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gradenko_2000 posted:I'm going to plug, and also ask for feedback regarding two games that I've tried to recruit for that have so far gotten no bites. I was actually interested in both, but wednesdays at 8 pm is unworkable for me. The ship one especially seemed interesting, I'm a sucker for a mystery. Honestly I think one-shots are far preferable to campaigns as far as playing with people over the internet. I would say one issue is not having a good idea of what the desired power levels are, even within EPH there's quite a variety of optimization. Anyway the TLDR is, I'd play.
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# ? Mar 11, 2016 07:48 |
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# ? Jun 10, 2024 01:12 |
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gradenko_2000 posted:I'm going to plug, and also ask for feedback regarding two games that I've tried to recruit for that have so far gotten no bites. 3.5 is not super popular anymore (unfortunately), some people aren't as interested in one shot campaigns, it's a roll20 game rather than a PbP so some people may not like that or not have the time.
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# ? Mar 11, 2016 07:51 |
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Yeah I was interested in both of those games but my schedule fluctuates a lot, and Wednesdays at 8 is pretty much always bad for me. Its why I prefer PbP.
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# ? Mar 11, 2016 08:07 |
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Thanks for the input. I put in that I can do Monday nights too, but I work odd hours on the other side of the world so I can't adjust much farther than that.
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# ? Mar 11, 2016 08:18 |
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I know this thread is more a 3.5e thread than a general d20 thread, but does anyone know if Crafty Games ever plans on releasing SpellBound, the supplement for Fantasycraft that they've had in the works for quite some time?
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# ? Mar 12, 2016 08:45 |
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Covok posted:I know this thread is more a 3.5e thread than a general d20 thread, but does anyone know if Crafty Games ever plans on releasing SpellBound, the supplement for Fantasycraft that they've had in the works for quite some time? Check back in ten years.
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# ? Mar 12, 2016 09:55 |
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Can I get a recommendation for a character builder app/site, if one exists? Pathguy's is very comprehensive, but you can't add extra feats/misc. bonuses for houseruled stuff.
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# ? Mar 13, 2016 01:19 |
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gradenko_2000 posted:Can I get a recommendation for a character builder app/site, if one exists? Pathguy's is very comprehensive, but you can't add extra feats/misc. bonuses for houseruled stuff. Hero Lab is fairly solid if you're willing to pay for stuff. Built in it only has OGL for 3.5, but fan-released datasets cover a ton of 3.0 and 3.5 books (Tome of Magic and Tome of Battle are both in there, for example), and you can stick a lot of arbitrary stat/trait adjustments on characters. Roadie fucked around with this message at 05:05 on Mar 13, 2016 |
# ? Mar 13, 2016 05:03 |
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Forced a bad guy we did a job for to release a slave girl as part of our payment for the job (Bard/Paladin of Freedom's demand), but now we have a slave girl who has no idea how to live on her own, she's following the party on jobs now. The DM didn't really expect this and isn't sure how he wants to handle her mechanically. He basically left it up to suggestions and asked us to come up with ideas before the next session. I haven't really looked into the DMG (where I assume this kinda thing would have rules): Does she basically just start accruing EXP with the rest of the party and gaining PC class levels? Should the DM grant one of us the leadership feat and have her be a cohort? In the mean time, after confirming her literacy I offhandedly suggested in character that my Archivist (and professional Scribe) could use an apprentice while copying notes, and studying texts, carvings, glyphs etc. so at the end of the last session, now I'm giving her 1sp/day and paying her lodging expenses. Pyronic fucked around with this message at 07:03 on Mar 13, 2016 |
# ? Mar 13, 2016 06:36 |
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If you're already paying her for a specific task just treat her as a hireling with all that entails, unless you really really want to take her into dungeons for some reason.
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# ? Mar 13, 2016 07:39 |
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Options 1) The DM gives her levels in Expert and treats her as a Trained Hireling (3 SP/day minimum). She doesn't get XP. 2) you take Leadership as your next feat (or if the DM is okay with it, you get it free) and she gets PC levels 3) you find a job for her with some contacts in the city - as an Archivist, probably a church or bookstore 4) forget Leadership, keep her away from anywhere that stats would actually matter, and just have it be a part of the story that you're now teaching someone something. No need to have mechanics to back it up.
