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Genghis Cohen posted:loving Ariadna. So god drat many infiltrators. At least you get a FtF roll. When my Nomad buddy rolls up with MSV2/Smoke I just have to watch. Ilor posted:Against Haqqislam and CA, one of the biggest things to worry about is Impersonation, especially if your lieutenant is obvious. A Fiday or Speculo Killer is going to wreck your poo poo. For ALEPH, basically everything has ODD, which is a pain unless you're sporting lots of MSV2. Additionally, ALEPH is overflowing with viable Rambo candidates, especially Achilles and Penthesilea. Oh, and whoever the dude with the Rocket Launcher is, because he's almost always in a Link team if it's a Steel Phalanx list. Thanks for the advice. My greatest fear is a 10 order list with no real chance at playing objectives shoving a TAG or impersonator up my rear end. I'm concerned about aggressive players opening up my backline with nasty biz on a turn 1. In all of my tournament lists, I'd like to run an Ariadna list with no Traktor. This means I lose out on the Test Run classified/Highly Classified option. I also have no TRO. I have to rely upon templates, mines, and camo'd dudes for Turn 1 defense. I have to count on the misc. non-infil camo and infiltrators to be well placed to slow down a Turn 1 opponent. My strategy is to play for points, not kills. If I get a good deployment on Turn 1 or they're badly placed, go for the L.T. kill or order wipe to buy a safe Turn 2. If they're well-placed, or not aggressive, play aggressively to kill opposing specialists, but otherwise avoid fights unnecessary to remain in the game (I imagine every fight would be necessary against a good opponent.) Impetuous models play hardball, but are expected to die causing casualties. Play for objectives, not for kills. I'll be running something along the lines of this list: Group 1 10 0 0 LINE KAZAK Rifle / Pistol, Knife. (9) LINE KAZAK Rifle / Pistol, Knife. (9) LINE KAZAK Lieutenant Rifle / Pistol, Knife. (9) SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38) TANKHUNTER AP HMG, D-Charges / Pistol, Knife. (1.5 | 35) PARA-COMMANDO HMG / Pistol, Knife. (1 | 31) KAZAK DOKTOR Rifle / Pistol, Knife. (13) CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20) DOZER Rifle, D-Charges / Pistol, Knife. (13) UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Troop) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (27) Group 2 3 3 2 VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (6) VOLUNTEER Rifle / Pistol, Knife. (8) DEVIL DOG Chain Rifle, Smoke Grenades + 1 K-9 Antipode / AP Heavy Pistol, AP CCW. (30) K-9 ANTIPODE AP CCW. (7) CATERAN T2 Sniper Rifle / Pistol, AP CCW. (1 | 21) IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (8) ISOBEL McGREGOR Rifle, Flash Pulse, D-Charges, E/Mauler / Assault Pistol, Knife. (0.5 | 23) 6 SWC | 300 Points Sir Teabag posted:That's Phoenix - you're going to want to keep your valuable stuff out of his way until you can get him where you want him. Dang. I've never seen that profile before. That's terrifying. I guess the best I could do is sacrifice a Chasseur for a 1st turn dodge bait with the flamethrower, but instead lay move/mine, and hope for a ARO move/ shoot w/rifle if opponent dodges and flamethrower if he shoots. Maybe try a Volunteer's Chain/Shotgun combo. My big concern: How does one stop a TAG or impersonator turn 1? If there's a Dragoon or Cutter rolling around in cover, massed cheerleader rifles and pistols won't do the job. How does a list with no TRO stop something from just wrecking the backline? tokenbrownguy fucked around with this message at 11:19 on Mar 14, 2016 |
# ? Mar 14, 2016 11:06 |
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# ? May 15, 2024 08:16 |
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tokenbrownguy posted:At least you get a FtF roll. When my Nomad buddy rolls up with MSV2/Smoke I just have to watch. You do realize that you can still shoot back at -6 MOD or dodge like normal, right? Re: TAGs and impersonation: I've no experience vs TAGs, but I use a speculo. Have your guys cover each other with their LOF. The imp might kill one dude, but then loses impersonation state and is very vulnerable to AROs. When I use one I often have to guess which target is best (high cost, high ARM, liutenant, neither which is easy to find in Ariadna) and just assume I'll lose the model after the first kill.
