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Axeface
Feb 28, 2009

He Who Walks
Behind The Aisles
Is there a general post anywhere about good ways to approach the geoscape, build and research orders, and so on?

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Loel
Jun 4, 2012

"For the Emperor."

There was a terrible noise.
There was a terrible silence.



Axeface posted:

Is there a general post anywhere about good ways to approach the geoscape, build and research orders, and so on?

XCOM1 basic game? Sat spam and rush to lasers.

Qtotonibudinibudet
Nov 7, 2011



Omich poluyobok, skazhi ty narkoman? ya prosto tozhe gde to tam zhivu, mogli by vmeste uyobyvat' narkotiki
Somehow one of my soldiers was captured during a VIP mission after I evacuated her before the others on a VIP rescue mission. Not sure how that happened/why that makes sense. :xcom:

"No, you went into the decoy Menace, that was actually a trick ship the aliens sent."

The soldier I saved to the character pool from the crashy game where I couldn't select torso options is still stuck with the same outfit/inability to change torso props, but whatever, I can still equip armor on him so vov

Mods: not even once.

Qtotonibudinibudet fucked around with this message at 07:29 on Mar 14, 2016

Axeface
Feb 28, 2009

He Who Walks
Behind The Aisles

LowellDND posted:

XCOM1 basic game? Sat spam and rush to lasers.

Nah, I just picked up the new one and I'm trying to get a handle on what all's different.

Speedball
Apr 15, 2008

Axeface posted:

Nah, I just picked up the new one and I'm trying to get a handle on what all's different.

The new one doesn't have as many "optimal" things to go for because continent bonuses are randomized now. Guerilla Tactics School should be one of the first buildings you get because it's got Squad Size upgrades in it and it lets you train up rookies to a class of your choosing, which is invaluable early-game. One of the best GTS upgrades to get early is Vulture, which makes enemies drop more loot. Advanced Warfare Center is also really good if you've got an engineer to staff it because that cuts healing times in half. You can generally only build two buildings early before you need more power. You could also decide to rush Resistance Communications instead of an AWC so you get more territory and more income early. It's up to you.

The Blacksite story mission that unlocks early; don't put it off, the enemies just keep upgrading the longer you put it off.

Your main obstacle to expansion will be Intel, and every month you get one council mission that gives you intel for a success; the only other ways to generate intel is through researching alien datapads that sometimes drop as loot, or by using an item called a Skulljack that's been upgraded to Skullmine enemies; once per mission you can then ram a spike into an Advent Trooper's brain and try to hack it for more intel, with the bonus of it instantly killing the guy guaranteed.

Synthbuttrange
May 6, 2007

poo poo got updated.

Speedball
Apr 15, 2008

Tengu mask? Interesting.

Loel
Jun 4, 2012

"For the Emperor."

There was a terrible noise.
There was a terrible silence.



Deleting my mods just so I can download that one again! :five:

Jintor
May 19, 2014

drat that's a sick tengu mask

itskage
Aug 26, 2003


Conversation on last page about grenades vs med kit is missing the fact that grenades wreck enemy cover allowing other dudes to take better shots, and it forces the enemy to move. They also AoE.

So the thing about 3 grenades to kill one sectoid is the absolute worst case scenario ignoring that it wrecks any advent near by and opens them up for juicy flanks.

I typically tend to agree about the med kit. But not here in 2. Early game no kit, then once you have 2 slots just toss a kit on someone to for the occasional emergency.

Maluco Marinero
Jan 18, 2001

Damn that's a
fine elephant.
Im sure most were aware of the cover destruction. The debate actually started with medical vs combat protocol, and then suddenly seemed to gravitate to if you're taking a medkit you're not taking grenadiers, or enough grenadiers.

It kinda gets meaningless when it's not brought into context of the mission circumstances. You can't always take what you want, and poo poo can go wrong even when you stack the deck with grenadiers.

Loel
Jun 4, 2012

"For the Emperor."

There was a terrible noise.
There was a terrible silence.



Yeah, I didnt bring any medkits until I started seeing poison attacks.

In other news, uninstalled all the mods, and took ~50 off the list, and reinstalled them. Still crashes.

I really dont want to try loading for each mod, but...

YorexTheMad
Apr 16, 2007
OBAMA IS A FALSE MESSIAH

ABANDON ALL HOPE
I've had some good luck in my last couple of campaigns rolling Specialists with strong combat skills gained via AWC (Rapid Fire, Rupture). I've found that those Specialists, if you're lucky enough to get them, end up being great Medics. Combat hackers can frequently find something else useful to do besides shooting, whereas medic skills are useless unless stuff has already gone south. If they have some useful shooting skill, they can find a role to perform during regular combat.

Synthbuttrange
May 6, 2007

LowellDND posted:

Yeah, I didnt bring any medkits until I started seeing poison attacks.

