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Baronjutter
Dec 31, 2007

"Tiny Trains"

Yeah I never liked how in bascially every 4x game you were supposed to colonize everything and eventually turn them all into earth's. Barren rock next to the sun? Terraform it. Gas giant? Compress it into a planet and now it's earth.

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The Cheshire Cat
Jun 10, 2008

Fun Shoe

Randarkman posted:

It kinda makes sense if you think about it. It seems to be supposed to represent people valuing the good of the collective (which could be many things including the state ruling the collection of citizens/subjects) over the rights or needs of the individuals making up the collective, such an outlook might very well accept the slavery of some individuals as benefitting the collective as a whole.

Collectivist is not supposed to equal socialist or marxist or communist or anything like that, though collectivism + materialism would be much closer to that.

The idea of universal rights is very individualist, because it puts the value of EACH life as being more important than the value of ALL life - that protecting individual rights is more important than the greater good (or rather that the protection of individual rights IS the greater good). Collectivism is about putting the growth/survival of the species/nation/whatever ahead of any individual sacrifices required to achieve that goal.

Baronjutter
Dec 31, 2007

"Tiny Trains"

In a way capitalism could be seen as extreme collectivist as the only social good is "the economy" and all others are disposable towards that end. A policy of unemployment to keep labour costs down is just for the greater good of "the economy" which all must sacrifice to grow and protect. Individuals don't matter, only the greater market. Individual achievement or happiness is meaningless unless the market says so. Meanwhile some sort of startrek marxism is all about personal growth and development, maximizing individual comfort and happiness even if it results in a society that isn't min-maxed for growth and production, no one's rights are worth trampling even if the market would normally dictate it.

zedprime
Jun 9, 2007

yospos

Randarkman posted:

It kinda makes sense if you think about it. It seems to be supposed to represent people valuing the good of the collective (which could be many things including the state ruling the collection of citizens/subjects) over the rights or needs of the individuals making up the collective, such an outlook might very well accept the slavery of some individuals as benefitting the collective as a whole.

Collectivist is not supposed to equal socialist or marxist or communist or anything like that, though collectivism + materialism would be much closer to that.
I forget if it was just pure speculation or if they eventually came along and nodded to it, but I think 1xcollectivist and 2xmaterialism was what was thought would be the space commie ethos.

2xcollectivist is what showed penalty less slavery for the reasons you mention.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Baronjutter posted:

In a way capitalism could be seen as extreme collectivist as the only social good is "the economy" and all others are disposable towards that end. A policy of unemployment to keep labour costs down is just for the greater good of "the economy" which all must sacrifice to grow and protect. Individuals don't matter, only the greater market. Individual achievement or happiness is meaningless unless the market says so. Meanwhile some sort of startrek marxism is all about personal growth and development, maximizing individual comfort and happiness even if it results in a society that isn't min-maxed for growth and production, no one's rights are worth trampling even if the market would normally dictate it.

Star Trek Marxism is also kind of weird because it exists post-scarcity , so the collective needs of society already ARE met by default and there's basically no reason to restrict individual liberties beyond the basic "don't murder people" logical system of laws. Thanks to things like replicators and transporters, their only practical need is energy, which they also seem to have in abundance thanks to super efficient reactor technology. Presumably in Stellaris it will be a bit more difficult to keep your people satisfied so you'd have reason to follow harsher ethics beyond just being a dick for no reason.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Hopefully this game will let me invoke my meganerd dreams of starting as a bunch of shitlord humans and evolving via Star Trek into The Culture where everything is run by omniscient AIs and the purpose of life is to be really good at sex.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

The Cheshire Cat posted:

Star Trek Marxism is also kind of weird because it exists post-scarcity , so the collective needs of society already ARE met by default and there's basically no reason to restrict individual liberties beyond the basic "don't murder people" logical system of laws. Thanks to things like replicators and transporters, their only practical need is energy, which they also seem to have in abundance thanks to super efficient reactor technology. Presumably in Stellaris it will be a bit more difficult to keep your people satisfied so you'd have reason to follow harsher ethics beyond just being a dick for no reason.

I'm not an expert on Star Trek's replicators or cornucopia technology in general but I imagine there is some sort of limitation to the technology that prevents people from just replicating themselves the most valuable and sought after materials known to man, I seem to remember it needing some sort of base material to work with so it can transform the matter into something else and there being an upper limit to the complexity of the things it can replicate. It's also closely related to the technology used in Holodecks, which have been known to spontaneously kill people.

