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poo poo, the goods + ticket packages offer different goods depending on the location. I want the Lily White phonestraps but at the same time I would much rather watch the live at COEX, which is way more comfortable. But pamphlets??? Also COEX is pricier by KRW 19,000. Though in the end I'm going with whatever's available.
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# ? Mar 8, 2016 06:28 |
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# ? May 21, 2024 01:46 |
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ZepiaEltnamOberon posted:
Are there any remote screenings in Japan itself? I suppose people who lost in the lottery are probably out of luck.
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# ? Mar 8, 2016 07:23 |
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LOV ELI VE
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# ? Mar 8, 2016 07:29 |
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Oblivion590 posted:Are there any remote screenings in Japan itself? I suppose people who lost in the lottery are probably out of luck. I dunno Japanese but this is the part of the site that talks about foreign screenings. http://www.lovelive-anime.jp/otonokizaka/sp_finallive_lvos.html
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# ? Mar 8, 2016 07:34 |
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Allarion posted:Yeah, it's getting songs like Anzu's song is why I'm hesitant to do Master groove now until I get more practice. Well, that's why it has the switch button, if you can afford it. Though, that depends on how many songs you can't handle (too many for me, probably, even though I did just about beat Master the one time I tried)
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# ? Mar 8, 2016 08:38 |
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I wonder if I have to buy tickets for both days cause that would be a a major strain on my funds.
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# ? Mar 8, 2016 08:39 |
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ZepiaEltnamOberon posted:I wonder if I have to buy tickets for both days cause that would be a a major strain on my funds. What are they actually doing in Japan, are they performing two days in a row?
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# ? Mar 8, 2016 08:51 |
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Polsy posted:What are they actually doing in Japan, are they performing two days in a row? Yeah, I believe the live is on 2 days, the 31st and the 1st of April. The previous 2015 live also took place over a course of 2 days.
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# ? Mar 8, 2016 08:55 |
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ZepiaEltnamOberon posted:Playing SS right after SIF and this post made me realize that I tend to get really few Greats in SS when compared to SIF. In SIF, even if I FC, a good portion (like at least 25%) will be greats. In SS, though, Greats are rare even when I'm doing badly. It's mostly Perfects, Nices, and Bads. I've noticed this too and it feels odd. This kind of detection throws me off and makes me feel like I have less leeway to mess up. It's like the combined detection window for Perfect/Great in SIF is larger, but for SS, the combined detection window is smaller, but the Perfect window is larger than in SIF. SIF is also the game where perfect lock cards feel the most significant, somehow. Even moreso than in GF Note, which feels the most comparable; in GF Note I feel like I hardly ever get like a Good/Nice equivalent, I just end up missing the note more often. Comparing note detection feels weird.
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# ? Mar 8, 2016 09:18 |
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the first beat in the song you know when a song gives you a beat without any sound whatsoever to match the tempo to.
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# ? Mar 8, 2016 09:25 |
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Oh, all my SS event estimates were bad, because I thought this was 9 days, not 8. You can't just have 8 day events, it's bad enough being inconsistent between 7 and 9. Now I'm going to be in the <50k zone because I was trying too hard.
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# ? Mar 8, 2016 10:09 |
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Polsy posted:Oh, all my SS event estimates were bad, because I thought this was 9 days, not 8. You can't just have 8 day events, it's bad enough being inconsistent between 7 and 9. All for mini Rin.
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# ? Mar 8, 2016 10:10 |
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graybook posted:I've noticed this too and it feels odd. This kind of detection throws me off and makes me feel like I have less leeway to mess up. Yeah, I'll agree with this too, this is really odd (in SS) coming off non-f2p rhythm games where perfect is usually really tight and getting all perfects is something you'll probably get an achievement for.
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# ? Mar 8, 2016 10:16 |
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Polsy posted:Yeah, I'll agree with this too, this is really odd (in SS) coming off non-f2p rhythm games where perfect is usually really tight and getting all perfects is something you'll probably get an achievement for. It's kind of a relief to me that none of the three games I play have a reward for full perfect combo - I'd feel pressured if it were the case. Gf Note has their new tracked song stuff (SS score, Full-Full Master), but those are more doable than training yourself to get way accurate (granted, perfect lock cards are available, but it's but it's not like they fully ensure perfect accuracy even with a full team).
