Wizard Styles posted:OTOH having to select which Druid spells to learn doesn't even look like any kind of disadvantage, I mean how many good Druid spells are there at a given level? Compared to a Cleric, level 1 is pretty good, level 2 is a complete bust other than Barkskin, Slow Poison, and the very occasionally useful Flaming Scimitar, levels 3-5 they get some great stuff. Level 6, about the same. Level 7, kinda weak by comparison.
|
|
# ? Mar 15, 2016 15:07 |
|
|
# ? May 22, 2024 01:38 |
|
that sounds like the most boring class ever i mean ToB gave us wild mage for crissakes
|
# ? Mar 15, 2016 15:13 |
|
If they removed a few of those restrictions (No moving while summoning), it'd be an okay Druid kit.
|
# ? Mar 15, 2016 15:17 |
|
at least add the dance button for all classes
|
# ? Mar 15, 2016 15:20 |
|
Dyna Soar posted:at least add the dance button for all classes Agreed. It'll provide some much-needed immersion when I get my entire party sloshed each time we visit an inn.
|
# ? Mar 15, 2016 15:23 |
|
Dyna Soar posted:that sounds like the most boring class ever Who would look at a crunchy D&D game and decide "what this game needs is even more classes"?
|
# ? Mar 15, 2016 15:34 |
|
Woolie Wool posted:Who would look at a crunchy D&D game and decide "what this game needs is even more classes"? i'd rather they'd just make some of the more lackluster classes more interesting or add a shitload of spells or something actually interesting rather than just add what's basically a mediocre druid sorcerer
|
# ? Mar 15, 2016 15:40 |
|
Woolie Wool posted:Who would look at a crunchy D&D game and decide "what this game needs is even more classes"? Someone in need of a selling point. The most generous way I can think of this is they came up with the idea of the exiled goblin character and worked backwards. Dyna Soar posted:i'd rather they'd just make some of the more lackluster classes more interesting or add a shitload of spells or something actually interesting rather than just add what's basically a mediocre druid sorcerer "Divine Sorcerer" is one of the few things I can think of that would merit a new class, but the Shaman seems like a lame Druid kit. Make more kits for the Sorcerer, and give the Barbarian -a- kit. Even the monk has two kits!
|
# ? Mar 15, 2016 15:51 |
|
Wow that dance is complete garbage as an ability. 75% success rate at level 20? I could just spend my turn casting a summon spell to not only guarantee success but also guarantee I get a fire elemental instead of a pigeon.
|
# ? Mar 15, 2016 16:04 |
|
I want all the spells and items from IWDEE ported over and placed in BG1+2. Hell, even adding them as random loot like that part of the Tweaks pack would rule.
|
# ? Mar 15, 2016 16:09 |
|
If i ever win Powerball I'm gonna hire a bunch of modders to make BG into my very own "gently caress you, Suck my Dick" dream game.
|
# ? Mar 15, 2016 16:11 |
|
I would still play Shaman as described in that class if they had an appropriately goofy dance animation. Dance animation is literally all i care about. Animate my dancing. With no dance animation, even if they massively buffed the class, it would still be trash. ALSO i started an evil runthru of bgee. Dorn is such a loving dork. It doesn't help that I have him in the ankheg plate you get from the stash in nashkel. It's really difficult to come off as a badass when one is wearing dayglo green. insanityv2 fucked around with this message at 17:41 on Mar 15, 2016 |
# ? Mar 15, 2016 16:23 |
|
jBrereton posted:Depends wildly by level! Level 1: Doom and Bless. Later on you want Armor of Faith, early on you take whichever out of Cure Light Wounds and Entangle seems most useful to you. Level 2: I guess if you have a Kensai Barkskin is okay. Everything else is purely situational, as you said. Slow Poison on demand should be nice to have early on. Level 3: Call Lightning and Dispel Magic. Some situationally okay stuff besides that. Level 4: Call Woodland Beings, Defensive Harmony. Death Ward later on. I guess Poison could actually be interesting for a Shaman? Level 5: Chaotic Commands, Insect Plague, Iron Skins. True Seeing depending on your party. Magic Resistance to cheese high MR enemies if that's what you're into. Level 6: Conjure Fire Elemental, Heal, Wondrous Recall. All about the Elemental. Level 7: Nature's Beauty is the only must have here, there's some other stuff that's okay but nothing outstanding. Even if you add IWD spells (which would make the class a lot better, since it'd get some spammable spells), that's not a lot. Especially compared to the decisions Sorcerers have to make. Kavak posted:"Divine Sorcerer" is one of the few things I can think of that would merit a new class, but the Shaman seems like a lame Druid kit. Make more kits for the Sorcerer, and give the Barbarian -a- kit. Even the monk has two kits! Also, if they use the Druid XP table, they'll get to summon Fire Elementals in Siege of Dragonspear, so there's that. Wizard Styles fucked around with this message at 18:55 on Mar 15, 2016 |
# ? Mar 15, 2016 18:52 |
|
I just noticed the beta was opened so i downloaded it. My shaman needs 2.5k to get to lvl 2.... thats the wizard progression table. E: holy balls what did they do to the interface? are all the character models cell shaded now? I just stand there when i dance, what am i an awkward nerd who thinks bobbing his head a little is dancing? I am, however, a big fan of Always Max HP being a toggleable option. insanityv2 fucked around with this message at 19:17 on Mar 15, 2016 |
# ? Mar 15, 2016 19:13 |
|
I'm scared but please post a screenshot of the interface.insanityv2 posted:My shaman needs 2.5k to get to lvl 2.... thats the wizard progression table. loving worthless. Unless the class-specific spells are really good, I guess, but the Dance makes me think they probably aren't.