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# ? Mar 14, 2016 12:04 |
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What!? The rules for an ARO action say that you need LoF for both dodge or shoot. Am I missing something? Thanks for the advice about imp. I'll be sure to layer defense on the shell-game.
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# ? Mar 14, 2016 13:03 |
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The new Umbra is a fuckin ghost
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# ? Mar 14, 2016 13:25 |
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tokenbrownguy posted:What!? If you can track LoF to the model (even through smoke) AND its firing at you, you get an ARO. Its one of the changes from N2. Re-read the smoke and zero visibility zone rules. The Umbra are the C'tan
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# ? Mar 14, 2016 13:40 |
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Sir Teabag posted:And flame throwers will hit them, and burn their impersonator status right off their stupid loving faces.
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# ? Mar 14, 2016 14:10 |
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How do I tell which Steel Phalanx models have Enomotarchos and what model types they can link with? Army5 doesn't seem to show it. Flipswitch posted:The new Umbra is a fuckin ghost Where are you seeing this? Is there a model preview site independent of the official CB site?
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# ? Mar 14, 2016 16:08 |
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This is a bit of a long shot I expect but I've essentially decided that if I get back into Infinity I want to do so with the epically amazing new sculpts. This means I have a fair chunk of four factions which are all older sculpts that I can't bring myself to use when the new versions are so much nicer. Will anyone be wanting to buy the older ones? I'd be surprised but you never know...
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# ? Mar 14, 2016 16:13 |
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There's a bunch of angles on the new model here; https://m.youtube.com/watch?v=hRfMQZgJ0tc
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# ? Mar 14, 2016 16:16 |
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New Umbra looks an awful lot like a Waramahordes mini.ineptmule posted:This is a bit of a long shot I expect but I've essentially decided that if I get back into Infinity I want to do so with the epically amazing new sculpts. This means I have a fair chunk of four factions which are all older sculpts that I can't bring myself to use when the new versions are so much nicer. I might, depending on what you've got and how much you're asking. I don't think anyone's going to report you if you post what you've got and prices. Geographic location would also probably be a good idea.
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# ? Mar 14, 2016 16:22 |
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Yeah I figured part two of this conversation would involve some detail. I'll get a list put together and some pictures.
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# ? Mar 14, 2016 16:29 |
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Acceptableloss posted:Where are you seeing this? Is there a model preview site independent of the official CB site? Beasts of war
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# ? Mar 14, 2016 16:38 |
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I'll just say this: Yeah. No.
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# ? Mar 14, 2016 16:43 |
Well I've got it narrowed down to just Yu Jing or Aelph. Can someone explain the principles of army building to me? Like, as an objective based game what do you look for when building an army? Do you take like, one of each sniper/stabbyman/mechanic/hacker/shotgun guy or can I take 5 shotgun guy and try to murder everyone?
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# ? Mar 14, 2016 16:47 |
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That Umbra looks really overdone and stupid. I hate it and everything it represents about Infinity's direction. e: That better not be silhouette 2.
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# ? Mar 14, 2016 16:53 |
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Pierzak posted:I'll just say this: the model owns. except the bit where I play with the S2 token and he stays off the table like a FOW flyer.* * - Ive never played FOW so I have no idea if this is true
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# ? Mar 14, 2016 17:04 |
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For casual games, bring what you think is cool. But if you are playing missions, SOME variety helps. It won't help you to bring all the murder only to have a TO camo specialist grab all the objectives while you fail to even discover him, and your killy HI link team can be turned into hi-tech statuary by a single hacker tossing repeaters around. Backup plans are always a good thing. So the main thing is: get some variety, but keep your focus. You don't need to freak out and bring one of every engineer/doctor/hacker/FO to every list. One list can be camo-focused, but still bring a drop unit or even a TAg for distraction and intimidation. And of course, doctors keep everyone fighting longer in addition to being specialists. In events, you'll know the missions in advance and can build toward them. For a TAC general list, just focus on getting plenty of orders and have anti-camo and a few anti-TAG countermeasures, then build what you like.
