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khy posted:What do you guys like to listen to while playing? Korpiklaani. Finnish folk metal. https://www.youtube.com/watch?v=lKE2s1ckoi0
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# ? Mar 13, 2016 03:40 |
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# ? Jun 10, 2024 13:13 |
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I played this game some time ago and I wandered around for a while without finding anything but trees, then quit because it wasn't any fun, is it different now?
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# ? Mar 13, 2016 03:47 |
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packetmantis posted:I played this game some time ago and I wandered around for a while without finding anything but trees, then quit because it wasn't any fun, is it different now? How big are you on wide, open, empty wilderness? There's plenty of stuff to see and do but you have to find it and the world is big enough that that can be a challenge.
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# ? Mar 13, 2016 05:09 |
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packetmantis posted:I played this game some time ago and I wandered around for a while without finding anything but trees, then quit because it wasn't any fun, is it different now?
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# ? Mar 13, 2016 05:20 |
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How do you identify a cave on the world map? Also what is the probability of a bear being in the cave?
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# ? Mar 13, 2016 11:47 |
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Nordick posted:You're supposed to do stuff with the trees. This. Carving out a niche in the wilderness is kind of the whole point. Or just pick the start that puts you next to a village I guess, but the map is lousy with villages, they're not exactly difficult to find. My characters have to travel for days to set up camp away from them all.
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# ? Mar 13, 2016 16:53 |
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Molybdenum posted:How do you identify a cave on the world map? Also what is the probability of a bear being in the cave? A lot of things need to line up right to run into an animal actually inside the cave but it will be an awful time if there is and you forgot to light your torch. More likely you will find den preferring animals in the surrounding area so they can be a good spot to set traps. I've spotted and subsequently trapped a fox and a bear around a cave in my current game. Nordick posted:You're supposed to do stuff with the trees.
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# ? Mar 13, 2016 17:12 |
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One thing I'm having to get used to is how dark it is at night now. I hadn't played in a long time so maybe it's not even new, but I can't just have my character cheerfully ignore the time of day and work till he drops now when my screen is basically solid black from late night till midnight. Even a fire doesn't seem to have much of a light radius.
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# ? Mar 13, 2016 20:16 |
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I don't use it myself but you can adjust how dark the night gets in the settings if you want. Still cuts down vision range though.
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# ? Mar 13, 2016 20:21 |
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It depends on season and latitude too. Near midsummer and mid map, the dead of night is still twilight and by fall and midwinter the inky night starts leaking into evenings and mornings. The seasonal extremes are magnified at the north end of the map.
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# ? Mar 13, 2016 21:14 |
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Me - Njerpez warriors - 0. Took out three of them thus far without taking a single hit from any of them. Helps that I can block with my spear like a boss. Pictured : the third warrior about to get stabbed IN THE EYE. I found a single driik village selling cows. Most of that Njerpez Warrior's poo poo ended up going into the 'buy me a cow' fund. Shortly after killing this guy I stumbled across another one. Hid the second I saw him, he didn't realize I was there and fell asleep (It was EARLY in the morning). He took an arrow in the shoulder, rushed me, took an arrow in the gut, passed out, then got stabbed in the neck with my spear and died. And just because, here's my current homestead. The building I'm in is my home. The building in the top-right is my sauna/smokehouse. The cellar out in front of my home has ~300 smoked and dried meat in it. The bed is lined with forest reindeer furs and arctic fox fur. The fence around the top of the house encloses a modest property; on the left you can see the first of the fenced-in paddocks I have containing a sheep, a pig, and a cow. The sheep and cow are mainly for milk, the pig is emergency food. It's too late in the year to start farming but next year I'm going to try some turnip farming. At this point I'm pretty much guaranteed to live forever, so my goal now is to get a shitload of furs, trade them for a shitload of the strongest iron armor I can get, then go to Njerpez territory and see how many villages I can clear. khy fucked around with this message at 08:46 on Mar 14, 2016 |
# ? Mar 14, 2016 07:55 |
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Is there a way to make more than a tiny amount of porridge at once? Going through all the menus, pouring off the result into a bowl, and then repeating is getting kind of tiresome.
