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Decrepus posted:I don't know how to react to this post. Sincere posting is often difficult to deal with. Strategic Tea posted:Complex healing gameplay sounds interesting, as does tanking based around avoiding injury rather than having a big red bar. Yeah. Facebook Aunt fucked around with this message at 00:34 on Feb 28, 2016 |
# ? Feb 27, 2016 23:07 |
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# ? Jun 5, 2024 05:28 |
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The first aide mechanics and such sound great in theory, but I don't believe anyone will be able to cooperate any more than others have in "Alterec Valley".
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# ? Feb 29, 2016 21:04 |
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God I hope this thing comes to term so all these incredibly unfun ideas can actually see a game together.
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# ? Mar 2, 2016 02:33 |
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So has anyone actually backed this yet? bought a hovel or something?
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# ? Mar 2, 2016 07:34 |
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Rap Three Times posted:So has anyone actually backed this yet? bought a hovel or something? There is literally no reason to do so yet. All you can do is stand around in house, or go into decorate mode and rearrange the furniture. In the $36-$90 places that is a single room of shabby furniture. Why bother? The fancier $200-$400 places have multiple rooms and much higher quality furniture so rearranging the furniture might be more fun, but they are mostly already sold out on the gold servers. Plus hundreds of dollars on an unproven game is quite a gamble. Illfonic claims they are self-funding the game, so you don't even have the Star Citizen dream of being essential to helping make the game a reality. I've been looking into the abyss for awhile now, and I can't see any reason to buy in before Stage 3. In stage 3 the game goes online, you can create your character then and interact to some degree with other characters and NPCs. It will still be very limited, for example combat and death don't exist until stage 5, but there will be some things to do. At least you'll be able to leave your house and go look around.
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# ? Mar 2, 2016 21:59 |
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I haven't read all teh website but will there be a way to play completely free? Earn a hut through in game stuff?
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# ? Mar 2, 2016 22:54 |
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Rap Three Times posted:I haven't read all teh website but will there be a way to play completely free? Earn a hut through in game stuff? Once the game launches the 7 standard ftp servers will require no subscription, and 3 gold servers will have a $10/month subscription to pay for the live storytelling team on those servers. You don't need to own a home at all. The devs claim they expect 10% of players will choose to be home owners. You can't buy a home for in game gold, but you can rent a room at an inn or private home, or pitch a tent, or stay with a friend. Maybe even rent a tenement of your own, if some whales decide to buy up a bunch of cheap tenements and rent them out for an easy in game passive income source (totally not pay to win) but that depends on player action. There are supposed to be mechanics to make it easy to rent out space that way. That said, on the 3 subscription servers there may be a way to earn a home. There is a plan that you can take your tents and set up a permanent camp somewhere. If the camp prospers and grows, it can start attracting NPCs to the area, travelling merchants and such. Eventually it can grow into a permanent settlement with NPC residents. Of course it could also attract harmful NPCs like bandits and whatnot, so your group will have to be strong enough to protect it or the place can get wrecked and you'll need to start all over from scratch. If it survives and thrives long enough it can become an actual town with buildings and houses, and the people who contributed get 'free' homes in the process. https://www.revivalgame.com/forum#/discussion/763/and-now-for-something-completely-different-an-old-design-document Oh, almost forgot, you can also use a ship as a home (once ships exist). You will be able to buy a ship in the cash shop, but it will also be possible for players to build ships. This won't be fast, you have to master the carpentry skill to unlock the shipwright skill, and it takes several shipwrights working together to actually build a ship. But still, possible.
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# ? Mar 2, 2016 23:28 |
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Angela Christine posted:Oh, almost forgot, you can also use a ship as a home (once ships exist).
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# ? Mar 3, 2016 01:20 |
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Enjoy sleeping in your rat-infested, bilgewater-filled hellhole. Oh wait, that's basically the same as the houses that arent $1000 mansions.
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# ? Mar 3, 2016 05:19 |
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oTHi posted:Enjoy sleeping in your rat-infested, bilgewater-filled hellhole. Oh wait, that's basically the same as the houses that arent $1000 mansions. On the plus side, all the pretty princesses are also having to reconcile themselves to living there. Your RL sucks so you use escapism to pretend your life is cool? Too bad. No matter how rich your character is, or how fancy her clothes, if you are poor IRL she's living in a crapshack. Buying yourself a fancy manse isn't all gravy either, because the towns have property taxes paid with in-game gold, and nicer houses have higher taxes.