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# ? Mar 14, 2016 17:07 |
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Arrgytehpirate posted:Well I've got it narrowed down to just Yu Jing or Aelph. Can someone explain the principles of army building to me? Like, as an objective based game what do you look for when building an army? Do you take like, one of each sniper/stabbyman/mechanic/hacker/shotgun guy or can I take 5 shotgun guy and try to murder everyone? Sure. The two most important rules are: - have enough regular orders - at least: 6 for 150pt, 8 for 200pt, 10+ for 300pt. A maximum of 1 AD/TO camo counts into those, all others have to be beyond that count. That's because they don't provide orders until they appear on the table. - be able to point at any of your models and say what's its role, what it's supposed to do. Is it a main attacker? Backup attacker? Stationary fire support? Area control? Terror unit/harasser? Mission specialist? DZ defense? Yes, the plan changes every time the enemy does something, but having clear knowledge of your stuff helps a lot. More specific list building stuff (names refer to s[pecific YJ/Aleph units): Does your meta play mainly ITS (the official tournament system), or other stuff like YAMS/20x20/custom scenarios? The difference is that ITS has clear scoring (specialist) models - only hackers/doctors/paramedics/engineers/FOs/specialist troops/chain of command can activate mission consoles and there are secret objectives that can only be fulfilled by one or two specific specialists from the list. tl;dr: you want extra specialists (camo infiltrators , fast units, hard to kill are better)for ITS, ignore this if you won't play ITS. Good stuff to have anyway: -1-2 camo infiltrators (Guilang/Naga) in some variation of FO/hacker/minelayer - some basic combi grunts to provide extra orders and protect flanks/empty spaces in your DZ against AD - basic remotes - total reaction is great area control and can murderbot the gently caress out of basic troops until put down by camo, sensor is cheap fast specialist, can sniff out hidden TO models and can triangulated-fire at camo without penalties. - a harasser, basically something to make the enemy waste orders on and cannot be ignored because they pose actual risk. Stuff like Tigers, Garudas/Ekdromoi, Oniwaban. - TO camo snipers are great. You want to deploy close to your edge to take advantage of extreme range, losing the infiltration advantage, but rear end in a top hat tournament organizers tend to put good sniper towers just out of DZ so it's still good to have. The best thing is that you deploy them in HD and choose when to reveal or whether you want to take the bait. For extra hilarity, take a second TO sniper to kill stuff that wants to hunt the first one - Take a Warcor. The Journalist bonus is useless outside campaign, but 3pts for long-range Flash Pulse ARO and a pair of eyes for Discover is cheap. Alternatively, use him as a mine catcher - other good stuff for : Yan Huo HRMC (heavy fire support), Yaoxie (hunter drones with MSV. Have repeaters so you can put upgrades on them from anywhere), Aragoto (glass cannons but great for blitzkrieg and fast specialists), Kuang Shi (disposable suicide troops and cheap orders), Daofei (just a camo infiltrator, oh wait it's a HI with weapons to match), Karakuri ( - I don't know much about Aleph so no advice there. But check if you like the look of Imperial Service sectorial, it's got access to some Aleph units.