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# ? Mar 8, 2016 10:25 |
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Polsy posted:Oh, all my SS event estimates were bad, because I thought this was 9 days, not 8. You can't just have 8 day events, it's bad enough being inconsistent between 7 and 9. this post lead me to look at the previous event that was the same amount of hours and then i googled the song name and found this video http://polsy.org.uk/play/nico/?vidid=sm27495241 like what im sort of glad the guy didn't get a full combo cuz that would have just destroyed me Skwee fucked around with this message at 10:42 on Mar 8, 2016 |
# ? Mar 8, 2016 10:40 |
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Yeah, Master+ is just crazy. At least you have to qualify for it by doing a really good Master run first so there's no danger of getting it accidentally.
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# ? Mar 8, 2016 10:52 |
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I was gonna get into a long post, but then I realized that I'd rather listen to what other people have to say and discuss it with them rather than just vomiting words at them, especially given my meager knowledge of iM@S music. Hell, I haven't even seen Cinderella Girls. So it would be nice to hear from people better acquainted with iM@S music, as well as from people who haven't seen either animes and only interacted with the music through the mobile games. Anyways, fair warning that this segment is a lot more subjective and biased in favor of LL because I am more familiar with it and because of my general ignorance or lack of memory regarding iM@S and CG. And also because taste in music is highly subjective and varies from person to person. If you find yourself disagreeing with a point, please feel free to point them out. Idol Music Going off what I've heard from the phone games, I'm tempted to say that CG music comes off as a lot more gimmicky. Perhaps that's a bit disparaging? My point is that a a good number of them don't feel like music to me. It throws me off at times. There's one song that I've encountered during the Groove that barely appears to have a tune, and the singer is singing so softly that it feels more like reciting poetry than singing. And then there's the song by that Kirari or Kiriri or whatever about marshmallow pancakes or hotcakes. It also doesn't really feel like a song. At most, it feels like a character song, which I would distinguish between a J-Pop song. It feels like a lot of songs rely on these memes and in-jokes and catchphrases. It also feels like the singers are trying too hard to keep their voices similar to that of their characters while singing. For instance, compare the game version of Marshmallow Kiss to the live version. https://www.youtube.com/watch?v=3Jf7tJJeI-ohttps://www.youtube.com/watch?v=PhN0gYUk-Pc The VA's voice feels a lot more squeaky and cutesy in the game than it does in the live version. And of course this depends on preference, but I personally find it offputting. iM@S CG songs will have the girls voice sound effects or even use sound effects that you wouldn't normally hear in a song. Like, another Groove song (I think it was cool?) had engine noises or something like that. That isn't to say I hate them all the time. I like Miku's personal song, which has her going nya at times, and I like the Ponkotsu Android song a lot too. But I simply feel like too many songs make use of these factors. In comparison, LL initially surprised me because Rin's singing voice was so different from what I'd heard of her in the anime. She also generally doesn't use her vocal tics while singing, at least from what I can remember. Most of the girls don't, really. BiBi has done it a few times. Love Novels is an example, but I think the best example is their recently released Psychic Fire. https://www.youtube.com/watch?v=8GmO_vKutyMhttps://www.youtube.com/watch?v=7BQWVZq4PS8 Psychic Fire feels really experimental to me in terms of Love Live songs. It's not like they haven't done different genres before, but Psychic Fire is full of stuff like each of the characters saying catch phrases, chanting their subunit name, and even a Erichika! in there. Yet, I really really really love Psychic Fire for it. It's cute, it's just neat. I could list a buncha reasons why I like it while I still have a problem with CG's songs (it's rare for LL songs to do this, the girls still feel like they're singing an actual song, etc. etc.) but all of them are colored by my own bias. So maybe it is partially a connection thing. I like Love Live. You could even say I love it. I understand and recognize and have familiarized myself with all these references, whereas I don't know the first thing about iM@S CG. Which brings me to my second and last (for now) point - I personally feel like the iM@S (both OG and CG) are about the characters themselves. Which isn't to say that LL doesn't (I'm pretty sure Niko and Rin both have songs that play with their names), but for the most part LL keep the characters and their songs separate. It's also always the same 9 girls - LL has a smaller cast than iM@S, which I believe plays a factor. We had this talk while I was going through iM@S, but a lot of the girls really don't get much focus. Some of the girls are just forgotten after their solo episodes. They lack presence. So, to ensure