|
If I were them I'd stick to the DnD system because they're getting free poo poo from them, also Griffin likes it a lot.
|
# ? Mar 18, 2016 03:19 |
|
|
# ? May 13, 2024 08:46 |
|
I mean, they are ignoring a lot of the more in-depth mechanics of the system. If you just take the basics like they've been doing and maybe rejigger some skills, you could make a lot of things work. The d20 system was really prolific in the 90s for a reason.
|
# ? Mar 18, 2016 03:23 |
|
Waffleman_ posted:I mean, they are ignoring a lot of the more in-depth mechanics of the system. If you just take the basics like they've been doing and maybe rejigger some skills, you could make a lot of things work. The d20 system was really prolific in the 90s for a reason.
|
# ? Mar 18, 2016 03:33 |
|
Waffleman_ posted:I mean, they are ignoring a lot of the more in-depth mechanics of the system. If you just take the basics like they've been doing and maybe rejigger some skills, you could make a lot of things work. The d20 system was really prolific in the 90s for a reason. Yeah. It's basically the only reasonable way to play this system, and especially d20 ones.
|
# ? Mar 18, 2016 03:33 |
|
Waffleman_ posted:I mean, they are ignoring a lot of the more in-depth mechanics of the system. If you just take the basics like they've been doing and maybe rejigger some skills, you could make a lot of things work. The d20 system was really prolific in the 90s for a reason. They just released a podcast where Griffin literally said, "gently caress the mechanics, we're here to have fun". Can you shut the gently caress up about actual DnD mechanics??
|
# ? Mar 18, 2016 03:33 |
|
Noted. I'll drop it. I like that Clint just decided to get a tattoo at the drop of a hat. Waffleman_ fucked around with this message at 03:41 on Mar 18, 2016 |
# ? Mar 18, 2016 03:36 |
|
Wake_N_Bake posted:They just released a podcast where Griffin literally said, "gently caress the mechanics, we're here to have fun". Can you shut the gently caress up about actual DnD mechanics?? or you could not have a loving raging poo poo every time people talk this, you monstrously fragile manbaby
|
# ? Mar 18, 2016 03:42 |
|
Clint McElroy is SOOOOOO much the brothers' dad that it physically hurts in a good way.
|
# ? Mar 18, 2016 03:43 |
|
Wake_N_Bake posted:They just released a podcast where Griffin literally said, "gently caress the mechanics, we're here to have fun". Can you shut the gently caress up about actual DnD mechanics?? Did mechanics kill your family or something that makes you throw a hissyfit whenever someone talks about the game that they're playing?
|
# ? Mar 18, 2016 03:46 |
|
The mechanics don't matter and sperging about them being imbalanced or whatever is the polar opposite of what Adventure Zone is about and why 99% of its fans like it.
|
# ? Mar 18, 2016 03:48 |
|
Sleeveless posted:The mechanics don't matter and sperging about them being imbalanced or whatever... But nobody did that (this time)?
|
# ? Mar 18, 2016 03:51 |
|
I have never had as much fun with an RPG-centric podcast as the Adventure Zone and that's because it's about having fun. Also because the story is loving awesome so far and most of the others lack anywhere near the craft.
|
# ? Mar 18, 2016 03:55 |
|
Waffleman_ posted:I'm just super excited about the possibility of My Persona, My Persona, and Me. If the next season isn't Brothers' Bizarre Adventure Zone then Griffin done hosed up.
|
# ? Mar 18, 2016 04:10 |
|
Next season will be a sci-fi setting but everyone uses swords and rides horses and there are no elevators to be found for some reason
|
# ? Mar 18, 2016 04:21 |
|
I wish that I could hear the moment of realization when Griffin Breaks the news to Justin that Taako's voice could be seen as offensive. Also, that was a really really good recap! I'm glad he put the music for each arc underneath.Wake_N_Bake posted:They just released a podcast where Griffin literally said, "gently caress the mechanics, we're here to have fun". Can you shut the gently caress up about actual DnD mechanics??
|
# ? Mar 18, 2016 04:39 |
|
The Trad Games grognards showing up is always the worst part of this thread.
|
# ? Mar 18, 2016 04:49 |
|
I....I said I'd drop it.
|
# ? Mar 18, 2016 04:50 |
|
Whizbang posted:The Trad Games grognards showing up is always the worst part of this thread. hey look who's still talking about it it's you congrats for not just letting it die *pulls a party popper*
|
# ? Mar 18, 2016 05:04 |
|
Maybe I missed something in the podcast, but they mentioned something about "Adventure Zone Nights". What is that? Also I super enjoyed The The Adventure Zone Zone, I loved getting a look into their thought processes and such.
|
# ? Mar 18, 2016 05:25 |
|
Luneshot posted:Maybe I missed something in the podcast, but they mentioned something about "Adventure Zone Nights". What is that? New donor-only episode. New characters, new universe, Travis DMs.
|
# ? Mar 18, 2016 05:31 |
|
Waffleman_ posted:New donor-only episode. New characters, new universe, Travis DMs. Oh, I already listened to that and didn't know it was called that. Never mind!
|
# ? Mar 18, 2016 05:39 |
|
Waffleman_ posted:New donor-only episode. New characters, new universe, Travis DMs. And here's character art! https://twitter.com/careydraws/status/710512422507954177
|
# ? Mar 18, 2016 05:40 |
|
Also, I can totally relate to Justin, because I like to play as women in games with character creation.
|
# ? Mar 18, 2016 05:41 |
|
Waffleman_ posted:Also, I can totally relate to Justin, because I like to play as women in games with character creation. Yeah, same. For me it's mostly because I can play white dudes in just about any other game, so why not take the opportunity to switch it up?
