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I think the first Doom game I ever owned was the SNES version. That port was better than it had any right to be. Also, since the game took out the little story pieces at the end of the episodes, I was very confused when I reached the end of Episode 1. Also, the cartridge was red, I remember thinking that was the coolest thing.
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# ? Mar 9, 2016 18:16 |
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# ? Jun 3, 2024 12:40 |
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The gba port of Doom 2 was legit as gently caress.
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# ? Mar 9, 2016 18:23 |
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FanaticalMilk posted:I think they've come out and said that they would not have a problem releasing an SDK, but given the way Id's engines work you would need a 5 figure supercomputer to even run it. Snap Map is an alternative that allows people that don't work at a company with a render farm to create content. Ah understood. Well hoping that if the game is successful enough, they release more and more content to SNAPMAP on a regular basis (or at least some big additions) to allow for even more variety of potential.
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# ? Mar 9, 2016 18:23 |
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Bethesda. You own the Quake Announcer audio files. Just use that. Everyone likes that
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# ? Mar 9, 2016 18:27 |
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FanaticalMilk posted:I think they've come out and said that they would not have a problem releasing an SDK, but given the way Id's engines work you would need a 5 figure supercomputer to even run it. Snap Map is an alternative that allows people that don't work at a company with a render farm to create content. Yeah, Id Tech 5/6 that's used in Doom is really cool, it allows map editing to be hosted like a multiplayer map and multiple artists can modify the map in real-time with each other, which is amazingly great for professional production teams. Buuuuut it just doesn't really work for joe blow trying to make a WAD on his computer from 2010. SnapMap looks really loving good so I don't really mind the lack of full mod support. Mods have had a really hard time keeping up with the AAA game industry. If anything that's a big part of why Doom custom WADs are still so popular, its so easy and quick to make them compared to modern game content. blackguy32 posted:I think the first Doom game I ever owned was the SNES version. That port was better than it had any right to be. Also, since the game took out the little story pieces at the end of the episodes, I was very confused when I reached the end of Episode 1. I still have an angry red cartridge copy of Doom on SNES. It really runs like rear end, but hey its doom on snes!
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# ? Mar 9, 2016 18:30 |
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FutonForensic posted:Bethesda. You own the Quake Announcer audio files. Just use that. Everyone likes that On an unrelated note, one of the things i keep hoping for this year for Bethesda's e3 is a 20th anniversary version (was released in 1996) of QUAKE 1 with 4 player split screen, steam workshop, runs in windows (obviously), and both expansions. Of course, we didnt really get a doom anniversary edition, so im not counting on it.
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# ? Mar 9, 2016 18:40 |
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Leyburn posted:The gba port of Doom 2 was legit as gently caress. Definitely a huge improvement over the Doom 1 port. For some reason the developers based that one off the Jaguar port? The levels look like poo poo, but the general map design remains largely intact in Doom 2 and the right songs are used on the right levels, versus the original which changed a bunch of them around. I thought it was interesting too that Industrial Zone and The Chasm were both split into two levels (A and B I think) rather than being cut from the game entirely. The group that did the Doom 2 port deserves a lot more credit IMO.
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# ? Mar 9, 2016 18:45 |
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Zaphod42 posted:Yeah, Id Tech 5/6 that's used in Doom is really cool, it allows map editing to be hosted like a multiplayer map and multiple artists can modify the map in real-time with each other, which is amazingly great for professional production teams. I remember tribes 1 having editor mode work on listen servers and it meant you could throw players around to their deaths by clicking and dragging.
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# ? Mar 9, 2016 18:53 |
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Xenomrph posted:The irony being that you're the retard He's smart enough to know that instead of playing a UT clone, he can just play the new UT.
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# ? Mar 9, 2016 18:57 |
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I probably have more copies of Doom than any other game, due in no small part to it being ported to every platform under the sun. poo poo I've got it on my iPhone, so I can blast demons with a shotgun at a moment's notice.
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# ? Mar 9, 2016 19:01 |
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Zaphod42 posted:I was really hoping we could turn into hell knights, and sure enough that video shows somebody turning into a hell knight. Baron of Hell. It's the wrong color to be a Hell Knight.
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# ? Mar 9, 2016 19:16 |
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Keiya posted:Baron of Hell. It's the wrong color to be a Hell Knight. Yeah I always mix em up, especially with the new graphics I just kinda guessed. But yeah red skin = baron. I mean they sure beefed him up, if the even is a baron. Its big enough to be a Cyberdemon! The red skin and the overall look is closer to a baron though than a cyberdemon (no cyber poo poo) so its probably just a big baron to be more intimidating, which I'm fine with.