I really wish this game existed exactly the way they promise.
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# ? Mar 3, 2016 05:46 |
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oTHi posted:Enjoy sleeping in your rat-infested, bilgewater-filled hellhole. Oh wait, that's basically the same as the houses that arent $1000 mansions. That's not bilgewater that's what's left of my watersports buff.
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# ? Mar 3, 2016 06:33 |
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gonna create my character and play this game
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# ? Mar 3, 2016 11:57 |
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Nurel posted:gonna create my character and play this game Okay. See you in 2018.
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# ? Mar 3, 2016 21:27 |
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This week's update is boring. No funny bits to highlight. https://www.revivalgame.com/blog/72-weekly-blog-update-69-a-day-in-the-life-of-a-chameleon Maybe I was just disappointed because it doesn't feature an actual chameleon. Anyway, here is something linked in the update instead.
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# ? Mar 6, 2016 04:13 |
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I haven't made fun of the players yet, that just seems mean spirited, but this week the discussion of medicine took a dark turn. It is spring after all, and in spring a young man's fancy turns to . . . torture. quote:So if you could immobilize a character and torture them properly and take sufficient time you have a chance to scar them in a specific location or manner? That character could carry the marks of a serial killer for the rest of that character's life. This could also be used in ritual initiation into certain religions or secret societies. Once your marked your in for life for good or ill and there is no turning back. quote:I know we're talking about detailed game mechanics; but ... "torture" quote:I'll be honest... I don't really think you can have a game as immersive and full of possibilities as Revival, and avoid some of the darker aspects of an immersive environment. The reason immersion is so craved is for how close it is to real-life interactions within the setting. quote:Ah, torture. an entertaining method of information extraction, which can also be used as a way of sending a message to rival gangs, rivals, and a bunch of people whom i have no idea. although it may be an unsavourey habit, torture is a good way for revenge and information extraction. quote:Interrogation in general is a lot more complex than "hurt person; get info." Torture in its standard definition, the direct application of pain or terror, is usually an extremely ineffective means of obtaining information because the subject 1) cannot think straight and 2) will tell you anything to make it stop. That's where psychology steps in, really. At this point discussion turns to how you torture someone if they won't consent to sit still and be tortured. quote:I suppose we could lock someone in a vault or crypt upgraded room, but mostly you have it right -- extortion and blackmail will be the most common methods for coercing others. quote:wonder what the mechanic will be for physically moving a character? Will we be able to grasp their arms and pull them around? Pick them up and carry them? A lot of MMOs have only allowed pushing, and that with no particular animation. Finally a dev steps in, but doesn't tell everyone to stop being horrible. A revival dev posted:If the character is unconscious you can carry or drag them depending on your strength (each has their own movement concerns, so one can be better than the other depending on other factors). You can't really push or pull a living character under normal circumstances, though you can "push through" a crowd or, assuming we can handle the animation load required with our production resources, grapple with them in unarmed combat. quote:A few months back you described a seven-second limit on removing player control (absent some 'compelling reason'). Torturing answers out of someone would probably take a lot longer than that. If we have a character under control, can we tie them up or put them in irons? Can we push them into a room and lock the door on them? a revival dev posted:That's still under debate. It is the inevitable outcome of allowing people to capture other characters, and honestly, we're not sure we like that. In truth, we kind of don't like it, in fact, but it keeps coming up, all the same. That said, the last scenario you mentioned, pushing someone into a room and locking the door, you can probably do right now even with just the push-through mechanic, though it would take some painstaking setup, so it's not really practical, I suppose. quote:I like where this is going. To make moving a conscious character believable would require some pretty complex animations. And pushing just isn't effective IRL for moving a person any significant length in a particular direction. It may even cause the person to fall, and a person sitting or lying on the ground is hard to push even if the pusher is crouching or on hands and knees. I believe the game can be immersive even if it's not possible to grab a conscious character and drag them through the streets, just like I think it can be immersive even if there's no animation for picking one's nose. Actually, IRL I've witnessed the latter far more than the former! quote:Bonus question: What happens if we coax someone into a room, lock the door, and leave them in there for a looooong time? They aren't dead. The game doesn't require that they eat or drink to survive. Last I heard, there is no '/suicide' option. What's the limit on this? (Hope there IS a limit). Remember, this is in a thread about medicine. Players just gotta grimdark everything up.
