Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
tokenbrownguy
Apr 1, 2010

WAR FOOT posted:

There's lots of new special rules coming, too, such as Surprise Shot L2, Lieutenant L1, 2 & 3 (But I don't know how blended with AF the LT levels are going to be), and Holo3.

e: Holo3 is fun. It's Holo2+Holo1. So, if Patroclus is in a duo with Achilles, it can look like 4 Achilles are linked with each other.

Wouldn't a cheap chain or flamethrower negate that quite easily?

Adbot
ADBOT LOVES YOU

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
Yep!

If Holo didn't automatically regen at the start of your opponent's turn.

tokenbrownguy
Apr 1, 2010

Good to know. Does fire burn it off like camo?

I'm headed to Adepticon at the end of the month. Getting jittery about all the weird poo poo I haven't run into. Never played a serious game against ALEPH, CA, Haqq, or Tohaa. Gonna have to watch some battle reports or something to get a feel for weird gimmicks like Holo.

Ilor
Feb 2, 2008

That's a crit.
Against Haqqislam and CA, one of the biggest things to worry about is Impersonation, especially if your lieutenant is obvious. A Fiday or Speculo Killer is going to wreck your poo poo. For ALEPH, basically everything has ODD, which is a pain unless you're sporting lots of MSV2. Additionally, ALEPH is overflowing with viable Rambo candidates, especially Achilles and Penthesilea. Oh, and whoever the dude with the Rocket Launcher is, because he's almost always in a Link team if it's a Steel Phalanx list.

Sir Teabag
Oct 26, 2007
That's Phoenix - you're going to want to keep your valuable stuff out of his way until you can get him where you want him.
My advice for fighting against impersonators is don't leave anything valuable without someone watching it's back. And flame throwers will hit them, and burn their impersonator status right off their stupid loving faces.

RIP Nisses Sniper every single game. You were avenged.

richyp
Dec 2, 2004

Grumpy old man
Looking forward to the new HS book even more now and I'll probably grab the actual N3 hardback in the meantime for the shiny pictures and background.

I've been painting up a lot of Nomad and CA stuff recently but I've been mostly picking stuff up based on aesthetics, is there a reasonable playable list that can be made from the following models, if not what else should I add to my collection (not for any competitive reasons, more for fun really)?

code:
1 x Reverend Healer
1 x Lupe Balboa
3 x Alguacil (CR)
2 x Interventors + Fast Pandas (CR/Boarding shotgun)
2 x Moderators (CR+Marker/CR)
1 x Grenzer (MS)
1 x Spektr (Combi)
1 x Mobil Brigada (MR, LFT)
Likewise for the wife's CA what would be a fun list to play against. Here's what I have (thanks miniaturemarket sale)

code:
1 x Umbra Legates
3 x Batroids (PC)
1 x Trihedron
1 x Fraacta
1 x Maakrep (HMG)
3 x Vanguard Infantry (CR)
1 x Raktorak (CR+HFT)
1 x Sogarat (FB)
1 x Oznat
1 x Zerat (MS)
1 x Noctifier (Spitfire)
Will probably try the Icestorm intro rules to get used to the game (swapping PanO for CA where appropriate e.g. 3xAlguacils vs Vanguard etc..) in order to get used to the game, but not I'm totally open to suggestions on what to ditch/replace to make the game more fun as it gives me an excuse to paint up more stuff too :)

BattleMaster
Aug 14, 2000

richyp posted:

I've been painting up a lot of Nomad and CA stuff recently but I've been mostly picking stuff up based on aesthetics, is there a reasonable playable list that can be made from the following models, if not what else should I add to my collection (not for any competitive reasons, more for fun really)?

code:
1 x Reverend Healer
1 x Lupe Balboa
3 x Alguacil (CR)
2 x Interventors + Fast Pandas (CR/Boarding shotgun)
2 x Moderators (CR+Marker/CR)
1 x Grenzer (MS)
1 x Spektr (Combi)
1 x Mobil Brigada (MR, LFT)

300 points of anything can be fun if you are playing Annihilation or pack enough specialists for objectives. There aren't really any trap choices but you have to make sure you have enough orders though. If you feel like getting more models here are my Nomad picks:

Riot Grrls are a lot of fun; they're a lot cheaper than Mobile Brigadas and are a little worse at shooting/stabbing but they dodge on 16s and have MSV1 to take the edge off of a few things.

Intruders are the only other MSV in Nomads and it's an MSV2 at that, giving you more options for dealing with smoke and such.

Sin-Eater Observants have an ability where they can only shoot one shot in the active turn but can fire at the full Burst value in the reactive turn. The HMG one is quite a bit better at shooting and surviving getting shot at than the HMG Total Reaction Remote that most factions have.

Motherfuckin' Zeroes are one of the best things Nomads have and almost justify playing Bakunin just so you get more of them. Take the FO version and you can go after and defend objectives pretty well.

Also, Nomads has good options for TAGs, Warbands, and Remotes.

