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EccoRaven posted:I really don't think this is the case or is a valid fear. The town is super weak in this game because the 2 cops are going to CC each other and both get lynched, and there are nontown players in a quantity equal to half the size of the town
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# ? Mar 7, 2016 22:55 |
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# ? May 31, 2024 10:57 |
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Asiina posted:And if winning is really that important to enjoyment, would you really want to play where all but 1 person loses 1/3rd of the time? Have I got a game set up for you! If I ever do it. Multiple wincons, players win if they achieve a certain number of them.
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# ? Mar 7, 2016 22:55 |
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I just don't see winning as that important, and for those of you who do think winning is necessary for having fun, why is making it more likely everyone but one person will lose somehow better than the SK probably but not definitely losing?
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# ? Mar 7, 2016 23:06 |
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In 1.5 years I'm going to own organic farm and y'all better come visit me
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# ? Mar 7, 2016 23:12 |
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Animal farm or plant farm? I don't care about plants, but I'll go hang out with some animals.
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# ? Mar 7, 2016 23:17 |
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You know, we could make things a lot easier for players and mods if we just told would-be players ahead of time that there's an SK in the game. An up front trigger warning bit like " THIS GAME CONTAINS A SERIAL KILLER ROLE, DO NOT JOIN IF YOU DO NOT WANT TO PLAY A MORE DIFFICULT ROLE " Voila. People read that, they know that they might have to play a more difficult role with less chance of them winning, which means the moderator gets consent to pass out more difficult and stress inducing roles because everybody read the warning before they signed up.
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# ? Mar 7, 2016 23:20 |
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Asiina posted:I just don't see winning as that important, and for those of you who do think winning is necessary for having fun, why is making it more likely everyone but one person will lose somehow better than the SK probably but not definitely losing? it's not about winning it's about feeling like there was a fair chance at winning. if one player played better than the rest and won at the exclusion of every other player in the game, and the game was properly balanced and player agency remained primary, then only the most petty would be grumpy they lost. I mean it's just hard to have fun when you feel like no matter what you do it'll be for naught (cue taste saying "everything is for naught"), and even if I often don't put fun before other concerns in a game it's still really important.
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# ? Mar 7, 2016 23:21 |
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Murmur Twin posted:I'm 40 games in and have never rolled SK, on paper it sounds like the funnest role to me. Playing SK in Taste's CS:GO mafia is one my favourite mafia memories, one of the tensest games I've played and (imo) one of my best games. It's an awesome role and I wish I rolled it more often.
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# ? Mar 7, 2016 23:22 |
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Rarity posted:Playing SK in Taste's CS:GO mafia is one my favourite mafia memories, one of the tensest games I've played and (imo) one of my best games. It's an awesome role and I wish I rolled it more often. It was my game, not taste's. I am as offended as you might think.
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# ? Mar 7, 2016 23:23 |
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Asiina posted:I just don't see winning as that important, and for those of you who do think winning is necessary for having fun, why is making it more likely everyone but one person will lose somehow better than the SK probably but not definitely losing? ok expand this thought process out a bit. if winning isn't important, then why bother with win conditions? then everybody can freeball and just do whatever and have fun right!!! winning provides the framework for the game, and while it's not necessary to win to have fun, being able to achieve your wincon is a fundamental part of mafia and mafialikes. people get bitter as gently caress when they see post game that they really had no way of winning, and it ruins the experience for them, and it happens frequently. SKs are inherently an unbalanced role for the player because one fuckup and their entire faction loses. I can't think of another faction where this is the same, so i think a strong SK with powers is still never going to have an even shot at winning a game, but as a mod you have a responsibility to make sure the role is reasonably winnable. or has another motive to make them not care about losing.
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# ? Mar 7, 2016 23:24 |
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Spiros posted:It was my game, not taste's. I am as offended as you might think. Thinking of offense levels that high breaks my brain.
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# ? Mar 7, 2016 23:25 |
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This game includes more difficult roles to win with You are Diqnol, you automatically lose
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# ? Mar 7, 2016 23:26 |
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I've won in plenty of difficult situations friend
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# ? Mar 7, 2016 23:27 |
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Ask busb about that mafialike game where we all had different teams and wincons - my team won despite many terrible things
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# ? Mar 7, 2016 23:27 |
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Asiina posted:Animal farm or plant farm? I don't care about plants, but I'll go hang out with some animals. Growing plants to make money but I plan on having about 10 acres to my farm so I'll have plenty of room for chickens. Hopefully I can have a cow or two and also some goats. I'd love to keep goats but I feel like they'd eat all my veggies
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# ? Mar 7, 2016 23:27 |
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Spiros posted:It was my game, not taste's. I am as offended as you might think. I was thinking Taste cause he was the guy that won it. Mea culpa. Still a great game though
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# ? Mar 7, 2016 23:27 |
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Spiros posted:It was my game, not taste's. I am as offended as you might think. I was thinking Taste cause he was the guy that won it. Mea culpa. Still a great game though
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# ? Mar 7, 2016 23:27 |
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Making you lose is the only to make it fair for everyone else.