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# ? Mar 10, 2016 05:02 |
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You really think they won't offer to sell this guy a manse with a torture chamber for $10,000?
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# ? Mar 10, 2016 14:47 |
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At least the devs are nipping it in the bud. Please let them nip it in the bud
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# ? Mar 10, 2016 18:27 |
Finally technology has created a way to slake my unslakable thirst for torture without having to commit my entire basement to it.
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# ? Mar 10, 2016 18:35 |
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You can already traps Sims in a room with no doors or toilet, so it's not like Revival is breaking any new ground here.
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# ? Mar 10, 2016 19:02 |
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Are you ready to DevBlog? *crowd goes wild* https://www.revivalgame.com/blog/73-weekly-blog-update-70-building-the-virtual-storyteller-our-vdm quote:Weekly Blog Update #70: Building the Virtual StoryTeller, our vDM Not very funny, but kind of interesting. This system will be the sole GM on the free to play servers, and be supplemented by paid storytellers on the subscription servers.
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# ? Mar 12, 2016 04:18 |
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I'm kinda hazy on whate vents are supposed to happen. Are we talking plagues/natural disasters/invasions or is it mission building and personalised quests?
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# ? Mar 12, 2016 12:41 |
Rap Three Times posted:I'm kinda hazy on whate vents are supposed to happen. Are we talking plagues/natural disasters/invasions or is it mission building and personalised quests? Have you ever visited zombo.com?
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# ? Mar 12, 2016 22:40 |
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Decrepus posted:Have you ever visited zombo.com? Just did! I didn't laugh out loud but I did smile. Thanks!
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# ? Mar 12, 2016 23:00 |
Holy gently caress
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# ? Mar 12, 2016 23:24 |
The internet is where hosed up people convince each other that they are normal
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# ? Mar 12, 2016 23:25 |
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i will be the Gay Bee killer. my calling card will be a jar of bees and "im gay" carved into the body of each victim. at last e: lol the word filter
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# ? Mar 13, 2016 00:42 |
Four Score posted:i will be the Gay Bee killer. my calling card will be a jar of bees and "im gay" carved into the body of each victim. at last Joke's on you, they buffed gay butt stuff so it's the new meta, look at this guy having straight sex like we're still in 1.03
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# ? Mar 13, 2016 01:09 |
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Rap Three Times posted:I'm kinda hazy on whate vents are supposed to happen. Are we talking plagues/natural disasters/invasions or is it mission building and personalised quests? Yes. All of that. Quests. There are no automatically repeatable quests. Instead there will be jobs and opportunities. Crafting jobs, resource acquisition jobs, sneaky theft jobs, guard/escort jobs, and so on. NPCs will post jobs to the bulletin boards in town. If you or your guild are particularly known for something, an NPC may contact you directly about a particular job you are well suited to. What they are saying is that the vDM will look at the state of the world when deciding what quests to trigger. So might detect that there is a shortage of iron ingots in the market of a city, and so have one of the NPC blacksmiths post a quest offering a good reward for a quantity of iron ingots, or for mercenaries to guard a shipment of iron ingots from another city to make sure it arrives safely. You can try to fill the request by mining iron ore yourself, stealing iron from someone else, or finding cheap iron elsewhere in the world and importing it yourself. Those quests will never trigger when the local market is completely glutted with iron ingots. If the vDM detects that lots of people have invested in the Archaeology skill, it may trigger archeology quest lines more often. An old book that talks about a lost civilization turning up in the marketplace. A long lost rusty dagger engraved with strange symbols being seeded in the forest. In a storm a lightning bolt hits a tree, revealing [thing]! It would be up to PCs to find that first link in the chain, and try to follow it. If no PC buys the book or finds the dagger, then after a while an NPC might 'find' it and contact appropriate PCs directly. Maybe the PC who finds the rusty dagger doesn't care about archeology, and instead melts it down to make more iron ingots, and that quest line ends there. It can also trigger bigger events, like plagues, storms, droughts, bandits, or Cthulhu rising from the deep and eating your face.