Most of the strife in ST's universe seemed to be related to classism (among aliens mostly) rather than poverty. Though that seemed to have changed in the reboot which saw the United Federation of Planets shift into a more violent, warmongering organization.

I also don't know how energy is supposed to work as a currency... why not just keep building power plants until you had terawatts of energy at your disposal? I mean, what would you do with is afterwards?

vyelkin
Jan 2, 2011

Psychotic Weasel posted:

I'm not an expert on Star Trek's replicators or cornucopia technology in general but I imagine there is some sort of limitation to the technology that prevents people from just replicating themselves the most valuable and sought after materials known to man, I seem to remember it needing some sort of base material to work with so it can transform the matter into something else and there being an upper limit to the complexity of the things it can replicate. It's also closely related to the technology used in Holodecks, which have been known to spontaneously kill people.

Most of the strife in ST's universe seemed to be related to classism (among aliens mostly) rather than poverty. Though that seemed to have changed in the reboot which saw the United Federation of Planets shift into a more violent, warmongering organization.

I also don't know how energy is supposed to work as a currency... why not just keep building power plants until you had terawatts of energy at your disposal? I mean, what would you do with is afterwards?

AFAIK they just don't have money anymore, so there's no need for energy as a currency. And that also means there's no reason to stop people from replicating valuable and sought-after materials. That, in fact, would be a good thing since then everybody can enjoy the benefits of whatever the beneficial properties of those rare materials are.

Star Trek is literally a Utopia. It's post-scarcity, post-capitalism. Nobody needs to work because at any time they can go push a button a machine and it will create whatever they want for them. So instead they sit around playing bad music and making paintings and poo poo. And philosophizing over the nature of humanity. There's no benefit to being rich and no downside to being poor because at any time you can use your limitless energy and magic energy-to-matter machines to create whatever you want from nothing.

Pakled
Aug 6, 2011

WE ARE SMART
There are some limits to what they can replicate. Basically any type of food, clothing, furniture, and most basic medicines can be replicated. But some critical things like dilithium crystals (warp drive fuel) and certain types of medicine are too complex to be replicated. So there is some incentive to get out there and make stuff.

Krill Nye
Feb 25, 2010

Science rules!
I haven't seen this posted here yet, a Paradox forums user did some digging in the HoI4 website source and came up with some interesting tidbits. It looks like a May 25th release and a €40/$40/£30 price point.

https://forum.paradoxplaza.com/forum/index.php?threads/changes-to-the-hoi4-website-and-some-speculation.913602/

uPen
Jan 25, 2010

Zu Rodina!

Pakled posted:

There are some limits to what they can replicate. Basically any type of food, clothing, furniture, and most basic medicines can be replicated. But some critical things like dilithium crystals (warp drive fuel) and certain types of medicine are too complex to be replicated. So there is some incentive to get out there and make stuff.

Iirc latinum (money) can't be replicated and anyone the shows wants to appear snobbish always complains that replicated drinks aren't quite right.

vyelkin
Jan 2, 2011

Krill Nye posted:

I haven't seen this posted here yet, a Paradox forums user did some digging in the HoI4 website source and came up with some interesting tidbits. It looks like a May 25th release and a €40/$40/£30 price point.

https://forum.paradoxplaza.com/forum/index.php?threads/changes-to-the-hoi4-website-and-some-speculation.913602/

quote:

Location: Canada
Nationality: Canadian
Culture: Anglo-Canadian
Religion: Atheism
Ideology: Conservative
Consciousness: 7
Militancy: 3.50
Revoltrisk: 30%
Important Issues: Tax rates, Pro-Military, Atheism, Protectionism, Crown Loyalism, Pro-Colonialism, Capitalist Economy, First Past the Post

Funky Valentine
Feb 26, 2014

Dojyaa~an


Also an Imperial Germany avatar.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Psychotic Weasel posted:

I'm not an expert on Star Trek's replicators or cornucopia technology in general but I imagine there is some sort of limitation to the technology that prevents people from just replicating themselves the most valuable and sought after materials known to man, I seem to remember it needing some sort of base material to work with so it can transform the matter into something else and there being an upper limit to the complexity of the things it can replicate. It's also closely related to the technology used in Holodecks, which have been known to spontaneously kill people.