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# ? Mar 9, 2016 19:21 |
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Black Ops 3 is a way better shooter
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# ? Mar 9, 2016 19:22 |
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Awesome Welles posted:Definitely a huge improvement over the Doom 1 port. For some reason the developers based that one off the Jaguar port? The levels look like poo poo, but the general map design remains largely intact in Doom 2 and the right songs are used on the right levels, versus the original which changed a bunch of them around. yeah, I remember id and Activision highlighting the port as having had special care/attention at whatever QuakeCon the DOOM 2 port was closest to release to - I picked up a GBA because of it honestly. Xenomrph posted:I probably have more copies of Doom than any other game, due in no small part to it being ported to every platform under the sun. poo poo I've got it on my iPhone, so I can blast demons with a shotgun at a moment's notice. you know what is best in life
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# ? Mar 9, 2016 19:23 |
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Crusader posted:Multiplayer trailer: cool new unreal tournament game
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# ? Mar 9, 2016 19:29 |
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This thread isn't bad enough so let's try to get it there: Explain the differences betweeen UT and Doom and Quake without referencing fluff.
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# ? Mar 9, 2016 19:43 |
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Zigmidge posted:This thread isn't bad enough so let's try to get it there: Explain the differences betweeen UT and Doom and Quake without referencing fluff.
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# ? Mar 9, 2016 19:50 |
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Zigmidge posted:This thread isn't bad enough so let's try to get it there: Explain the differences betweeen UT and Doom and Quake without referencing fluff. UT is a TV show, has Skaarjs and gangs loving each other. Doom is a failed experiment in mars with a demonic invasion and that stuff and... Quake is a failed experiment with Lovecraftian creatures and worlds, Quake is a war against the Stroggs in one of their planets, Quake is a tournament between different creatures and characters created by ID Software with no other explanation, Quake is more of the previous war against the Stroggs where some dude becomes one of them, Enemy Territory: Quake Wars is a Strogg invasion in the earth, previous to Quake 2, with vehicles, big teams and being a mix of Battlefield and its free to download expansion to Return to Castle Wolfenstein.
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# ? Mar 9, 2016 19:55 |
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Zigmidge posted:This thread isn't bad enough so let's try to get it there: Explain the differences betweeen UT and Doom and Quake without referencing fluff. UT has a translocator and double tapping movement keys to dodge. Doom has running fast and fun. Quake has running and jumping fast plus good grenade launcher sounds.
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# ? Mar 9, 2016 19:57 |
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SPACE HOMOS posted:UT has a translocator and double tapping movement keys to dodge. Doom has running fast and fun. Quake has running and jumping fast plus good grenade launcher sounds. This Doom has a translocator too
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# ? Mar 9, 2016 20:02 |
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someone duel me in ut4 note i've barely touched shooters since 2005 and miss point blank flak cannon shots
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# ? Mar 9, 2016 20:05 |
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Zaphod42 posted:Yeah, Id Tech 5/6 that's used in Doom is really cool, it allows map editing to be hosted like a multiplayer map and multiple artists can modify the map in real-time with each other, which is amazingly great for professional production teams. In a few years people would probably have the tech at home to do it. An x99, 8core, 32gb machine isn't that pricey today.
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# ? Mar 9, 2016 20:18 |
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Zigmidge posted:This thread isn't bad enough so let's try to get it there: Explain the differences betweeen UT and Doom and Quake without referencing fluff. Unreal - Single payer experience with aliens Unreal Tournament - An arena shooter that is known for weapons with multiple functions and custom maps and mods. Quake - A single player game series about the borg and marines who are unfortunate enough to meet them. Quake 3 - An arena shooter with lots of levels in open space with no explanation. DOOM - See Unreal but demons from hell. Daikatana - John Romero's attempt to kill the FPS genre.
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# ? Mar 9, 2016 20:26 |
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Guillermus you blew it
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# ? Mar 9, 2016 20:56 |
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Zigmidge posted:This thread isn't bad enough so let's try to get it there: Explain the differences betweeen UT and Doom and Quake without referencing fluff. Unreal Tournament is a multiplayer-focused shooter, to the point its entire single player is botmatches. (In fact, it was originally planned as an expansion for Unreal with better bots, but it grew a bit out of control.) Doom and Quake are both primarily single player, though Quake less so. Doom is older and on a simpler engine, but has probably aged better than the early true 3D Quake.
