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That's loving great and I tend to hate meme poo poo.
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# ? Mar 11, 2016 21:37 |
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# ? May 10, 2024 08:44 |
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Yeah, that's funnier than I expected it to be.
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# ? Mar 11, 2016 21:44 |
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The final unlockable for recent release SUPERHOT is also something similar, and it's equally silly because that game has a lot of emphasis on its aesthetic and the comic sans and big heads and memes just totally spoil it.
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# ? Mar 11, 2016 22:04 |
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Solice Kirsk posted:Well poo poo...I love games that are made to be fun. It sounds weird, but I think a lot of developers forget that games are supposed to be entertainment. What people find fun or entertaining is such a subjective thing that I really don't see where you're getting that from. A chill walking simulator, a silly sandbox game and a brutally hard strategy game can all be fun and entertaining, even if they're not usually fun and entertaining to the exact same people. There's more variety than ever nowadays, it's all good.
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# ? Mar 11, 2016 22:21 |
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What he probably means is, games that don't take time to have some self-awareness. Even the hardest-core game usually involves some semblance of awareness about the fact that video games are for fun. It's why Demon's Souls has a "this is no time to be reading messages!!" place-able message. It's why Joel isn't a fan of video games in The Last Of Us and why you can find PS3's and Uncharted/Jak and Daxter board games around the game world. It's that little something to say "we acknowledge that this is just a fun distraction" that games sometimes miss. Games that aren't self-aware are like movies that aren't self-aware; if a movie takes its own setting too seriously then whatever fun the movie might be trying to have is lost in the fact that it's so far up its own rear end. CJacobs has a new favorite as of 22:43 on Mar 11, 2016 |
# ? Mar 11, 2016 22:41 |
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CJacobs posted:Games that aren't self-aware are like movies that aren't self-aware; if a movie takes its own setting too seriously then whatever fun the movie might be trying to have is lost in the fact that it's so far up its own rear end. This is why I walked out of Schindler's List.
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# ? Mar 11, 2016 22:55 |
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CJacobs posted:What he probably means is, games that don't take time to have some self-awareness. Even the hardest-core game usually involves some semblance of awareness about the fact that video games are for fun. It's why Demon's Souls has a "this is no time to be reading messages!!" place-able message. It's why Joel isn't a fan of video games in The Last Of Us and why you can find PS3's and Uncharted/Jak and Daxter board games around the game world. It's that little something to say "we acknowledge that this is just a fun distraction" that games sometimes miss. I don't think that's it, something taking itself too seriously is a completely different matter from a game not being "made to be fun" like that guy said. And I don't really agree that a game needs to specifically point out its self-awareness in some way anyway, all of those games you listed would be just as entertaining and enjoyable without those things in them. Plus we're talking Just Cause here, nobody needs to see a doge meme in it to realize it doesn't take itself seriously. Either way I was just curious, don't mean to make it a whole thing here in the ol' PYF little things in games thread.
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# ? Mar 12, 2016 00:32 |
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Unironic use of Internet memes is the opposite of self-awareness.
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# ? Mar 12, 2016 00:34 |
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I'm not saying the games would suck in the simple absence of those things, I'm saying that games that go out of their way to avoid having stuff like that are worse for it.
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# ? Mar 12, 2016 00:39 |
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If only The Walking Dead let Clementine make fart jokes it would've been a much more successful game, really.
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# ? Mar 12, 2016 01:28 |
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The Walking Dead games had tons of silly moments, though?
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# ? Mar 12, 2016 01:54 |
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Video games would benefit from all characters winking in an exaggerated fashion all of the time, to remind me it's a video game
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# ? Mar 12, 2016 02:07 |
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Even if you're going for a grimdark, harrowing Blood Meridian style slog of a storyline you kind of need to have moments of levity, otherwise it becomes absurd in it's own self-serious way. Even people dying of dysentry in a rain-soaked trench crack jokes occasionally.
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# ? Mar 12, 2016 02:17 |
GIRL BRAINS posted:Video games would benefit from all characters winking in an exaggerated fashion all of the time, to remind me it's a video game Just play one of those games by whoever made Disgaea. They're all like that all of the time and it's awful.
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# ? Mar 12, 2016 02:25 |
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Nuebot posted:Just play one of those games by whoever made Disgaea. They're all like that all of the time and it's awful. See also: Ubisoft, where every entry in the in-game encyclopedia of every game they make has the exact same snarky, irreverent, utterly insufferable tone.
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# ? Mar 12, 2016 02:34 |
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Solice Kirsk posted:It was like all the worst things about Sierra adventure games but with random bad FMVs and absolutely terrible (even for the time) controls. My favorite part of the FMVs was that they were so obviously shot off-season with like no makeup or hair budget. Everyone is weirdly tan because they probably came in from vacationing. Except Matt Perry who looks pale as a ghost in comparison and has that half-combed mad scientist hair. I wonder why!
