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Daztek posted:Guys, I get the feeling I traveled back in time Time is not an arrow. Time is a four-corner simultaneous 4-parp time cube.
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# ? Mar 17, 2016 00:44 |
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# ? Jun 13, 2024 04:11 |
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Okay, thank you this has cleared up a lot of my confusion.
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# ? Mar 17, 2016 00:45 |
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orcinus posted:Time is not an arrow. imagine four parps at the edge of a cliff
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# ? Mar 17, 2016 00:46 |
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DO NOT TRUST THE PUSHER ROBOT SHOVING IS THE ANSWER PAK CHOOIE UNF
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# ? Mar 17, 2016 00:52 |
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Civil meat is people.
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# ? Mar 17, 2016 01:05 |
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Ive been foolish to mock Star Citizen's progress, they just havent turned things on yet.
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# ? Mar 17, 2016 01:05 |
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Madcosby posted:Ive been foolish to mock Star Citizen's progress, they just havent turned things on yet. It's best practice to let your backers languish away on a travesty of a tech-demo for months/years while you keep all the good code for yourself
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# ? Mar 17, 2016 01:07 |
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Thoatse posted:DO NOT TRUST THE PUSHER ROBOT SHOVING IS THE ANSWER PUSHING IS THE ANSWER. WE ARE HERE TO PROTECT YOU
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# ? Mar 17, 2016 01:08 |
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"hey boss I finished the drink mixing mini game. Should I add it to the PU?" "no" *scrambles imaginary rubik's cube*
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# ? Mar 17, 2016 01:09 |
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sandi please tell chris to turn on the content haven't your fans suffered enough?
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# ? Mar 17, 2016 01:15 |
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Development priorities change by the hour, depending on the whim of the boss (or his wife). This is totally normal in Game Development. It's alpha, after all, and alpha means none of the promised features are
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# ? Mar 17, 2016 01:16 |
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For posterity: https://forums.robertsspaceindustries.com/discussion/comment/6450781/#Comment_6450781 https://forums.robertsspaceindustries.com/discussion/comment/6468658/#Comment_6468658
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# ? Mar 17, 2016 01:17 |
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Madcosby posted:"hey boss I finished the drink mixing mini game. Should I add it to the PU?" "NO! Just wire it up to one of the switches." https://www.youtube.com/watch?v=bVFNH6lYNKE e: Jesus, the avatar scared the poo poo out of me. Thank you, kind donor.
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# ? Mar 17, 2016 01:20 |
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Sundowner posted:just curious but what's the extent of your game dev/coding ability? i ask mostly because i'm actually interested in it because i want to create my Best Great Space Sim Game but i don't know a lick of coding yet. Just want to chime in because I'm also a developer (full-stack web and some low-level C++ stuffs) and in the past couple of months, I've gotten into game development and shader programming. There are a lot of great resources on the web, but I've found the best resources are paid resources. One of the best courses that I've done to learn UE4 development: https://www.udemy.com/unrealcourse/learn/#/ The course is a little pricey, but the guy is an excellent teacher and if you are in it for the long haul, it is well worth the price. Also, I've been lurking here for awhile and have been following the hilarity of SC for about 1000 pages. This entire thread does not disappoint and has been my morning/evening entertainment for the past 2 months. Favorite posters: Thoatse, because I'm looking at his avatar right now and it's cracking me up pgabz for the amazing SC fan videos g0rf for his godlike effort posting powers, he should seriously write for a game journal or something Mirificus, for his hard work curating the worst/most entertaining of the RSI / reddit thread cesspool for our shitposting pleasure Toops for making a game mocking a game that's actually better than the game Scruffpuff for making generally awesome posts After this entire pile of poo poo that is SC eventually implodes, and there's no more fun to be had, we should do an SA Star Citizen awards ceremony where all the best shitposters get a shoutout at the end of the thread, like a credit roll at the end of a film.
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# ? Mar 17, 2016 01:25 |
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eviljack posted:
Set it to Sarah Mclaughlin's "I will remember you" song like in the sad animal commercials.
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# ? Mar 17, 2016 01:28 |
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Toops posted:My favorite language for everyday programming? Ruby. For smashing random tools and stuff out, I completely agree. I hate python with a burning passion.
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# ? Mar 17, 2016 01:30 |
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wait a minute what if they just forgot to turn all the content on because they don't actually play their own game?
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# ? Mar 17, 2016 01:32 |
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Parallelwoody posted:Set it to Sarah Mclaughlin's "I will remember you" song like in the sad animal commercials. I've been imaging SC that way since I first read some of the insane reactions from Roberts and realized SC will never live up to 5% of what people think it will be. I guess the OUYA backers had to go somewhere and SC was there to catch/milk them.
