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If it's completely drained you'll have to leave it charging for five or ten minutes before it'll turn on.
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# ? Mar 14, 2016 15:38 |
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# ? May 16, 2024 17:55 |
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Sakurazuka posted:If it's completely drained you'll have to leave it charging for five or ten minutes before it'll turn on. If it's plugged into a wall. If a USB port on a PC, it may be 30 minutes to an hour.
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# ? Mar 14, 2016 15:39 |
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Meowbot posted:I pulled out my playstation vita slim out of thecase and the darn thing won't turn on. I plug it into a computer thinking oh it will get power so it should turn on, nope. The light goes orange and stays orange, unless I hold it down longer then it blinks orange. I've tried probably 7 or 8 mcro usb cables and 4 or 5 diff wall charges and havent no luck ... Sounds like your battery is completely discharged. You're going to need to charge it up probably for a few hours. It won't charge over USB unless you have one of these: http://www.amazon.com/battery-conve...ita+usb+adapter
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# ? Mar 14, 2016 15:40 |
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USB cables and some USB ports don't automatically provide enough power to be able to charge electronic devices, let alone charging something like the Vita that has its own power adapter. Your plug chargers might also not be drawing enough power to charge the Vita (it's not as simple as "plugged into a wall = this thing will charge"), so your best bet would be to just buy a new Vita charger.
Lemon-Lime fucked around with this message at 16:02 on Mar 14, 2016 |
# ? Mar 14, 2016 15:45 |
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There's a bit more to setsuna's gameplay than chrono trigger. There's some timed hits stuff and you're collecting materials from monsters to make abilities that you equip to people. But it's mostly just about listening to pretty piano music and soaking in the snowfeels
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# ? Mar 14, 2016 15:45 |
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I finally got my import version of Setsuna last week and have been playing it on my Vita. It's definitely not made for the Vita as I ran into a bunch of gameplay issues. I started doing a long write up about it, but haven't had time to finish it, but all this talk reminded me of it. Here's what I was writing: I finally got Project Setsuna over the weekend and have unfortunately had a busy week and only had time to sink about 5-8 hours into it. Regardless, I figured I'd post my thoughts here as I've seen a few people asking about it. The short of it: Project Setsuna is a good JRPG with cool art and good music that tries to mix some old JPRG ideas and systems with new ones, the results sometimes being fun and interesting, and sometimes being a little too complicated. On the Vita, it feels like an indie game I would've backed on Kickstarter that didn't do QA work on all the hardware it released on, but maybe it's smoother on the PS4. Vita Specific Complaints: I've only seen complaints about the load times so far, but they're not terrible. There's a second or two delay between all the menus, and that's annoying. Sometimes the game freezes when loading. I find putting the system to sleep and starting it again fixes the freeze, but I've already had it happen 3 times and it's a little annoying. The bigger issue is that it gets really choppy at places. Right after you load into a new area, like go into town or leave a house in town, there's a good 3 seconds where movement gets really choppy. I can get over that, but it also happens in battle right as you're taking an action. This sucks because I want to see the animations, and there's a timing component to the 'Setsuna system' where you hit square right as a flash appears to get battle bonuses. Well, it's hard to hit that if the flash never shows up or there's only a quick stutter before your character is on top of the enemies. I've come to just mashing the square button if I really need to use the 'Setsuna system', but that's kind of annoying. Also, there are a couple of graphics that seem like they were probably just jpegs they scaled down and look really pixelated on the vita. I've seen screenshots where they look really clear and good, so I have to assume they look fine on PS4. They also have some text that is super super tiny and it's really hard to read because they're also pixelated, which makes using the accessories really hard. So some of the systems they have: Setsuna System - In Battle, there's a normal bar that tracks when your character is up, but next to that there's a little sphere that fills up (I think a little when you take/deal damage, but it's much easier to fill if you just fill your ATB bar and wait). Once you have a shiny little ball, you can perform a Setsuna Attack (or whatever, I don't know what it's called). This is a time based bit of combat where you press square right before your character does their move. If it's a normal attack, it does extra damage, but for skills it can have a lot of different effects. Heal spells can also remove status effects if you use it, certain spells have a larger area of effect, some just do more damage. Equipable skills - All the skills/magic/tech for your characters have to be 'bought' and equipped. I say bought, but really you trade in monster drops to purchase them, and trading in monster parts gives you