that people remember these characters, who don't get much focus, their songs are packed with the characters' personalities. Too much personality, sometimes, in my opinion. This is made even more chaotic because iM@S deals with girls of all ages and personalities. So there are a lot of character songs, meaning it's a toss up between whether you'll end up enjoying any one song or not. This might be because of the iM@S games. Having only played the PSP game and read a bit about the other games, I tend to see the iM@S games as having you work with a single idol. Polsy said something about teams and Unity, but that came later, yeah? In essence, I presume most of the songs are done solo. So characters will sing each other's songs, but at the same time they have their own image songs. Which results in something like this terrifying abomination. https://www.youtube.com/watch?v=IVzVH1YIXkI But yeah, each character being treated separately in each playthrough and having their own songs means that their image songs will personify them. Chihaya's songs exemplify her life. Yayoi's song is cheery and upbeat and also about breakfast. I don't remember the other songs. Beyond Aoi Tori, I never really enjoyed the majority of the songs that were available to me in the PSP game. This is reflected in the iM@S anime as well, as each of the featured episodes for characters will end with their solo songs, whereas the LL anime used a unified OP and ED for the season. The majority of songs in the anime are performed together. The songs, even solo and subunit songs, focus on being songs first and the characters second. So you don't get all these nyas or chus or so forth. So when you compare SIF and SS, the SIF songs are a lot more listenable as a whole. But like I said, it's not like I dislike iM@S songs. Chihaya is my favorite 2D idol when it comes to vocals. As much as I like LL songs, Aoi Tori will always be my number 1. Imai Asami is the only 3D idol I care about. Maybe it's fitting, since Chihaya's character is literally wanting to sing, so her character songs feature good singing first and foremost. And upon repeat listens, I've come to find a lot of the SS songs pretty good. But overall, I feel like LL's smaller cast allows for more listenable songs.
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# ? Mar 8, 2016 12:57 |
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I think I can easily agree. Sometimes with CG songs the character tics being worked into the image songs work really well, or there will be cases where whoever produced the song added some kind of flair to it that made it really appealing, to the point where even if I don't have a particular liking for the character, the song is just that enjoyable. Example: Hotel Moonside, image song for Kanade Hayami. I don't really care or know that much about her but I know that I really like this song. Marshmallow Kiss is one I don't like much at all. It's... "pop"py but not in the sense of "pop music", but like, it gives me a sense of bubbles popping, a kind of effervescence that, while it is in tune with Kirari's character, just plain isn't to my liking. It also feels irregular, which, again, matches her to a degree, but does little in terms of what I find appealing. But that's just me. Some LL music does get a bit more character-y but only when you get into the solos. Nico Puri<3 Joshi Dou, Nawatobi, Yume Naki Yume wa Yume Ja Nai, from the first crop of BD bonus songs all come to mind as stuff that really feels character-y since there's no focus on being Muse the group. I haven't listened enough to the S2 BD bonus songs beyond Kururin Miracle, but that's definitely Rin's brightness shining through clearly and showing her off. There are also the various singles that they used in SIF for the School Idol Diary tie-in token events, which also to at least some degree communicate character for each of the nine girls. But as you've noted, it's not as wholly character-focused in the music as much as iM@S+CG. If I had more knowledge on regular iM@S songs I'd be able to speak better on this point. Atashi Ponkotsu Android, though - that, along with Nation Blue, Orange Sapphire, and the other trio crop of Pastel Pink na Koi, Orgel no Kobako, Zettai Tokken Shuchou Shimasuu! [which I admittedly haven't listened to yet but will once the event hits] - these are all from the Cute/Cool/Passion jewelries! CDs, which each group 5 girls from the noted attribute together for a group song, and a single cover song for each of the girls. These group songs communicate a sense of character, but not individually, I feel - they're more for the 'character' of the attribute they represent. AtaPon is adorable, Nation Blue is poised and powerful, Orange Sapphire is energetic. Pastel Pink na Koi is soft, Orgel no Kobako is elegant, and I can't say anything about the third yet. But my point still stands in that they communicate the character of Cute, Cool, or Passion. And then you have certain group songs like Onegai! Cinderella, Kagayaku Sekai no Mahou, Todoke! Idol, GOIN'!, Nagareboshi Kiseki, which to me feel like they communicate a "character" of idol-ness in general. PSYCHIC FIRE is like Cutie Panther on meme steroids and I adore it to bits. It's perfect as the last BiBi song (Sakkaku Crossroads is the final single yes but I'm saying "last BiBi song" since it's the second one on the single album).
