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Holy poo poo these patch notes.quote:The Antiquarian Update - Build #13843 PATCH NOTES:
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# ? Mar 8, 2016 22:16 |
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# ? May 26, 2024 16:59 |
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well we can make a lot of jokes about them being slow about adding content but we sure as poo poo can't claim they don't listen
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# ? Mar 8, 2016 23:04 |
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quote:Fix for Fungal Giant’s Confusion Spore skill chance Can anyone go file digging and tell us what this means?
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# ? Mar 8, 2016 23:07 |
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that's uh basically all i could ask for
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# ? Mar 8, 2016 23:10 |
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These are welcome changes.
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# ? Mar 8, 2016 23:53 |
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Heirloom changes are pretty awesome. New Stage Coach upgrade can cause heroes of up to lv3 to appear in the recruits list and they have fully-leveled (for their level) skills and gear, plus up to 5 positive/negative Quirks. Antiquarian combat skills kind of suck rear end but they're incredibly position-friendly. Her basic melee is nothing special due to her low damage but it has no downsides and hits the first 3 enemy positions from any position. She has a single target enemy ACC debuff that hits anywhere from anywhere, a weak Blight, a self-buff to SPD and Dodge, a very small heal, and a move that forces others to guard her while buffing her PROT and Dodge (maybe Riposte with a Highwayman and force him to guard her?). Camping skills are cheap but weak, she has Pilfer (renamed Resupply but same cost/effect), can acquire a random trinket for 2 rest periods, has a minor resist buff for another 2, and a mild self Stress Resist buff for 1. Nothing great but super cheap so she can use up leftover time easily. In terms of money, she increases all gold stacking to 2,000 but not any other forms of stacking. When she's in the party you also have a chance to find "antique" loot items from fights and curios, and the chance to find them seems very high; I almost always was getting a basic antique from battles regardless of light level and often found them in curios. Not sure if they scale with her level or the dungeon's level but she can randomly find "Rare Antiques" worth 1k each. What's really great about these items is their stacking; I got up to 10 basic antiques in a single stack and they seem to stack to at least 12, and I'm not sure how much Rare Antiques stack but it seems to be at least 4 which puts them on par with Sapphires/Rubies. Here's the haul from a Medium Apprentice Dark run: Essentially, she contributed about 8k to the overall haul. I'm not sure how worthwhile that is to folks but I also don't have an Antiquarian leveled up enough to know just how much of a liability she is. I actually suspect she could work decently as a dodge tank, or do something silly like sit in the first two positions with a Houndmaster and spam Get Down! on herself while the HM spams Guard Dog on her.
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# ? Mar 8, 2016 23:59 |
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holy crap a highwayman gets riposte while he's waiting for his next turn to use point blank shot? God drat.
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# ? Mar 9, 2016 00:02 |
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hello, we're dismas and reynauld. dismas does the killing, as befits the man in a coat; reynauld just sort of hangs around shouting and healing, as befits the man with the greatsword and the full plate mail
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# ? Mar 9, 2016 00:08 |
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DOWN JACKET FETISH posted:hello, we're dismas and reynauld. dismas does the killing, as befits the man in a coat; reynauld just sort of hangs around shouting and healing, as befits the man with the greatsword and the full plate mail Unless you happen to be unholy, then Reynauld will also participate in making GBS threads down your throat.
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# ? Mar 9, 2016 00:18 |
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A.o.D. posted:holy crap a highwayman gets riposte while he's waiting for his next turn to use point blank shot? I am so glad they buffed The Ol' One-Two
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# ? Mar 9, 2016 00:19 |
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They also pretty significantly buffed his melee attacks by adding a debuff to Open Vein and a pretty huge damage bonus to Wicked Slice. +15% DMG on his basic melee is extremely solid.
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# ? Mar 9, 2016 00:22 |
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For serious lols compare and contrast a highwayman cycling point blank shot with a jester doing whatever it is he does with finale
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# ? Mar 9, 2016 00:23 |
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Scrub-Niggurath posted:For serious lols compare and contrast a highwayman cycling point blank shot with a jester doing whatever it is he does with finale He's taking a bow while impaling your head with a spear. From above. Also, it puts him in the back row, and has a massive debuff, so you can't really cycle it. It is a very nice "haha gently caress you for surprising us and putting my buffer in the front" move, though.
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# ? Mar 9, 2016 00:26 |
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So, in case anyone was wondering: Using the antiquarian's protect me move on somebody who's already defending (or the other way around) just switches the guard target, you don't get to protect two people at once. There goes my gimmicky Guardian Shield comp.
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# ? Mar 9, 2016 05:39 |
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How long does the PROT buff from Protect Me last?