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# ? Mar 13, 2016 07:39 |
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Piell posted:3.5 is not super popular anymore (unfortunately), some people aren't as interested in one shot campaigns, it's a roll20 game rather than a PbP so some people may not like that or not have the time. I've ran PbP game for 2 years and I honestly prefer roll20. Combat tends to just be a slog since the structure simply does not translate well into PbP. Most DMs that realized this try to get their players to post several turns worth of actions in advance but even that is just a band aid and kinda distances the players from their characters. I'm not sure what kind of system would be good for PbP but it is most certainly not 3.5.
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# ? Mar 13, 2016 08:36 |
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Dominicius posted:I've ran PbP game for 2 years and I honestly prefer roll20. Combat tends to just be a slog since the structure simply does not translate well into PbP. Most DMs that realized this try to get their players to post several turns worth of actions in advance but even that is just a band aid and kinda distances the players from their characters. I'm not sure what kind of system would be good for PbP but it is most certainly not 3.5. This, and PbP GMs have a terrible track record of not honoring their commitments. After playing in at least five PbPs that burned out in less than a month thanks to the GM being a flake, I'm pretty burned out on them. I just don't have time for any more live/chat games atm.
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# ? Mar 13, 2016 15:57 |
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Nihilarian posted:4) forget Leadership, keep her away from anywhere that stats would actually matter, and just have it be a part of the story that you're now teaching someone something. No need to have mechanics to back it up.
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# ? Mar 13, 2016 19:11 |
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fool_of_sound posted:This, and PbP GMs have a terrible track record of not honoring their commitments. After playing in at least five PbPs that burned out in less than a month thanks to the GM being a flake, I'm pretty burned out on them. I just don't have time for any more live/chat games atm.
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# ? Mar 14, 2016 02:15 |
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The Crotch posted:To be fair, most GMs you'll find on Roll20 will flake out in the span of a month as well. Figure I got lucky then since I managed to find a stable group on my second try. We are now several months in and gained several levels, which is a much better record than pretty much any PbP game that I got to play in (and I've been part of a lot). That being said, the community on roll20 is not great. I decided I'd try advertising my game on SA to get better players but sadly nobody seems interested.
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# ? Mar 14, 2016 10:31 |
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Fractional BAB and saves vs how the PHB says to do it is supposed to benefit multiclass characters, right?
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# ? Mar 14, 2016 16:53 |
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The Mandingo posted:Fractional BAB and saves vs how the PHB says to do it is supposed to benefit multiclass characters, right? I still have difficulty parsing it myself, but yes, it's supposed to be better than doing it how the PHB does it.
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# ? Mar 14, 2016 17:02 |
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The Mandingo posted:Fractional BAB and saves vs how the PHB says to do it is supposed to benefit multiclass characters, right?
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# ? Mar 14, 2016 17:09 |
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For example, barbarian 2/half-orc paragon 3/fighter 1 would have 8/1/1 with PHB rules and 5/2/2 with fractional rules. Not sure if that's good or bad though.
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# ? Mar 14, 2016 17:13 |
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Because it's going to come up soon, can someone dumb down poisons and CON damage for me? For poisons, if the monster statblock says: quote:Poison (Ex): Injury, Fortitude DC 13, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based. That means that when the poison is first applied, such as through a Bite attack, the target makes a DC 13 Fort save. If they fail, they take 1d6 STR damage. 1 minute/10 rounds later, they need to make a second DC 13 Fort save. If they fail, they take 2d6 STR damage. This second effect/saving throw will still happen even if the target passed the first Fort save. Is that right? Now, as for CON damage, how does it work? How about with regards to partially damaged creatures?
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# ? Mar 14, 2016 17:18 |
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gradenko_2000 posted:Because it's going to come up soon, can someone dumb down poisons and CON damage for me? That is correct. For Constitution damage, you reduce maximum and current constitution to whatever it would be with their now lowered Constitution (ie if it has 10 HD and goes from 16 or 17 con to 12, your current and maximum HP would go down by twenty since it does from +3 bonus to +1.
