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drluv
Feb 25, 2016

Please do not undercut me in front of the child.

Freakazoid_ posted:

And that's precisely why UO can never really be recaptured. You need people willing to subject themselves to your rear end in a top hat behavior.

Isn't that what SpaceStation13 is all about?

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Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

drluv posted:

Isn't that what SpaceStation13 is all about?

Sort of. UO had wolf players and sheep players. SS13 has a much bigger wolf:sheep ratio.

There were so many people you could give grief to in UO, they never ran out.

I said come in!
Jun 22, 2004

Node posted:

Lum the Mad's site was always in the background when I was playing UO. Other than making me laugh all the goddamn time when it came to UO and EQ, the infamous World War 2 Online launch chatlog put me in tears.

https://web.archive.org/web/20050924071704/http://www.brokentoys.org/ww2o-irc.html

And holy poo poo, would you look at that:


The fifth line in the chatlog. And Derek Smart is here on the forums now, fifteen years later, fanning the flames in the Star Citizen dumpster. I just, I mean, w

lol I remember this stuff. World War II Online is still going too. Speaking of the early days of MMO launches when every game was beyond terrible, who remembers Anarchy Online launch?

Freakazoid_
Jul 5, 2013


Buglord

drluv posted:

Isn't that what SpaceStation13 is all about?

What Node said, but keep in mind SS13 resets the playing field after a time. Permanent worlds never reset. The wolves run out of sheep, then the wolves attack each other, until the losers get sick of losing and leave.

UO was a special case because it was the only MMO in town for a while. If you wanted to play an MMO, you had to play there, which meant a constant supply of sheep.

Alexander DeLarge
Dec 20, 2013

Freakazoid_ posted:

And that's precisely why UO can never really be recaptured. You need people willing to subject themselves to your rear end in a top hat behavior.

This is what I keep trying to explain to people who want ultra hardcore PVP. It ultimately becomes a game of trolls trolling trolls and that's no fun.

nelson
Apr 12, 2009
College Slice
If you want hardcore PvP why not just play games that are made for that, like Quake (or whatever the modern equivalent is)?

i am tim!
Jan 5, 2005

God damn it, where are my ant keys?! I'm gonna miss my flight!
I believe that's the niche that MOBA's generally fill, but there's a handful of people who want to be King poo poo of an open PVP world wherein the "common masses" will cower at their mere presence.

I said come in!
Jun 22, 2004

Open world PvP mmos will never work.

i am tim!
Jan 5, 2005

God damn it, where are my ant keys?! I'm gonna miss my flight!
Here's a relevant quote from the latest Darkfall thread (cleverly disguised as laughter) with a great anecdote that sums up why open full loot PVP MMORPGs are dead in TYOOL 2016.

Nurel posted:

5 pages eh? I really cant see why people still want to try this, so i feel obliged to make a serious post about it

Being greek and all I always wanted to support this title (even though the game was made somewhere in scandinavia and sold off incomplete to incompetent greek developers), so I tried the original DF a few months after launch. The grind seemed too tedious for a sub game and the player base was loving annoying so I quit.

Later when DFUW was released I went total poopsock (by my standards) at launch, spent as much time as I could on it and ran with a very organized guild called Lux Aeterna on the EU server. We did some accomplishments like getting server 1st on "1st big town built" and other arduous teamwork poo poo like that.

gently caress this post, bottom line is we did PVP events to train among ourselves using fairly good gear (we had dedicated guild crafters), and I saw a few uber hardcore poopsockers soloing like 10 mediocre poopsockers in 10vs1 with ease. Get this, 1 hardcore nolifenosleep tryhard soloing 10 well armored mid level players, a few weeks after release, without even trying. Go figure the implications of such imbalance in a full loot game.

Then we did some group roams in search for group PVP all around the map -a month or so after launch- and the world was loving EMPTY. I mean empty as in: NO PEOPLE IN IT. Thats where I quit for good. The guild disbanded shortly after as they realised that the game was dead to begin with

So goons, dont spend money or time on that game, it will be empty from the start. Dont even try forming or joining a poopsock guild to excel at it. Its just a bad game, no way around it.

Thursday Next
Jan 11, 2004

FUCK THE ISLE OF APPLES. FUCK THEM IN THEIR STUPID ASSES.

drluv posted:

In the current release after like 5-9 Hours you have enough Gold to buy a house and can go grind to get all the items you want in... without any further money spent.

While this is a true fact, it's also pretty disingenuous to leave it there.