Edit: The list I'm gradually painting up to play when school is over and I have more free time is

Jurisdictional Command of Bakunin
──────────────────────────────────────────────────

Group 1 9 0 0
LIZARD MULTI HMG, Heavy Flamethrower / . (2 | 87)
ZOE (Hacking Device. UPGRADE: Stop!) Combi Rifle, D-Charges / Pistol, Knife. (28)
PI-WELL Combi Rifle / Electric Pulse. (19)
ZONDBOT Electric Pulse. (3)
ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (19)
ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (19)
ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (19)
PROWLER Spitfire, D-Charges / Pistol, CCW. (2 | 36)
TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (8)
TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (8)

Group 2 5 0 0
VERTIGO ZOND Smart Missile Launcher / Electric Pulse. (1.5 | 18)
MODERATOR Lieutenant Combi Rifle / Pistol, Electric Pulse. (0.5 | 9)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (9)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (9)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (9)

6 SWC | 300 Points

Open with Army 5

BattleMaster fucked around with this message at 23:50 on Mar 10, 2016

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
That reminds me, how old are the Riot Grrls' sculpts and are they on the block for a possible resculpt? I was holding off on FRRM until HS3, just in case, but I can't see Bakunin getting touched any time soon.

BattleMaster
Aug 14, 2000

Hell I'd be all over new Riot Grrl sculpts and/or profiles. Current sculpts are old but fine but I'd buy a new set if they were ever released. I'm also kind of curious about what the non-Icestorm Reverend Healer is going to look like. I like that model even though I'm not sure I'd ever run it in a list.

Sir Teabag
Oct 26, 2007
She's pretty good, no one expects her to have an EXP CCW.

I was really afraid when the Father-Knight assaulted me. Then I looked at her CC profile and she's all :fuckoff:

Shame about being a MI though, or she would be a force. I mostly use her defensively, but putting her in a link team would be loving scary. Not really an option for me right now, I've only got IceStorm plus and Intruder HMG for Nomads so far. Been using them for demo games because for some reason everyone wants to borrow my PanO.

I've been working on my PanO and USARF for the past few months. But her model and profile is enough to make me want to run Bakunin in the near future.

The fact that she got a long range headshot on a Father-Knight with a boarding shotgun helps a bit too. I get amped about crits.

BattleMaster
Aug 14, 2000

I keep trying to fit one into my lists but maybe I should try harder, then.

Edit: Hell that wasn't so hard, I can just drop the Prowler in the list I just posted for a Reverend Healer and a Zondbot. Derp. I guess I was trying to change too much in those other attempts. I'll try that, as well as using a Spitfire Riot Grrl instead. In theory making the opponent guess which marker is the Zero and which one is the guy who can cut you in half with his machine gun is funny but I'm not sold on it.

Edit 2: gently caress it let's just go Reverend Healer + Zondbot, it will be cool to use her and the Father Knight in both of my two armies

BattleMaster fucked around with this message at 02:52 on Mar 11, 2016

Condoleezza Nice!
Jan 4, 2010

Lite som Robin Hood
fast inte
So, according to the rumor mill, the Uhlan will be released before Gencon:



:siren: Paging Flipswitch for comment :siren:

Condoleezza Nice! fucked around with this message at 10:10 on Mar 11, 2016

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
If you're part of that large-rear end Facebook Page, Infinity Australia, look me up. Christian ven Pelt.

I run tournaments and poo poo.

Flipswitch
Mar 30, 2010


Fanzay posted:

So, according to the rumor mill, the Uhlan will be released before Gencon:



:siren: Paging Flipswitch for comment :siren:
HE DIDN'T SAY WHICH GENCON

FLIPSWITCH SMASH, FLIPSWITCH GET REVENGE ON WORLD


Would be cool to see em though! Curious how much they're gonna stick to the old concept art with their newer design trends and stuff.

We also have a league starting down here in good ol Wales, starting at 200pts and going to 400pts using ITS 2016 as we have had another surge of people interested to play again which is really sweet. We have a pretty active group now! :)

Genghis Cohen
Jun 29, 2013

grassy gnoll posted:

That reminds me, how old are the Riot Grrls' sculpts and are they on the block for a possible resculpt? I was holding off on FRRM until HS3, just in case, but I can't see Bakunin getting touched any time soon.

Bakunin are a bit of an unknown future ATM. Corregidor surely doesn't have much longer left, there is only 1 unit (Moran Masai) which could plausibly be resculpted, I believe every unit has at least 1 profile etc. So it's just a guess as to what new Nomads units are in HSN3 (as much as I'd love it, I don't think Corregidor will see much new stuff; a rules update to Senor Massacre is the limit of my hopes) and whether the sculptors pitch in on Bakunin, or start throwing in Tunguska units in advance of the next book and their full sectorial.

For my money, Bakunin is more likely. Funny to think of a couple years ago though, when I was bitching to my mates about Corregidor looking outdated and having maybe 1 release in 2 years, while Bakunin got all the shiny new stuff. These things go in cycles, every dog shall have his day.


richyp posted:

I've been painting up a lot of Nomad and CA stuff recently but I've been mostly picking stuff up based on aesthetics, is there a reasonable playable list that can be made from the following models, if not what else should I add to my collection (not for any competitive reasons, more for fun really)?