Most of the strife in ST's universe seemed to be related to classism (among aliens mostly) rather than poverty. Though that seemed to have changed in the reboot which saw the United Federation of Planets shift into a more violent, warmongering organization.

I also don't know how energy is supposed to work as a currency... why not just keep building power plants until you had terawatts of energy at your disposal? I mean, what would you do with is afterwards?

You've overlooked that for the regular person on a core Federation world, things are pretty much completely post-scarcity. There are limitations on what can be replicated, but those are primarily related to the kinds of things civilians don't have much need for anyway, like warp cores and poo poo; plenty of people avoid replicating this or that because they feel A) Replicators don't get it right, B) There's a value in doing it by hand (Picard's brother's vineyards), or C) Because there's something to the experience of the whole thing that is worthwhile (Sisko's dad's restaurant). There's still poo poo needs done of course, but presumably it's done by some kind of voluntary week and/or apportioned so everyone puts in like a month per year.

Also if you can replicate the most valuable substances, they quickly depreciate in value. Which is why the show explicitly says that gold isn't anything special anymore.

Funky Valentine
Feb 26, 2014

Dojyaa~an

Isn't there a point in DS9 where they take the piss out of the Federation not using money?

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Funky Valentine posted:

Isn't there a point in DS9 where they take the piss out of the Federation not using money?

I don't recall them doing so directly, but more than once Quark says poo poo like "lol these idiots don't know the value of a gold-pressed latinum bar" and proceeds to try to make a huge profit gouging humans, though he's typically foiled because not used to using money doesn't equate to being rubes (except if you're Harry Kim).

Gwyrgyn Blood
Dec 17, 2002

Krill Nye posted:

I haven't seen this posted here yet, a Paradox forums user did some digging in the HoI4 website source and came up with some interesting tidbits. It looks like a May 25th release and a €40/$40/£30 price point.

https://forum.paradoxplaza.com/forum/index.php?threads/changes-to-the-hoi4-website-and-some-speculation.913602/

That would be cool if true, wonder when Stellaris is supposed to hit though. Late April through Early June is completely stacked for games for me, which is great because I will have virtually 0 free time to play any of them.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Pakled posted:

There are some limits to what they can replicate. Basically any type of food, clothing, furniture, and most basic medicines can be replicated. But some critical things like dilithium crystals (warp drive fuel) and certain types of medicine are too complex to be replicated. So there is some incentive to get out there and make stuff.
It's been a long rear end time since I watched anything like TNG and I never really got into any of the spin-offs but I do remember there being some sort of pseudo-currency in the galaxy and a number of episodes revolved around seemingly pointless trade negotiations and that one episode where Data got kidnapped by some guy who looked like Ty Burrell, who was obsessed with collecting rare and valuable things. The inconsistency around the issue was likely due to the writers never making up their mind more than anything else though. I'm sure there's also all sorts of theories about people in future perfect society valuing things like the pursuit of knowledge and self-actualization over the pursuit of wealth; or some other incomprehensible driving force we can't grasp yet.


Krill Nye posted:

I haven't seen this posted here yet, a Paradox forums user did some digging in the HoI4 website source and came up with some interesting tidbits. It looks like a May 25th release and a €40/$40/£30 price point.

https://forum.paradoxplaza.com/forum/index.php?threads/changes-to-the-hoi4-website-and-some-speculation.913602/
drat, why so many people sucking the wind out of Paradox's sails lately? By the time people get to San Francisco to present this poo poo there'll be nothing left for them to talk about.

Would still be pretty sweet if it's true though - that's right before my birthday, too. Nothing to say it won't be available for pre-order in late May rather than available for purchase. The MSRP also seems really cheap compared to the scope of the game and what other things in this market go for. Not that I'm complaining.

edit:

Mister Adequate posted:

You've overlooked that for the regular person on a core Federation world, things are pretty much completely post-scarcity. There are limitations on what can be replicated, but those are primarily related to the kinds of things civilians don't have much need for anyway, like warp cores and poo poo; plenty of people avoid replicating this or that because they feel A) Replicators don't get it right, B) There's a value in doing it by hand (Picard's brother's vineyards), or C) Because there's something to the experience of the whole thing that is worthwhile (Sisko's dad's restaurant). There's still poo poo needs done of course, but presumably it's done by some kind of voluntary week and/or apportioned so everyone puts in like a month per year.