In order to place a house, and, like, walk inside it and decorate it and enjoy it, you need two items: a lot deed, and a house deed for that type of lot. The houses are relatively cheap, and it's possible to make enough gold to buy a house deed in a week or so of play time. You can't, however, get a lot deed so easily. And you have to match the house type to the lot type - if you want to place a different house at some point, you'll need to buy a second lot deed. Lots come in many flavors (row, village, town, city, keep, castle, water?, etc). Basements are a separate deed.

To be able to use a house is very expensive. And that makes sense: after all, they charge $275 for the lowest-tier of these lot deeds with any hope of placing it.

It's also necessary to keep in mind how housing placement works. Every town has a limited number of house spaces. Good placement spots - spots in high-traffic areas, so that other players will use your vendors - are extremely limited. Right now, there's recurring taxes on every property. If you place your house-and-vendor in a good spot, you'll make money towards those taxes. If you don't manage to snag one of these rare spots, your little cottage is going to be in a hidden town on the tip of a peninsula somewhere that will be a bitch to get to, even for yourself. Nobody will ever buy from your vendor. Yet the taxes on these houses are the same.

How does placement work then? How can I ensure I get a good locale?

Everything is gated by how much money you pledged and when. If you spend a lot of money, you get to go first at house placement. If you only pledge at the $275 level, good luck finding a reasonable spot. If you don't pledge at all, you'll have to wait until you make enough gold in game to buy both a house and a lot deed... and by that time, there may be no spots left at all. They've stated that they will ensure there are enough blank spaces for every pre-purchased deed, but that sort of leaves a lot of folks out in the cold, doesn't it? Your example - someone using in-game gold to buy a house and deed - may not be able to place.

And, yes, before you call me out on this - it's also possible to purchase "just" a lot deed in their add-on store for a mere $100 for the smallest lot. This affords you no access to the early-housing placement rush; you'll spend $100 and maybe find a spot on the aforementioned hidden island when the game opens for everyone. Maybe.

Again, I get where they're coming from. They've painted themselves into a corner by making housing so expensive; it got them a huge influx of sudden cash, but I'm willing to bet that that influx has all but dried up at this point. New players aren't going to buy in if they can't access the fun housing stuff, and the whales don't want to de-value their thousands of sunk dollars.

The game itself isn't fun enough or compelling enough to me to make up for this serious problem.

I wish them the best of luck, of course, but I don't see much hope.



Edit: Interestingly enough, I can't find the house placement FAQ anymore. But I did find a post on their forums that seems to cover it: https://www.shroudoftheavatar.com/forum/index.php?threads/final-wipe-and-lot-selection.44430/

Thursday Next fucked around with this message at 01:41 on Mar 16, 2016

Thursday Next
Jan 11, 2004

FUCK THE ISLE OF APPLES. FUCK THEM IN THEIR STUPID ASSES.

Node posted:

Lum the Mad's site was always in the background when I was playing UO. Other than making me laugh all the goddamn time when it came to UO and EQ, the infamous World War 2 Online launch chatlog put me in tears.

I lived on lumthemad. Lived. It was literally my "front page of the internet" long before that was a phrase. Arcadian del Sol, Lietgardis, Lum... they seemed impossibly awesome when I was a kid. I wanted to work for a game website.

Captain Ebolter may still be legitimately the funniest loving thing to ever come out of the internet. I still use the phrase "unfair to some" in daily conversation. Nobody has ever gotten the reference :(

Finndo
Dec 27, 2005

Title Text goes here.
I was never a fan of UO but I did enjoy Plated3wd and Bon3dood.

Givin
Jan 24, 2008
Givin of the Internet Hates You
Some good reads below. Warning, these links will probably make you miss Ultima Online if you played at the time.

http://www.spleens.net/spleenshots/shots.htm
https://www.wtfman.com
http://www.keepers-of-chaos.com/

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

Finndo posted:

I was never a fan of UO but I did enjoy Plated3wd and Bon3dood.

fethers

Alexander DeLarge
Dec 20, 2013
The more I think about this game and as the years go by with huge engine announcements, it's really a shame this all started during the crowdfunding boom. I'd be curious as to what would have been done if they were to start developing now.

Since like this likely started prototyping on Unity 3 (not exactly great for vast open worlds/massively multiplayer online games), CryEngine was notoriously difficult to use due to poor documentation (I believe in addition to a lack of source code access available to public at the time) and Unreal's royalties if I'm remembering correctly was quite insane until after the Kickstarter, I wonder how much the technical landscape affected the scale of RG's design.

