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# ? Mar 10, 2016 21:56 |
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# ? May 30, 2024 13:57 |
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cheesetriangles posted:I started hitting obscene amounts of income and my desire to play the game is waning. Like pulling in hudreds of k per harvest and harvesting multiple times per season. I think playing the game for 48 hours in a 2 and a half day period has killed it for me. This is pretty much where I am too. The chill and relaxing aspects of the game also mean it's ridiculously easy. I'm starting to wish for some kind of end game challenge or at least something to spend all this money on.
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# ? Mar 10, 2016 22:09 |
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Captain Oblivious posted:Two questions: a) hit it with the axe b) not really
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# ? Mar 10, 2016 22:11 |
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What forest? I have long since clear cut ever tree in the forest in my search for more wood. I have gotten to where all unused space in my farm is planted pines just to feed my lust for timber. I never have enough wood or coal
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# ? Mar 10, 2016 22:12 |
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Is there no way to obtain sugar other than buying from Pierre?
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# ? Mar 10, 2016 22:20 |
Zoe posted:This is pretty much where I am too. The chill and relaxing aspects of the game also mean it's ridiculously easy. I'm starting to wish for some kind of end game challenge or at least something to spend all this money on. Yeah once optimize the game too much and start seeing what crops are worth the most in what season and laying out giant fields of them poo poo is kinda broken.
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# ? Mar 10, 2016 22:21 |
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Away all Goats posted:Is there no way to obtain sugar other than buying from Pierre? Nope.
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# ? Mar 10, 2016 22:22 |
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This second meteor is ruining my lawn. Time for a pick upgrade.
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# ? Mar 10, 2016 22:24 |
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Captain Oblivious posted:Two questions: Don't know about A, but I think building a Loom requires either resin or tar, and some fertilizer does aswell.
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# ? Mar 10, 2016 22:25 |
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cheesetriangles posted:I started hitting obscene amounts of income and my desire to play the game is waning. Like pulling in hudreds of k per harvest and harvesting multiple times per season. I think playing the game for 48 hours in a 2 and a half day period has killed it for me. Maybe you're not enjoying the game anymore because your body won't let you until you get some fuckin' sleep
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# ? Mar 10, 2016 22:28 |
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I read in a review that animals are fundamentally broken (as in, the game doesnt spawn enough grass for you to sustainably get through winter so you have to buy it) but I'm guessing that's been patched?
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# ? Mar 10, 2016 22:33 |
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Captain Oblivious posted:B) Do Oak Resin and Pine Tar have any value beyond shipping them once each and using them in a bundle? Are they used to make anything or are they just Maple syrup but worse I think Pine Tar is an ingredient in a couple recipes, including Speed Gro.
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# ? Mar 10, 2016 22:33 |
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Terrible Horse posted:I read in a review that animals are fundamentally broken (as in, the game doesnt spawn enough grass for you to sustainably get through winter so you have to buy it) but I'm guessing that's been patched? In year 1 maybe, but in year 2 I've got more grass than I know what to do with, and that's with 5 full silos, 24 animals, and still like 1/2 my farm covered in grass. Spring of Year 2 really just saw a grass explosion once the snow disappeared.
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# ? Mar 10, 2016 22:36 |
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Badly Jester posted:Have you checked whether the item you're trying to donate is of the same quality as the ones you've already donated? The item is completely new to me and thus, the museum. It only happens once in a while, with no pattern with the items that I can see that would cause it.
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# ? Mar 10, 2016 22:37 |
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Terrible Horse posted:I read in a review that animals are fundamentally broken (as in, the game doesnt spawn enough grass for you to sustainably get through winter so you have to buy it) but I'm guessing that's been patched? It hasn't been an issue yet, the issue is the game tells you to build a coop before a silo so people are getting chickens before they get hay. And right now, you can store hay in your inventory/chests. So once your silo is maxed, pull it all out via the coop/barn and put it in a chest, then harvest some more.
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# ? Mar 10, 2016 22:38 |
Captain Oblivious posted:B) Do Oak Resin and Pine Tar have any value beyond shipping them once each and using them in a bundle? Are they used to make anything or are they just Maple syrup but worse Later game recipes: Oak resin is used to make deluxe speed-gro fertilizer, and pine tar can be used to make a consumable to increase the chance of rain the next day, so the oak resin at least is probably worth saving, the pine tar not as much maybe but they do have at least some use e: oh yeah and pine tar for the less good speed-gro too while I wouldn't say animals are 'fundamentally broken', they're definitely something you can gently caress up since there isn't much info in-game on how much grass you need or how much space you should realistically give a barn. It's quite easy to end up running out of grass and blame the game, especially since you're given a quest early in the game to start raising animals but after the point that many people will already have destroyed a large portion of the grass on the property, and it's fairly expensive to plant a new field at that point. Indecisive fucked around with this message at 22:49 on Mar 10, 2016 |
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# ? Mar 10, 2016 22:40 |
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Man, Lewis is a gardener, I thought for sure he'd like some seeds . Having a fun time so far though . Although "rain is a farmer's best friend" has never felt truer...
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# ? Mar 10, 2016 22:50 |
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Terrible Horse posted:I read in a review that animals are fundamentally broken (as in, the game doesnt spawn enough grass for you to sustainably get through winter so you have to buy it) but I'm guessing that's been patched? He's increased the spawn/spread rate of grass since released. I haven't had a problem.
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# ? Mar 10, 2016 22:51 |
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Animals just require so much more micromanagement, and their outputs (even if you turn everything into artisan goods) just doesn't seem to match up.
