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laserghost posted:Maybe Lee Jackson this time? While Prince retired mostly so as to do something else, Lee Jackson retired from composing because of health issues that still plague him.
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# ? Mar 16, 2016 17:27 |
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# ? Jun 10, 2024 10:28 |
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laserghost posted:Wrack is getting a follow-up: Also hopefully less bland enemy types, less first person platforming and maybe not terrible weapon feel.
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# ? Mar 16, 2016 17:59 |
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A sequel to Wrack, the most FPS of all time? Oh man.
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# ? Mar 16, 2016 18:05 |
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I defend a lot of sub-par FPSes, but I can't find a single thing that I like about Wrack. The writing is kind of cute, I guess? The aesthetic works sometimes?
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# ? Mar 16, 2016 18:13 |
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It really works well as a speedrun-centric FPS, but it needs better maps. Like, two leagues better maps. And less insta-death falls and lava pits. There's a really cool speedrun from this year's AGDQ: https://www.youtube.com/watch?v=cRoiugZfOYs Cat Mattress posted:While Prince retired mostly so as to do something else, Lee Jackson retired from composing because of health issues that still plague him. Oh didn't knew it was that serious. Tbh I always liked his work more, to Prince's weird jazz/blues/rock fusion thing. His work on Stargunners is sooo underrated. laserghost fucked around with this message at 18:29 on Mar 16, 2016 |
# ? Mar 16, 2016 18:21 |
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Alain Post posted:please try it vanilla. E4M2 vanilla is the best Doom 1 map ever made. I agree with this, you really need to experience vanilla E4M2 in order to call yourself a 'doomguy'. EDIT: Jesus christ, Wrack looks even worse and more bland than I remember it. They could have done a lot more with the cel-shaded, XIII-looking aesthetic, but nooooo. Rupert Buttermilk fucked around with this message at 18:30 on Mar 16, 2016 |
# ? Mar 16, 2016 18:27 |
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Could always just tap into the musical talent in the Doom community. Jimmy, pcorf, Forty-Two/stewboy, Mark Klem, yakfak/Zan-zan-zawa-veia... all do some really great work. Hell, Klem also did retail work with Wacky Wheels.
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# ? Mar 16, 2016 18:32 |
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Shadow Hog posted:Could always just tap into the musical talent in the Doom community. Jimmy, pcorf, Forty-Two/stewboy, Mark Klem, yakfak/Zan-zan-zawa-veia... all do some really great work. Hell, Klem also did retail work with Wacky Wheels. Cyriak
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# ? Mar 16, 2016 18:37 |
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Speaking of Klem, he's looking to make the jump into digital audio from General MIDI: https://www.gofundme.com/zyqweks4
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# ? Mar 16, 2016 18:38 |
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Cyriak. How did I forget Cyriak/mouldy
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# ? Mar 16, 2016 18:46 |
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NuclearPotato posted:Speaking of Klem, he's looking to make the jump into digital audio from General MIDI: Is this a joke? I seriously can't tell.
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# ? Mar 16, 2016 19:19 |
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Rupert Buttermilk posted:I agree with this, you really need to experience vanilla E4M2 in order to call yourself a 'doomguy'. On the other hand, have you played Trailblazer? laserghost posted:His work on Stargunners is sooo underrated. I had never heard this, listening to it now, thanks for giving it a shoutout!
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# ? Mar 16, 2016 19:50 |
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Even using an OP weaponset, E4M2 was a brilliant map, but strangely placed. I mean, it's considerably harder than just about every other level in the episode despite being the second one.
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# ? Mar 16, 2016 19:56 |
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Dave Angel posted:System Shock 3 is being made by Otherside Entertainment, the new studio set up by original Looking Glass co-founder Paul Neurath, who are also making the new Underworld game. Looks like they've licensed the System Shock IP from Night Dive. They also managed to get Warren Spector onboard for Shock 3. This could get interesting.
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# ? Mar 16, 2016 20:00 |
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Rupert Buttermilk posted:Is this a joke? I seriously can't tell. Nope it's for real. Jimmy is selling music commissions on doomworld in one of the weirder threads over there.
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# ? Mar 16, 2016 21:04 |
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Eh, I don't think taking up commissions to make a little side money off of one of your talents/hobbies is all that weird.