In other news, uninstalled all the mods, and took ~50 off the list, and reinstalled them. Still crashes.

I really dont want to try loading for each mod, but...

Uninstall all, verify files

vorebane
Feb 2, 2009

"I like Ur and Kavodel and Enki being nice to people for some reason."

Wrong Voter amongst wrong voters
I have not had any success modding, and I throw myself on the mercy of the thread. Has anyone happened to find where and how cover is handled? I would like to make a gun that ignores cover.y

Loel
Jun 4, 2012

"For the Emperor."

There was a terrible noise.
There was a terrible silence.



SynthOrange posted:

Uninstall all, verify files

Uninstalled another 20 or so. Ill run the verify and try again :v:

Salt n Reba McEntire
Nov 14, 2000

Kuparp.
If that doesn't work, you should try deleting the contents (yes, all) of the files in: C:\Users\[You]\Documents\My Games\XCOM2\XComGame\Config and re-running.

It'll rebuild that from scratch and any problems in there'll be sorted. This is following a verify.

Salt n Reba McEntire fucked around with this message at 10:31 on Mar 14, 2016

Owl Inspector
Sep 14, 2011

How many goddamn mods do you have this game has not been out very long

Synthbuttrange
May 6, 2007

https://twitter.com/beaglerush/status/708854104466952192

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

LowellDND posted:

This looks neat https://steamcommunity.com/sharedfiles/filedetails/?id=645085554

Ties enemy force composition to Avatar progress. I not sure well it plays with Avatar Project Reworked or All Aliens in All Missions though.

Going to give this a shot. Should be pretty brutal, but I'm basically reconstructing a lovely Long War (TM) and this sounds like another good strategic element to have to consider. Going to see about Avatar Project Reworked (because that is also good) compatibility.

Also has anyone found a decent class to compliment Lubrication's Infantry mod? I'm playing with default squad size 6, and I'd love to have one more class to compliment the default roster. I think the Infantry mod is great because it provides a niche that wasn't really filled well aside from maybe the gunslinger in an overwatch focused class.

I tried the Rogue class but wasn't too impressed with it, and didn't like the idea of a "Rogue".

Also need to find some more weapons mods like the Carbine et el.

Salt n Reba McEntire
Nov 14, 2000

Kuparp.
That looks really good - provided it's a plus modifier to base difficulty for Avatar progress, and being able to knock it back a little for a mission or two for site raids and objectives. Going to add that to the next campaign and fiddle with it.

Also can't believe how many campaigns I've played now, this game is bloody crack. Send help; my clients are being billed for Ay-killing.

Sloober
Apr 1, 2011

YorexTheMad posted:

I've had some good luck in my last couple of campaigns rolling Specialists with strong combat skills gained via AWC (Rapid Fire, Rupture). I've found that those Specialists, if you're lucky enough to get them, end up being great Medics. Combat hackers can frequently find something else useful to do besides shooting, whereas medic skills are useless unless stuff has already gone south. If they have some useful shooting skill, they can find a role to perform during regular combat.

I've never found my combat hackers to have something other than shooting all the time - you can only hack one security post per mission and you only get two combat protocols to use, and aid protocol doesn't burn their turn up. My current combat spec guy shoots most of the time. Actually irritated that he rolled up phantom in the AWC instead of something more useful. The flip side of that is my ranger rolled up the guaranteed hit grenadier ability and can now sniper-shotgun guys in full cover at the edge of his view

I used to always bring a medic but i stopped doing that after i started playing a bit better, and a medic that doesn't use anything but aid protocol felt like a waste. I did give my combat specialist restoration protocol though, and that feels like enough healing for me even if it is once per mission.

Moola
Aug 16, 2006

Digirat posted:

How many goddamn mods do you have this game has not been out very long

have you even seen the workshop?

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Sloober posted:

I've never found my combat hackers to have something other than shooting all the time - you can only hack one security post per mission and you only get two combat protocols to use, and aid protocol doesn't burn their turn up. My current combat spec guy shoots most of the time. Actually irritated that he rolled up phantom in the AWC instead of something more useful. The flip side of that is my ranger rolled up the guaranteed hit grenadier ability and can now sniper-shotgun guys in full cover at the edge of his view

I used to always bring a medic but i stopped doing that after i started playing a bit better, and a medic that doesn't use anything but aid protocol felt like a waste. I did give my combat specialist restoration protocol though, and that feels like enough healing for me even if it is once per mission.

My combat specialist rolled Serial and it was exactly as good as you are imagining it.

Salt n Reba McEntire
Nov 14, 2000

Kuparp.
Mine's usually pretty busy, depending on the map. Aid + Hack or Haywire does a turn. Moving then hacking (or at least looking at) a security post hack. Combat a turn or so in to finish off a wounded mob, or a quick scanning protocol to see what the crack is. Generally if I have a spare half turn left the guy's on overwatch - where guardian and covering fire and the dedicated guerilla tactic come into play.