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# ? Mar 9, 2016 17:20 |
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Mzbundifund posted:How long does the PROT buff from Protect Me last? code:
EDIT: Actually I think the buff lasts the standard 3 turns, the guard is the one that only lasts two: code:
Nakar fucked around with this message at 18:09 on Mar 9, 2016 |
# ? Mar 9, 2016 18:06 |
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Other Antiquarian tidbits, after some testing:
Antiquarians stack in effectiveness and each one improves your gold stacking and after-battle looting (but only one Antiquarian is needed to maximize curio looting).
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# ? Mar 9, 2016 18:54 |
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It seems like the Antiquarian would be amazing with either a highwayman or a MAA using/abusing riposte skills. Since riposte seems to last two turns, the MAA can alternate between setting up and doing whatever he feels like on off turns. Meanwhile, the highway man can do his normal lunge/point blank loop, since the lunge gets a free riposte.
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# ? Mar 9, 2016 19:11 |
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I haven't lost anyone in the last 30 hours, and of course the one person I lose right before the Darkest Dungeon is Dismas. You were like a month from retirement! not really Are any of the boss trophies important for the Darkest Dungeon? I want to stick a fork in this thing before I lose anyone else and then finish up the bosses with my NEVER AGAINers.
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# ? Mar 9, 2016 19:18 |
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Zombie Samurai posted:Are any of the boss trophies important for the Darkest Dungeon? I want to stick a fork in this thing before I lose anyone else and then finish up the bosses with my NEVER AGAINers. Isn't the big trinket priority for DD1 bleed resistance? The Flesh's Heart would be really good for that. (I'm prepping for it myself and have a blood charm, a cleansing crystal, the ancestor's handkerchief and the flesh's heart ready to go)
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# ? Mar 9, 2016 19:23 |
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Nakar posted:Protect Me seems ridiculously overpowered right now. It rolls a stacking Prot buff that at low levels already guarantees ~10-15 Dodge and >50% Prot if reapplied to a single character, plus it keeps the Antiquarian herself safe. I was running two to test stacking and having them spam Protect Me on a BH and Hellion and they were basically unstoppable. Two Antiquarians guarding two Crusaders or something would be pretty resilient. Expect it to get nerfed but it's still incredibly good.[/list] Protect Me is hands down the most powerful ability the Antiquarian has, but it's not really noticeably more powerful than running 2x dogman or MAA in back and having them spam their respective guards. It's definitely the best way to get that sweet Antiquarian loot without dragging the party down too much.
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# ? Mar 9, 2016 19:29 |
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Highwayman is definitely much better now, and he has more than one valid build. The ol' one-two is effective, but he can also go melee now with Advance and Wicked Slice and not have it be stupid, and two Highwaymen can do the old Holy Lance strategy except they're both constantly Riposting and Duelist's Advance can hit all 4 enemy slots. Pistol Shot is still not terribly good and Tracking Shot is also a bit lame, but if you just kind of don't worry about Pistol/Grapeshot and focus on Duelist's Advance as his "ranged" attack instead it works out pretty nicely. He might've honestly been overbuffed getting all this stuff on top of more HP. EDIT: Oh and I completely forgot that Unparalleled Finesse is Clean Guns but even better, so if you're doing the Advance/Wicked/Open setup you're getting some pretty insane boosts above and beyond what his camp buffs used to give. I imagine there's some incredibly dumb (read: awesome) tricks you can do now with Highwaymen and Grave Robbers. Lunge/Advance parties for days. Nakar fucked around with this message at 01:09 on Mar 10, 2016 |
# ? Mar 10, 2016 01:05 |
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I just got this and like it, but blockages are a garbage mechanic holy poo poo.
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# ? Mar 10, 2016 03:14 |
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Power of Pecota posted:Isn't the big trinket priority for DD1 bleed resistance? The Flesh's Heart would be really good for that. (I'm prepping for it myself and have a blood charm, a cleansing crystal, the ancestor's handkerchief and the flesh's heart ready to go) The biggest threat for DD1 is definitely bleed, with stress and the SH's ability to gently caress up your party alignment also being issues. My suggestions:
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# ? Mar 10, 2016 03:16 |
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fool_of_sound posted:I just got this and like it, but blockages are a garbage mechanic holy poo poo.
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# ? Mar 10, 2016 03:19 |
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fool_of_sound posted:...blockages are a garbage mechanic holy poo poo. looking forward to hearing about your progress in this game
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# ? Mar 10, 2016 03:23 |
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Nakar posted:Basically always pack no fewer than 3 shovels or you will always, always regret it. And don't use any curio that requires a shovel unless you're sure there are no more blockages because they always generate a cabinet or clam to tempt you and then surprise motherfucker, a third blockage! It wouldn't annoy me so bad if you got a decent refund on the shovels. All the other provisions are a fine cost/security tradeoff, but blockage prevention is just a tax.
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# ? Mar 10, 2016 03:51 |
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It's a gamble, I suppose, and it depends on the dungeon. The Warrens are often so interconnecting that blockages can be gone around, but in the Weald you often don't have a choice. I prefer to play it safe but you can always take the risk. It's basically there for you to guess how many shovels you think you'll need. There are curios that get bonus loot with shovels so they're not totally worthless if you don't find blockages. I think only the Warrens lacks a commonish curio that responds to shovels.