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# ? Mar 8, 2016 13:25 |
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Watching anyone play at speed 1 is painful. Also master+ is painful, but I also really wish they included those when the songs make their way into rotation somehow. But really, the qualification for it isn't that much more, I don't think. You need 17 for the encore, and 21 for the special encore. It's kinda hard to say, but I'd imagine 3 a-ish scores without flat-out missing notes should get you pretty close. I'd like to say "a score of about 1.2–1.4 mln" will do you right, but I'm mostly certain the multiplier to increase the hako is tied to combo, rather than score. But more importantly, the score threshold for the various ranks seems to float a bit — presumably depending on what the songs are, because that would make sense. At least, I'm still pretty sure combo's important for making the hako go up. At a high enough combo (probably somewhere around a whole song ~450) you get like a few tenth every couple notes, I think? It goes up pretty drat fast at that point. I don't really know, because its a bit difficult to pay attention to any particular meter and not horribly gently caress up. e. Wait no these were almost entirely <100 combos, still went fine. Maybe it's tied to unit score? Come to think of it, is SS's scoring broken down somewhere like SIF's is? If there's like, per-unit scoring, rather than "your team has a total of x, so each tap is y" that would maybe kinda explain it? I know I've had worse hako numbers with an off-color team, but I kinda assumed that it was also just me being crap. Also, i definitely finished that last run like a minute after the event ended :v Plus side, I leveled up and now I have one more stamina point! rip 69 stamina, the funniest possible amount Now what the hell am I gonna do with all this stamina, if the event's over > As for the bits about music, it's almost required that something like SS (and GF) focus mostly on image songs. Image songs for the most popular ones, in particular. That's how you get people to come play your game and buy your stuff, after all. Plus, as a practical matter you have to limit what you put in, because even if you just limited it to CG stuff, there's probably still a goddamn ton of music. Like, I don't think it's entirely a cashgrab when shiny festa is split into three different games. And like 2/3—5/6 of the tracks on each version are character/image/personal songs (there's some distinction there, apparently. It seems everyone there has image songs and then songs they're just sorta attached to or like), and then a few overlapping songs. As for your first point, I think maybe you're saying CG's music sounds more produced? That's what I took from your comment about effects and things. That's probably true, but I think that's fine. Mostly because I've made the mistake of clicking on videos for 1st lives of LL, IM@s (original flavor), and CG. They're kinda dire, in various ways. But mostly, they're rough in a way that can be smoothed over in a studio. On the other hand, unless I go out of my way, I'll have no idea what the hell these songs are about, so they're all blanket j-pop to me, regardless of what the sorta questionable lyrics are actually saying. I mean, if you go out past SIF and SS for a moment, GF's songs slide out genres way further — I'm not saying everything in SIF or SS would be right at home blaring out of a DDR machine or anything, but they mostly don't have shamisen as a major component. Although, I'm actually kinda disappointed the aikatsu game doesn't have some of the more weird songs in it. Japanese du-wop is pretty funny. Also, the song that you thought was soft, maybe this charming song by noted near-mute Chieri? it is a very nice and relaxing song. Well, of course I'd say that, most of my favorites are cute songs anyway Psychic Fire, on the other hand, is the sort of thing I'd probably drop in my eurobeat playlist that I sometimes put on when driving around. Also, in regards to your terrifying abomination, I want, in helpful youtube search format, because nobody's been so helpful as to make a playlist. It is a Haruka song, in some manner or another. Either she likes it or it's a character song — either way, it makes as much sense on the surface for her as anyone else. Point being, it's great. It's not particularly idol-y, but it's great, no matter whose voice it is in. Then again, your example is from the SP PSP games — the shiny festa ones are more like a straight rhythm game, rather than any mix/matching you can do in the console/arcade games. All these words really just indicate how long I've had this goddamn post open. Terrible. Zenostein fucked around with this message at 13:51 on Mar 8, 2016 |