Also if you can replicate the most valuable substances, they quickly depreciate in value. Which is why the show explicitly says that gold isn't anything special anymore.
Yeah, that's pretty much what I remember. People doing things for the sake of doing them, so they get the opportunity to grow rather than make money and other mushy, feel good motivations (and also replicators on starships aren't allowed to replicate alcoholic drinks).

Psychotic Weasel fucked around with this message at 05:28 on Mar 15, 2016

tooterfish
Jul 13, 2013

There's that one episode where Jake wants to bid in one of Quark's auctions, and he can't because he's got no latinum. Shenanigans ensue, etc.

Federation citizens do have things like replicator and transporter allowances, and it's implied that some amount of horse trading does go on with those (if only they had some convenient means of exchange, it'd make things a lot simpler!). And it's worth pointing out that the only reason latinum is used as currency by the other cultures is because they're for all intents and purposes post scarcity too. It's one of the only substances that can't be replicated.

I'll let you in on a little secret: not everything about Star Trek makes sense if you look into it!

tooterfish fucked around with this message at 05:11 on Mar 15, 2016

Pakled
Aug 6, 2011

WE ARE SMART
I think stuff like replicator and transporter allowances are only mentioned in the contexts of disabled/isolated ships, where energy is at a premium, and at Starfleet Academy, where they're probably more used as a tool to maintain discipline than to save energy.

But yeah, Star Trek isn't exactly the most cohesive fictional universe.

Kavak
Aug 23, 2009


Going through multiple writers and a creator who did a loooot of drugs in the 70's will do that to a franchise.

Empress Theonora
Feb 19, 2001

She was a sword glinting in the depths of night, a lance of light piercing the darkness. There would be no mistakes this time.

Pakled posted:

I think stuff like replicator and transporter allowances are only mentioned in the contexts of disabled/isolated ships, where energy is at a premium, and at Starfleet Academy, where they're probably more used as a tool to maintain discipline than to save energy.

But yeah, Star Trek isn't exactly the most cohesive fictional universe.

Yeah, I seem to remember transporter allowances coming up in the context of Sisko going back to New Orleans when he was at the Academy, I think replicator allowances mostly existed in the context of Voyager being cut off from the rest of the Federation and its supply lines, which was also why they had a working kitchen.

Fidel Cuckstro
Jul 2, 2007

Baronjutter posted:

Yeah I never liked how in bascially every 4x game you were supposed to colonize everything and eventually turn them all into earth's. Barren rock next to the sun? Terraform it. Gas giant? Compress it into a planet and now it's earth.

I've been playing around in Aurora 4x (the MS Access exclusive!) and I do like how they do colonization- even though I think there's a huge window to expand on it . Aside from planets that are reasonably easy to colonize (i.e. don't need a ton of material investment to even support population) being moderately rare- maybe 1 every 2 systems- maybe even half of those are likely to be in systems with any sort of mineral wealth that'd eventually make the system valuable- and probably not even a tenth of those planets have anything special on them to the point where they're maybe more interesting than your home planet. And all this with a pretty limited engine and a pretty bog-standard set of planetary buildings.

But the thing I appreciate more is that colonizing a planet is a hassle. You don't get to just land a colony ship and call it a day. First you have to survey the system to decide if has anything worth while. Then you have to set up a bunch of jump gates so you can move your ships. Then you drop off some basic automated facilities and maybe some supplies so ships can stop by and refuel. Then you drop off more automated facilities to start digging up minerals or harvesting fuel from gas giants. Then you maybe set up a planet-side fort and some ground forces. Then you maybe haul all your giant expensive terraforming equipment across the stars to start slowly working on the world over the course of years. And then you might start moving colonists there along with things like factories so the place can actually be vaguely productive. And all of these phases have 4 or 5 little steps in them, and each of those steps more or less have to have some manual input.

Basically there's a lot of steps to manage and it does create both a sense that you're not going to bother colonizing every system you come across and the ones you do colonize you're probably going to fight for- because drat they were annoying to set up.

Fidel Cuckstro fucked around with this message at 12:13 on Mar 15, 2016

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

Baronjutter posted:

Yes. There's the default generic capitalist human indirect humans but you can make custom humans that still start in Sol. This is very important to me so I can be pacifist space socialists, although the inability to kill all whites is stripping me of my ability to feel humanoid.