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# ? Mar 14, 2016 17:47 |
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dexefiend posted:I am not smitten by the camo marker style... i want to have three of the Devil Dogs and a biker gang charging across the table. Have a look at my post on the previous page and apply Pierzak's advice above without the YuJing-specific unit names. As with the guy above asking about what army he should play based on his 40k army preferences: armies do not really have different playstyles in the way you're thinking of. I know I just said Ariadna had a lot of camouflage infiltrators. That can be read as 'they have good and competitive options for camo infiltrators, with a wide variety of special twists. Therefore you often see ITS lists from that faction featuring a heavy emphasis on these units' - and Ariadna is one of the more extreme examples in this game, because they just don't get some of the other categories of nasty trick which other, higher-tech factions do. Not to crap on tokenbrownguy's post, but PanO's 'good shooting' and Yu Jing's 'good close combat' translate into models which work in a very similar way. Both have plenty of elite models and high-tech options, Yu Jing units have a very small incremental CC increase, as PanO has an incremental BS increase. This does not alter your tactical decisions in any way whilst playing the game. Both factions have access to CC specialists (all other units, in Infinity, are by definition shooting specialists; even CC specialists will often find it better to shoot either with an auto-hitting template or with a conventional BS weapon), perhaps Yu Jing has a few more options, but PanO has plenty to fill their needs. To answer your question specifically, you could easily have 6-7 aggressive, irregular troops in an army list (Devil Dogs and Desperadoes both fill this role) although this would be an extreme choice even in a killing-based mission, and decidedly sub-optimal in one which demands a lot of specialists. This is because all those units require other, Regular, models to feed them orders. If you want to take so many Impetuous/Irregular models, you kind of have to live with the fact that your other guys will play a more passive/defensive role in order to enable their attack. If you had too many such Irregular models, not only would they run out of orders, but you would lack other essential tools, like long-range weapons, flank guards, specialists, defensive tools like mines or suppression fire, etc.
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# ? Mar 14, 2016 19:21 |
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Sephyr posted:One list can be camo-focused, but still bring a drop unit or even a TAg for distraction and intimidation. TAG plus camo infiltration specialists is my favourite game plan and I have two different lists for different armies that do the same thing; I was thinking of making lists for every other army that can do this, lol. TAG makes a scene while the camo infiltrators do the actual work. USAriadna has 7th Foxtrot Rangers who are essentially Bakunin Zeroes but sadly they're too low tech to get a TAG option, not even a merc like Scarface and Cordelia. Edit: Looks like Merovingian can do it with Chasseurs and Anacondas though BattleMaster fucked around with this message at 19:39 on Mar 14, 2016 |
# ? Mar 14, 2016 19:35 |
I'm gonna head down to my LGS this weekend to confirm that some people play this, but I think I want to at least paint some Yu Jing. The models look insane. http://www.miniaturemarket.com/catalog/product/view/id/33619/s/cvb280301-0008/ http://www.miniaturemarket.com/catalog/product/view/id/33650/s/cvb280337-0207/ Which one of those should I get? The green sword guy in the second one looks awesome, but I feel the original starter might be better to learn. Also, is this the current rulebook? http://www.miniaturemarket.com/catalog/product/view/id/42448/s/cvb289503/
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# ? Mar 14, 2016 19:38 |
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That's the correct rulebook but if you don't want a hardcopy the PDF is 100% free. I have it because I wanted a hardcopy and it's a very nice book, plus it comes with the fluff.
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# ? Mar 14, 2016 19:40 |
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With three USARF boxes, you could always go for the comedy option of three devil dog teams and three Mavericks. Smoke everywhere your first turn! Arrgytehpirate posted:I'm gonna head down to my LGS this weekend to confirm that some people play this, but I think I want to at least paint some Yu Jing. The models look insane. The JSA box is for a subfaction, the Japanese Sectorial Army. Sectorials limit your possible choices, but you get bonuses like higher availability for some models as well as the fireteam rules, which let you use multiple models in one order. It's not a bad faction, but they're definitely on the lighter, sneakier side as opposed to the regular Imperial Service YJ army. That is the current rulebook, but if you like, you can get the entire ruleset for free from here: http://infinitythegame.com/archive.php The physical copy is two books, one of which is the rules and some (but not all) model profiles, and one is just fluff. If you want the fluff, you'll need the book.