|
# ? Mar 15, 2016 19:25 |
|
The black outline is the dumbest thing they did, thank god it's toggleable. Where do you download the beta, by the way?insanityv2 posted:My shaman needs 2.5k to get to lvl 2.... thats the wizard progression table. They had to have worked this into the game after making the goblin lady, they can't expect players to use this.
|
# ? Mar 15, 2016 19:32 |
|
That dance thing makes no sense to me. Who would look at that and go "Yep, that sure is a viable option that any player would use, ever"?
|
# ? Mar 15, 2016 19:35 |
|
Kavak posted:Someone in need of a selling point. The most generous way I can think of this is they came up with the idea of the exiled goblin character and worked backwards. Favored Soul yeah. They were cool and would be really easy to put in the game. A Warlock class could be shoved in pretty easy. More esoteric stuff like a Binder (basically you play a character who is possessed and can switch between who is possessing you, would be similar to shapeshifting or Slayer form without changing shape) would be easy too. This Shaman class looks real bad! What are its special spells like? That might be the last saving grace.
|
# ? Mar 15, 2016 19:48 |
|
Kavak posted:The black outline is the dumbest thing they did, thank god it's toggleable. Where do you download the beta, by the way? Downloading right now, wanna see how bad it is. quote:They had to have worked this into the game after making the goblin lady, they can't expect players to use this.
|
# ? Mar 15, 2016 19:49 |
[quote="Wizard Styles" post=""457468560"] I don't know what it is with Beamdog and kits, their encounter design is good and they obviously know the game, but the kits they released are all over the place. [/quote] In all fairness the original kits range from blatantly overpowered (inquisitor, berserker, kensage) to worse than the base class at almost everything (shapeshifter, beast master, wizard slayer).
|
|
# ? Mar 15, 2016 20:08 |
|
All my pen and paper experiences have been 3.0 onward, so I honestly don't know: do these kits come from ADnD2E or did Bioware/Beamdog pull them all out of their butts?
|
# ? Mar 15, 2016 20:10 |
|
insanityv2 posted:All my pen and paper experiences have been 3.0 onward, so I honestly don't know: do these kits come from ADnD2E or did Bioware/Beamdog pull them all out of their butts? Kits were a second edition thing before prestige classes became a thing in 3rd. Most of them are from the rulebooks. Monks, Barbarians and Sorcerers were 3rd edition classes forced into 2nd edition shaped holes during BG2 development. BG1 didn't have kits, barbarians, monks, sorcerers, or Wild Mages when it was first released. All you got was specialist wizards. This is why Minsc is a ranger for example. AngryBooch fucked around with this message at 20:15 on Mar 15, 2016 |
# ? Mar 15, 2016 20:13 |
|
AngryBooch posted:Favored Soul yeah. They were cool and would be really easy to put in the game. A Warlock class could be shoved in pretty easy. More esoteric stuff like a Binder (basically you play a character who is possessed and can switch between who is possessing you, would be similar to shapeshifting or Slayer form without changing shape) would be easy too. A binder would be hard to justify as the Bhaalspawn, as would a favored soul (You're half evil god and you lose it for most of Shadows of Amn), so I wonder if that was one of the things that made them decide on this- though a shaman from Candlekeep seems as hard to justify as a barbarian. What would a 2nd Edition warlock look like? And the Shaman doesn't get any special spells, just a dance that produces lovely summons you can't control at an anemic rate and prevents you from doing anything else while dancing. Also the dance has no animation. It's like they made it specifically to disappoint people. Wizard Styles posted:https://forums.beamdog.com/discussion/46832/the-betazoids-guide-to-the-beta-testing-galaxy-bg-ee-bgii-ee-2-0-edition Thank you. Sticking closer to tabletop might explain why their new kits are kind of meh compared to the overpowered stuff available- was the Cavalier also "A Paladin, but better" in tabletop?
|
# ? Mar 15, 2016 20:22 |
|
I know kits as a concept existed in 2E. I'm asking if the kits specifically in baldurs gate came from 2E. Like I know there was something like Wild Mage in an Complete Arcane Sourcebook but I cant seem to find whether or not Shaman, Blackguard, etc. had a pnp incarnation in 2E.