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# ? Mar 10, 2016 22:56 |
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Steelion posted:Animals just require so much more micromanagement, and their outputs (even if you turn everything into artisan goods) just doesn't seem to match up. Yeah compared to crops it's kind of a no brainer, but if you have 8 ducks and 8 mayo makers, you can just go in for 20-30mins in the morning and plop all the eggs in to the machines. If you take the artisan perk then that could be 2400 a day, which isn't bad.
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# ? Mar 10, 2016 23:03 |
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Animals make a lot of sense in providing you the animal products you need to complete the shipping collections, cook good meals for yourself, and fill out stuff in the community center. You should not consider them useful beyond that.
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# ? Mar 10, 2016 23:09 |
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If you have 8 ducks you probably don't care about cash anymore, probably just in max chill mode
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# ? Mar 10, 2016 23:09 |
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Animals are great because you can make complex mazes out of fences and make them race each other and kill the losers once the butchering mod is added in.
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# ? Mar 10, 2016 23:13 |
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Animals are also good because they are lovely. Get up in the morning, go outside, hug your lovely animals. Let them out in the grass. Soulless Jojamart minmaxers in this thread!
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# ? Mar 10, 2016 23:15 |
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I want to get animals because animals are content in this game. The whole point of the game is to do its content, since they have removed the only time-sensitive goal in the game with the most recent patch. Though it seems like most people have given themselves the goal of reaching a certain level of infinite sustainability, at which point their brain tells them "all done!" Maybe they should have made an achievement for getting a perfect score at the end of year 2, make that the most difficult 'challenge' to obtain. But I'm glad they didn't.
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# ? Mar 10, 2016 23:16 |
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I like petting the ducks
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# ? Mar 10, 2016 23:17 |
Adlai Stevenson posted:If you have 8 ducks you probably don't care about cash anymore, probably just in max chill mode the cool thing about ducks is once you have one duck you soon have 2 ducks, then 3, then 4 incubating is sweet, it's a shame barn animals breeding is such a low chance (then again with no male animals it's a miracle it happens at all) I'm getting tempted to just sell all my cows and replace with pigs, daily milking is the worst
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# ? Mar 10, 2016 23:18 |
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This game needs winter sweaters And less cleavage portrait mods
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# ? Mar 10, 2016 23:19 |
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Is there a mod that makes the pig look less sad?
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# ? Mar 10, 2016 23:20 |
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yes, it is the option where you sell that soulless abomination off to the stockyard
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# ? Mar 10, 2016 23:21 |
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Daztek posted:Is there a mod that makes the pig look less sad? The files are supposedly really easy to edit. Put some big bushy eyebrows on him or something. Incidentally, what would be the best program to edit sprites in for someone that hasn't done it before?
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# ? Mar 10, 2016 23:21 |
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If there's one cosmetic mod I want for this game, it's a new sprite for the pig, because man do the pigs in this game look dumpy and depressed
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# ? Mar 10, 2016 23:23 |
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http://community.playstarbound.com/threads/zhurias-livestock-recolours-cows-pigs-resprited-rabbits.108998/ Yay
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# ? Mar 10, 2016 23:24 |
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How well does keeping your barns close to your house work? Since long term that's what you're going to be visiting every day and not your crop circles. Does something like this seem reasonable? Is there any reason not to stuff your silos in a distant corner of the farm and ignore them?
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# ? Mar 10, 2016 23:28 |
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Stuff away, silos have no purpose unless you are manually removing fodder from them. Functionally the big question regarding animal placement is ease of access, rather than location. You spend far more time interacting with the animals than you will getting to them as long as you have a reasonable route to them, so organizing for transit time there is a bit like wiping the strawberry off a strawberry shortcake. It's still gonna make you fat.
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# ? Mar 10, 2016 23:31 |
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Terrible Horse posted:I read in a review that animals are fundamentally broken (as in, the game doesnt spawn enough grass for you to sustainably get through winter so you have to buy it) but I'm guessing that's been patched? This problem goes away as long as you have a silo to store up hay and plant grass in multiple areas where it can spread far. I ended up with two full silos of hay (480) and most of that came from autumn, just because I put some grass starters in the half of the farm I wasn't using, so I'm completely set for winter. They do need more preparation than crops to work though, and because there is a huge cost barrier to getting started with animals, the amount of cash they provide each day isn't likely to mean a whole lot to you by the time you actually get a ranch going. The real problem for me is that it's been super inconsistent when I actually get any eggs out of these idiots. Sometimes I go for days where I only get 0-2 eggs, other times I'll get 6, and I do let them out with plenty of pasture and click on them every day.
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# ? Mar 10, 2016 23:48 |
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Digirat posted:The real problem for me is that it's been super inconsistent when I actually get any eggs out of these idiots. Sometimes I go for days where I only get 0-2 eggs, other times I'll get 6, and I do let them out with plenty of pasture and click on them every day. Yeah I've noticed this. One of my brown chickens in particular is really moody. I should sell her and hatch myself a second duck instead.
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# ? Mar 10, 2016 23:53 |
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My current set up - https://stardew.info/planner/ccdeb2d3-94fb-4903-9bde-07754767afdd/ The weird offshoot with the stone walls is for a mushroom tree tapper. The bottom left is dense forest so I can restock my wood supply when I need it. I'm thinking about turning the top left next to the greenhouse into a honey/syrup/sap collection area.
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# ? Mar 11, 2016 00:06 |
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I got my first duck's first egg in the incubator. I hope my four chickens don't realize they are being replaced.
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# ? Mar 11, 2016 00:08 |
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# ? May 30, 2024 13:57 |
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On the one hand, it's probably best to resist the urge to min-max. On the other hand, that bus ain't gonna fix itself.
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# ? Mar 11, 2016 00:16 |