Will probably try the Icestorm intro rules to get used to the game (swapping PanO for CA where appropriate e.g. 3xAlguacils vs Vanguard etc..) in order to get used to the game, but not I'm totally open to suggestions on what to ditch/replace to make the game more fun as it gives me an excuse to paint up more stuff too :)


BattleMaster posted:

300 points of anything can be fun if you are playing Annihilation or pack enough specialists for objectives. There aren't really any trap choices but you have to make sure you have enough orders though. If you feel like getting more models here are my Nomad picks:

BattleMaster is right that anything can be fun, no real trap choices. The list he gives is a good example of a list for someone who's familiar with his army's units and has a real strategy when bringing it to the game. In the best possible way, I'll disagree with that sort of thing as a starting point.

Infinity is a balanced game - models pay points for their skills/equipment bonuses, so with a few slight outliers, eg models which are bloated with situational skills, or have a lean combo of 1-2 really excellent skills, there are not really 'good' or 'bad' unit types. More on that in a sec.

One model wrecking another in Infinity comes partly from the model's stats/points/equipment, but more from position and situation. So a rifle-carrying 9pt line infantry is not as valuable or threatening as an HMG heavy infantry. But if the rifleman is attacking (Burst 3) and in cover, against a Burst 1 ARO, in his good range band, which is unmodified for the HMG, he still has a real advantage. So list building doesn't come from 'Take X, bin Y' but from using the units in your list in the right way.

This does not mean list building is not important. It simply shifts the conventional wisdom away from certain unit types, and towards being able to cover certain eventualities, fill battlefield roles, and have the orders, flexibility and tricks up your sleeve to control the table. Here are some common precepts:

- Have enough orders. Aim for a single group of 10 as a minimum; of this group, there should not be too many troops which are Irregular, or which start off the table in Airborne or Hidden Deployment. This is because you need a healthy pool of regular orders at the start of each turn, without that it is very difficult to put together an effective attack. Irregular troops in general cost less than their Regular peers, because it is a big deal. If you take Irregulars you need a plan for them; generally either cheap disposable troops who can put pressure on the enemy for low cost, and/or a model which you know you will want to use every turn until it's gone.

- This brings me to the idea of having a plan for every model. The activation/Orders system in Infinity means that not every model will act in your turn. Some pieces are strong for AROs, if used in the right position. Some models are great offensive pieces, or help you control the board with mines, or the threat of hacking. Some models are great at close combat, they can engage your enemy's shooters and deter his own CC-dudes. Every good list contains a fair few guys who are there to provide orders, guard the flanks, and cover certain safe zones en masse. These units can still be threatening once the position becomes right, but they're probably not the ones you activate straight away, and if the game goes perfectly they just sit at their deployment position 'cheerleading' whilst ultimate camo badass slaughters the enemy. It is a common mistake for some new players to take as many super-cool offensive troops as possible, then run out of steam in the game, because there aren't enough orders to pour into all these 'thirsty' models at once.

- Try and use all your SWC, and try and spend half or more on long-range weapons. Think about range in general. You will need some HMGs, snipers or alternatives or you risk being pinned down in your DZ at the start of the game. Rifles and shorter-ranged weapons definitely have a time to shine, but most of your units will be starting 24" or more from most of the enemy units, so be prepared!

- No trap choices, as BattleMaster says, is true for units, but less true for loadouts within troops. Some units with elite statistics or excellent shooting-related skills (Multi-Spectral Visors are an excellent example) are prime candidates for spending extra points and/or SWC on a bigger gun. Intruders, a very fearsome Nomad MI, are far more often seen with an HMG or MSR than with a mere rifle. This is because you want that expensive badass to be able to start picking off the enemy from the very start.

- The other most common loadout issue is a model's speed or starting position. Models which are very fast, or Infiltrate/Mech Deploy/Aerial Deploy onto the table outside your DZ, are better candidates for short range weapons like shotguns. Models which start at your end, especially those with 4-2 MOV, may struggle to impact the game if they don't have at least a rifle. Also, cheap models with good close combat skills, and usually Smoke Grenades [Warbands] are generally taken with a Chain Rifle (large template weapon). This fits well with their battlefield role, if you want someone carrying a conventional weapon a line infantry is often a better bet.

Within that sort of thing, just take cool models, try and throw in a few specialists once you start playing with objectives and scenarios. All the little tricks, combos and tactics it is better to explore for yourself. They are all ultimately based on the core skills of positioning, efficient use of orders, and knowing the odds!

Slab Squatthrust
Jun 3, 2008

This is mutiny!
Is the silly all ninja JSA force still possible? It seems like the changes to surprise attacks would benefit their shooting, since it's face to face with big penalties to the defender.

richyp
Dec 2, 2004

Grumpy old man

BattleMaster posted:

Awesome advice.

Genghis Cohen posted:

More awesome advice.