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# ? Mar 14, 2016 19:42 |
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Arrgytehpirate posted:Which one of those should I get? The green sword guy in the second one looks awesome, but I feel the original starter might be better to learn. And yeah, that's the current rulebook, but you'll want the Human Sphere rules PDF (not the book because it's getting a new edition in like a month) as well. Or you can go PDFs only, the printed book is for fluff and pretty pictures. ed: Oh, and get a Warcor. And the above lists are: Japanese Sectorial Army - Stage 1 ────────────────────────────────────────────────── Group 1 8 0 0 DOMARU Lieutenant Chain Rifle, E/M Grenades / Pistol, E/M CCW. (25) KEMPEI (Chain of Command) Boarding Shotgun / Pistol, CCW, Electric Pulse. (23) KEISOTSU HMG / Pistol, Knife. (1 | 17) KEISOTSU Missile Launcher / Pistol, Knife. (1.5 | 14) KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (10) KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (10) KEISOTSU Combi Rifle / Pistol, Knife. (9) ONIWABAN Boarding Shotgun, Nanopulser / Pistol, Monofilament CCW. (41) 2.5 SWC | 149 Points Open with Army 5 Japanese Sectorial Army - Stage 2 ────────────────────────────────────────────────── Group 1 10 0 2 ASUKA KISARAGI Lieutenant Combi Rifle + Light Flamethrower / Assault Pistol, Knife. (27) ARAGOTO Combi Rifle + Light Shotgun / Pistol, Knife. (24) (proxy this one with the hacker) KEMPEI (Chain of Command) Boarding Shotgun / Pistol, CCW, Electric Pulse. (23) KEISOTSU HMG / Pistol, Knife. (1 | 17) KEISOTSU Missile Launcher / Pistol, Knife. (1.5 | 14) KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (10) KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (10) KEISOTSU Combi Rifle / Pistol, Knife. (9) ONIWABAN Boarding Shotgun, Nanopulser / Pistol, Monofilament CCW. (41) DOMARU Chain Rifle, E/M Grenades / Pistol, E/M CCW. (25) 2.5 SWC | 200 Points Open with Army 5 Japanese Sectorial Army - Stage 3 ────────────────────────────────────────────────── Group 1 10 0 3 ASUKA KISARAGI Lieutenant Combi Rifle + Light Flamethrower / Assault Pistol, Knife. (27) ARAGOTO Hacker (Assault Hacking Device) Combi Rifle + Light Shotgun / Pistol, Knife. (0.5 | 30) ARAGOTO Spitfire / Pistol, Knife. (1 | 26) KEISOTSU HMG / Pistol, Knife. (1 | 17) KEISOTSU Missile Launcher / Pistol, Knife. (1.5 | 14) KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (10) KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (10) KEISOTSU Combi Rifle / Pistol, Knife. (9) ONIWABAN Boarding Shotgun, Nanopulser / Pistol, Monofilament CCW. (41) WÈIBĪNG Yaókòng Combi Rifle, Sniffer / Electric Pulse. (16) Group 2 4 1 1 HÙSÒNG Yaókòng HMG / Electric Pulse. (1 | 25) ARAGOTO Combi Rifle + Light Shotgun / Pistol, Knife. (24) DOMARU Chain Rifle, E/M Grenades / Pistol, E/M CCW. (25) KEMPEI (Chain of Command) Boarding Shotgun / Pistol, CCW, Electric Pulse. (23) WARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (3) 5 SWC | 300 Points Open with Army 5 Pierzak fucked around with this message at 20:00 on Mar 14, 2016 |
# ? Mar 14, 2016 19:52 |
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Pierzak posted:I'll just say this: I'm going to have to agree. It looks way to 40k or malifaux-y for my taste. I'll just use the umbra legate model if the statline is good.