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# ? Mar 9, 2016 22:29 |
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Actual Doom deathmatch multiplayer involved sprites zipping around sideways in mere frames each trying to tag each other with a point blank super shotgun blast this really looks a lot more like Quake 3 Arena with half the speed
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# ? Mar 9, 2016 22:33 |
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Zigmidge posted:This thread isn't bad enough so let's try to get it there: Explain the differences betweeen UT and Doom and Quake without referencing fluff. Doom came out first, then quake, then UT Okay okay. Doom has sprites, quake has 3d models, and UT came out after that and has colored lighting. Okay okay okay. Quake is basically a sequel to Doom that only uses shades of brown... Really though if we're ignoring fluff and technical differences, the only real major change between them is the guns. Doom you move the fastest so slapping people with SSG is cool, and then you've got the rockets which feel so good, and the room-clearing BFG. Quake I actually don't like the guns as much, although quake 3 has some better ones. UT I think has the best guns. Guillermus posted:UT is a TV show, has Skaarjs and gangs loving each other. Doom is a failed experiment in mars with a demonic invasion and that stuff and... He said "without fluff" not "only fluff" lol
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# ? Mar 9, 2016 22:39 |
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does doom 4 have mod support, because i could probably get behind it as neo quake with just faster movement and custom maps to accommodate it
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# ? Mar 9, 2016 23:09 |
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"I'm looking for the doom guy." Also he just looks like a head for a torso.
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# ? Mar 9, 2016 23:15 |
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Pomp posted:does doom 4 have mod support, because i could probably get behind it as neo quake with just faster movement and custom maps to accommodate it We just covered this, but sadly not really. Id tech 5 just takes so much work. Instead the game has a very, VERY advanced (possibly the best I've ever seen) in game level editor, which also lets you create custom scripts. Its not the same as an SDK but it should provide us with toooons of custom doom4 'wads' (And I think they have said that an SDK is something they could maybe do in the future)
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# ? Mar 9, 2016 23:16 |
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how did they not use that original box art homage for the actual box art jfc
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# ? Mar 9, 2016 23:23 |
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Groovelord Neato posted:how did they not use that original box art homage for the actual box art jfc I loving know! What were they thinking? I seriously tweeted at every ID related account I could find "what are you thinking, this should be the default art". At this point its probably set in stone; was the decision of the publisher or their marketing team, loving Bethesda, so Id probably can't change it. Oh well.
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# ? Mar 9, 2016 23:27 |
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Keiya posted:Doom is older and on a simpler engine, but has probably aged better than the early true 3D Quake. Quake still owns.
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# ? Mar 9, 2016 23:41 |
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Black Baby Goku posted:Black Ops 3 is a way better shooter Seems likely. I love me some Blops3.
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# ? Mar 10, 2016 02:19 |
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Prav posted:Quake still owns.
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# ? Mar 10, 2016 02:25 |
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Prav posted:Quake still owns. This thread gets weird with the doom love.
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# ? Mar 10, 2016 02:30 |
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Zigmidge posted:This thread isn't bad enough so let's try to get it there: Explain the differences betweeen UT and Doom and Quake without referencing fluff. UT has nothing to do with the other two, because it is an arena shooter. Quake had true-3D levels, and was one of the few games to use it well in abstract level design, since most games started transitioning to "realistic" levels after it (and particularly after Half-Life). It generally suffers from having monster encounters that rarely get busier than a few major enemies on the screen at the same time, though, while Doom really loves being played with a big horde of monsters versus one player. https://www.youtube.com/watch?v=2lcqsfIECxQ Also, Doom has a far bigger mapping community for whatever reason.
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# ? Mar 10, 2016 02:37 |
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Alain Post posted:Seems likely. I love me some Blops3. Doom is gonna slay Blop3 because it's that drat good, just like Seth Rollins! Doom is the future of this business!
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# ? Mar 10, 2016 02:45 |
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The best shooters of all time are Doom, Doom II, Blops2, and Blops3.
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# ? Mar 10, 2016 02:48 |
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# ? Jun 3, 2024 12:40 |
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Alain Post posted:The best shooters of all time are Doom, Doom II, Blops2, and Blops3. I love Doom and Doom 2, I thought Blops2 was average, have not played Blops3. You left out Duke Nukem 3D, Quake, Half-Life 2, etc but my guess is level design is not one of your key thingies if you're listing Blops. Or maybe you're talking multiplayer mainly? For multiplayer my ol' favs are Action Half-Life and Quake 2, for the record.
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# ? Mar 10, 2016 02:50 |