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# ? Mar 7, 2016 23:28 |
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Spiros posted:Ask busb about that mafialike game where we all had different teams and wincons - my team won despite many terrible things not in Civ3 you won't, diqs!
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# ? Mar 7, 2016 23:29 |
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In short, rolling SK is fantastic because it's the true test of your ability as a mafia player. You need to juggle survivability, scum hunting, setup spec and action use and only great play in each area will get you the win. There are very few games I've played where I've felt that level of challenge.
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# ? Mar 7, 2016 23:31 |
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Also as an FYI: Nobody remembers the games where the SK was lynched on Day 2. Nobody remembers anything about Lunatics Mafia except that Tom Tucker won it as an SK. There's the motivation to play a role that's handicapped and has everything stacked against them.
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# ? Mar 7, 2016 23:35 |
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Being SK owns. Does anyone actually disagree?
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# ? Mar 7, 2016 23:39 |
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JakeP posted:Being SK owns. Does anyone actually disagree? I still prefer town, but I'd take SK over scum any day of the week.
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# ? Mar 7, 2016 23:42 |
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JakeP posted:Being SK owns. Does anyone actually disagree? I don't think so, we're just arguing about what is an acceptable winrate to design one for really vanilla town is still the best role in mafia though
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# ? Mar 7, 2016 23:47 |
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Neapolitan Town is better.
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# ? Mar 7, 2016 23:56 |
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Namoeba
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# ? Mar 7, 2016 23:59 |
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Someone make ice cream mafia and use my hilarious joke, kthanks.
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# ? Mar 8, 2016 00:02 |
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I think I've only been 3p once and it was a highly upsetting experience.
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# ? Mar 8, 2016 00:06 |
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Asiina posted:Animal farm or plant farm? I don't care about plants, but I'll go hang out with some animals. explains why you frequent this thread
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# ? Mar 8, 2016 00:06 |
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Ixtlilton posted:I think I've only been 3p once and it was a highly upsetting experience. I'm still mad thinking about it.
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# ? Mar 8, 2016 00:07 |
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busb posted:I don't think so, we're just arguing about what is an acceptable winrate to design one for really But thats really my point. The player will be happy with the role regardless on their chances to win, you don't need to give them all kinds of extra power to keep them from being disapointed with their role .
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# ? Mar 8, 2016 00:09 |
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JakeP posted:But thats really my point. The player will be happy with the role regardless on their chances to win, you don't need to give them all kinds of extra power to keep them from being disapointed with their role . And that's my point, that you're wrong! because even if you give them powers like bulletproof they are still underpowered and will not have an easy chance of winning. Challenge modes and playstyles are great for single player game design, i play dungeon crawl all the time! it's just bad design for multiplayer games to intentionally make nigh unwinnable roles - especially ones that take place over weeks.
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# ? Mar 8, 2016 00:19 |
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# ? Mar 8, 2016 00:27 |
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When I start a farm would you guys like organic vegetable sent to your homes?
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# ? Mar 8, 2016 00:33 |
MG2 posted:When I start a farm would you guys like organic vegetable sent to your homes? I prefer that my vegetables that are being shipped cross country have some preservatives used on them.
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# ? Mar 8, 2016 00:41 |
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I would like some mush in the mail.
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# ? Mar 8, 2016 00:42 |
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Well I'm planning on buying an at least 10 acre property by the end of this year so if you wanna come chill lemme know
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# ? Mar 8, 2016 00:54 |
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mafia thread after a very long negotiating process, I am now a salaried employee who received a very significant pay increase
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# ? Mar 8, 2016 00:59 |
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busb posted:And that's my point, that you're wrong! because even if you give them powers like bulletproof they are still underpowered and will not have an easy chance of winning. if you give them perma bullet proof it makes it signifcantly less hard to win, to the point I would say it is too easy for them to win, and actually makes the game balanced against the scum, which is way worse than having an underpowered SK
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# ? Mar 8, 2016 01:06 |
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# ? May 31, 2024 10:57 |
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Kashuno posted:mafia thread after a very long negotiating process, I am now a salaried employee who received a very significant pay increase grats
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# ? Mar 8, 2016 01:06 |