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# ? Mar 14, 2016 20:37 |
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Also worth noting that the JSA starter is newer, and I somewhat suspect we'll see a resculpt of the Yu Jing starter before too long. Those Zhanshi are showing their age more.
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# ? Mar 14, 2016 21:15 |
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Not a viking posted:If you can track LoF to the model (even through smoke) AND its firing at you, you get an ARO. Its one of the changes from N2. Re-read the smoke and zero visibility zone rules. Thanks. This changes a lot.
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# ? Mar 14, 2016 23:30 |
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Not a viking posted:You do realize that you can still shoot back at -6 MOD or dodge like normal, right? Dodge is at -3 because you can't draw LOF to the attacker (Assuming you can't see through smoke)
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# ? Mar 15, 2016 00:27 |
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I actually really like the look of the samaritn. The biggest concern is obviously the silhouette discrepancy, but even the legate needs the marker to measure a good deal of the time. Who knows... could be associated to some new special rule.
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# ? Mar 15, 2016 00:46 |
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Yeah Umbra Hacker is a right fucker for putting near walls, hangs like a good 50% off his base. Rules so hard I don't care though, hoping the Samaritan is equally as bullshit to play against.
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# ? Mar 15, 2016 01:54 |
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Exmond posted:Dodge is at -3 because you can't draw LOF to the attacker (Assuming you can't see through smoke) Only applies to templates.
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# ? Mar 15, 2016 02:26 |
Forums goon selnaric's garage continues to have improvements and additions, such as this new drawer.
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# ? Mar 15, 2016 04:20 |
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Cross posting from the painting thread, do these look too bright? Wondering if I should put a dirty wash over them or something
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# ? Mar 15, 2016 14:39 |
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by.a.teammate posted:Cross posting from the painting thread, do these look too bright? Wondering if I should put a dirty wash over them or something There, I fixed it: Explanation: - I added some light grey to the basic colors and highlighted all protruding elements as shown, you can do it with normal edge-highlighting but I like to add a drop of Vallejo Glaze Medium to the mix, which helps a ton with getting semi-transparent highlights (and it's a godsend for OSL) and makes the paint behave better. Highlights look better, help with masking mistakes (like the bit of green on the breastplate here; I normally say gently caress it and just paint it over with the highlight). It's still bright but not as eye-popping. - for red, add a bit of purple and do as above but in the recesses. Trickier than it sounds, personally I'd paint it darker from the start and just highlight to your shade. - black rims 4 lyfe also, marking LOF arcs helps.
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# ? Mar 15, 2016 16:47 |
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Definitely add some heavier shading in there to up the contrast, I'd also be tempted to add some weathering effects like chipped armour, it would go a long way imo
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# ? Mar 15, 2016 17:12 |
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Human Sphere N3 preorder date confirmed as March 28th.
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# ? Mar 15, 2016 17:32 |
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Pierzak posted:Human Sphere N3 preorder date confirmed as March 28th. Any goons going to Adepticon that would be willing to pick up a copy for me?
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# ? Mar 15, 2016 17:46 |
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Woop woop! Pre-ordering the living poo poo out of that. Had such a good time at that tournament in Birmingham over the weekend, I'm driving for 90min each way to go to another one in Liverpool this next weekend, and have signed up for one in Leeds in May. Going to bring my A-game. If I'm honest, while there are a lot of players with more rounded experience both at the missions and at playing various opposing armies, I think if I work at it and do the right thinking about mission strategy, I might just win one eventually.
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# ? Mar 15, 2016 19:18 |
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Now seems like a good time to ask if HSN2 came with a ridiculous preorder mini.
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# ? Mar 15, 2016 20:01 |
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# ? May 15, 2024 08:16 |
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Does the fluff change up much between editions? I found a cheap copy of the 1st Ed book at a used book store and wondering if the N3 book changed much.
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# ? Mar 15, 2016 20:06 |