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# ? Mar 12, 2016 02:43 |
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Sleeveless posted:See also: Ubisoft, where every entry in the in-game encyclopedia of every game they make has the exact same snarky, irreverent, utterly insufferable tone. Ubisoft has so many employees, though. I wonder if there's just buildings, floors and hallways packed with snarky fact writers.
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# ? Mar 12, 2016 02:56 |
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Danger Mahoney posted:My favorite part of the FMVs was that they were so obviously shot off-season with like no makeup or hair budget. Everyone is weirdly tan because they probably came in from vacationing. Except Matt Perry who looks pale as a ghost in comparison and has that half-combed mad scientist hair. I wonder why! Ross doesn't actually talk much in most of them, with his back turned to the camera, because David Schwimmer was actually not present for anything that wasn't an active line of his. That's why the Ross/Joey scenes seem unnatural, Matt LeBlanc would be talking to the boom operator who was just a tall brunette with short hair, and it'd cut over to Schwimmer in a slight close-up from a different day's shooting.
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# ? Mar 12, 2016 03:50 |
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Re: the Ubisoft codexes: I liked the encyclopedia of Far Cry 4, which was a guidebook written by the Juche-style bad guy government, so it's full of "facts" like the the army's guard dogs never having actually been trained but instead were inspired by love of King Min's righteous rule to guard the army's outposts of their own accord, or the snow leopard being so beautiful that its majesty sometimes rivals even that of King Min himself, and so if you see one you are instructed to shoot it on sight.
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# ? Mar 12, 2016 03:53 |
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TomViolence posted:Even if you're going for a grimdark, harrowing Blood Meridian style slog of a storyline you kind of need to have moments of levity, otherwise it becomes absurd in it's own self-serious way. Even people dying of dysentry in a rain-soaked trench crack jokes occasionally. Silent Hill 2: "There's monsters everywhere in this town! How can you just sit there and eat pizza!?" I think that's the sort of stuff that humanizes games the most. People ARE idiots and do irrational stuff all the time, regardless of their situation. Kit Walker has a new favorite as of 05:04 on Mar 12, 2016 |
# ? Mar 12, 2016 05:02 |
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WeaponGradeSadness posted:Re: the Ubisoft codexes: I liked the encyclopedia of Far Cry 4, which was a guidebook written by the Juche-style bad guy government, so it's full of "facts" like the the army's guard dogs never having actually been trained but instead were inspired by love of King Min's righteous rule to guard the army's outposts of their own accord, or the snow leopard being so beautiful that its majesty sometimes rivals even that of King Min himself, and so if you see one you are instructed to shoot it on sight. Most probably find it annoying but I'm still amused at Rabi Ray Rana's awkward one sided conversation continuations when you accept a propaganda center quest.
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# ? Mar 12, 2016 09:49 |
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Kanfy posted:I think it was the first WoW one too, from 12 years ago. God drat it, I feel old.
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# ? Mar 12, 2016 10:38 |
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I cracked open my copy of the Witcher 3 yesterday, and the first thing that you see when opening the game is a thank you note from CD Projekt Red saying thank you for buying the game; that also outlines their philosophy in regards to DLC and patches (I.e. it should be free to all players). It's nice to see developers being earnest and appreciative of their customers. It almost makes me want to go out and buy more of their games just because of it.
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# ? Mar 12, 2016 18:38 |
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umalt posted:I cracked open my copy of the Witcher 3 yesterday, and the first thing that you see when opening the game is a thank you note from CD Projekt Red saying thank you for buying the game; that also outlines their philosophy in regards to DLC and patches (I.e. it should be free to all players). They're not. The developers have one of the worst ratings on job sites for not paying their employees, ripping people off and being a horrible place to work. They even wait weeks to months to pay people because they wait until the exchange rates are in their favour. https://www.glassdoor.ca/Reviews/CD-Projekt-RED-Reviews-E644250.htm It's unfortunate too since they seem to be really pro-player, then turn around and poo poo on all their staff.
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# ? Mar 12, 2016 19:29 |
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Most of the complaints seem to be made by people not realizing that their workplace is in loving Poland.
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# ? Mar 12, 2016 19:57 |
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Xoidanor posted:Most of the complaints seem to be made by people not realizing that their workplace is in loving Poland. So? How does being in a second world country relate to a poo poo employer-employee relationship?
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# ? Mar 12, 2016 21:25 |
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Xoidanor posted:Most of the complaints seem to be made by people not realizing that their workplace is in loving Poland. I work in external QA in Warsaw and it seems we're still paid better than CD Projekt QA. Not by much, but still a fair bit above minimum wage, which one of these reviews specifically mentions. Living in Poland is no excuse for treating your employees like poo poo, and CD Projekt in particular should really know better. Content: in Pokemon Super Mystery Dungeon, any Pokemon you complete a quest for can join your party. But sometimes you can just talk to a 'mon chilling in a town, they thank you for taking the time to talk with you, and you make a new friend just like that. This happens even with some strong ones, I think I got a Blaziken this way.