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# ? Mar 10, 2016 04:10 |
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Papal Infallibility posted:The biggest threat for DD1 is definitely bleed, with stress and the SH's ability to gently caress up your party alignment also being issues. My suggestions: I've committed to Bounty Hunter/Grave Robber/Plague Doctor/Occultist so we'll see how this goes. I did invest in their different rank skills so in theory I won't need to do any re-positioning to put up a fight. EDIT: The road to the boss was worse than the boss itself. The witches got all up on my PD and turned her masochistic. Good team for the Shuffler, PD landed her stuns nearly every turn while the others beat the hell out of the thing. Bounty Hunter got some huge hits when he could get to the Shuffler while it was stunned. The one turn they resisted stuns they ganged up on the poor PD, got her to death's door and Undulated her to death on the last round. R.I.P. Raimbeaucourt, you crazy dame, you made the difference and probably got the easy way out. Too Shy Guy fucked around with this message at 06:54 on Mar 10, 2016 |
# ? Mar 10, 2016 06:09 |
Is there any sort of time-sensitive content I need to be aware of? I noticed the game keeps track of the number of dungeons runs as "weeks" or can I take as long as I want?
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# ? Mar 10, 2016 14:31 |
Has anyone taken a look at the Musketeer yet? Are they just a reskinned Arbalest or what? edit: can the Musketeer use Arbalest trinkets? Hieronymous Alloy fucked around with this message at 14:44 on Mar 10, 2016 |
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# ? Mar 10, 2016 14:36 |
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warburg posted:Is there any sort of time-sensitive content I need to be aware of? I noticed the game keeps track of the number of dungeons runs as "weeks" or can I take as long as I want? First time through, you can take as long as you need. New Game+ adds a time limit of 91 weeks, along with a total death limit of 13. Supposedly including the two forced deaths of the final battle.
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# ? Mar 10, 2016 14:43 |
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Afraid of Audio posted:that's uh basically all i could ask for
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# ? Mar 10, 2016 14:59 |
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fool_of_sound posted:It wouldn't annoy me so bad if you got a decent refund on the shovels. All the other provisions are a fine cost/security tradeoff, but blockage prevention is just a tax. buy 1 shovel and take a Grave Robber with you, they bring a shovel to every mission for free. I rarely take more than 2 shovels to missions as a rule. as you keep making progress you'll likely not have to worry about the cost of buying 2 shovels though. the damage and stress from having to claw out some rubble is sometimes too harmful to risk leaving shovels behind.
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# ? Mar 10, 2016 15:02 |
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I ended up doing all four Darkest Dungeon missions in one sitting last night. The first was definitely the hardest, and they got progressively easier from there. I feel like the difficulty of the second mission was oversold a bit, I actually stumbled into the double templar fight unprepared and left it in better shape than I started. The third was fine except I took a Leper and even with the Ancestor's Signet he couldn't hit a goddamned thing. I really enjoyed the last mission, too... it was the perfect sort of cutscene battle to close out a game like this. I let Reynauld get the killing blow. I'm pretty proud of my achievement spread for this, too. No retreats, no party wipes, no heart attacks. I lost four people (outside of the finale) and finished the Darkest Dungeon on week 70. I did skip a bunch of champion bosses, though, and the guidance in this thread surely saved me a lot of time and deaths. I feel like I would have lost whole teams on the first two Darkest Dungeon missions without knowing what to expect, specifically the Shuffler's attacks and the mechanics of Revelation, and in a game that takes 40 hours to get to that point I don't feel like that's a terribly fair expectation. Other than that, this is a pretty amazing game. I'm looking forward to trying NG+ and seeing if what I've learned is enough to get me through.
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# ? Mar 10, 2016 18:49 |
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These patch changes are fantastic. Antiquarian seems really really cool although I need more time to wrap my head around how to best use em.
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# ? Mar 10, 2016 19:36 |
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So are enemies coded to focus fire Hound Masters, or am I just having bad luck? I like them, but they're a massive chore to keep alive, even with a dodge buff up.
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# ? Mar 10, 2016 20:32 |
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Depends on the enemy. What were you fighting? Some foes like Spiders and Fungus have AI that sort of encourages dogpiling (no pun intended), but not for any specific class.
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# ? Mar 10, 2016 20:47 |
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Just generally in the ruins. Every enemy that could attack them were doing so 2/3rds of the time. It's probably just bad luck or wierd prioritization thing.
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# ? Mar 10, 2016 21:03 |
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# ? May 26, 2024 16:59 |
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quote:Trophy Trinkets now find their way back to the hamlet after losing one. This means also means Trophy Trinkets will now reward retroactively. So does this mean you can load up your parties with Trophies and not worry about ever worry about dying and losing them? That is awesome.
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# ? Mar 10, 2016 21:10 |