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Pimpmust
Oct 1, 2008

ZenVulgarity posted:

That's always been op

Yes, which makes it even more surprising Jake didn't catch it.

Not sure how the thinking went when designing them, in the original X-Com they were pretty weak damage wise and if you stacked them they'd just get blown up by the first explosion before triggering which balanced them out, here's it's like a high explosive mine that can be stacked to take out several pods in one activation, just superior to grenades in about every way except... distance thrown/can't be used with grenade launchers? Limited slots that have them competing with other grenades just makes them even better.

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Nordick
Sep 3, 2011

Yes.

Pimpmust posted:

can't be used with grenade launchers?
They absolutely can, and it is glorious.

Also, there might be something else going on that I haven't noticed, but it seems like sometimes their damage gets applied twice to the same enemy somehow? Because just today I lobbed a prox at a fresh pod, and when it went off an archon came out of it with only like 4 health left. Pretty sure there wasn't anything else explosive near him either, it was the boss room of the final mission.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Nordick posted:

Also, there might be something else going on that I haven't noticed, but it seems like sometimes their damage gets applied twice to the same enemy somehow? Because just today I lobbed a prox at a fresh pod, and when it went off an archon came out of it with only like 4 health left. Pretty sure there wasn't anything else explosive near him either, it was the boss room of the final mission.

They're a little buggy. Sometimes they won't do any damage at all to some enemies, other times it applies twice, etc.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

RBA Starblade posted:

They're a little buggy. Sometimes they won't do any damage at all to some enemies, other times it applies twice, etc.

Well, I guess one could claim it reflects realistic shrapnel, at least.

Not that it should ever do that or try to, but it's fun all the same.

aegof
Mar 2, 2011

Proxy mines are like mimetic skin and mimic beacons, in the secret locked closet that I only open in dire emergencies.

Pilchenstein
May 17, 2012

So your plan is for half of us to die?

Hot Rope Guy
Has anyone noticed fog of war turning itself off entirely on some missions? I put a mod out to fix smoke grenades/bombs and a couple of people are telling me it causes the map to be fully revealed some of the time but I can't recreate the issue. Even if I play with zero mods the fog of war seems to vary between EU-style "terrain is black but you can still make out the silhouettes" and actual grey fog from mission to mission, so it's not a stretch to imagine it just being a bug. If it is something I've caused by editing a grenade template, I'll be very confused but I figured it was worth looking into.

malhavok
Jan 18, 2013
My soldiers default to targeting the shot with the least chance now for some odd reason.

Tempest_56
Mar 14, 2009

malhavok posted:

My soldiers default to targeting the shot with the least chance now for some odd reason.

Yeah, I've got that happening too. It's kind of annoying, but at least not game-breaking.

botany
Apr 27, 2013

by Lowtax
yeah okay i'm getting really loving annoyed by stun lancers right about now

Lockback
Sep 3, 2006

All days are nights to see till I see thee; and nights bright days when dreams do show me thee.

botany posted:

yeah okay i'm getting really loving annoyed by stun lancers right about now

Are you somewhat early in the campaign? When stun lancers started wrecking my poo poo it was actually a sign I needed to get to tier 2 weapons.

Uncle Jam
Aug 20, 2005

Perfect

Tempest_56 posted:

Yeah, I've got that happening too. It's kind of annoying, but at least not game-breaking.

Maybe an ugly fix for not targetting mind controlled soldiers/vips first?

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!

botany posted:

yeah okay i'm getting really loving annoyed by stun lancers right about now

Flashbang them.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
The nerf to enemy dodging is great and all, but the real question is, do vipers that are constricting one of your guys still have a chance to dodge?

itskage
Aug 26, 2003


Dr Christmas posted:

The nerf to enemy dodging is great and all, but the real question is, do vipers that are constricting one of your guys still have a chance to dodge?

Bang them.

Blunderz
Feb 22, 2016
"Hello Commander, congratulations on completing your latest mission. Although I've noticed you've reloaded your save file a million times."

Yea, I'm scrubbing it, no shame. Missing on 90% makes my eyes bleed. This is an acceptable form of torture~

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.
please don't get into lottery or gambling, for your sake

botany
Apr 27, 2013

by Lowtax

Lockback posted:

Are you somewhat early in the campaign? When stun lancers started wrecking my poo poo it was actually a sign I needed to get to tier 2 weapons.