Wow, thanks for the detailed advice guys much appreciated. Just got my moderators assembled and primed ready to paint up, and I'll have a play about with the different models over the weekend and see what I like the feel of :)

Flipswitch
Mar 30, 2010


The Gate posted:

Is the silly all ninja JSA force still possible? It seems like the changes to surprise attacks would benefit their shooting, since it's face to face with big penalties to the defender.
its possibly it would just be a bit bunk. kinda like the PanO triple TAG 300pt lists.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
Oh yeah, it wasn't really a great list or anything. Just ninjas popping out of the woodwork, ambushing the other side like a cheap 80s movie!

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



Squalos arrived. It's p. nice.

richyp
Dec 2, 2004

Grumpy old man
Cross-posting from mini thread.



Too scared to paint the pupils now, so don't stare too long at her face as she stares into your soul.

BattleMaster
Aug 14, 2000

Ohh yeah, to add a bit to Genghis Cohen's pretty exhaustive treatment re: trap profiles: if you're paying a few points and 1.5 or 2 SWC for some big weapon like an HMG or Spitfire don't put it on the 10 point Alguacile or 9 point Moderator; instead, put it on the Mobile Brigada or Riot Grrl or one of the Nomads' good MI choices that you're probably already taking. The better units will simply make better use of it and for the most part it will cost the same, so shift that investment on over to the better unit.

Conversely don't spend 30+ points for a good MI or HI and give them just the basic Combi Rifle profile; they may wield the Combi Rifle better than their little buddies but it won't give you the oomph you should expect from a big investment. You can be the best shooter in the world but it doesn't matter if you don't have the range to shoot back or if you're relying on lucky rolls to even damage the target.

There are exceptions; like if you're making an HI link you might want the Combi Rifle or Boarding Shotgun profiles as cheap padding to support the guy/grrl on point carrying the big gun. Or the converse, if you're making an LI link you want someone carrying a big gun. (Oddly enough Moderators get a Spitfire for only 0.5 SWC so a Moderator link team could be cheap and fun even with their base BS of only 10). Another exception to this is if there's a very good specialist profile, like the Father Knight hacker who is just fantastic in spite of spending 50 points and 0.5 SWC on a guy with a Combi Rifle.

Another thing is there are a few profiles where for only one or two points more you can get a specialist choice. Auxilia and Zeroes are like that; strong units to be sure, but holy crap you only pay 1 point to make them an FO which gives them some tricks plus the ability to go after objectives.

BattleMaster fucked around with this message at 16:55 on Mar 11, 2016

BattleMaster
Aug 14, 2000

richyp posted:

Cross-posting from mini thread.



Too scared to paint the pupils now, so don't stare too long at her face as she stares into your soul.

Looks good; I'm nowhere near that good and I'm not sure I'm even going to try for facial features.

Here are my (wo)mans in progress:



The Lizard needs some touchup and I'm going to fix the line on the base and paint up pieces of cut wire painted titanum gold and glue them onto the ground to look like ejected shell casings from its HMG. The PanO guys are going to have mud stuff put on their base and I'm going to glue patches of autumn flocking to make it look like they're in a forest.

I'm not very good but it's fun and at least look passable on the table, I think. A lot of people locally don't really paint stuff (one guy's storage solution was a cardboard box with loose, unpainted, unprimed minis stacked in without padding which made my skin crawl) so at least I'll have something.

BattleMaster fucked around with this message at 17:24 on Mar 11, 2016

richyp
Dec 2, 2004

Grumpy old man

BattleMaster posted:

Looks good; I'm nowhere near that good and I'm not sure I'm even going to try for facial features.

Here are my (wo)mans in progress:



The Lizard needs some touchup and I'm going to fix the line on the base and paint up pieces of cut wire painted titanum gold and glue them onto the ground to look like ejected shell casings from its HMG. The PanO guys are going to have mud stuff put on their base and I'm going to glue patches of autumn flocking to make it look like they're in a forest.

I'm not very good but it's fun and at least look passable on the table, I think. A lot of people locally don't really paint stuff (one guy's storage solution was a cardboard box with loose, unpainted, unprimed minis stacked in without padding which made my skin crawl) so at least I'll have something.

Thanks, your guys look good. My one tip for the PanO guy would be to add some fine black/dark grey lines to the gaps between the plates e.g on the sides of the "knees" then they'd look awesome.

Painting Infinity stuff is way more intimidating than anything else I've done in the past, but it's really fun doing the last 10% of the paintjob where all the little details start to show through. I didn't even notice the Pac-Man and ghosts in the moderators hair until after I painted the pink wash over it :)

I'm going to get a decent set of photo's of the group done later as I'm really happy with how they've turned out.

BattleMaster
Aug 14, 2000

richyp posted:

Thanks, your guys look good. My one tip for the PanO guy would be to add some fine black/dark grey lines to the gaps between the plates e.g on the sides of the "knees" then they'd look awesome.

Painting Infinity stuff is way more intimidating than anything else I've done in the past, but it's really fun doing the last 10% of the paintjob where all the little details start to show through. I didn't even notice the Pac-Man and ghosts in the moderators hair until after I painted the pink wash over it :)

I'm going to get a decent set of photo's of the group done later as I'm really happy with how they've turned out.