What I WOULD like to bloody see is wounding mind controlled units not preventing a flawless rating on missions. The latter half of my missions all get their rating dunked because of this. It's a minor niggle, but it would be nice to have it sorted.

As an aside, looks like they fixed the interaction of Serial, Implacable and Hair Trigger on Rangers finally (bless you AWC) - that was all kinds of screwed up. Now you get the extra move on the first kill as anticipated, and the Serial refunds the shot properly when or after Hair Trigger goes off. It still doesn't let you double up, but that would be pretty daft. Better than losing a move because you're just too drat overqualified.

Bholder
Feb 26, 2013

Vib Rib posted:

This is why I never put a repeater on a weapon that doesn't have a stock. Going from 5-15% of your hits killing to 5-15% of your shots killing, hit or miss, is an incredible change.

Pretty sure that's the case whether you have a stock or not. Every time an execution happens I can see the weapon physically missing even when they had no stocks.

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde

Will sacrifice a Viper, a whole pile of them infact, for a "Enable All Mods" button on the launcher. :suicide:

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Bholder posted:

Pretty sure that's the case whether you have a stock or not. Every time an execution happens I can see the weapon physically missing even when they had no stocks.

No, stocks do combo with repeaters and that's intended behaviour. The devs even mentioned it in the beaglerush firaxis stream.

I'm not actually sure if it's that powerful. Assuming you do 80% shots on average, this only boosts your proc rate by 3% with the superior repeater. Also normally with stocked firearms I use them at low % shots to finish off wounded enemies, so the combo isn't that helpful....

Fangz fucked around with this message at 14:51 on Mar 14, 2016

Synthbuttrange
May 6, 2007



Almost there, but too late tonight to iron out a few things that still need to be done.

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde
I'LL FUKKIN KNIFE YA, YA oval office!

e: vvvv :ese:

Thyrork fucked around with this message at 15:01 on Mar 14, 2016

Synthbuttrange
May 6, 2007



And this is what I think of public nudity!

Moola
Aug 16, 2006

Thyrork posted:

I'LL FUKKIN KNIFE YA, YA oval office!

botany
Apr 27, 2013

by Lowtax

Moogle posted:

As an aside, looks like they fixed the interaction of Serial, Implacable and Hair Trigger on Rangers finally (bless you AWC) - that was all kinds of screwed up. Now you get the extra move on the first kill as anticipated, and the Serial refunds the shot properly when or after Hair Trigger goes off. It still doesn't let you double up, but that would be pretty daft. Better than losing a move because you're just too drat overqualified.

Does anyone else have the occasional problem with Implacable? Sometimes the game just hangs on the extra move, without actually letting me move and without letting me switch to another unit.

peak debt
Mar 11, 2001
b& :(
Nap Ghost
Am I seeing this right that if you buy a high level soldier from the HQ that he probably will never have an AWC ability?

Salt n Reba McEntire
Nov 14, 2000

Kuparp.

botany posted:

Does anyone else have the occasional problem with Implacable? Sometimes the game just hangs on the extra move, without actually letting me move and without letting me switch to another unit.

If this happens, press 1 then escape. This seems to happen if you hit overwatch without a shootable move.

peak debt posted:

Am I seeing this right that if you buy a high level soldier from the HQ that he probably will never have an AWC ability?

Higher chance of it, anyway. Retroactive AWC mod cures this, at the expense of apparently giving everyone a shot at a free perk (where I guess the intended behaviour was not everybody? Not sure though)

Orgophlax
Aug 26, 2002


Do people not realize there are LOS indicators that some still complain about LOS issues?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Orgophlax posted:

Do people not realize there are LOS indicators that some still complain about LOS issues?

It doesn't always work right, to be fair.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Orgophlax posted:

Do people not realize there are LOS indicators that some still complain about LOS issues?

The indicator shows an array of positions where the LOS becomes bugged or odd (i.e. weird step-outs or lack thereof) before you even move there. Thus, even more complaining than before, but (maybe?) less scumming to fix it.

Olive Branch
May 26, 2010

There is no wealth like knowledge, no poverty like ignorance.

I've had LOS lie to me before about what aliens could see me, and who could not, based on previewing moves with waypoint. poo poo's definitely still bugged.

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800peepee51doodoo
Mar 1, 2001

Volute the swarth, trawl betwixt phonotic
Scoff the festune
The LOS indicator is accurate if you are using it to determine if you will be able to shoot an ayy. If you're using it to figure out if you will trigger a pod or an overwatch, not so much. Maybe like 80-90% if you're careful about pathing. I haven't experienced any real bugginess with the indicator. Being seen through walls though, yeah that's happened.

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