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# ? Mar 13, 2016 01:32 |
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That was not as crazy as I'd hoped. Still not something anyone has done successfully as far as I know.
Sindai fucked around with this message at 02:39 on Mar 13, 2016 |
# ? Mar 13, 2016 02:37 |
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Will there be graphic sex quests? Asking for a friend.
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# ? Mar 13, 2016 04:08 |
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Sindai posted:That was not as crazy as I'd hoped. Still not something anyone has done successfully as far as I know. It is incredibly ambitious and may be impossible. Small team. Small budget. Ambitious passion project. I wouldn't go running off to buy a $400 house just yet. Rhymenoserous posted:Will there be graphic sex quests? Asking for a friend. I don't know. Hmm. Theoretically sex is a skill, and prostitute is a valid profession just like blacksmith, so there ought to be quests for sex workers and high skill sexers. I haven't read anything about it though.
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# ? Mar 13, 2016 04:37 |
Rhymenoserous posted:Will there be graphic sex quests? Asking for a friend. They are just like real life where the pain triples every second.
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# ? Mar 13, 2016 04:40 |
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Angela Christine posted:It is incredibly ambitious and may be impossible.
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# ? Mar 13, 2016 06:05 |
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Ghostlight posted:You sound suspiciously like you think they are actually making a game. I hope they are making a game. I try not to, but the hope keeps creeping up on me. Sure, it has taken them over a year just to do the interiors for like 30 house designs, but maybe designing houses is just way harder than everything else you need to do to make a game, and things will pick up soon.
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# ? Mar 13, 2016 06:13 |
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Your slow slide from mocking to actually being interested has been kind of depressing.
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# ? Mar 13, 2016 06:16 |
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I've been really enjoying watching the birth of a new Star Citizen backer happen in real time.
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# ? Mar 13, 2016 07:01 |
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I sincerely hope this game gets made and becomes successful as long as they keep the sex buff system. Don't let your dream stay a dream, sex buff designer.
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# ? Mar 13, 2016 07:09 |
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Orv posted:Your slow slide from mocking to actually being interested has been kind of depressing. I have brought shame on my people. :seppuku: In the unlikely event the game is finished and is exactly as described, that would be pretty cool and hilarious. In the (still pretty unlikely) event the game is finished but is a total clusterfuck, that would be even more hilarious and probably make for a fun few months. The least fun but most likely option is that the company implodes in a wet fart and the game never exists at all. Honestly my hopes of the game ever being finished were higher 6 months ago. Back then I thought there might be something playable by 2017, but t the rate they've been going I can't see it being ready before 2020, if ever. According to the weekly updates they've been working almost exclusively on the 5 estate designs for the last 6 months. They've been working on it since at least 2013 and it still has less gameplay than a phone game. Unless their zombie game is a runaway hit or something, I don't see how they'll ever finish without outside funding. And outside funding would probably come with a lot compromises that would turn it into just another failed WOW clone. So, uh, I'd appreciate it if you'd all go buy the zombie game. http://steamcommunity.com/id/Drunkalien/recommended/334670/ Thx.
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# ? Mar 13, 2016 07:45 |
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'Unlikely' still implies some chance of this thing ever existing in any sort meaningful way. At least Star Citizen is a funny clusterfuck, this is just dumb and awful.
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# ? Mar 13, 2016 10:40 |
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# ? Jun 5, 2024 05:28 |
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I think you're being a bit reductive there Brumaldo. I mean, this is literally a company that walked away from their time at CIG, having reportedly produced more in actual game than CIG ever will, and learnt all of the best lessons - immediately opening up their dream warehouse selling a game that will be everything to everyone and the most indepth ever all you need to do is spend hundreds of real life dollars at the ground floor in case you miss out on the limited not-poo poo player housing. They left having learnt all the wrong lessons and to boot took a copy of the 4th Stimpire for Dummies with them. The scale of cash money isn't there so it doesn't have hangers-on producing thousands of hours of video not to watch, but it's going to implode all the much faster for the fact that it's still trying to build a game backwards from frills to function while selling timeshares in nothing. Also the roleplay updates are a nice spin.
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# ? Mar 13, 2016 11:10 |