Thanks, that's a great idea. I'll definitely give that a try. I like the blue I mixed up but it didn't turn out grimy and uneven like the metal on my Lizard. Which is fine for PanO but I need something to make it pop a bit.

Please do share more :3:

richyp
Dec 2, 2004

Grumpy old man

BattleMaster posted:

Thanks, that's a great idea. I'll definitely give that a try. I like the blue I mixed up but it didn't turn out grimy and uneven like the metal on my Lizard. Which is fine for PanO but I need something to make it pop a bit.
A slightly lighter blue edge highlight would help make the blue pop and possibly a small amount of a bright secondary colour used on some of the smaller details, e.g. maybe an orange on the "eyes" or as some little markings somewhere but if you're like me you might be a bit nervous about painting over the existing smooth paintjob and making a mistake :)

BattleMaster posted:

Please do share more :3:

Ok then, incoming image spam. All these guys have been so much fun to paint (if a little intimidating) with not a single boring model and just generally more interesting than painting yet more space marines.

Most of these need basing but I've not had a chance to order any bases yet, the ones that do have bases were mostly broken off my old 40k stuff.

First up the Nomads I've been working on for the last few weeks


One of the Moderators and Lupe Balboa

3 Alguacils with Combi-Rifles

2 Tunguska Interventors and Fast Pandas

Reverend Healer and Mobile Brigada

Spektr and Grenzer

And the Combined Army set I painted up last month. I've got the newer starter set somewhere in the international mail system thanks to a recent miniature market sale and I'm really looking forward to painting them up.


Oznat and Zerat. I wish I'd painted the Zerat in the same scheme as the Vanguard guys i.e the blue should've been grey but I was going for the default colour scheme.

Raktorak and Sogarat

3 Vanguard Infantry

And finally a Shasvastii Noctifier just because I love the sculpt and the green made a nice change from red.

Corbeau
Sep 13, 2010

Jack of All Trades
I'm impressed.

BattleMaster
Aug 14, 2000

richyp posted:

A slightly lighter blue edge highlight would help make the blue pop and possibly a small amount of a bright secondary colour used on some of the smaller details, e.g. maybe an orange on the "eyes" or as some little markings somewhere but if you're like me you might be a bit nervous about painting over the existing smooth paintjob and making a mistake :)

Yeah I have more details planned, especially on the head. I'm trying to mimic the studio paint schemes on my two TAGs except with my versions of the Bakunin and PanO colours. Aside from me not being very good I think I succeeded on the Lizard but the Seraph needs more work.

Also holy crap, those look good.

richyp
Dec 2, 2004

Grumpy old man

BattleMaster posted:

Yeah I have more details planned, especially on the head. I'm trying to mimic the studio paint schemes on my two TAGs except with my versions of the Bakunin and PanO colours. Aside from me not being very good I think I succeeded on the Lizard but the Seraph needs more work.

Also holy crap, those look good.

Thanks I've posted most of those guys in the mini painting thread over the last few weeks a long with the occasional random model here and there too. The colour schemes are pretty much eye-balled from the CB website with the exception of the Interventors as I wanted them to blend in more with Agluacils, I changed a couple of hair colours as well. Your Lizard looks good, it'd blend in really well with the rest of the Bakunin stuff.

After I've received and painted up the new CA starter set I'm either going to get the Moira box or a TAG (possibly the Iguana) but I'm swayed more towards the Moira's mainly because I'm not a fan of painting large flat surfaces.

Genghis Cohen
Jun 29, 2013
Oof, I have Infinity fatigue. Just got back from another 3-round tournament, this was again in Birmingham. Long story short, I won 2 games decisively, so the prize was within sight, and then I got soundly beaten at the end of a tense 3rd game. Didn't even make the top 5 (I was probably 6 or 7 of 24). Very good, interesting games, saw good tables and armies. All fun stuff.

Will post a full breakdown of the games late if anyone's at all interested. Played Morat Agression Force, PanOceania, Ariadna. (all using my standard Corregidor)

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
I am always up for hearing about other people's tournaments.

Sir Teabag
Oct 26, 2007
I'm always up for it, you post great Infinity content that's been really helpful.


I played a 150 pt game with my USARF last night. It was my first time using a link team, and I also tried out a Hard Case and my Desperado's.

Holy hell are Desperado's ever awesome! Smoke literally everywhere made it super easy for my grunts to get into a good position. We were playing Tessium run and I basically sat on the Objectives from turn one onward. Then I proceeded to waste a ton of orders failing my WIP checks and never getting any Tessium. So I had to be a bit more aggressive to try and score a secondary - raise your flag. I got my Lt to the other side of the board, but not as far as my enemies deployment. My Bakunin opponent gradually wittled away my flank, at great cost to his own units. But he eventually had me in retreat.

