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Operation BLOOD SOAKED LAUGHTER? Jesus christ, mission name person.
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# ? Mar 16, 2016 01:26 |
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# ? Jun 8, 2024 23:45 |
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dyzzy posted:baby That's why Remove Aim Assists is like, the first mod I installed. Anything that makes the percentage lie and not tell you is worth getting rid of entirely.
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# ? Mar 16, 2016 01:28 |
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But the only thing aim assist does is make the percentage higher than presented, never lower, right?
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# ? Mar 16, 2016 01:46 |
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Operation DREAD KING was my first taste of properly massive swarms of enemies. The map had 11 troopers and 2 sectoids; I was able to get ALMOST within sprinting distance of the target workstation before an attempt to position for an ambush sloshed things. Nonetheless, we managed to slog our way through. Corporal Kelly was dropped and miraculously clung to life, fortunately after she'd fired off all her grenades; Corporal Han was able to extract her while Manana and McIntosh cleared the remainder of the enemy. Manana took a hit and got dropped to 1 HP, but pinned down the last surviving enemy soldier in a shooting match from full cover to full cover while McIntosh sprinted for the workstation and sudo'wned it without a turn to spare. At this rate, I'm going to run out of soldiers who can walk. We also missed the loot drop on this mission, as the soldier who would have been in the best position to take it was on the ground spitting blood. RiotGearEpsilon fucked around with this message at 02:02 on Mar 16, 2016 |
# ? Mar 16, 2016 01:59 |
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Taratang posted:ignore the ayylmao text mod, the difficulty is still unmodified Commander. Just out of curiosity, what are the other difficulty levels renamed to?
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# ? Mar 16, 2016 02:11 |
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That's quite a character pool.
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# ? Mar 16, 2016 02:21 |
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RiotGearEpsilon posted:At this rate, I'm going to run out of soldiers who can walk. We also missed the loot drop on this mission, as the soldier who would have been in the best position to take it was on the ground spitting blood. This is why you only stay in concealment for 2-3 turns, once you can ambush one or two pods that's it. Trying to slip past enemies when you have to kill them all anyway is a recipe for disaster.
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# ? Mar 16, 2016 02:25 |
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Kwyndig posted:
Yeah, concealment isn't for you to ghost a mission, it's for you to ambush enemies. Rangers who can reconceal themselves are useful on certain missions where you want them to sneak around enemies to unlock an objective, though (like planting X4 in a base, or opening up a van guarded by attacking aliens).
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# ? Mar 16, 2016 02:28 |
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Kwyndig posted:
Speedball posted:Yeah, concealment isn't for you to ghost a mission, it's for you to ambush enemies. Rangers who can reconceal themselves are useful on certain missions where you want them to sneak around enemies to unlock an objective, though (like planting X4 in a base, or opening up a van guarded by attacking aliens). No argument. I was in the process of ambushing when I accidentally triggered, is the stupid bit. This one started badly and ended badly. As soon as we hit the ground, they started swarming us. They were fighting from atop and inside a building, and we were not. We managed to hang on momentarily and might have squeaked through if not for our sniper getting caught in a spreading fire and burning to death. In the end, the VIP was within sprinting distance of exfil with one hitpoint left, but they lost their nerve and begged for mercy. For their trouble they were beaten to death by a psychically reanimated corpse. We'll see how this ends. Here's how we stand now: Next up: the Retaliation Mission, with nothing but rookies. RiotGearEpsilon fucked around with this message at 02:36 on Mar 16, 2016 |
# ? Mar 16, 2016 02:31 |
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Gyshall posted:Some guy made a new mod manager, much better than the default - Mmk, I just downloaded this one: https://steamcommunity.com/sharedfiles/filedetails/?id=643774606&searchtext=mod+manager Its pretty handy, it lets you select all, save profiles and so forth. The one you suggested would be nice (finding out the conflict would be helpful ) but it just gives me an error message. And it doesnt have a guide on what folder to put it in, etc. Additionally, I did a complete reinstall and I'm still getting crashes.
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# ? Mar 16, 2016 02:38 |
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RiotGearEpsilon posted:No argument. I was in the process of ambushing when I accidentally triggered, is the stupid bit. It's everything I could've ever dreamed. When this one crashes and burns, you should do another with the same setup, but throw in the mod that increases squad size to 6-8, though.
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# ? Mar 16, 2016 02:39 |
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As an aside, this looks awesome http://steamcommunity.com/sharedfiles/filedetails/?id=646124583 Do a repeatable research task to activate a guerilla op.
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# ? Mar 16, 2016 02:43 |
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So what happens when the objective that you have to hack or retrieve is destroyed by a loving gatekeeper that exploded after being killed and was close to it? I had to kill it, otherwise the army of zombies it created would have decimated my squad. But I still had to painfully watch as none of my operatives were able to retrieve the package after standing next to it's remains for 3 turns and Central reminding you that you are a moron and should hurry up. I failed the mission, but I think that the game could avoid me this pain by just ending it. Or do you at least something in return by "securing the AO"?