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# ? Mar 12, 2016 21:27 |
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Your Dunkle Sans posted:So? How does being in a second world country relate to a poo poo employer-employee relationship? It's a publicly listed polish company. Management being poo poo isn't surprising, it's to be expected.
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# ? Mar 12, 2016 22:07 |
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Plants Vs Zombies: Garden Warfare 2 is filled with little things that, as a fan of the original tower-defense games, has kept me grinning from ear to ear. Rather than go into just what I like, I'll settle on one thing that surprised me: The artistic density in the zones (I'm speaking mostly of the hub level overworld filled with sidequests) is amazing, with everything filled with visual details. For example, on the plant side of the hub world, it could've been easy to copy-paste the generic human houses that dot the back end, where players don't really spend a lot of time. Each one is uniquely designed and feel unique The place where the Imp Zombies live is impressively cluttered with kid-size toys and walls making the building look like a tiny apartment building. The Superhero Zombie's home is a beautiful recreation of the Fortress of Solitude from the old Superman films. Random in-universe ads and billboards are all clever as poo poo.
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# ? Mar 12, 2016 22:39 |
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There are a lot of little things I like in The Division, but I've found the one I am really appreciating is how it handles multiple monitors. So you can modify your UI however you see fit, add or remove elements and so on, and if you have multiple monitors you can make one screen your "game area" and the other screen have all your HUD info/UI. It adjusts easily to 3 monitors too. I have not bothered with any of that. I've found the default HUD to be pretty great, and although I have 2 monitors, I'm happy playing on just the one. What I'm loving, however, is that if I bring up the menu/inventory/map screen, my mouse can seamlessly interact with both the game and go across to the other screen and interact with the desktop/other programs without The Division minimizing or going into window mode. So I can easily browse forums/read poo poo/watch youtubes etc during load screens or while chilling at a safehouse waiting for group members or whatever, while still being "in-game" and able to see what is going on, invaluable in a multiplayer game. I love this so much I wish that every game allowed it. Every other game I've played you have to alt/tab and minimize in order to interact with anything other than the game, then wait for the game to maximize again before being able to play. The Divisions way is loving seamless and I love it.
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# ? Mar 13, 2016 01:47 |
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A lot of games these days do have that, it's called Borderless Windowed mode. Some games, like most MMO's and The Division and games that run on certain engines (id Tech 5, the RAGE engine for example), use it by default. There are a number of external programs that let you do it to games that don't have it as an option, as well.
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# ? Mar 13, 2016 01:53 |
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CJacobs posted:A lot of games these days do have that, it's called Borderless Windowed mode. Some games, like most MMO's and The Division and games that run on certain engines (id Tech 5, the RAGE engine for example), use it by default. There are a number of external programs that let you do it to games that don't have it as an option, as well. Motherfucker! You have changed my life.
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# ? Mar 13, 2016 01:54 |
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I've yet to find a game that didn't work better in borderless windowed than it did in fullscreen. I'm not sure why borderless windowed isn't the default more often.
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# ? Mar 13, 2016 01:58 |
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princecoo posted:Motherfucker! The future is now, my man. :pcgaming: edit: aww, the :pcgaming: emote got removed. It was probably giving people seizures, however, so it might have been a good decision.
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# ? Mar 13, 2016 01:59 |
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Digirat posted:I've yet to find a game that didn't work better in borderless windowed than it did in fullscreen. I'm not sure why borderless windowed isn't the default more often. You can run into microstuttering and other performance issues with windowed modes compared to fullscreen quite often, unfortunately.
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# ? Mar 13, 2016 02:04 |
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princecoo posted:So you can modify your UI however you see fit, add or remove elements and so on, and if you have multiple monitors you can make one screen your "game area" and the other screen have all your HUD info/UI. It adjusts easily to 3 monitors too. That's pretty awesome.
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# ? Mar 13, 2016 03:14 |
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Edit: wrong thread.
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# ? Mar 13, 2016 03:48 |
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Digirat posted:I've yet to find a game that didn't work better in borderless windowed than it did in fullscreen. I'm not sure why borderless windowed isn't the default more often. Some games that use window edges for movement, RTS mostly, don't play well with multiple monitors and full screen.
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# ? Mar 13, 2016 04:05 |
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CJacobs posted:The future is now, my man. is still in the smilie library, and it pops up in post preview, so this is weird.
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# ? Mar 13, 2016 05:02 |
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# ? May 10, 2024 08:44 |
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I wasn't seeing it earlier on mobile but I'm definitely seeing it on desktop now.
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# ? Mar 13, 2016 06:17 |