I spent at least eight orders failing WIP checks to collect some tessium that I think lost me the game. I was kind of caught with my pants down, not sure whether to press forward a bit into a very defensive position and try to force a draw - stay with the objectives and hope my rolls eventually evened out - or press forward and try to get maximum secondary objectives. In the end I kind of ended up doing a half assed hybrid of the last two options; sort of pressing forward to get secondary, but also trying to get the primary because they were worth so much more.

I know how I would play that mission now with some hindsight. It's a real shame that I failed so many WIP rolls though, because that is what cost me the most in the end.

Oh and there was easily double the amount of people at Infinity night at my FLGS than when I started out playing in the summer. :getin:

Genghis Cohen
Jun 29, 2013

Sir Teabag posted:

I'm always up for it, you post great Infinity content that's been really helpful.


I played a 150 pt game with my USARF last night. It was my first time using a link team, and I also tried out a Hard Case and my Desperado's.

Holy hell are Desperado's ever awesome! Smoke literally everywhere made it super easy for my grunts to get into a good position. We were playing Tessium run and I basically sat on the Objectives from turn one onward. Then I proceeded to waste a ton of orders failing my WIP checks and never getting any Tessium. So I had to be a bit more aggressive to try and score a secondary - raise your flag. I got my Lt to the other side of the board, but not as far as my enemies deployment. My Bakunin opponent gradually wittled away my flank, at great cost to his own units. But he eventually had me in retreat.

I spent at least eight orders failing WIP checks to collect some tessium that I think lost me the game. I was kind of caught with my pants down, not sure whether to press forward a bit into a very defensive position and try to force a draw - stay with the objectives and hope my rolls eventually evened out - or press forward and try to get maximum secondary objectives. In the end I kind of ended up doing a half assed hybrid of the last two options; sort of pressing forward to get secondary, but also trying to get the primary because they were worth so much more.

I know how I would play that mission now with some hindsight. It's a real shame that I failed so many WIP rolls though, because that is what cost me the most in the end.

Oh and there was easily double the amount of people at Infinity night at my FLGS than when I started out playing in the summer. :getin:

Cheers mate. Glad to hear Infinity is taking off in your area, I think it's growing massively all over, which can only be a good thing.

Tournament Report:

GAME 1: Supremacy, against Morat Aggression Force. He won the roll and elected to go first, which is not necessarily a bad idea. But it was a relatively open table, no massively tall LoS blocking pieces in the centre, just 1 storey buildings all over. So I, deploying 2nd, just put my Alguacil link (inc Missile Launcher), TR bot, Jaguar panzerfausts etc on rooftops completely pinning him down. My opponent was an OK player but not super focussed on objectives/too tactically minded. He was using a 10 model list, and his reserve model was a Raicho TAG, which was scary as gently caress, but he had nowhere to deploy that wasn't quite badly pinned down. So he used that first and got it blinded immediately. He then lost a Dire Foes link leader trying to break through my killing field, and only moved a couple models out of his DZ. So a really good start, helped by a little luck.

In my turn I lost a Missile Launcher going after this TAG, but a Co-ord order panzerfaust attack let me take out the Raicho! I then went nuts with a Bandit Hacker. This guy had his hour of glory in a big way. Worked forward, shotgunned a TR bot, evaded some other shots, scavenged the bot's HMG, killed 3 more models with enfilading fire, then got himself an objective console. I just cannot overstate how well he rolled the opponent's flank over 2 turns.

Meanwhile I was moving into quadrants, taking objectives, my opponent was still completely pinned down. He was so short of orders and penned in that he never really had a chance to get into the game, I dominated the zones every round. I will say that he might have done slightly better had he tried to break his link team out in a different way, as is he spent a few orders in a row trying to kill dogged jaguars armed only with adhesive launchers - he could have just ignored them, or moved while firing and it would've been better.

Decisive Victory to me, 9-1. (he had 1 console, I had 3, don't think I'd got my classified, it was 'repair bot' and my bots never got touched.

GAME 2: Antenna Field, against PanOceania. My opponent had another 10 order list, featuring Joan and 2 other knights, then some specialist remotes, a bolt hacker, an auxilia, all utility models. I could tell he had one model 'waiting in the wings' as well. He chose table sides, leaving me a difficult choice but I chose to go 2nd. It's just too important for that mission, so I risked getting alpha struck, letting him dictate the opening moves.

My luck came in in this game, very much helping me overcome a mediocre deployment and a competent opponent. He opened with a Nisse sniper, who took out my linked Missile Launcher at the cost of being blinded herself. He then moved some co-ord orders forward, getting specialists forward and attacking with a very cool Knight of the Hily Sepulchre, opposed only by a pair of Jaguars. I desperately shotgunned and pistolled away, going Dogged to do so. Those 2 gang yobs killed a specialist bot and wounded the Knight, taking about 6-8 orders for both to go down! God drat heroes. I also lost a Moran Masai and a couple of Koalas. My opponent ended the turn with a lot of suppression fire pinning me down.