# ? Mar 8, 2016 13:36 |
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I can't really do the associated listening at work so I can't reasonably respond to most of this (particularly, the LL portions), butZepiaEltnamOberon posted:I was gonna get into a long post, but ZepiaEltnamOberon posted:At most, it feels like a character song, which I would distinguish between a J-Pop song. It feels like a lot of songs rely on these memes and in-jokes and catchphrases. It also feels like the singers are trying too hard to keep their voices similar to that of their characters while singing. For instance, compare the game version of Marshmallow Kiss to the live version. Agreed that the solo songs are often character songs, particularly so for their first song. It's interesting that you think it's bad, or at least not preferred, that they keep their character's voice when singing. In standard im@s, particularly, it would be a weird immersion break if they had a different voice on stage after you'd been talking to them in their character voice for 5 minutes, though that's not as applicable to CG/ML. Obviously this reasoning wouldn't carry over to LL which wasn't created as a game. The 3D animation for the 'ah! ichatta!' at the end of the song will never not be funny to me. ZepiaEltnamOberon posted:This might be because of the iM@S games. Having only played the PSP game and read a bit about the other games, I tend to see the iM@S games as having you work with a single idol. Polsy said something about teams and Unity, but that came later, yeah? Yeah, im@s 1 and SP were solo and indeed, the original arcade game, and that is really still how their songs are released - there's no official groupings (though, there are in CG and ML). e: maybe Project Fairy, but they were never promoted as that outside of the game Polsy fucked around with this message at 13:53 on Mar 8, 2016 |
# ? Mar 8, 2016 13:44 |
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Zenostein posted:At least, I'm still pretty sure combo's important for making the hako go up I've been trying to figure that out but yeah, even if you drop your combo it still goes up at roughly the same speed so it feels like maybe score, or maybe a combination of. Zenostein posted:Also, in regards to your terrifying abomination, I want, in helpful youtube search format The forums are extremely bad at preserving non-ascii URL content. Ideally you need to get %-formatted URLs, if possible.
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# ? Mar 8, 2016 13:45 |
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Oh man, it didn't even occur to me that a) the url would have the japanese characters in it and b) it would turn into raw code like that. Whoops, now it's a bitly link. Either way it's just 'aimasu' + i want, because i didn't find a playlist handy and god knows what's blocked where on youtube. Like the entirety of AKB48's channel in the US, which I find kinda hilarious.
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# ? Mar 8, 2016 13:55 |
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graybook posted:Marshmallow Kiss is one I don't like much at all. It's... "pop"py but not in the sense of "pop music", but like, it gives me a sense of bubbles popping, a kind of effervescence that, while it is in tune with Kirari's character, just plain isn't to my liking. Pretty much, I don't like Kirari that much but it is very 'her' graybook posted:Zettai Tokken Shuchou Shimasuu! [which I admittedly haven't listened to yet but will once the event hits] Oh, is that next? It's really good, imo. It's very Passion, depending on how you feel about that.
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# ? Mar 8, 2016 14:15 |
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graybook posted:PSYCHIC FIRE is like Cutie Panther on meme steroids and I adore it to bits. It's perfect as the last BiBi song (Sakkaku Crossroads is the final single yes but I'm saying "last BiBi song" since it's the second one on the single album). I've always equated it more to Trouble Busters, especially since it's heavy on the Nico
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# ? Mar 8, 2016 14:18 |
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Polsy posted:e: who is this meant to be?
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# ? Mar 8, 2016 14:26 |
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Hateheh posted:Looks like Shin Sato. Oh, it does actually. Weird since I don't think she's in SS, though. Actually I didn't know there was a Shin at all until I opened today's comic.