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# ? Mar 17, 2016 01:33 |
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Sundowner posted:wait a minute What if they're actually showing Croberts ED and he thinks that's Star Citizen.
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# ? Mar 17, 2016 01:34 |
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Spergs, we have reached the end of an era. I sold my Cutlass. https://www.youtube.com/watch?v=Wt5EHAqhR1c
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# ? Mar 17, 2016 01:36 |
lol
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# ? Mar 17, 2016 01:38 |
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eviljack posted:Just want to chime in because I'm also a developer (full-stack web and some low-level C++ stuffs) and in the past couple of months, I've gotten into game development and shader programming. There are a lot of great resources on the web, but I've found the best resources are paid resources. One of the best courses that I've done to learn UE4 development: Welcome to the thread
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# ? Mar 17, 2016 01:39 |
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Beer4TheBeerGod posted:Spergs, we have reached the end of an era. https://www.youtube.com/watch?v=M5qqUSTkrho&t=36s
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# ? Mar 17, 2016 01:45 |
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lol
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# ? Mar 17, 2016 01:46 |
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eviljack posted:Just want to chime in because I'm also a developer (full-stack web and some low-level C++ stuffs) and in the past couple of months, I've gotten into game development and shader programming. There are a lot of great resources on the web, but I've found the best resources are paid resources. One of the best courses that I've done to learn UE4 development: Show us on the doll where Chris touched you. ie: how much are you in for and what's the refund situation?
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# ? Mar 17, 2016 01:47 |
Beer4TheBeerGod posted:Spergs, we have reached the end of an era. Sorry troll, but Ben has way more than 5 folds.
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# ? Mar 17, 2016 01:48 |
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Star Citizen thread, where all the best shitposters get their 15 minutes of fame.
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# ? Mar 17, 2016 01:51 |
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Beer4TheBeerGod posted:Spergs, we have reached the end of an era. https://www.youtube.com/watch?v=Ll3uipTO-4A
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# ? Mar 17, 2016 01:53 |
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I think you mean https://www.youtube.com/watch?v=mlugG0NydTw
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# ? Mar 17, 2016 02:01 |
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I just wanted to say: Thank you Derek Thank you everyone
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# ? Mar 17, 2016 02:02 |
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Chocobo posted:I think you mean https://www.youtube.com/watch?v=mlugG0NydTw i did mess up, i meant this https://www.youtube.com/watch?v=ETxmCCsMoD0
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# ? Mar 17, 2016 02:03 |
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yes drowning slowly
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# ? Mar 17, 2016 02:04 |
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A Neurotic Jew posted:https://robertsspaceindustries.com/comm-link/transmission/15246-Note-From-The-Chairman Maybe I'm misreading this. Is there greater context elsewhere.
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# ? Mar 17, 2016 02:07 |
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eviljack posted:Just want to chime in because I'm also a developer (full-stack web and some low-level C++ stuffs) and in the past couple of months, I've gotten into game development and shader programming. There are a lot of great resources on the web, but I've found the best resources are paid resources. One of the best courses that I've done to learn UE4 development: Welcome - this thread is the nexus of entertainment that Star Citizen unwittingly produced. You're in the right place if you seek enjoyment but want Chris's game to be the source of it. Thanks for the kind words as well! Referring to a different post on this page, I'm not sure where any of the "percent completed" estimates come from. I've heard between 5% and 10% on different pages. I would conclude, based on promises, express or implied, along with the stretch goals, that we're well below even 1%. Look instead at what we do have, and whether or not we even have it: - We have some ships. But ... do we? Despite the bald-faced lie that "you're controlling your man who is controlling your ship" and so on, the ships do not handle or move like ships. They have no mass and no handling characteristics that are appropriate for a game of this type, or any type. They jitter around, clip through poo poo, etc. So the very foundation of the game itself does not exist in a usable state, unless by "usable" you mean "make good screenshots to lure people in." - We have a space station. With broken ship spawning mechanics, clipping problems, and broken doors and airlocks. Also it looks like poo poo. - We have a "social module" and a "hangar" that serve no function whatsoever, except to look like one day a game may happen. Texture and item pop are rampant, which is odd for a game that looks this dated. Again - a screenshot generator and little else. - We have the basic engine though, right? I'd say that's also up for debate. I don't think it's much of a stretch to think that this hacked-up engine has been pushed as far as it will reasonably go. The point of irreducible complexity was reached long ago. If the engine can't be pushed any further, as many suspect, it will have to be quietly scrapped and replaced, so in effect we have nothing. - We don't have a patcher either. A program that downloads 30 GB for each release isn't a patcher - it's a downloader. Subtle difference of about 29 GB, so easy for experienced coders to miss, really. Star Citizen is a total success at what it set out to do: earn Chris enough money to make another horrendous Wing Commander game/movie. Publishers wouldn't touch him, Hollywood wouldn't touch him. No one person with the money he would have needed would ever have touched him. So he created an idea - a dream - and promised that dream to autistics around the world, and they gave him the cash and freedom he wanted to vomit forth the worst game/movie we're ever likely to see in our lives. Star Citizen is nothing more than a token effort - his plan was always just to "try" to make it. Put together what we can, get as far as we can, but always keeping the cash in reserve to finish the only thing he was 100% dedicated to. At some point, barring divine intervention, we will see SQ42. Even hitting "Esc" won't save us.