money. Each character can't have all their skills equipped. I was hoping for a just 'you learn all your skills' system because I was really looking forward to dual/triple techs and now I have to figure out which skills are useful in both the context of dual/triple techs and which are useful on their own. Buying skills with monster drops - When you kill a monster, it can drop I think 10 items. Which items it drops depends on how you kill it. All monsters have a normal/rare drop, then most have a drop for finishing it with each element, drops for a 'Just Kill' and an 'Over Kill', kills using the 'Setsuna System' or a 'Link Attack' and maybe one other thing? (can't remember off the top of my head). I kind of like it, because if you kill a group of monsters with an elemental dual tech with tons of damage on a Setsuna attack, you get boatloads of items, which is a good reward for using all this stuff. On the other hand, I have to buy skills with these monster drops, so I have to go around trying to kill every monster every different way or look up which monster drops what item so I can pick up different skills. They do tell you in game what monsters drop what after you've killed them that way, so that's useful, but there are some items I've been trying to get for like 2 hours and I have no idea what monster to get them from. Also, it's been a fairly linear game and this system seems to want to encourage me to go back and hunt enemies for skills, which just doesn't really mix well with how linear it is. Accessories give your skills extra abilities - Each accessory can transfer a certain bonus to the skills you have equipped. This can be 'reduce MP usage' or 'increase damage' or 'increase crit rate', stuff like that. The bonus gets put on with some degree of randomness in a battle after you use the ability with the Setsuna system. Other than that some thoughts I've had on it: You're going on a big mission to make the monsters stop attacking and all, but most of the monsters I fight outside of boss battles are penguins, birds (owl looking things), and squirrels. I'm not sure what this world is afraid of. The style is very cool. I think most of the music is just 1 piano and it sets the mood really well. Just like in Chrono Trigger, there are skills that attack in a direction or based on a location (like a line attack or a spin attack based on an enemy/party member). Your character is totally cool just staying where s/he is at the end of their attack, which can make things awkward later on (like if you characters start together, and after a couple moves they're all over the place and your AoE heal spell is now going to hit only one of them). I wish there was a way to move them, or just get them to go back to where they started. It's very snowy. Re-reading this, it seems what I've written seems negative, but it's not all bad. It's a fun JRPG, I have no complaints about the characters, the plot, the music, the art, and it has good pacing so far. The battle system seems complicated for the simple JRPG it is, but I'm having fun with it.
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# ? Mar 14, 2016 16:14 |
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Two seconds wait between menus is a knockout criteria.
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# ? Mar 14, 2016 21:50 |
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They said Setsuna was a Chrono Trigger callback and Chrono Trigger was like 12-15 hours long, so idk why people are surprised that Setsuna is the same length.
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# ? Mar 14, 2016 21:53 |
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well the vita port isnt getting localized so who cares
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# ? Mar 14, 2016 21:54 |
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It sounds like a solid buy for me. 15 hour JRPG with mix of old and new mechanics and a snowy setting sounds like a good time.
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# ? Mar 14, 2016 22:12 |
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corn in the bible posted:well the vita port isnt getting localized so who cares I will play it using remote play
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# ? Mar 14, 2016 22:18 |
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Endorph posted:They said Setsuna was a Chrono Trigger callback and Chrono Trigger was like 12-15 hours long, so idk why people are surprised that Setsuna is the same length. People don't remember how short old RPGs were.
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# ? Mar 14, 2016 22:40 |
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Made a thread selling my copy of EDF2. Please buy this game. You might like it maybe! https://forums.somethingawful.com/showthread.php?threadid=3768418&perpage=40#post457435863
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# ? Mar 15, 2016 00:05 |
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EDF2 is a good game and $15 is a good price for it
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# ? Mar 15, 2016 00:16 |
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Phantasium posted:People don't remember how short old RPGs were. CT was short even for the time though, I was pretty surprised when the credits rolled after like 19 hours when not that much earlier I'd put twice that in to FF6.
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# ? Mar 15, 2016 03:12 |
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Sakurazuka posted:CT was short even for the time though, I was pretty surprised when the credits rolled after like 19 hours when not that much earlier I'd put twice that in to FF6.