Rhymenoserous
May 23, 2008

Givin posted:

Fun things I did in Ultima Online:

Made a tinker character who could make amazing traps, the best of which were explosion and deadly poison traps. With these I was able to....
-----make a bunch of treasure chests and trap them. Then I would take a trip to the dungeon that had a lot of dragons. At one point in the games life when you killed a dragon it would drop an actual treasure chest with loot inside. If you were fast enough you could swap out the real chest for a trapped chest after someone killed one and the unknowing victim would blow themselves up. It was even better to do this while in plain sight because it looked like you were stealing their loot so they would run up with the quickness and grab poo poo not even thinking.
-----run a casino with trapped boxes at brit bank. "Let's play Shell Game. One in three is a winner!" Actually all 3 are deadly poison trapped. Hilarity ensues when some smartass steals your box and table thinking they're being a dick and they get out dicked.
-----kill asian players with 100% success and certainty. For some reason, on asian shards it was a crime or something to throw random items on the ground. If someone littered, there would immediately be 10 or more people moving to pick that poo poo up and dispose of it. The cities were pristine compared to the NA shards and in a lot of places were decorated differently. So I would throw out garbage and sneak trapped boxes in and sure enough someone would instantly trigger them. Constantly. Even right after witnessing someone dying to poison right in front of them.
-----trap the personal chests of the people I used to play with because they were being dicks IRL at work that day. Especially their chests that contained reagents because they would always open that without thinking.

Kill people on boats and....
-----loot all of their belongings and send the ship off in a random direction out to sea and their ghost was powerless to stop it. Odds are it would run aground on some random landmass that would never be found.
-----steal so many small boats from people we could fill the entire river by brit bank with them. Then load them all with piles of fish which would lag the poo poo out of the server.

Break into peoples houses.
-----camped inside the house of a bunch of dudes that PKed one of my tradeskill characters as a ghost only to respawn *stat loss* and open the door for my 5 friends waiting outside.
-----stack boxes so high it was possible to fall down inside a tower or keep.
-----hide outside peoples houses, steal their housekey as they came out the door, loot their poo poo and "sell" the house later to someone else, shifting all blame to them.

--- Fill a pack mule up with a few thousand explosion potions, bring it to the bank and "A drop all" when you saw about a dozen people stacked in the explosion radius.

Thursday Next
Jan 11, 2004

FUCK THE ISLE OF APPLES. FUCK THEM IN THEIR STUPID ASSES.

Node posted:

fethers

wahts ur equip?

http://spla.sh/bp/oldstuff.htm

Also, hey, this is as good a thread as any to ask - does anyone know of a good freeshard OR a good site for resources to run my own? Playing some UO as single player or with just a handful of friends actually sounds extremely awesome.

Thursday Next fucked around with this message at 21:52 on Mar 16, 2016

LumberingTroll
Sep 9, 2007

Really it's not because
I don't like you...
Yeah, I regret backing this, and there doesn't seem to be any way to get a refund. I suppose I can try to sell my account..

Stefan Prodan
Jan 7, 2002

I deeply respect you as a human being... Some day I'm gonna make you *Mrs* Buck Turgidson!


Grimey Drawer

Thursday Next posted:

wahts ur equip?

http://spla.sh/bp/oldstuff.htm

Also, hey, this is as good a thread as any to ask - does anyone know of a good freeshard OR a good site for resources to run my own? Playing some UO as single player or with just a handful of friends actually sounds extremely awesome.

http://forums.somethingawful.com/showthread.php?threadid=3733735

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Node posted:

Lum the Mad's site was always in the background when I was playing UO. Other than making me laugh all the goddamn time when it came to UO and EQ, the infamous World War 2 Online launch chatlog put me in tears.

https://web.archive.org/web/20050924071704/http://www.brokentoys.org/ww2o-irc.html

And holy poo poo, would you look at that:


The fifth line in the chatlog. And Derek Smart is here on the forums now, fifteen years later, fanning the flames in the Star Citizen dumpster. I just, I mean, w

Flying tanks will always be my favourite glitch.

quote:

[21:16] <@Bieeardo> This is indeed a momentuous occasion.

I miss #lummies. :(

Freakazoid_
Jul 5, 2013


Buglord

Bieeardo posted:

I miss #lummies. :(

stop by #hate and say hello idle for a while!

Alexander DeLarge
Dec 20, 2013

LumberingTroll posted:

Yeah, I regret backing this, and there doesn't seem to be any way to get a refund. I suppose I can try to sell my account..

I'm sure it will be an interesting game despite the technical limitations. The community is definitely there.

LuckyCat
Jul 26, 2007

Grimey Drawer
I've been playing this for a couple days now and am having a lot of fun. So far my main complaint is the cost and inventory issue of arrows. They are heavy and a stack is only 24 which means if you want to carry 240 arrows you have 10 heavy stacks.