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# ? Mar 14, 2016 19:10 |
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Benly posted:Is there a way to make more than a tiny amount of porridge at once? Going through all the menus, pouring off the result into a bowl, and then repeating is getting kind of tiresome. I can't test it right now but you could probably go in the text file with all the recipes and change porridge to take larger amounts of the ingredients.
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# ? Mar 14, 2016 19:15 |
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Comrade Koba posted:Iron Age hysterectomy. I think you meant Iron Age C-Section.
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# ? Mar 14, 2016 19:15 |
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dylguy90 posted:I think you meant Iron Age C-Section. C section more like V section
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# ? Mar 14, 2016 20:22 |
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How the gently caress do you hunt effectively in this game? I've been trying for days and I only managed to catch a single fox after running him down for hours while he had my loving javelin through him. I managed to hit an elk once but I couldn't run him down because there were a billion of them and I eventually lost track of the one that I had hit.
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# ? Mar 15, 2016 01:47 |
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Highblood posted:How the gently caress do you hunt effectively in this game? I've been trying for days and I only managed to catch a single fox after running him down for hours while he had my loving javelin through him. I managed to hit an elk once but I couldn't run him down because there were a billion of them and I eventually lost track of the one that I had hit. Otherwise trappings pretty good, bonus if you use it to fund a dog for active hunts.
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# ? Mar 15, 2016 01:54 |
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how much of this is redundant? Are shields worth having? Is it harder to wield a spear while having a shield as well? EDIT ALSO: Can passing njerpaz or adventurers or whatever steal my stuff out of a cellar? What about animals? I bought two pigs and they both grievously injured by a lynx edit 2!: Is salting worthwhile? I see that it doesn't last as long as smoking, plus you have to trade for the salt. edit c: how important are skis for winter? A+ gotta have em? Molybdenum fucked around with this message at 02:59 on Mar 15, 2016 |
# ? Mar 15, 2016 02:32 |
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Highblood posted:How the gently caress do you hunt effectively in this game? I've been trying for days and I only managed to catch a single fox after running him down for hours while he had my loving javelin through him. I managed to hit an elk once but I couldn't run him down because there were a billion of them and I eventually lost track of the one that I had hit. Hunting can be tough early on but there's several things you can do to help. First off, level up your sneaking. Hit 'h' to hide and then sneak around when creatures are around. Since birds are plentiful it's easy enough to level stealth if you hide often and sneak around a lot. Second, your ranged skill is important. I like bows, so I always put a point into bows in character creation. There's no dedicated 'throwing' skill but generally if you put a point into spears and work on your spear skill you'll throw Javelins better. Otherwise it's mostly luck, the closer you are the easier the shot, etc. Third, time of day has a TON to do with how well you'll hunt. I often like to hunt in the early, early mornings or evening. The reason for this? When I find an animal to hunt, when the screen zooms in I can immediately hide and the animal will fall asleep after waiting a couple times with '.' then I sneak up close to take the shot. Fourth - where to aim. Aiming for the head can mean a lucky strike to the head to knock an animal unconscious, or a strike to the throat could cause them to bleed out. Aiming for legs can cause the animal to become lame and suffer penalties to its ability to run away, making the chase that much easier. Both he head and legs can be tough shots though so if you're unskilled going for body shots are best. A shot that hits a hip can lame an animal, or a lucky enough shot can still cause bleeding, but it's much more rare with body shots than leg/head shots. Lastly, when you do go hunting try not to bring too much with you. Your weapons, a knife to skin/butcher, and enough clothing to prevent exposure. Try to keep your weight penalty as low as possible. When you do shoot/throw at an animal, it's going to get spooked. You have probably 1-2 shots before it gets away - then you have to chase and track it down. If you run while chasing you can make up ground quickly but tire yourself out, so doing intervals - run a bit, walk a bit, run a bit, walk a bit - is a good way to keep on its butt. If you just keep at it eventually you'll either land that lucky shot or it'll tire itself out to the point where it can't escape and you can run it down from there. If you want to practice your skills, dig a trap pit and a long-ish fence on either side of the pit to trap a mid-to-large sized animal. Equip a really low damage weapon to hit and hit and hit. Blunt can help in