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# ? Mar 8, 2016 14:46 |
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I hadn't thought about the music in those terms before but that got me thinking about the shift in emphasis in iM@S from 1/SP to 2 to OFA. The themes and needs of the games drive the music quite a bit. If you're not so into character songs, I think the main series is moving in a direction you'd appreciate. With the original arcade game and the Xbox and PSP ports, the game put the emphasis squarely on one idol, even when units were available. It made sense at this point to lean heavily towards character songs or ones associated with two or three characters. One quirk of this period was that at times they would intentionally direct the cast to perform worse on certain songs because of in-character weaknesses like in Mechagohan. iM@S2 attempted to move away from this by making "unity" one of the story's main themes despite the gameplay revolving around producing one idol plus interchangeable backup. Out of the box it had more group songs than any of the previous games. The image songs were shuffled around and often less closely tied to a single character. For better or worse, there were a lot less comedy song/singer combinations. They aimed for reasonably good performances across the board. I remember people around launch remarking that Imai Asami was just singing as herself because Chihaya didn't give her classic stiff performance on the upbeat numbers. OFA overhauled the approach to units. You still had a leader but could change who it was at any time. The game encouraged you to shuffle idols around and develop everyone's skills. The centerpiece event was an all star live where you had to use all 13 idols. Right out of the tutorial, you're given one image song of your choice and four ensemble songs and I feel that they maintained the balance well throughout. Here's a collection of all star encores with a couple of extras from the rhythm game spinoffs. Probably doesn't matter too much but I glossed over spinoffs, CD series, etc. Anyway, the anime series drew from everything that came before it (2 and earlier) and as you noticed, they used character songs to make the most of the limited attention certain idols got.
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# ? Mar 8, 2016 15:18 |
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ZepiaEltnamOberon posted:I dunno Japanese but this is the part of the site that talks about foreign screenings. Dang, it looks like I missed the domestic lottery application by two weeks. Tickets for the two days of the concert had separate lotteries and sales, so I would expect the same for the remote viewings.
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# ? Mar 8, 2016 18:08 |
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ZepiaEltnamOberon posted:Idol Music I've heard (on the internet!) that for CG lives, the performers aren't required to fully get in to character.
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# ? Mar 8, 2016 19:57 |
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loving youtube red
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# ? Mar 8, 2016 20:48 |
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https://www.youtube.com/watch?v=nlV9RjJdAEI
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# ? Mar 8, 2016 20:48 |
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I was looking through the show to try to figure out which Nico outfit I want to make, but I got distracted. https://jii.moe/VJfFsfd2g.webm
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# ? Mar 8, 2016 20:50 |
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https://www.youtube.com/watch?v=5YZSrDl-HPI This is a powerful team. Also I guess auto video tags don't work on mobile and I'm too lazy to do it manually on touch keyboard (edited now on my computer) Also technology is amazing. To find this video I took a picture of the text from my ipad screen using the google translate app on my iPhone and then copy pasted the detected Japanese text into google and then used airdrop to send the video I found to my iPad to post here. I wanted to see how difficult the next song in my challenge event is. Skwee fucked around with this message at 01:30 on Mar 9, 2016 |
# ? Mar 8, 2016 21:01 |
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Yes_Cantaloupe posted:I was looking through the show to try to figure out which Nico outfit I want to make, but I got distracted. I genuinely burst out laughing when I watched this scene for the first time. It feels really goofy.
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# ? Mar 8, 2016 21:34 |
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Polsy posted:Does she have her hair done like that somewhere, though? Sonata Mused suggested Chieri and she is the only one I can think of with hair like that, though she doesn't really seem the type to be emitting a emotional star, so hmm. It's actually a drawing of what is most likely a character from the mangas she draws.
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# ? Mar 9, 2016 00:01 |
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Aah, cool, thanks. I did take a quick look through her cards but not close enough to make that out.
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# ? Mar 9, 2016 00:12 |
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dudermcbrohan posted:It's actually a drawing of what is most likely a character from the mangas she draws. o so she a mangaka huh, thought she was just a lazy neet huh pretty bizarre
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# ? Mar 9, 2016 00:36 |
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Yeah, I think I'm in the fan of Shiki camp now. Helps she gets some good lines too.
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# ? Mar 9, 2016 01:06 |
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Allarion posted:Yeah, I think I'm in the fan of Shiki camp now. Helps she gets some good lines too. ye she is good
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# ? Mar 9, 2016 01:28 |
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# ? May 21, 2024 01:46 |
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I love her near-permanent :3 face.
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# ? Mar 9, 2016 01:32 |