Some things I like about the game are the exploration and pacing. Feels like an old school MUD with having to ask for names and info in the chat box to NPCs. Love it.

I also really like how dark it gets. In fact, it's caused me to come into town when the sun starts to set in order to do crafting so I don't fumble around and get killed in the dark.

Animations still definitely have a ways to go and the zones are pretty small which is unfortunate. Maybe later on if the game is successful they'll be able to make larger zones and build onto existing ones.

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender
What is the crafting like in this game? Feel free to compare it to another, like UO, or something.

Diet Crack
Jan 15, 2001

Tedious as gently caress. The resource to output ratio is far too high imo. Considering you have to traverse scenes, then the overworld, then another scene just to get to a tree - then become encumbered.. yeah.

I'm sure it'd be a bit better with gates, but gently caress, it's still way too grindy. I understand that it has to be challenging to level, but just making basic items takes way too long.

I also wish Shards wasn't so $$$

Diet Crack fucked around with this message at 13:07 on Mar 18, 2016

Alexander DeLarge
Dec 20, 2013


New male avatar

Thursday Next
Jan 11, 2004

FUCK THE ISLE OF APPLES. FUCK THEM IN THEIR STUPID ASSES.

Node posted:

What is the crafting like in this game? Feel free to compare it to another, like UO, or something.

Last time I played - a couple of months ago - it was nothing really special.

Resource collection is extremely slow, although I believe that will be fixed. For instance, it took me two days of playing the game on the weekend in order to get enough resources for a piece of armor. That's around ten hours in-game.

You have a book of recipes, you go to the appropriate crafting station, and you add the appropriate ingredients to the crafting list. If it's a valid collection of ingredients, you can try to craft. You're supposed to be able to double-click a recipe to add the appropriate materials automatically. This only worked some of the time; this was my mistake. It turned out you sometimes need to clear the recipe screen first. If you manually add items, it won't work easily - you need to add exact counts in order for that Craft button to unlock.

This is because they rely heavily on the old idea of "hidden" recipes. See, your crafting book might only have one recipe for an iron sword. If you get a bunch of bronze via a different crafting recipe, you can craft a bronze sword instead by swapping out the ingots. I like finding hidden recipes... but given how difficult the UI is to navigate, even I just gave up and looked online.

That's what I mean by "old" ideas - finding hidden recipes isn't really viable anymore. Everything is catalogued and mapped out online. That would still be okay - people who want to find 'em could just... not look online - but the critical flaw is it isn't fun to craft. It's just not fun to mess about and try to find new recipes.

To make a simple sword, you have to have a lot of different materials. You need LOTS of ore, coal, smith tongs, hammers, ingot mold, sword blade mold, sword hilt mold, etc. This, coupled with the exact materials count issue above, leaves you frustratedly splitting stacks and wondering why your drat craft button won't unlock.

Stefan Prodan
Jan 7, 2002

I deeply respect you as a human being... Some day I'm gonna make you *Mrs* Buck Turgidson!


Grimey Drawer
Remember back in Asheron's Call when you had to experiment for spells and no one including the strategy guides gave them out because the more people knew the spell the weaker it got?

That was a cool system, I assume they eventually all leaked though

yoloer420
May 19, 2006

Diet Crack posted:

I also wish Shards wasn't so $$$

How much is shards? At a reasonable level anyhow.

I could sell my SotA pledge for a bit.

Alexander DeLarge
Dec 20, 2013

yoloer420 posted:

How much is shards? At a reasonable level anyhow.

I could sell my SotA pledge for a bit.

Shards is $40 right now. It's definitely fun and I'm going to start playing it seriously when they do the final wipe of official servers. If you're going to buy it, use the referral code, it'll help get a free Goon shard for a bit (and get me access to some cool cosmetics that I might be able to grant people on private servers once I know the item IDs).
http://shardsonline.com/pledge/?referral=ff-3a72

I'd keep the SotA pledge though. As long as you didn't spend a stupid amount like I did, you'll have $__ worth of fun.

Alexander DeLarge fucked around with this message at 16:06 on Mar 26, 2016

Thursday Next
Jan 11, 2004

FUCK THE ISLE OF APPLES. FUCK THEM IN THEIR STUPID ASSES.

Diet Crack posted:

Tedious as gently caress. The resource to output ratio is far too high imo. Considering you have to traverse scenes, then the overworld, then another scene just to get to a tree - then become encumbered.. yeah.

I'm sure it'd be a bit better with gates, but gently caress, it's still way too grindy. I understand that it has to be challenging to level, but just making basic items takes way too long.