Just to be super clear, if you want to start in the Solar system you can customise the Sol humans. If you want to start in a random system, you make a custom race and pick the human body type.

Also the HoI release date is wrong, I presume whoever made the website just put a placeholder date there.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
This politics chat about a fake space game where the politics words mean things like checking a box that lets you own alien slaves is super freaking retarded. FYI.

communism bitch
Apr 24, 2009

Larry Parrish posted:

This politics chat about a fake space game where the politics words mean things like checking a box that lets you own alien slaves is super freaking retarded. FYI.

Thanks for the information.

Rumda
Nov 4, 2009

Moth Lesbian Comrade

Larry Parrish posted:

This politics chat about a fake space game where the politics words mean things like checking a box that lets you own alien slaves is super freaking retarded. FYI.

But it's not a fake space game

It's real.

I've seen it

Tahirovic
Feb 25, 2009
Fun Shoe

Darkrenown posted:

Just to be super clear, if you want to start in the Solar system you can customise the Sol humans. If you want to start in a random system, you make a custom race and pick the human body type.

Also the HoI release date is wrong, I presume whoever made the website just put a placeholder date there.

Why destroy our dreams, all we want is to be Hitler or Space-Hitler as soon as possible.

Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

May 25th release date for HOI4 makes me pessimistic about a Q2 release for Stellaris unless they really want to crowd their and their customers' schedules. :ohdear:

double nine
Aug 8, 2013

Antti posted:

May 25th release date for HOI4 makes me pessimistic about a Q2 release for Stellaris unless they really want to crowd their and their customers' schedules. :ohdear:

Darkrenown posted:


Also the HoI release date is wrong, I presume whoever made the website just put a placeholder date there.

Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

Oh, I was too freaked out to spot that. Phew.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

That is probably one of the release dates they were thinking of before they decided to push it back again :v:

edit: drat your av antti now I want to play FTL again

Empress Theonora
Feb 19, 2001

She was a sword glinting in the depths of night, a lance of light piercing the darkness. There would be no mistakes this time.

Darkrenown posted:

Also the HoI release date is wrong, I presume whoever made the website just put a placeholder date there.

nooooooooo

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Paradox is pouring fuel on the Stellaris hype train on their twitter, they're suprr excited about tonight and their latest tweet is something scheduled for 3 PM Stockholm time tomorrow (10 AM EST for us Yanks).

I've got a gut feeling of a surprise launch. But that might just be that I want Stellaris so bad. If there is any studio that could pull it off it's Paradox, their userbase is devoted and large but niche enough that they don't need much marketing hype.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Sky Shadowing posted:

Paradox is pouring fuel on the Stellaris hype train on their twitter, they're suprr excited about tonight and their latest tweet is something scheduled for 3 PM Stockholm time tomorrow (10 AM EST for us Yanks).

I've got a gut feeling of a surprise launch. But that might just be that I want Stellaris so bad. If there is any studio that could pull it off it's Paradox, their userbase is devoted and large but niche enough that they don't need much marketing hype.

The event they have scheduled for tomorrow may just be a recap of the event being held tonight since it will be midnight in Europe when it's being streamed.

I don't know why people keep thinking they're all of a sudden just going to drop it on us... this would be the weirdest prelaunch campaign I've seen in a while. But if they were going to announce a elease date then now would be the time since everyone is payimg attention.

vyelkin
Jan 2, 2011
They're going to announce that Stellaris is cancelled but their big news is that they've been purchased by EA and will now be working on the mobile version of the Sims. Then Johan will throw a million dollars at the crowd, scream about how rich he is now, and run offstage cackling.

communism bitch
Apr 24, 2009
I want Stellaris to drop like an orbital strike with no warning but right now

Demiurge4
Aug 10, 2011

Oberleutnant posted:

I want Stellaris to drop like an orbital strike with no warning but right now

Stop that, my penis can only get so erect.

Edit: What if Paradox and Obsidian are doing a merger?

Riso
Oct 11, 2008

by merry exmarx

Oberleutnant posted:

I want Stellaris to drop like an orbital strike with no warning but right now

That would be really bad, I just got Battlefleet Gothic: Armada.

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Omnicarus
Jan 16, 2006

vyelkin posted:

purchased by EA and will now be working on the mobile version of the Sims.

This would be great. TS4 is already probably the best in the series stability and performance wise and pdox working on stuff placks and expansions would add depth to a base game that just needs a little more content to be the best in the series so far.

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