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# ? Mar 16, 2016 21:18 |
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You can finally make the FPS of your dreams, because FPS Creator "Classic" has gone open source, and all the assets packs are now freely downloadable. An example of a game made in this tool: https://www.youtube.com/watch?v=jFbbkgWV5jQ I'm pretty sure there were commercially released games done in this.
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# ? Mar 16, 2016 22:09 |
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That's a dead ringer for Far Cry 1.
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# ? Mar 16, 2016 22:28 |
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Speaking of which, for the next few days, you can get a bunch of royalty-free CryEngine assets for cheap.
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# ? Mar 16, 2016 23:05 |
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Funny that you mention FC1, because even in the newest version of this tool, you can't make a game that's even as half as nice looking as it: https://www.youtube.com/watch?v=rMNFBvADvds It looks worse than Chrome, actually
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# ? Mar 16, 2016 23:10 |
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laserghost posted:Funny that you mention FC1, because even in the newest version of this tool, you can't make a game that's even as half as nice looking as it: I'm the SMG whose rate of fire doesn't match the sound effect.
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# ? Mar 16, 2016 23:32 |
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So what are some good Old School style FPS games for the PS4, already have Zigguraut and Gunscape, and I've played Shadow Warrior, anything else worth looking into?
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# ? Mar 17, 2016 00:18 |
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Many moons ago when I was a wee person I spent 50 whole American euros on FPS Creator (they mailed me a CD! ) and let me tell you, it's an unwieldly, barely functional pile of code violently puked into an executable. You're better off just making ZDoom maps and throwing together a gameplay weapon wad honestly, you'd get more practical skills out of it.
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# ? Mar 17, 2016 00:21 |
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Al Cu Ad Solte posted:Many moons ago when I was a wee person I spent 50 whole American euros on FPS Creator (they mailed me a CD! ) and let me tell you, it's an unwieldly, barely functional pile of code violently puked into an executable. You're better off just making ZDoom maps and throwing together a gameplay weapon wad honestly, you'd get more practical skills out of it. Duke 3D's mapster (with eduke32) is another solid option too, especially if you dig those urban textures etc. Though I'm sure those have been ripped for Doom use as well.
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# ? Mar 17, 2016 00:41 |
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Al Cu Ad Solte posted:Many moons ago when I was a wee person I spent 50 whole American euros on FPS Creator (they mailed me a CD! ) and let me tell you, it's an unwieldly, barely functional pile of code violently puked into an executable. You're better off just making ZDoom maps and throwing together a gameplay weapon wad honestly, you'd get more practical skills out of it. About 10 years ago me and my high school friends were obsessed with making our own FPS and we were seriously considering pooling our money to buy this. Luckily I somehow managed to get the pirated version and quickly decided that it's not worth my time because the GUI is really bad, and finished games run and look like rear end anyways. Such a weird tool, way too complicated for a toy and too limited for even an excercise in mapping.
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# ? Mar 17, 2016 01:38 |
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laserghost posted:Oh didn't knew it was that serious. Tbh I always liked his work more, to Prince's weird jazz/blues/rock fusion thing. His work on Stargunners is sooo underrated. Triggsz posted:They also managed to get Warren Spector onboard for Shock 3. This could get interesting.
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# ? Mar 17, 2016 05:33 |
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Hopefully system shock 3 is great, unlike the progressively-more-faded-photocopy of system shock 2 that ken levine has been churning out the past decade
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# ? Mar 17, 2016 06:24 |
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FirstPersonShitter posted:Hopefully system shock 3 is great, unlike the progressively-more-faded-photocopy of system shock 2 that ken levine has been churning out the past decade Bioshock Infinite is pretty cool, at least for the cinematic linear FPS genre (a'la Half-Life). I don't think it's a copy of SS2, though for Bioshock 1 I could see that comparison more.
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# ? Mar 17, 2016 08:25 |
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Heavy Metal posted:Bioshock Infinite is pretty cool, at least for the cinematic linear FPS genre (a'la Half-Life). I don't think it's a copy of SS2, though for Bioshock 1 I could see that comparison more. I've always thought Bioshock 2 was a solid game that stood up on its own merits and should have been what 1 and Infinite wanted to be. I... think I'm in the minority on this.