This.

I'm not kidding when I say it took me a whole weekend to get materials to make a sword. I think that'll be fixed - I hope that'll be fixed - but the system itself is just not at all fresh or interesting.

Thursday Next
Jan 11, 2004

FUCK THE ISLE OF APPLES. FUCK THEM IN THEIR STUPID ASSES.

Stefan Prodan posted:

Remember back in Asheron's Call when you had to experiment for spells and no one including the strategy guides gave them out because the more people knew the spell the weaker it got?

That was a cool system, I assume they eventually all leaked though

Yes! That's what I had in mind when I thought about hidden recipes done right. That system was similar, but it encouraged investigation due to the spell-weakening you mention. Additionally, the UI was easier to use - you could mix reagents and tapers and try to cast spells forever.

It's... not a good sign when the UI of a fifteen-year-old game is better than yours.

yoloer420
May 19, 2006

Alexander DeLarge posted:

Shards is $40 right now. It's definitely fun and I'm going to start playing it seriously when they do the final wipe of official servers. If you're going to buy it, use the referral code, it'll help get a free Goon shard for a bit (and get me access to some cool cosmetics that I might be able to grant people on private servers once I know the item IDs).
http://shardsonline.com/pledge/?referral=ff-3a72

I'd keep the SotA pledge though. As long as you didn't spend a stupid amount like I did, you'll have $__ worth of fun.

I may have spent a stupid amount

Alexander DeLarge
Dec 20, 2013

yoloer420 posted:

I may have spent a stupid amount

$__ or $___ or are we talking about $_,___? God help you if it's the latter.

jabro
Mar 25, 2003

July Mock Draft 2014

1st PLACE
RUNNER-UP
got the knowshon


Alexander DeLarge posted:

$__ or $___ or are we talking about $_,___? God help you if it's the latter.

I'm the second one and just consider it a thanks for Ultima Online. If I paid the monetary value I got out of UO I'd probably be one of the top ten backers.

Finndo
Dec 27, 2005

Title Text goes here.

Thursday Next posted:

Yes! That's what I had in mind when I thought about hidden recipes done right. That system was similar, but it encouraged investigation due to the spell-weakening you mention. Additionally, the UI was easier to use - you could mix reagents and tapers and try to cast spells forever.

It's... not a good sign when the UI of a fifteen-year-old game is better than yours.

Going on 18... how's that to make you feel old?

That said, the spell economy was never anything real in practice. Miniscule variations in potency and although memories fade I think they blamed it for server lag.

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

jabro posted:

I'm the second one and just consider it a thanks for Ultima Online. If I paid the monetary value I got out of UO I'd probably be one of the top ten backers.

This is what I did. I kinda wish I didn't pledge so much, but I don't feel too bad about it.

2DCAT
Jun 25, 2015

pissssssssssssssssssssssssssssssssss ssssssss sssssssssssssssssss sssssssssssssssssssssssssssssssssss ssssss ssssssssssssssssssssssssssss sssssssssssssss

Gravy Boat 2k

yoloer420 posted:

How much is shards? At a reasonable level anyhow.

I could sell my SotA pledge for a bit.

Wait, people are buying SoTA pledges? I have more money in this than i'm willing to admit, and I'd offload it for... well, next to anything, in order to get out of this mess.

extra stout
Feb 24, 2005

ISILDUR's ERR

2DCAT posted:

Wait, people are buying SoTA pledges? I have more money in this than i'm willing to admit, and I'd offload it for... well, next to anything, in order to get out of this mess.

I heard that instead of refunds the lifted the policy on selling accounts, but have been too lazy to figure out if people on the forums are even buying, or for how much, or if it's true, gonna check now.



edit

Their website isn't resetting my password even though I have my account name and email and the website says if you log in via Steam even once it's permanently linked to Steam. Enjoy my money I guess Richard Garriot?

extra stout fucked around with this message at 01:46 on Mar 28, 2016

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2DCAT
Jun 25, 2015

pissssssssssssssssssssssssssssssssss ssssssss sssssssssssssssssss sssssssssssssssssssssssssssssssssss ssssss ssssssssssssssssssssssssssss sssssssssssssss

Gravy Boat 2k

extra stout posted:

I heard that instead of refunds the lifted the policy on selling accounts, but have been too lazy to figure out if people on the forums are even buying, or for how much, or if it's true, gonna check now.



edit

Their website isn't resetting my password even though I have my account name and email and the website says if you log in via Steam even once it's permanently linked to Steam. Enjoy my money I guess Richard Garriot?

Thanks, Richard!

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