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A blorg governor named Catalina Lopez... ?
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# ? Mar 17, 2016 20:44 |
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# ? Jun 5, 2024 04:12 |
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nothing to seehere posted:Do basically all the devs want to host these streams and you all fight over it then?
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# ? Mar 17, 2016 20:44 |
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One thing I really appreciate about Stellaris is its sense of scale -- it's abstracted enough to be good for gameplay purposes, but solar systems don't just look like spatters of identically-sized planets in simple orbits.
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# ? Mar 17, 2016 20:44 |
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I enjoy the ridiculous human names these poopshrooms have.
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# ? Mar 17, 2016 20:45 |
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These names are perfect.
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# ? Mar 17, 2016 20:45 |
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LordMune posted:I think the cage matches are an upper management thing only. Yeah we lowly peons have mud wrestling.
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# ? Mar 17, 2016 20:46 |
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I didn't enjoy the previous stream with the time-limit and the dude not knowing anything, but this is exactly what I've been craving. Someone who knows the game playing from the start while explaining poo poo.
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# ? Mar 17, 2016 20:51 |
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Holy poo poo how did I not hear about this? it sounds like it's going to solve my problems with space 4x games (micro management, diplomacy being busted, overly complex research systems) and add cool features like randomizing aliens so the actually look alien.
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# ? Mar 17, 2016 20:51 |
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Johanna von Falkenstein Edit: Blorg powered armor
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# ? Mar 17, 2016 20:54 |
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nothing to seehere posted:Do basically all the devs want to host these streams and you all fight over it then? Nah, mostly they are avoided, you gotta have the right combination of enthusiasm and keenness for public speaking. Lprsti99 posted:20 AI civs by default, looks like up to 40 Gonna own. Tops out at 44 as far as I know.
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# ? Mar 17, 2016 20:55 |
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Is there anything to prevent save-scumming for anomalies?
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# ? Mar 17, 2016 20:59 |
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Darkrenown posted:Tops out at 44 as far as I know. And Henrik said in the Quill stream yesterday that they were considering increasing it.
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# ? Mar 17, 2016 20:59 |
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Having that many civs could actually make forming a federation actually matter instead of being a win more option.
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# ? Mar 17, 2016 21:01 |
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Baronjutter posted:Is there anything to prevent save-scumming for anomalies? Ironman ftw
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# ? Mar 17, 2016 21:03 |
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That map
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# ? Mar 17, 2016 21:03 |
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Johan, did you guys make a Distant Worlds that doesn't require a college course to play? Cause take my money and all that.
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# ? Mar 17, 2016 21:06 |
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Holy crap Stellaris looks good.
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# ? Mar 17, 2016 21:08 |
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Orv posted:Johan, did you guys make a Distant Worlds that doesn't require a college course to play and also doesn't look like rear end? Cause take my money and all that. Not an emptyquote
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# ? Mar 17, 2016 21:09 |
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Distant Worlds really isn't very complicated or hard, it's just got the shittiest UI known to mankind. Also this game really doesn't look a whole lot like DW at all, other than it being a Real Time Space 4x. Basically all the core mechanics look completely different.
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# ? Mar 17, 2016 21:09 |
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Gwyrgyn Blood posted:Distant Worlds really isn't very complicated or hard, it's just got the shittiest UI known to mankind. It's hard to tell from a half hour of stream, but a large part of what I like in DW is the way it captures just being a space empire amongst many others, something 4Xs often don't do. Seems to be an intent here.
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# ? Mar 17, 2016 21:11 |
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Huh, so that one planet is basically giving the Blorg a 40% science increase across the board. That's a pretty good early boost.
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# ? Mar 17, 2016 21:18 |
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That was a nice stream, game looks good. Very excited to see past the first early exploration phase we've seen over and over though. Get some juicy mid game action!
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# ? Mar 17, 2016 21:26 |
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I didn't watch much of the stream, but the population tiles thing they showed at the end wasn't very clear. Do you have to clean out all of the slums in order to have your population increase, or will they keep increasing in a single tile, and clearing multiple tiles just gives you more long term resources?
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# ? Mar 17, 2016 21:36 |
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1 pop per tile, so yeah, pops can only grow if there's a spare tile for them.
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# ? Mar 17, 2016 21:38 |
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SeaTard posted:I didn't watch much of the stream, but the population tiles thing they showed at the end wasn't very clear. Do you have to clean out all of the slums in order to have your population increase, or will they keep increasing in a single tile, and clearing multiple tiles just gives you more long term resources? I'm pretty sure every pop needs an open tile to exist, once you run out of room your population growth probably stops or you even get some sort of crowding penalty. I imagine pops simply can't go on blocked tiles. It's not always slums (which really to me sounds like a place people would live) but sometimes hostile environments or dangerous predators but it all boils down to "you can't use this tile until you've paid the troll toll"
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# ? Mar 17, 2016 21:39 |
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Darkrenown posted:1 pop per tile, so yeah, pops can only grow if there's a spare tile for them. Do all planets have the same number of tiles, or are there some that have just one or two rows?