In my first turn I was really feeling the pressure, I was absolutely locked down and my 2 remaining firepower units, Intruder HMG and TR bot, were too close to suppressing models to really be risked. I had a couple indecisive attempts to break out (the Bandit hacker learned that all glory is fleeting) then luckily managed to paramedic syringe-shoot a Moran Masai (got my classified), who then took out a wounded Knight. Felt very locked down, but he didn't have too many models left. I managed to get the TR bot into a half-decent position anyway. Finished with 1pt each for controlling objectives.

In his second turn he had to spend orders moving back onto objectives. Tried to bring a crusader brethren down, but thank god (obviously not future christian space jesus) it scattered and was gunned down by my link team riflemen. Joan went mental but fortunately didn't get too much killing done.

In my second turn I actually remembered to use Smoke+Shoot with my upper-storey Intruder and the Jaguar in total cover behind and below him. D'oh! That would have, barring a lucky crit from my oppo, allowed me to break out in the last turn. It now proved decisive, taking out a knight and a couple other models. I was then able to take the advantage in controlling objectives, without sending my opponent into retreat.

Finally, with only a few models left, he threw Joan forward like the fanatic she was and is. Killed 1-2 models and got killed herself. I had enough to finish off the rest of his models, except the lone EVO mulebot hidden at the back, and to take the central objective.

Decisive Victory to me, I think 8-1? Really if a few things had gone differently I could have lost that one, unlike game 1 where I was in control the whole time. Those high-BS suppression fire, 2-wound models were a really powerful tool, thankfully I had and eventually remembered I had something to deal with them. Oh poo poo, I could have tried to hack! Did not even think of that once. If they try to reset they're breaking suppression too. God drat I'm thick.

GAME 3: Comms Centre, against Ariadna. Obviously if you're successful you play other people who've done well, and this guy won the last tournament I saw him at (admittedly that was only 10 people) and is a very skilled player. TBH he's a guy I have met at these things before, seems cool, interesting bloke, but he wound me up a bit today. He just seemed so drat tense, while we had a decent sense of humour and there was nothing that bad, he just swore quite angrily whenever he lost a roll, we had a few discussions about rules that seemed to have a bit of an edge to them. I remember at one point something didn't go his way and he sort of cursed and twitched and said 'I just really want to win this tournament'. So perhaps a normally quite fun opponent getting a bit too into it. We were the top table so the winner would probably be first (I deduced later that had we drawn, the actual-result 2nd place guy would have then won the tournament)

So I lost the roll but he picked deployment, allowing me to pick first turn. So far so good, that was my game plan for this mission - be aggressive as possible, slaughter specialists and anyone else, tag objectives later. If only I'd stuck to it! Since he played Ariadna, as you can guess it was infiltrate, camo etc all over the shop. Quite hard to actually keep in mind what he had, as most of his army was proxies or other manufacturers' stuff (nicely converted and painted though), we were playing on a very high, dense urban board, and he didn't have an open list or anything. I had a great high roof position for a TR bot, and he literally tried to advance infiltrate 5 models onto that roof to neutralise it. 2 grunts, then a foxtrot, then a hardcase all failed . . . then Uxia with her shotgun and her 2 loving assault pistols came right on in. In retrospect I should really have positioned my reserve model (Intruder) to climb to another, higher roof and rescue the bot by fire. It would have taken maybe 4 climb order, but it would have been better. Hindsight is 20-20.

My first turn, I tagged a few objectives, threw smoke, got a link team into what I thought was a good position. Went onto some decent suppression. My key mistakes here were not focussing on killing enough, and I tried to rescue the TR bot from Uxia with the Clockmaker I had deployed near it. Luck went against me, and both were killed over 3 of my own orders. So I tried, but given the dice said no, I might as well have saved my orders and let him use some of his! I also tried to take out an enemy infiltrator with my Bandit, but close combat surpries attack turned out to be not as good protection as I thought, he got killed in exchange for a non-specialist model. So I only killed 2 models, although I took more objectives, and I lost 2 of my specialists and killed none of his. This would prove fatal.

His second turn, a cateran sniper took out the link team leader in a fairly even FtF and was lucky to escape any unopposed shots back (they all missed). This then allowed him to pick apart my link team over a couple more orders, he didn't have too many problems. This player had even more orders than me, maybe 18? So he was in clover. Not sure he even got a single objective, but in the dense board he managed to mostly circumvent my suppression (he lost 1 tankhunter trying to break it, a bit of luck for me) and pick off some order-supplying jaguars as well as the aforementioned alguaciles (ie my loving specialists!)

So in my second, badly down on orders and points, I tried to tag more objectives in order to build up the necessary lead, and take out a couple models with Intruder on his far flank, including specialists. But he literally only had enough specialists on the board, full stop, for me to tie him on that if I got every drat one. So I was almost playing to draw at this point. It went ok-ish and I thought I might have been back in it. His 2nd turn didn't go too decisive either way, but he got this drat Para-Commando onto the table in a perfect position, I didn't have the models or orders to stop it.

My third, I tried to turn it around with a killing rampage but the Intruder lost a long-range gunfight to a random rifle shot (admittedly after a good run). So I was left without much except a lead on tagged objectives. His 3rd, I couldn't stop him, and his order pool despite casualties was maybe 10 models? I had maybe 3 left. So between that Para-Commando's hyper-efficient backshooting, and then some flipping of my objectives, it was game over.