|
# ? Mar 15, 2016 20:27 |
|
Wizard Styles posted:I'm scared but please post a screenshot of the interface. Interface was a poor choice of words, it was mostly the new character screen i was complaining about. lots of empty space why is this even a separate tab? this is actually ok, when u have equipment selected it will show you at a glance how it will affect your thac0/damage/ac etc. new shop screen. dont like it, could get used it in time tho insanityv2 fucked around with this message at 20:43 on Mar 15, 2016 |
# ? Mar 15, 2016 20:33 |
|
Wow that looks horrible
|
# ? Mar 15, 2016 20:37 |
|
Dyna Soar posted:i'd rather they'd just make some of the more lackluster classes more interesting or add a shitload of spells or something actually interesting rather than just add what's basically a mediocre druid sorcerer Monster races as PC's, tons of spells not added, tons of kits not added, and they make up this garbage?
|
# ? Mar 15, 2016 20:39 |
|
Yeah, I hope someone makes a mod to revert the character sheet. Inventory looks okay, though.
|
# ? Mar 15, 2016 20:41 |
|
Shaman gets up to level 4 spells under BG1 level cap. Class spells: "there is a 20% chance that they must save vs. Death or be slowed for one round"
|
# ? Mar 15, 2016 20:42 |
|
Kavak posted:A binder would be hard to justify as the Bhaalspawn, as would a favored soul (You're half evil god and you lose it for most of Shadows of Amn), so I wonder if that was one of the things that made them decide on this- though a shaman from Candlekeep seems as hard to justify as a barbarian. What would a 2nd Edition warlock look like? Cavalier was it's own special class in 1st and it was the most OP class in the game. It got attribute progression similar to a dragon disciple.
|
# ? Mar 15, 2016 20:45 |
|
Washout posted:Cavalier was it's own special class in 1st and it was the most OP class in the game. It got attribute progression similar to a dragon disciple. Sweet. This is just sad. And that spellbook interface is just so...empty.
|
# ? Mar 15, 2016 20:47 |
|
those black lines around the characters make the game look like ultima 8. so bad, what the hell are they thinking? don't fix what ain't broke beamdog! the game looks really good, why mess with the visuals like that. you'd think they'd have better things to do. Dyna Soar fucked around with this message at 20:51 on Mar 15, 2016 |
# ? Mar 15, 2016 20:47 |
|
I could see it helping visibility if you were playing on a mobile device with a small screen. Also I see that they ditched "ether gate" as a spell.
|
# ? Mar 15, 2016 20:51 |
|
So yeah, Shamans seem to use Sorcerer progression for XP and number of spell casts/picks (plus inherent spells). Except they get to pick from the worst spell list. Also, the animal spirits are...eh. The lovely low level animals have 16 HP, so if you get one early and its AI decides to intercept a dangerous enemy it's not bad I guess. If. The better animals have 2 attacks at 17 THAC0. e: CRE files all start with bdsha, if anyone wants to look for themselves. Also, the fox uses the standard wolf sprite. It's not even downsized or anything. A really fat fox. Wizard Styles fucked around with this message at 20:56 on Mar 15, 2016 |
# ? Mar 15, 2016 20:54 |
|
insanityv2 posted:I could see it helping visibility if you were playing on a mobile device with a small screen. They say it's to help you see interactible sprites and hard to see NPCs better, but you could just hold the Tab key. Some people said it helps their poor eyesight. I'm just glad it can be turned off. I am delaying playing BGII for this...
|
# ? Mar 15, 2016 20:54 |
|
OK two changes I actually like: I like the little journal blurb they give you. You can click on it and it will bring you to the new entry. I always hated how I could usually not locate the new entry when my journal got updated in the base game. I like the B/W effect on pauses too. That opinion is probably going to be controversial, but idk, it just feels right to me. Also i like how it will autopause and silence when i alt tab. Those hp bars are dumb looking but they can be turned off. E: also, new quest screen insanityv2 fucked around with this message at 21:04 on Mar 15, 2016 |
# ? Mar 15, 2016 21:01 |
|
insanityv2 posted:I know kits as a concept existed in 2E. I'm asking if the kits specifically in baldurs gate came from 2E. Like I know there was something like Wild Mage in an Complete Arcane Sourcebook but I cant seem to find whether or not Shaman, Blackguard, etc. had a pnp incarnation in 2E. Yeah Shaman's were a class in 2E. Blackguards were a 3E class but there were a ton of home brew anti-paladin classes. https://en.wikipedia.org/wiki/List_of_alternative_Dungeons_%26_Dragons_classes#Advanced_Dungeons_.26_Dragons_2nd_edition
|
# ? Mar 15, 2016 21:02 |
|
What the hell, that quest screen looks good. Why is everything else so sloppy?
|
# ? Mar 15, 2016 21:06 |
|
my first shaman death is during the neera intro fight. i tried dancing. it didnt go well.
|
# ? Mar 15, 2016 21:32 |
|
|
# ? May 22, 2024 01:38 |
|
Kavak posted:What the hell, that quest screen looks good. Why is everything else so sloppy? From a usability standpoint it sucks because you may not immediately get that the flared ends of the chapter indicator are arrows that let you switch chapters. If they're going to monkey with the interface again, why not just do a clean new interface? Rip off the one from Pillars, it is good.
|
# ? Mar 15, 2016 21:33 |