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# ? Mar 17, 2016 21:41 |
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Any chance of a demo, Paradox devs? I'm going to pre-order literally the first chance I get, I'm super excited for Stellaris, but I wouldn't mind the chance to poke around in the files so I can see about adding custom species portraits, depending on how hard they are. Also, name files for people and such.Demiurge4 posted:Do all planets have the same number of tiles, or are there some that have just one or two rows? They said it varies, up to 25, according to Wiz.
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# ? Mar 17, 2016 21:42 |
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Demiurge4 posted:Do all planets have the same number of tiles, or are there some that have just one or two rows? Planet size determines the number of tiles. Wiz in the stream said the max is a 5x5 tile grid.
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# ? Mar 17, 2016 21:42 |
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I just noticed that each ruler of a despotic empire can build their own oversized military station. Space castle.
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# ? Mar 17, 2016 21:42 |
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Demiurge4 posted:Do all planets have the same number of tiles, or are there some that have just one or two rows? It was mentioned in the stream that planets can have up to as many tiles as fit in the box, and fewer. I imagine it just scales with planet size/habitability. I wonder if the smallest planet is 1x1, but I bet it only goes as low as 4x4 or so.
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# ? Mar 17, 2016 21:43 |
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Sky Shadowing posted:Any chance of a demo, Paradox devs? I'm going to pre-order literally the first chance I get, I'm super excited for Stellaris, but I wouldn't mind the chance to poke around in the files so I can see about adding custom species portraits, depending on how hard they are. Also, name files for people and such. I think we're all frothing at the mouth. I'm moving back to Iceland in two weeks and the wait is gonna kill me. Re: Planet sizes. Sounds good, I just hadn't noticed any difference on planets I've seen but I suppose it's all been homeworlds so far.
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# ? Mar 17, 2016 21:47 |
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Orv posted:It's hard to tell from a half hour of stream, but a large part of what I like in DW is the way it captures just being a space empire amongst many others, something 4Xs often don't do. Seems to be an intent here. Yeah I agree with that part, there's something that's kind of thematically similar about the style of the two. The diplomacy in DW feels a bit Paradoxy, having clear + and - factors for opinion from a variety of sources, having stuff like protectorates, rebel factions that break off and form new empires, different government types that lead to different playstyles and interactions with other races, and so on. There's little bits and pieces mechanically that seem familiar between the two as well, like the racial groupings, characters with personality and skill traits, the end-game threats (to a lesser extent in DW).
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# ? Mar 17, 2016 21:47 |
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Sky Shadowing posted:Any chance of a demo, Paradox devs? I'm going to pre-order literally the first chance I get, I'm super excited for Stellaris, but I wouldn't mind the chance to poke around in the files so I can see about adding custom species portraits, depending on how hard they are. Also, name files for people and such. EU4 had a demo, so I'm hoping this will too.
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# ? Mar 17, 2016 21:47 |
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Definitely interested in seeing some midgame 'traditional Paradox' play, now that we've seen a couple streams of the very start of the game.
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# ? Mar 17, 2016 21:48 |
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Releasing a couple sample versions of all the files/art for a race would be pretty cool and people would get crackin' on that.
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# ? Mar 17, 2016 21:48 |
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comaerror posted:I just noticed that each ruler of a despotic empire can build their own oversized military station. Space castle. I believe they mentioned on one of the previous streams that the various despotisms all get to build one personal thingie per ruler, appropriate to the type of despotism. The religious dictators can build themselves an extravagant tomb complex, the military despots go full Luseferous and get to build one extremely large flagship, etc.
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# ? Mar 17, 2016 21:50 |
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comaerror posted:I just noticed that each ruler of a despotic empire can build their own oversized military station. Space castle. Did they say anything about placing superweapons on those stations?
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# ? Mar 17, 2016 21:57 |
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Lawman 0 posted:Did they say anything about placing superweapons on those stations? I believe the first DLC will be about superweapons of various sorts.
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# ? Mar 17, 2016 22:01 |
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Baronjutter posted:I didn't enjoy the previous stream with the time-limit and the dude not knowing anything, but this is exactly what I've been craving. Someone who knows the game playing from the start while explaining poo poo. Yeah Paradox more than most developers really gets how to use streaming to build hype and relay gameplay info
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# ? Mar 17, 2016 22:06 |
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# ? Jun 5, 2024 04:12 |
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Is there any information about how many ship classes there are? I'm looking through the DDs and have found Corvette, Cruiser, Destroyer, Battleship and Colony/Construction/Science ships. Is there a definitive list anywhere?
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# ? Mar 17, 2016 22:25 |