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# ? Mar 16, 2016 02:48 |
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The solution is to bring a specialist.TheParadigm posted:That's why Remove Aim Assists is like, the first mod I installed. Anything that makes the percentage lie and not tell you is worth getting rid of entirely. Yeah the aim assist doesn't help aliens, sorry. My friend was just super salty about bad luck
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# ? Mar 16, 2016 02:50 |
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Lprsti99 posted:It's everything I could've ever dreamed. When this one crashes and burns, you should do another with the same setup, but throw in the mod that increases squad size to 6-8, though. So let me tell you about a man named Sokolov. When the call came down to engage an Advent reprisal team, Sokolov was the first to stand. Not because he was hungry to kill, but because he wanted to help people. He ran forward in to enemy fire to extract civilians before they could be attacked, but he was also the first to discover a Faceless. He thought that moving in to good cover would be enough to protect him, but he was wrong. The faceless killed him, but fortunately, in so doing, it detonated the fuel cells in the vehicle he was using for cover. The remnants of that cover served us well in the ensuing firefight and allowed us to win the day despite outrageous odds. Goodbye, Sokolov. You were the warhound today.
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# ? Mar 16, 2016 02:59 |
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So starting a new campaign with my normal mods worked fine (no shuttle screen failure etc), but I still can't get the old saves to work. Very strange.
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# ? Mar 16, 2016 03:09 |
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LowellDND posted:So starting a new campaign with my normal mods worked fine (no shuttle screen failure etc), but I still can't get the old saves to work. Very strange. The patch seems to have been maybe a bit overly optimistic with its "oh you just need to load once before playing with mods and everything will just work after" given the variety of mods out there. Firaxis probably aren't testing the ones that ignore missing content/remove it as much, since they want to make their own version of that feature. I just gave up and conceded that my pre-patch saves would be relegated to providing some troops for the character pool. At least those campaigns were either done or not very far along.
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# ? Mar 16, 2016 03:16 |
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NAT-T Ice posted:The patch seems to have been maybe a bit overly optimistic with its "oh you just need to load once before playing with mods and everything will just work after" given the variety of mods out there. Firaxis probably aren't testing the ones that ignore missing content/remove it as much, since they want to make their own version of that feature. I just gave up and conceded that my pre-patch saves would be relegated to providing some troops for the character pool. At least those campaigns were either done or not very far along. Continued the new game, crashed when I loaded the shuttle screen for a new mission. Fun!
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# ? Mar 16, 2016 03:22 |
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SynthOrange posted:poo poo got updated. Do want, which mod is that? dangerous.hotdog posted:So I'm messing with a mod that lets you pick your AWC perk and, as you can probably guess, I'm steamrolling Legendary with a pair of Serial Rangers. Awww man. I literally just finished a flawless month 1 on my latest c/i run, and I don't want to install cheese mods it make it any easier but fuuuuck me I have dreams of death from above + salvo on grenadiers.
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# ? Mar 16, 2016 08:39 |
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Aha. Think I figured out the problem. Too many voice packs not enough ram
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# ? Mar 16, 2016 09:24 |
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Oh for heavens' sake, you didn't mention your toaster Yeah, it really helps to have +8gb.
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# ? Mar 16, 2016 09:26 |
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MorsAnima posted:Do want, which mod is that? It's my Fancy Dress Party : http://steamcommunity.com/sharedfiles/filedetails/?id=626235605
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# ? Mar 16, 2016 10:07 |
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So my killzone sniper just rolled guardian as her bonus ability, is that combo as overpowered as it sounds? Should I be sticking the largest extended magazine I can find on her gun?
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# ? Mar 16, 2016 10:14 |
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Pilchenstein posted:So my killzone sniper just rolled guardian as her bonus ability, is that combo as overpowered as it sounds? Should I be sticking the largest extended magazine I can find on her gun? They don't work together and it doesn't work with squadsight.
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# ? Mar 16, 2016 10:56 |
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Pilchenstein posted:So my killzone sniper just rolled guardian as her bonus ability, is that combo as overpowered as it sounds? Should I be sticking the largest extended magazine I can find on her gun? Nope! Killzone and Guardian don't overlap. Guardian sounds good for an Overwatch Sniper, for a chance at extra shots when you're trying to ambush but KZ is unavailable. But the two won't ever trigger together.
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# ? Mar 16, 2016 11:14 |
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I think at this point it is easier to list what does work with squadsight than what doesn't. There is a fix for this of course. Run and Gun doesn't work with sniper rifles.
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# ? Mar 16, 2016 11:16 |
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oohhboy posted:I think at this point it is easier to list what does work with squadsight than what doesn't. There is a fix for this of course. I thought they did but you could only blue move and shoot, which seems reasonable?
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# ? Mar 16, 2016 11:21 |
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oohhboy posted:Run and Gun doesn't work with sniper rifles. Did they change this? Run and Gun absolutely works with sniper rifles as long as you keep in mind that the rifle still needs 2 actions to fire and ends your turn. Pop run and gun, make one move, fire. Or just reload, pop RnG, fire. Because Run and Gun gives you an extra action that can be used for literally anything as long as your turn doesn't end.