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# ? Mar 14, 2016 17:32 |
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gradenko_2000 posted:Now, as for CON damage, how does it work? How about with regards to partially damaged creatures?
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# ? Mar 14, 2016 18:20 |
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Regarding the save DC, that is correct. Unless the creature has advanced HD and/or elite array, then you'll have to recalculate it via 1/2HD+CON mod. Though this mostly applies if you have a viper familiar or similar.
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# ? Mar 14, 2016 18:22 |
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Doktor Per posted:Regarding the save DC, that is correct.
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# ? Mar 14, 2016 20:32 |
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Some of us do it on notepaper and customize monsters. Many monsters go through size changes as they advance and not all of them have updated stats, because it would be redundant with the rules for sizing up creatures. In the Monster Manual the formula for poison saves is never explained beyond being "constitution based." It must be intuited.
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# ? Mar 14, 2016 20:48 |
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Actually, it is wonderfully explicit. The SRD, "Special Attacks and Special Qualities" posted:Many creatures have unusual abilities. A monster entry breaks these abilities into special attacks and special qualities. The latter category includes defenses, vulnerabilities, and other special abilities that are not modes of attack. A special ability is either extraordinary (Ex), spell-like (Sp), or supernatural (Su). Additional information (when needed) is provided in the creature’s descriptive text.
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# ? Mar 14, 2016 21:14 |
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I stand wonderfully corrected for my foolishness.
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# ? Mar 15, 2016 00:41 |
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I have a very fringe question that I'm not entirely certain of: Let's say you empower a fire spell (+50% damage dealt) and your target has Vulnerability to fire (+50% damage taken). Do you add the 50s together for +100%, or do you multiply the damage by 1.5x and then multiply it again? Going on the text of the feat and for vulnerability I'm inclined to believe that it gets multiplied by 1.5 twice (since empower says "increase random variables by one-half" and vulnerability says "takes +50% more damage"), but I'd rather double check before it comes up in game.
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# ? Mar 15, 2016 16:10 |
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You'd add them together, as you're applying two multipliers to the same abstract value. Multipliers work normally on concrete values like movement speed and the like, and you can also pull shenanigans by placing multipliers on a number and on an important sub-component, but otherwise they'd just sum together.
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# ? Mar 15, 2016 16:18 |
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Ordinarily true, but Fire Vulnerability is a modifier to the damage that a person takes, and Empower is a modifier to the damage that somebody is dealing. Example: a wizard throws an Empowered Fireball. He rolls for 20, making it a 30 damage fireball. That's the status of the fireball. It deals 30 damage. Reflex for half. If that 30 damage fireball happens to hit a Frostblood Orc (who has Fire Vulnerability), he takes 50% more damage over the 30 base. 45 damage for him. Being that there is an information barrier, neither the Wizard nor the Orc can be expected to know that the other has a quality which is relevant to the final damage, unless they make a Knowledge or Spellcraft check. They are not obliged to work together to back-track through the damage algorithm to retroactively insert variables for their unique intersection.
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# ? Mar 15, 2016 16:59 |
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Random houserules I'd like to get opinions on. Would you or have you played with these? * Static initiative. 10+DEX and other modifiers. Whoever has the highest goes first. I feel like it'd give Improved Initiative and high-DEX builds a guaranteed niche, and it cuts down on the pre-fight overhead. * Armor as Damage Reduction * Maximum Ranks Limited Choices to cut down on skill management, with some handwaving for PrC requirements * More feats. How many do you think the game could stand before I'm probably creating more problems for myself? One per level? Imperial Troubleshooters, don't fret - this is all just idle musing of mine
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# ? Mar 15, 2016 17:35 |
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Eikre posted:Ordinarily true, but Fire Vulnerability is a modifier to the damage that a person takes, and Empower is a modifier to the damage that somebody is dealing. But seriously, I'd just tell the player ahead of time about the interaction if it's at all obvious. Plus a net 2x multiplier is easier to compute than a net 2.25x multiplier. 3.x doesn't have the most airtight of rules, after all. ^^About the houserules... -Doing that for initiative makes Improved Initiative even better (and it's already good), so I'd personally be wary of such a measure. (Though the folks who've played it more recently could likely weigh in as well.) -The significant problem with that is that the tradeoff stops being worth it once damage rolls start taking off at medium levels. Though I'm not sure how to tweak it to make the tradeoff more viable for melee types. -It's no-nonsense and unobtrusive; by all means run with it. -This won't change things too much compared to what class selections already do, though one per level may be a bit much for the sake of options and bookkeeping.