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# ? Mar 15, 2016 03:41 |
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Yeah, maybe so, I think at that point the only RPG's I'd actually played were SoM, FF6 and CT
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# ? Mar 15, 2016 04:00 |
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corn in the bible posted:well the vita port isnt getting localized so who cares And all my interest in this game is now gone. Edit: oh, it's coming to PC too. Alright, interest restored. Slur fucked around with this message at 05:43 on Mar 15, 2016 |
# ? Mar 15, 2016 04:05 |
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Fate/Extella Announced for PS4 & Vita No info yet, but the screenshots look a hell of a lot better than Fate/Extra.
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# ? Mar 15, 2016 10:45 |
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Nero Saber is eternal.
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# ? Mar 15, 2016 11:36 |
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Pureauthor posted:Nero Saber is eternal. Her Saber Bride outfit from Fate/Grand Order is pretty drat great as well.
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# ? Mar 15, 2016 12:08 |
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RanKizama posted:the screenshots look a hell of a lot better than Fate/Extra. you say this like it's some sort of feat
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# ? Mar 15, 2016 13:11 |
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i really liked the writing in fate/extra shame about the combat but at least it was snappy?
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# ? Mar 15, 2016 13:24 |
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I quite enjoyed Fate/Extra until I wasn't paying attention one time in a later dungeon and died when I hadn't saved for a while I'll go back to it one day, probably
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# ? Mar 15, 2016 13:53 |
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Still getting through Cold Steel really slowly. There's a line of Dogi plushies in a store and Laura says she likes how muscular it is. Towa still best girl, but Emma's right up there too. Loving every minute of it.
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# ? Mar 15, 2016 13:55 |
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Poor Dogi apparently gets shafted if Rean's comments on how no one cares about the character echo Falcom's real fanbase.
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# ? Mar 15, 2016 14:14 |
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Who do I need to tweet at to get a localization announcement for Exist Archive.
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# ? Mar 15, 2016 14:17 |
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God, because we currently need a miracle. Both XSEED and Atlus USA seem to have their hands full. NISA seems like the only one without any big project in their hands at the moment.
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# ? Mar 15, 2016 14:19 |
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...Aksys? I mean, all I see them doing right now is a tower defense game, Guilty Gear's update, and that awful looking Langrisser reboot. There's always the 1/1000 chance Spike decide to become their own publisher here?
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# ? Mar 15, 2016 14:22 |
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Kyle Hyde brought his last game to Europe and I have faith not-Kyle Hyde will do the same E: I was thinking of a completely different game. Sorry I don't care if exist archive gets localised
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# ? Mar 15, 2016 14:25 |
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Saoshyant posted:Still getting through Cold Steel really slowly. There's a line of Dogi plushies in a store and Laura says she likes how muscular it is. Towa still best girl, but Emma's right up there too. Loving every minute of it. Look forward to the miracle of the octopus dog.
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# ? Mar 15, 2016 14:27 |
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HGH posted:There's always the 1/1000 chance Spike decide to become their own publisher here? It's not impossible, I think it was Kadokawa who is self publishing a couple of their games in the west. Though they're a much bigger company.
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# ? Mar 15, 2016 14:27 |
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Help Im Alive posted:Kyle Hyde brought his last game to Europe and I have faith not-Kyle Hyde will do the same there's a new Valkyrie profile just sitting on Japanese shelves for months. Makes me cry every night
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# ? Mar 15, 2016 14:33 |
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Indivisible isn't out yet.
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# ? Mar 15, 2016 14:44 |
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HGH posted:...Aksys? There's also Zero Time Dillema, right? Though I'd assume work on that is finishing soon enough.
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# ? Mar 15, 2016 14:58 |
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RanKizama posted:Fate/Extella Announced for PS4 & Vita It's listed as action game apparently, does that mean a F/ Musou? O_o
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# ? Mar 15, 2016 15:14 |
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In Training posted:Who do I need to tweet at to get a localization announcement for Exist Archive. You could ask the producer? His twitter is tuyatuya3110. On second thought the game sold 29k units on Vita. Don't bother. If a game doesn't sell domestically, it won't sell internationally, unless it has some gimmicky appeal like Idea Factory.
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# ? Mar 15, 2016 15:28 |
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Pureauthor posted:Nero Saber is eternal. But now we have Attila Saber so
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# ? Mar 15, 2016 15:38 |
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Schrodingers cat posted:It's listed as action game apparently, does that mean a F/ Musou? O_o
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# ? Mar 15, 2016 17:24 |
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# ? May 16, 2024 17:55 |
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What sort of nameless enemies can be fought in droves from the Fate universe?
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# ? Mar 15, 2016 17:32 |