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# ? Mar 16, 2016 11:22 |
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Psykmoe posted:Did they change this? Run and Gun absolutely works with sniper rifles as long as you keep in mind that the rifle still needs 2 actions to fire and ends your turn. Pop run and gun, make one move, fire. Or just reload, pop RnG, fire. Because Run and Gun gives you an extra action that can be used for literally anything as long as your turn doesn't end. I always use Run and Gun naturally with Gold move so this might be it, still
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# ? Mar 16, 2016 11:26 |
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Psykmoe posted:Did they change this? Run and Gun absolutely works with sniper rifles as long as you keep in mind that the rifle still needs 2 actions to fire and ends your turn. Pop run and gun, make one move, fire. Or just reload, pop RnG, fire. Because Run and Gun gives you an extra action that can be used for literally anything as long as your turn doesn't end. I did this all through my first campaign; Run n' gun is basically a free self-applied Inspire. With a free Grapple move, you basically get to move full speed and shoot.
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# ? Mar 16, 2016 12:40 |
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http://steamcommunity.com/sharedfiles/filedetails/?id=638261867 KNIFE KNIFE KNIFE KNIFE
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# ? Mar 16, 2016 13:22 |
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itskage posted:They don't work together and it doesn't work with squadsight. Not working with squadsight is total arse, I can't remember the last time she shot at someone who was in normal range. Oh well.
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# ? Mar 16, 2016 13:22 |
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Taratang posted:Finally got around to finishing my first Ironman run that was put on hold by the chrysalid save bug - ignore the ayylmao text mod, the difficulty is still unmodified Commander.
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# ? Mar 16, 2016 13:40 |
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El Chingon posted:So what happens when the objective that you have to hack or retrieve is destroyed by a loving gatekeeper that exploded after being killed and was close to it? I had to kill it, otherwise the army of zombies it created would have decimated my squad. But I still had to painfully watch as none of my operatives were able to retrieve the package after standing next to it's remains for 3 turns and Central reminding you that you are a moron and should hurry up. Mission failed, but you can evac (and take nothing home) or finish off the aliens (and take the remaining xp and their corpses). Up to you.
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# ? Mar 16, 2016 14:17 |
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Finally, my Max character will be ~complete~ https://www.youtube.com/watch?v=elx7dEi9DzA&t=2s
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# ? Mar 16, 2016 17:04 |
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SynthOrange posted:
So, Ive got my mods tweaked how I want, and Im attempting Commander+/Bronzemode/IESS+/All Pods Active. Any uh suggestions? Im toying with all flash bangs - on my test run I brought one flash bang, which was enough to nearly kill a pod. I think with 4-5 flash, I should be able to clear the field.
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# ? Mar 16, 2016 17:16 |
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Mac version server side issue has been fixed. You may return to your usual alien killing.
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# ? Mar 16, 2016 17:18 |
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You know, it would be really nice if the devs had included a list of which perks stack and which don't when using AWC bonus or custom soldier classes. Also, has anyone made a mod that lets me reduce the size of the recruit pool you get in the Avenger? Or is that just another .ini hack.
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# ? Mar 16, 2016 17:49 |
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Speedball posted:Yeah, concealment isn't for you to ghost a mission, it's for you to ambush enemies. Rangers who can reconceal themselves are useful on certain missions where you want them to sneak around enemies to unlock an objective, though (like planting X4 in a base, or opening up a van guarded by attacking aliens). ... Does interacting with mission objectives (hacking a terminal, opening the door of a VIP cell/van, etc) break concealment/Phantom? RiotGearEpsilon posted:No argument. I was in the process of ambushing when I accidentally triggered, is the stupid bit. It may have been a bug, but there's been one or two cases where I was trying to inch up as close as possible before an ambush (taking cover on a tile right next to one which would expose me, but not actually crossing it/my movement line claimed I would stay concealed) when I would get spotted anyway. RiotGearEpsilon posted:Unsurprisingly, everyone got a promotion, and I brought home 9 delicious trooper corpses. It occurs to me that once the Black Market opens, I'll have a tremendous amount of assets to offer them... Don't you need corpses for mashing up into paste to make stuff with? Actually, a list of 'safe' stuff to sell at the market would be cool.
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# ? Mar 16, 2016 18:20 |
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# ? Jun 8, 2024 23:45 |
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RiotGearEpsilon posted:Unsurprisingly, everyone got a promotion, and I brought home 9 delicious trooper corpses. It occurs to me that once the Black Market opens, I'll have a tremendous amount of assets to offer them... The extra money from all the corpses does make the mid-game a lot easier. WarLocke posted:Actually, a list of 'safe' stuff to sell at the market would be cool. This was posted awhile back in the thread, and seems to be correct still. https://www.reddit.com/r/Xcom/comments/44t256/minor_spoilers_clean_list_of_how_many_corpses_you/ binge crotching fucked around with this message at 18:36 on Mar 16, 2016 |
# ? Mar 16, 2016 18:27 |