this regard as many spears have low blunt damage. Your javelin, for example, has 2 blunt damage vs 6 'point' damage. But even though you're basically just using the javelin to slowly beat an enemy to death over a long time, it still counts as spear skill. Molybdenum posted:how much of this is redundant? Are shields worth having? Is it harder to wield a spear while having a shield as well? Shields have excellent block but spears are 2h weapons and as such you'll get an attacking penalty when using shield+Spear. a Handhaxe can do decent enough edge damage and is 1h so if you don't have better the handaxe can work fairly well though it lacks reach (which translates into no real attack bonus). If you want a 1h weapon with good attack bonus, try the broadsword (5-damage edge attack), small trident (4-damage point attack), or the Javelin (6-damage point attack). Salting boosts nutrition. The more nourished you are the slower your hunger meter goes up. A very well nourished person could get by with 2 meals per day whereas a malnourished person would have 3 or 4 easily, maybe more. Salting is also useful because the food is prepped fastest. It takes 5 days to salt meat, 16 days to smoke meat, and 25 days to dry meat. If you happen to have a bag of salt and need preserved food fast, salting is fast. Just roast enough to get you by until the 5 days are up. In winter Skiing is important because slogging through snow is sloooooooow as hell and drains fatigue FAST. The better you get at skiing (And it raises very fast in winter) the faster you can move and more easily without getting tired. If you like spears try getting a 'northern spear' which functions as a weapon and as a skiing-stick when equipped. khy fucked around with this message at 04:51 on Mar 15, 2016 |
# ? Mar 15, 2016 04:30 |
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^^^ slowly beating animals to death while they bawl in agony is SOP for me, I'm pretty sure it means you get a less damaged hide? Hunting along lake shores or in mires is great too because you can corner them with the terrain. Though I remember briefly checking out a different version and the animals could swim then? That doesn't seem to be happening now, that elk just stood there on a tiny spit of land while I axe murdered him.
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# ? Mar 15, 2016 04:36 |
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Zoe posted:^^^ slowly beating animals to death while they bawl in agony is SOP for me, I'm pretty sure it means you get a less damaged hide? Edge attacks cause bleeding easier but damage hides the most. Point attacks can penetrate leather/hide/cloth armor easiest, but don't bleed as much and do moderate damage to the hide. Leather/hide/fur/etc protects fairly well against blunt attacks but blunt doesn't damage the hide nearly as much as the others. So unless you have a drat heavy weapon or are particularly strong, it can be time consuming to beat an animal to death. Especially with low skill so you can't land a hit on a skull or leg (Leg is important as animals that fall to the ground suffer penalties to dodging, are easier to hit, etc). I dunno about swimming animals. It's changed a few times over previous versions so I'm not sure what the current state of that is.
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# ? Mar 15, 2016 04:42 |
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Molybdenum posted:
Some quick answers off the top of my head: A: Wielding a shield does tend to throw off your main hand weapon. I've never used shields enough to say if the extra armor is worth the tradeoff, though. For day to day living + hunting all that armor does seem a little much - I'd generally only armor up like that if expecting serious combat, the encumbrance and fatigue penalties would get in the way otherwise. B: Wild animals can and will steal from your cellar, a few traps scattered around and a good guard dog will help with that. Roaming njerpez/wanderers tend to be far rarer, but the latter can be chased away by yelling at them and the former is generally more concerned with stabbing you. C: Never really considered salting worth it. Spoilage time aside (because most salted/smoked/dried meats last long enough in a cellar that my characters die long before it becomes a concern), in addition to the cost of the salt, salted meat appears to be less nutritious than smoked (might be wrong about this) and still requires about the same amount of prep time. I generally just sustain myself on roast fish and store-bought meat until I whip a quick smokehouse up. D: Skis are pretty much a necessity, you are slowed way down and rack up major movement penalties without a set, making long distance travel pretty much impossible. Whittling up a set is fairly quick, though. Incidentally don't worry about having low skiing skill - you aren't especially penalized for it, and it tends to rise to respectable levels if you do any amount of winter travel. E: Hella beaten, so I should probably quote the post I'm replying to. Inadequately fucked around with this message at 04:48 on Mar 15, 2016 |
# ? Mar 15, 2016 04:44 |
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Bought the steam version and gave it another try. After several false starts I'm now set up next to a village that I robbed when in desperate need of food, and I'm slowly regaining their trust while building up my homestead. 10/10 would give :11bux: to Finnish Toady again.