Yeah, I'm pretty much still at the start. The main issue is that I've literally never seen them not insta-KO their target. The internet tells me they can miss or whatever, but any soldier standing in the range of a stun lancer so far has just gone to sleep. Combine that with the codex I just encountered for the first time and I'm not having fun.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I finished two games without ever once seeing the unconscious stat. Though the end of my Commander campaign had a heavy lancer crit my gunslinger into bleedout.

RiotGearEpsilon
Jun 26, 2005
SHAVE ME FROM MY SHELF

botany posted:

Yeah, I'm pretty much still at the start. The main issue is that I've literally never seen them not insta-KO their target. The internet tells me they can miss or whatever, but any soldier standing in the range of a stun lancer so far has just gone to sleep. Combine that with the codex I just encountered for the first time and I'm not having fun.

RNG is a cruel and whimsical god who has decided you need to suffer

Maluco Marinero
Jan 18, 2001

Damn that's a
fine elephant.
The answer to all sorts of early game bs is to take and use your loving flashbangs. If you're trading shots and relying on over watch to keep you safe you are straight up gambling. Here's a list of things I know flashbangs counter early game:

- Sectoid Psi Zombie
- Sectoid Mind Control
- Stun Lancer Melee
- Faceless Melee
- codex Teleport (not 100% on this but I think it's true)

Always carry Flashbangs because they negate the worst of incoming damage if you can't kill on turn of encounter, and that's more likely to happen early game before you get Mag Tier.

I tried out zip mode and I feel it looks alright for everything except firing animations, I tried it on mah videos and immediately turned it off after the first shot taken.

Maluco Marinero fucked around with this message at 20:44 on Mar 11, 2016

many johnnys
May 17, 2015

Maluco Marinero posted:

- codex Teleport (not 100% on this but I think it's true)

Yeah Codexes lose pretty much everything after a flashbang. Attack abilities as well as the teleport and even the clone-when-hit are shut down.

Owl Inspector
Sep 14, 2011

Do codexes shoot you when flashbanged

WhiteHowler
Apr 3, 2001

I'M HUGE!

Digirat posted:

Do codexes shoot you when flashbanged
Yep. They can still move and shoot.

many johnnys
May 17, 2015

Digirat posted:

Do codexes shoot you when flashbanged

Yeah they can still shoot. Try not to give 'em a chance - flashbang to stop the cloning, then clean 'em up.

Owl Inspector
Sep 14, 2011

Codexes are a special brand of awful where just having one shoot at you would be better than anything else they can do, but for sectoids I've yet to actually see one shoot and I think I like it better that way because they always just waste their turn running forward into easily grenadable cover and then making a zombie, or ineffectually mind controlling someone. So far I've been actively avoiding flashbanging them since they seem less dangerous that way.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Digirat posted:

Codexes are a special brand of awful where just having one shoot at you would be better than anything else they can do, but for sectoids I've yet to actually see one shoot and I think I like it better that way because they always just waste their turn running forward into easily grenadable cover and then making a zombie, or ineffectually mind controlling someone. So far I've been actively avoiding flashbanging them since they seem less dangerous that way.

Sectoids are almost completely harmless unless they're allowed to shoot. Flashbanging them makes them drastically more dangerous in my experience.

Maluco Marinero
Jan 18, 2001

Damn that's a
fine elephant.
Sectoids are generally best left to do their psi stuff, however Psi Zombies and Mind Control often make you want to use the bang to take them off the table as a concern. Sometimes them shooting is better than allowing the mind control or psi zombie to continue, a flashbang is guaranteed where as shooting to kill with 10 health can carry its own risks.

Blunderz
Feb 22, 2016

Zigmidge posted:

please don't get into lottery or gambling, for your sake

Thanks for the tip friend, I'll have to avoid the large buy in tables at the hardrock from now on~

Loel
Jun 4, 2012

"For the Emperor."

There was a terrible noise.
There was a terrible silence.



Dallan Invictus posted:

If you're using the mod that makes Flashbangs and Smoke Grenades infinite starting gear, it's been known to cause those post-mission transition crashes but apparently one of the users has come up with an experimental fix.

That does seem to match the problem :D Ill try it out and see what happens.