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# ? Mar 17, 2016 12:19 |
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Thyrork posted:I've always thought Bioshock 2 was a solid game that stood up on its own merits and should have been what 1 and Infinite wanted to be. I think after Infinite, people have went back to 2 and started appreciating it for what it is instead of what they wanted it to be. It still has problems as a sequel to Bioshock 1 but it tells its story fairly well whereas Bioshock Infinite was a bit of a confused mess which didn't know what story to tell and then the DLC for Infinite ended up dragging the base game and Bioshock 1 through the mud with it.
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# ? Mar 17, 2016 13:09 |
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Bioshock Infinite had a terrible 2 weapon limit which completely hosed the entertaining gunplay of the second game. It works fine for COD or something where all the guns are pretty similar, but not here.
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# ? Mar 17, 2016 13:11 |
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Thyrork posted:I've always thought Bioshock 2 was a solid game that stood up on its own merits and should have been what 1 and Infinite wanted to be. Bioshock 2 is definitely the best Bioshock game (it's the only good one). It makes much better use of the setting than Bioshock 1, it's a better FPS, it's got more interesting characters, and it's doesn't pretend to be a deep and intelligent critique of Ayn Rand. Infinite is garbage with bad level design and a laughably terrible plot/story.
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# ? Mar 17, 2016 13:30 |
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Bioshock 1 was a disappointment as it was a bit of a step back as far as I was concerned from SS2. I still loved the Bioshock series anyway. I was super pumped for Infinite but it just didn't work for me. It was very pretty in terms of scenery but the characters looked off to me, the gameplay never really clicked enough but worst of all I found the story to just be a bit poor and undercooked. From the developer pedigree and time spent on it I was woefully disappointed. Then I saw everyone else loved it and wondered what I was missing. Funnily enough that year I tried Last of Us and loved it, when after seeing all the trailers etc I couldn't care less about it - only tried it on a whim. EDIT: quote:laughably terrible plot/story. Ok its not just me, yeah I was going to be stronger in saying it was terrible but backed out on it. Part of me wondered if I was just not getting it but the more I thought about it the worse it became.
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# ? Mar 17, 2016 13:45 |
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Coincidentally, a Bioshock HD remake collection was just leaked. Including a PC SKU so it's on-topic.
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# ? Mar 17, 2016 13:52 |
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haveblue posted:Coincidentally, a Bioshock HD remake collection was just leaked. Including a PC SKU so it's on-topic. That's great news, because after introducing my wife to the series she's been wanting to play the first one herself instead of watching an LP but it's a janky piece of poo poo to get running on a modern OS.
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# ? Mar 17, 2016 14:02 |
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Blackfyre posted:Ok its not just me, yeah I was going to be stronger in saying it was terrible but backed out on it. Part of me wondered if I was just not getting it but the more I thought about it the worse it became. I'd be surprised if anyone at all thinks Infinite's writing was any good. It's genuinely some of the worst in a AAA game in recent years, especially the DLC. Lemon-Lime fucked around with this message at 15:20 on Mar 17, 2016 |
# ? Mar 17, 2016 14:41 |
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Older bioshocks have boxy claustrophobic levels, fights are all the same, guns suck and there's too much emphasis on magic. B:I is a cool vertical FPS with tight combat.
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# ? Mar 17, 2016 14:59 |
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Lemon-Lime posted:I'd be surprised if anyone at all things Infinite's writing was any good. It's genuinely some of the worst in a AAA game in recent years, especially the DLC. It had really dumb writing but some excellent VA. It was a great run through the first time but it definitely doesn't hold up to scrutiny.
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# ? Mar 17, 2016 15:01 |
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I remember reviews fawning over it back in the day, it was taken as deep and meaningful in the days before real pretentious art games started impacting the mainstream (and the DLC wasn't out yet). To give it some credit, Columbia is a great idea for a setting and a game that wasn't dead-set on being a basic shoot/magicman could have done a lot with it. It's all downhill after that short segment where you can walk around and explore without hostiles.
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# ? Mar 17, 2016 15:09 |
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# ? Jun 10, 2024 10:28 |
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loga mira posted:Older bioshocks have boxy claustrophobic levels, fights are all the same, guns suck and there's too much emphasis on magic. B:I is a cool vertical FPS with tight combat. BioShock 1 is an RPG with FPS mechanics. It has dungeons, not ordinary FPS levels.
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# ? Mar 17, 2016 15:13 |