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# ? Mar 15, 2016 17:50 |
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I've played in a game with armor as damage reduction. It was only low levels, but it was certainly fun. It makes elemental damage that much more powerful, as it always punches through. A feat like fire devotion which gives you fire damage, is a killer during the lower levels. I would recommend consider ditching arcane spell failure, because this makes wizards extra squishy. I haven't played with Max Ranks, Limited Choices, but in my experience what limitations I could think of, are fixed with feats giving you extra skills. Especially with a rapid feat dispensation. In the circles I play in, feat every odd level is the rule. Going every level might break something, but this might be mitigated by having even leveled feats be more of the bottom of the barrel stuff, extra skills, exotic weapon proficiencies. You know, what is normally considered a waste of a feat.
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# ? Mar 15, 2016 17:53 |
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gradenko_2000 posted:Random houserules I'd like to get opinions on. Would you or have you played with these? 1) Fine. 2) Don't do this it is terrible 3) Fine as long as you account for it when picking PrCs. 4) Fast feats is pretty common (feats at 1st, and then every even level). One per level is probably a bit much.
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# ? Mar 15, 2016 17:54 |
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Feats at every level make Fighters worse as a class choice but seems great for everything else.
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# ? Mar 15, 2016 17:58 |
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You don't play fighter. It's an NPC class.
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# ? Mar 15, 2016 18:01 |
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gradenko_2000 posted:Random houserules I'd like to get opinions on. Would you or have you played with these? 2. I've played it, it's good for lower levels but as mentioned it makes AC even less valuable as time goes on. Shaving an extra 3 off 50+ damage isn't what I would invest a pile of money into. 3. Seems like if a player wants to do this they already can? 4. GIVE ME ALL THE FEATS. I am ridiculously biased. I don't think I would do one every level, but I am of the opinion that I can never have enough feats.
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# ? Mar 15, 2016 18:20 |
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gradenko_2000 posted:Random houserules I'd like to get opinions on. Would you or have you played with these? I could maybe see this being not awful if armor was damage reduction in addition to being the hit / miss modifier and it only applied to PCs (maybe boss-level NPCs) and it also somehow contributed to decreasing hostile spell DCs as well. the main issue is that if armor is only damage reduction and it applies to monsters too, then it makes classes that rely on dealing HP damage as their main method of conflict resolution even more obsolete even more quickly, because something like sleep is way more effective against a goblin that now has damage resistance. you could flavor it something like shadowrun where spells still require that you can target a creature's soul essence, and the more armor they're wearing, the harder it is to target their essence, even if they're standing right in front of you. in that case, leather armor give you 3 points of damage resistance and also lowers spell DCs by 3, or whatever random values you want to use.
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# ? Mar 15, 2016 20:22 |
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# ? Jun 10, 2024 01:12 |
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homeless poster posted:I could maybe see this being not awful if armor was damage reduction in addition to being the hit / miss modifier and it only applied to PCs (maybe boss-level NPCs) and it also somehow contributed to decreasing hostile spell DCs as well. the main issue is that if armor is only damage reduction and it applies to monsters too, then it makes classes that rely on dealing HP damage as their main method of conflict resolution even more obsolete even more quickly, because something like sleep is way more effective against a goblin that now has damage resistance. you could flavor it something like shadowrun where spells still require that you can target a creature's soul essence, and the more armor they're wearing, the harder it is to target their essence, even if they're standing right in front of you. in that case, leather armor give you 3 points of damage resistance and also lowers spell DCs by 3, or whatever random values you want to use.
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# ? Mar 15, 2016 20:47 |