Decisive Loss, 8-2 as I did Secure the HVT and he didn't, but that's a moot point. This game really showed the strength of camouflage and of a large order pool, which cr=ertainly for that mission outweighs the benefits of tough troops. Maybe I shouldn't have taken quite so many redundant specialists! I think both my enemy and the terrain meant I should have played much more aggressively, while reconsidering 2 ill-considered attacks I did in the first turn that ended up hurting me. At least I was beaten by the best, as my opponent was the only player to win 3 decisive victories, and won a deserved tournament prize pack.

So a fine day of gaming, interesting opposing armies, some exquisitely painted, cool terrain on show, even had a decent steak and pint over the lunch break. Warzone tournament in Birmingham, highly recommended to any UK goons. Given 2 decisive victories, I was on 6 'tournament points' under the new ITS system, which I think is an improvement over the old way of just counting objective points. Seems like it leads to a very tight spread - 1st/2nd/3rd place were on 9/8/7 points, and I know there were a few of us on 6, so objectives and surviving army points are still very important as tie-breakers.

Tentacle Party
Jul 2, 2003

(breathing intensifies)

richyp posted:

Thanks I've posted most of those guys in the mini painting thread over the last few weeks a long with the occasional random model here and there too. The colour schemes are pretty much eye-balled from the CB website with the exception of the Interventors as I wanted them to blend in more with Agluacils, I changed a couple of hair colours as well. Your Lizard looks good, it'd blend in really well with the rest of the Bakunin stuff.

After I've received and painted up the new CA starter set I'm either going to get the Moira box or a TAG (possibly the Iguana) but I'm swayed more towards the Moira's mainly because I'm not a fan of painting large flat surfaces.

I don't post much anymore but seeing paint jobs like yours is the reason I still lurk. loving class job dude.

tokenbrownguy
Apr 1, 2010

Thanks for the writeup Cohen. Fills me with hope. For my high-order camo Ariadna list. :allears:

Genghis Cohen
Jun 29, 2013

tokenbrownguy posted:

Thanks for the writeup Cohen. Fills me with hope. For my high-order camo Ariadna list. :allears:

loving Ariadna. So god drat many infiltrators.

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!

Genghis Cohen posted:

loving Ariadna. So god drat many infiltrators.

I am not smitten by the camo marker style... i want to have three of the Devil Dogs and a biker gang charging across the table.

Is this viable?

Edit: i will have to spend time assembling my 3 USAriadna boxes as soon as i am done with this professional education thing i am working on. I got them for 50 bucks each, so they were a great deal for the quantity and quality of the minis.

dexefiend fucked around with this message at 23:53 on Mar 13, 2016

Arrgytehpirate
Oct 2, 2011

I posted my food for USPOL Thanksgiving!



I'm thinking about trying this out. I've got it narrowed down to Pan-Oceanic, Yu Jing, or Aleph. Any suggestions to narrow it down? I played Blood Angels and Black Templars in WH40k, and Vampire Counts in WHFB. In Warmachines I play Cryx.

tokenbrownguy
Apr 1, 2010

Arrgytehpirate posted:

I'm thinking about trying this out. I've got it narrowed down to Pan-Oceanic, Yu Jing, or Aleph. Any suggestions to narrow it down? I played Blood Angels and Black Templars in WH40k, and Vampire Counts in WHFB. In Warmachines I play Cryx.

Here's the the party line:

PanO: Good shooting, nothing super off-the-wall relative to other factions, but some solid toys. Lots of giant robots.
Yu Jing: Good close combat, great heavy infantry, another good all-rounder faction.
Aleph : Good everything, but they pay for it in over-specialization. Hard to build armies that are flexible. Any one of their heavy hitters can tear through an entire army on their own. Toys that are one-per-faction for other armies pop up on regular joes in Aleph. (Only played against these guys in low-stakes intro games, so take this with a grain of salt.)

Based on you liking Vampire Counts and Cryx, I'd check out Aleph. I think they'll probably scratch the over-specialized-yet-lethal itch. However, the best advice for Infinity is always buy whatever you think looks the coolest, because every army can do everything with few exceptions.

Adbot
ADBOT LOVES YOU

MCPeePants
Feb 25, 2013

richyp posted:

Thanks I've posted most of those guys in the mini painting thread over the last few weeks a long with the occasional random model here and there too. The colour schemes are pretty much eye-balled from the CB website with the exception of the Interventors as I wanted them to blend in more with Agluacils, I changed a couple of hair colours as well. Your Lizard looks good, it'd blend in really well with the rest of the Bakunin stuff.

After I've received and painted up the new CA starter set I'm either going to get the Moira box or a TAG (possibly the Iguana) but I'm swayed more towards the Moira's mainly because I'm not a fan of painting large flat surfaces.

Any chance you're planning to do the Moiras as if they're not half naked? I've searched for some "bodysuit" style painted Moiras and haven't found much, so it would be awesome to see your take on that style!

  • Locked thread