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM
Some mandatory mods I use that aren't UI mods:

-Suppression plus. Aliens have the tendency to say 'gently caress suppression' which makes it pretty lovely. I believe this tweaks the AI and also gives your suppressioners opportunist so they have a decent chance to actually hit the guy who says 'lol gently caress this'. Buffs both alien suppression and your suppression.

-Deadeye aim fix. -10% aim instead of -25%. Makes Deadeye not completely trash, but it's still not great as an AWC perk.

-Smoke grenade fix. I don't use smoke grenades but when I do it's nice if they actually work.

-Subtle sword tweaks mod. Makes the tier 2 and tier 3 swords a little bit better. Tier 3 one still kinda blows in my opinion, but the tier 2 one does one more point of damage and has a 40% chance to stun instead of 25%.

-Engineers2Scientists. This just makes the game more interesting. Makes you need scientists for psi lab and AWC healing instead of engineers. You lose the research bonus of course if they're assigned there.

I like the EU crit roll mod but it makes the game significantly easier because you aren't getting flanked that often against aliens and it makes them crit a lot less often as a result.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Okay, getting a bug where sometimes grenades do no damage. Can that be a side-effect of a mod or is something people playing vanilla are also suffering?

For reference my mod list is a bunch of cosmetics, Muton Centurion, Advent Snipers/Psikers, Retroactive AWC. Additional Dark Events, Commander's Vest and Mission Time Remaining.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Quick EW question: I did the mission to get Zhang, but don't really feel like doing the next two after all because the train mission is an rear end in a top hat. If I don't take the missions, does anything bad happen, like a council nation dropping out?

Loel
Jun 4, 2012

"For the Emperor."

There was a terrible noise.
There was a terrible silence.



Dallan Invictus posted:

If you're using the mod that makes Flashbangs and Smoke Grenades infinite starting gear, it's been known to cause those post-mission transition crashes but apparently one of the users has come up with an experimental fix.

That was it! :D I can game again! :D

CapnAndy
Feb 27, 2004

Some teeth long for ripping, gleaming wet from black dog gums. So you keep your eyes closed at the end. You don't want to see such a mouth up close. before the bite, before its oblivion in the goring of your soft parts, the speckled lips will curl back in a whinny of excitement. You just know it.
I don't get the Deadeye hate. If you're not stacking aim on your sniper and equipping a spider/wraith suit I don't know what to tell you, and if you're doing that you get situations where you've got well over a 100% chance to hit somebody, and that's when you bust out Deadeye. Make 'em pay for being out in the open.

oohhboy
Jun 8, 2013

by Jeffrey of YOSPOS

CapnAndy posted:

I don't get the Deadeye hate. If you're not stacking aim on your sniper and equipping a spider/wraith suit I don't know what to tell you, and if you're doing that you get situations where you've got well over a 100% chance to hit somebody, and that's when you bust out Deadeye. Make 'em pay for being out in the open.

The situation that happens especially early on is really low compared to firing a free pistol shot. You might respec into deadeye, but you definitely don't take in while levelling.

dyzzy
Dec 22, 2009

argh
Rescued the VIP, killed all enemies, took no damage, and saved 10 days on mag weapons research with a hack reward :feelsgood:

WarLocke
Jun 6, 2004

You are being watched. :allears:

Deuce posted:

Why? So you can reload after every missed shot?

I like to think I have that much self-control.

But playing turns over and over trying to get a 2% +20 Hack Stat hack is kind of bullshit. Reloading to try for it would still be a pain in the rear end, but at least I wouldn't have to try a bunch of variations on 'move everyone else to random places in a random order' to try to get the seed to line up right, which is at least as bullshit IMO.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


WarLocke posted:

But playing turns over and over trying to get a 2% +20 Hack Stat hack is kind of bullshit. Reloading to try for it would still be a pain in the rear end, but at least I wouldn't have to try a bunch of variations on 'move everyone else to random places in a random order' to try to get the seed to line up right, which is at least as bullshit IMO.

At that point you might as well save yourself the pain and use Cheatengine or whatever to hack the stat to a higher value.

Owl Inspector
Sep 14, 2011

What if you maybe

didn't put all your hopes and dreams on a 2% chance

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dyzzy
Dec 22, 2009

argh
Just... let it go. You don't need to chase the enemy protocol fairy to get good specialists. You'll still have to be ahead of the curve on skullmining/gremlin upgrades to be controlling every mech, +20 or no.

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