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# ? Mar 17, 2016 02:09 |
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MeLKoR posted:Show us on the doll where Chris touched you. I generally don't spend money on a game before a game is released, but I was really bored one day and spent $45 for the basic package back in October, still in for that amount because I'm too lazy to go through the trouble of fighting for a refund, and it isn't that much. When I saw the $32K completionist package later on, I thought to myself, who the gently caress spends this kind of money on the game. I wondered if it was some kind of joke. I quickly tried Googling about it, and NO ONE seemed to care that there were ships on sale for thousands of dollars, but no game. It was like the twilight zone, are you seriously telling me NO ONE raised any flags about it? All the gaming mag articles were just like "Star Citizen surpasses $X million dollars, will it be good? Only time will tell, but we're excited, tehe!" Are you loving kidding me? How can anyone not realize that the game is a massive loving scam. I finally found Derek's blog posts, and I was all like, finally, I'm actually not crazy, there are other people who see the poo poo for what it is. He linked to the SA forum in one of his forum posts and that's how I got here, and after countless hours of hilarity on this thread, it's still loving mind-boggling that SA is still the only place where people actually can see what CR's scam for what it is... WTF.
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# ? Mar 17, 2016 02:10 |
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Scruffpuff posted:Welcome - this thread is the nexus of entertainment that Star Citizen unwittingly produced. You're in the right place if you seek enjoyment but want Chris's game to be the source of it. Thanks for the kind words as well! Star Citizen was 100 completed when 2.0 released. Every patch it grows 1% more completer. By 3.0, it will be 10,472% complete, and then they will remodel all the textures, redo all the ships, to recomplete the game.
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# ? Mar 17, 2016 02:12 |
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eviljack posted:I finally found Derek's blog posts, and I was all like, finally, I'm actually not crazy, there are other people who see the poo poo for what it is. He linked to the SA forum in one of his forum posts and that's how I got here, and after countless hours of hilarity on this thread, it's still loving mind-boggling that SA is still the only place where people actually can see what CR's scam for what it is... WTF. Here's a treat: Eightace is a CiG dev who posts here. Read the last few months of his posts.
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# ? Mar 17, 2016 02:16 |
D_Smart posted:Actually someone was following that and sent me a FB Messenger link. It was surreal. I'm glad somebody else saw that, it was really bizarre.
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# ? Mar 17, 2016 02:17 |
Ravane posted:Star Citizen thread, where all the best shitposters get their 15 minutes of fame. some day I'll be on a "best shitposters" list
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# ? Mar 17, 2016 02:20 |
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# ? Jun 13, 2024 04:11 |
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Ravane posted:Star Citizen was 100 completed when 2.0 released. Every patch it grows 1% more completer. By 3.0, it will be 10,472% complete, and then they will remodel all the textures, redo all the ships, to recomplete the game. Back sometime in the 90s I went to E3 when it was in Atlanta. It was very cool - I met Roberta Williams (what a tiny woman) who was cool, met a lot of devs and hardware vendors, and got to see a lot of early tech in its infancy. I met a handful of rear end in a top hat devs too, like the guys who formed the shortlived Gathering of Developers. I also saw the KISS bandmembers walking around with epic levels of disinterest. We take things like voice chat as a given today, but I remember being at a booth with this super primitive game where you could wear headsets to talk to other people playing, and they were gushing about it - "That audio is going over the network! Imagine how this could change gaming!" - and it was horrendous, but cool in retrospect. The highlight of the show for me was a private showing in a closed room from a little company called Verant - they were showing a little tank game called "Armorgeddon" (which was later renamed "Tanaris"). In the center of the room was a little demo, using that engine, where you could create a primitive polygonal elf character and swordfight in a closed arena. I didn't know it at the time, but I was playing a very early tech demo of what would become "Everquest". That tech demo, I say with zero exaggeration, was more feature complete than what CIG released to the PTU as a "significant portion of the game". These people are completely, thoroughly, and unabashedly full of poo poo. Each time I really look at it, I'm surprised anew.
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# ? Mar 17, 2016 02:23 |