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# ? Mar 15, 2016 04:48 |
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Inadequately posted:C: Never really considered salting worth it. Spoilage time aside (because most salted/smoked/dried meats last long enough in a cellar that my characters die long before it becomes a concern), in addition to the cost of the salt, salted meat appears to be less nutritious than smoked (might be wrong about this) and still requires about the same amount of prep time. I generally just sustain myself on roast fish and store-bought meat until I whip a quick smokehouse up. I originally thought salt to be more nutritious than smoked meat, but further investigation says they're the same in terms of nutrition. The advantage salt has is that A) it uses no cords, and B) it takes a third of the prep time. 5 days to preserve meat with salt, 16 days to smoke meat. I got some bags of salt when I bought out half a village for some goods I legitimately acquired via hand-me-downs from my njerpez friends. Ran out of other poo poo to buy so I picked up salt. It's kind of nice to be able to salt the food and have it ready in less than a week, but ultimately by the time I reach that point I have a cellar full of dried meat soooo...
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# ? Mar 15, 2016 04:54 |
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zedprime posted:I noticed something peculiar with companions. The less scummy part is that when you pay for items, your payment goes into the inventory of NPCs, so if you are buying things with cuts anyway, you can basically get a subsidized companion to come chop your wood or murder Njerpez. If there's one thing I miss from the newer versions, it's being able to execute one of my sillier starting strats: - Start in Driik territory, with the dead father scenario. - Cut up your dad, roast all his flesh, make a shitton of javelins - Roam around Driik villages, picking up stray adventurers and woodsmen by hiring them with a javelin and your father's flesh, then taking the meat back - Once you have a veritable army of vagabonds armed with javelins, walk into a fortified village. Throw a rock at the nearest person. - Stand back and watch sparks fly. - Quietly finish off any remaining survivors. - End the first week with a fortified village as your home base, masterwork items for days and enough human flesh to last a lifetime.
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# ? Mar 15, 2016 05:29 |
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Inadequately posted:If there's one thing I miss from the newer versions, it's being able to execute one of my sillier starting strats:
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# ? Mar 15, 2016 05:51 |
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Regarding weapon training, I think there's a limit of something like 3 skill gains in a skill per day and they must be separated by some amount of time. So the trap torture pit is a necessity, just beating hunted prey to death will just give you some extra chances for skillup. The bigger the animal, the more room you have to stick it with spears without ruining the hide, or even disqualifying fine. Combine with the fact that head>legs and arms>body for hide damage. Standard procedure for an ungulate is if you've been running it down its already winded, so stab its legs out from under it and start going for the head. For a bear, take the easy body shots until you like your odds that it's injury penalty has made it safe, then bowl it over and start going for the head. e. And speaking of the Not All Who Wander Are Lost start, its the unsung turbostart if you like to start near Driik and put together your axe collection by hand. Not sure how much was down to rolls but at a bare minimum you've got a pricey animal and your dad's tattered clothes to make cord. And dad even had some extra iron tools and a couple hides. Kaumo start with a dog which just turns into exponentially more trade value with hunting kills. zedprime fucked around with this message at 12:11 on Mar 15, 2016 |
# ? Mar 15, 2016 11:27 |
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An important thing to remember is that persistence hunting is absolutely a thing in Unreal World. Deer can run faster than you and if you try to sprint them down you'll just collapse, but if you just plod along behind them every time they see you they'll panic and run a bit more and eventually they'll be tired to the point that they either collapse or they can only walk at a slower speed than you can run. It's disheartening as hell to be following a deer and you constantly hear it panicking and running away before you even catch a glimpse of it, but that's not failing to sneak up on it, it's succeeding in tiring it out even more. Once you get a dog this becomes even more the case, since the dog can keep pace with the deer and keep it running until it exhausts itself instead of it having little rests while you catch back up and spook it again. Then the dog starts barking once the deer is cornered or collapses.
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# ? Mar 15, 2016 13:05 |
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zedprime posted:e. And speaking of the Not All Who Wander Are Lost start, its the unsung turbostart if you like to start near Driik and put together your axe collection by hand. Not sure how much was down to rolls but at a bare minimum you've got a pricey animal and your dad's tattered clothes to make cord. And dad even had some extra iron tools and a couple hides. Kaumo start with a dog which just turns into exponentially more trade value with hunting kills. I started as a Kaumo woman and got a pig Oh well, can't say no to free bacon. Plus you can buy a dog for rather cheap anyways Inadequately posted:Some quick answers off the top of my head: Shields can actually be held in various positions : center, high, side or relaxed. When shield is up you get armor to various parts depending on how it's held, and its best advantage (besides the fact that it gives a great bonus to blocking with it of course) is that it will auto-block arrows aimed to those parts if you're facing the enemy correctly. It's a great layer of strategy to an already complex combat system, read up on it here, and also here Inadequately posted:If there's one thing I miss from the newer versions, it's being able to execute one of my sillier starting strats: Dude, that's ... well I shouldn't judge since I'm currently cleansing the world from a whole culture, but cutting up your dad? That's just bad form.
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# ? Mar 15, 2016 14:26 |
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TorakFade posted:Dude, that's ... well I shouldn't judge since I'm currently cleansing the world from a whole culture, but cutting up your dad? That's just bad form. I always found funny that when you stood on his corpse the message was not "your father's corpse" but "a hunter's corpse" or something like that. If the game wants me to be an insensitive bastard, I'm perfectly fine with it.
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# ? Mar 15, 2016 17:20 |
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TorakFade posted:I started as a Kaumo woman and got a pig TorakFade posted:Dude, that's ... well I shouldn't judge since I'm currently cleansing the world from a whole culture, but cutting up your dad? That's just bad form.
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# ? Mar 15, 2016 17:54 |
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TorakFade posted:Dude, that's ... well I shouldn't judge since I'm currently cleansing the world from a whole culture, but cutting up your dad? That's just bad form. He just wanted to remember the face of his father. By wearing it as a mask.
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# ? Mar 15, 2016 21:36 |
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Spoggerific posted:He just wanted to remember the face of his father. Bah I 'm not arguing with you all anymore, you are clearly criminally insane. Now excuse me but I have to go cleave another bunch of children and old men to steal their bracelets and necklaces.
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# ? Mar 15, 2016 22:09 |
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This game produces the absolute best threads. ITT : Torture pits, bludgeoning creatures slowly to death as opposed to putting them quickly out of their misery in an attempt to get a better hide, butchering your father's corpse for meat then roasting it and using it to incite what amounts to a gangwar only to betray and murder your gang and steal everything from everyone. Also What a fantastic game.
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# ? Mar 16, 2016 18:12 |
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Is there a downside to Sweating A Lot? I'm wondering if there's any reason other than weight not to just wrap myself in multiple dead elk.
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# ? Mar 16, 2016 20:21 |
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Benly posted:Is there a downside to Sweating A Lot? I'm wondering if there's any reason other than weight not to just wrap myself in multiple dead elk.
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# ? Mar 16, 2016 21:12 |
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Anyone ever come across an island full of reindeers? I remember one of my first playthrough I rafted into one of those; was so happy that I just started chucking my spear into the thick of them, ended up huddled around a makeshift campfire with grievous wounds, red-eyed reindeers circling around me in the dark...
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# ? Mar 16, 2016 21:24 |
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Benly posted:Is there a downside to Sweating A Lot? I'm wondering if there's any reason other than weight not to just wrap myself in multiple dead elk. I have heard people say that sweating/sweating a lot increases your thirst meter more rapidly but if that's the case the difference is minor enough to be almost unnoticable. I've gone out hunting with little more than a shirt and pants and the meter seems to rise just as much as when I've gone out literally clad in 3 or 4 layers of furs.
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# ? Mar 17, 2016 00:19 |
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Sweating in freezing weather really should be a bad thing, but I doubt that'll ever be implemented realistically because it would just be insanely unfun to micromanage.
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# ? Mar 17, 2016 00:46 |
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# ? Jun 10, 2024 13:13 |
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Do trees grow back, or can I wander around and deforest all of Finland one tree at a time?
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# ? Mar 17, 2016 01:56 |