|
# ? Mar 18, 2016 06:04 |
|
Wake_N_Bake posted:Maybe they pick the McElroy-gently caress-It-Lets-Have-Fun system and don't sperg out about inconsequential poo poo. Yeah it's really refreshing to see D&D through the lens of people not rules-lawyering the gently caress out of everything. I'm preparing to run a game for people who haven't played before and I want to be like Griffin, allowing people to do whatever silly bullshit they want, just throwing the right skill roll and advantage/disadvantage at it. e: I'm currently in a toxic relationship with a grognard 3.5e group
|
# ? Mar 18, 2016 07:32 |
|
padijun posted:Yeah it's really refreshing to see D&D through the lens of people not rules-lawyering the gently caress out of everything. I'm preparing to run a game for people who haven't played before and I want to be like Griffin, allowing people to do whatever silly bullshit they want, just throwing the right skill roll and advantage/disadvantage at it. sever
|
# ? Mar 18, 2016 08:13 |
|
Didn't they mention using Spirit of the Century's system? I think that'd work really well.
|
# ? Mar 18, 2016 08:23 |
|
Raar_Im_A_Dinosaur posted:Didn't they mention using Spirit of the Century's system? I think that'd work really well. Yeah. Spirit is a super dope FATE variant. They could go to some super cool places with that.
|
# ? Mar 18, 2016 08:24 |
|
Would going through all the donor episodes for the different max fun podcasts be a good intro to the shows? I haven't listened to a single non-McElroy show and at some point I really should I think!
|
# ? Mar 18, 2016 08:36 |
|
Stop podcasting yourself is great
|
# ? Mar 18, 2016 08:42 |
|
I can't wait until The Adventure Zone transitions to the FATAL system so Clint can really till the soil
|
# ? Mar 18, 2016 08:45 |
|
Is there a tabletop game system that actually adds to the gameplay instead of just facilitating it? I've always felt that things improve a ton when you avoid using them as hard guidelines + favor getting everyone to have fun instead of rigorously following every single rule, and TAZ seems to support that a lot!
|
# ? Mar 18, 2016 08:50 |
|
Pretty much all of them that aren't trying to be super realistic or DnD will. A decent game is either going to encourage quality narratives, like Apocalypse World (and friends) or 13th Age, or tactical gameplay like Strike! or Runequest.
|
# ? Mar 18, 2016 09:26 |
|
Yeah, that's basically the entire point of systems like Dungeon World and FATE. And on this subject, I suddenly want Griffin to made a video episode of them playing Dread the next time they're all together.
|
# ? Mar 18, 2016 09:37 |
|
chaos rhames posted:Pretty much all of them that aren't trying to be super realistic or DnD will. A decent game is either going to encourage quality narratives, like Apocalypse World (and friends) or 13th Age, or tactical gameplay like Strike! or Runequest. Honest question, how do they do that? I've followed a few things over the years but most systems I've seen people use just seem to get in the way of the people playing more often than not.
|
# ? Mar 18, 2016 09:43 |
|
flatluigi posted:Would going through all the donor episodes for the different max fun podcasts be a good intro to the shows? I haven't listened to a single non-McElroy show and at some point I really should I think!
|
# ? Mar 18, 2016 10:03 |
|
mikeycp posted:And on this subject, I suddenly want Griffin to made a video episode of them playing Dread the next time they're all together. Fuuuuuuck that was exactly what I was going to post! Fudge your way out of this one, Travis! Dread is my favorite system that I've never gotten to use. edit: Or it might be even better if they did it at their homes. "Travis, pull two." >sound of blocks falling< "Travis??" "Uhhhh there was a gust of wind, something fell over!" Meanwhile, Clint and Justin have to share one tower. Notgothic fucked around with this message at 11:32 on Mar 18, 2016 |
# ? Mar 18, 2016 11:29 |
|
flatluigi posted:Honest question, how do they do that? I've followed a few things over the years but most systems I've seen people use just seem to get in the way of the people playing more often than not. Dungeon World is very conversational, you're essentially asking the player "so what do you do now?" rather than asking for a hitting roll to make them hit a guy. And Dread is a game that includes a jenga tower for tension purposes, so there's that. I used to think that Griffin is a really railroady DM, but gently caress, it's best for it as the podcast they wanna make. Like they said in that discussion episode, what works at a tabletop isn't the same as what works in a podcast.
|
# ? Mar 18, 2016 11:38 |
|
flatluigi posted:Honest question, how do they do that? I've followed a few things over the years but most systems I've seen people use just seem to get in the way of the people playing more often than not. It depends on the particular thing you're looking for but for me it comes down to giving players good input and having simple enough mechanics that encourage the sorts of results you want. I really dig apocalypse world, so I'll run over how that does it. It thinks of an RPG as a sort of conversation between players, the system and the GM, so instead of turns it just has the DM says what's happening and pushes the player to respond, then they do something, then something else happens, etc. It breaks every sort of player action into a "Move" which has a trigger in the narrative, but goes underneath, so you describe what happens in the story then use the right move for it, and they're designed to shape how characters act and fit the tone of the game. There's different moves for getting in a shootout than for beating the crap out of a defenseless person. Every roll is just 2d6 and add the right stat for the move. If you roll 10 or more, it goes well. If you roll 6 or under, things go badly (not just you fail, next turn, but things that still move the story forwards). On 7-9, you partially succeed, getting something close to what you wanted, or having something complicate things further. A lot of the time, the player's the one who picks what the result actually is. I'll chuck in an example. GM: So Max, You've got a War Boy on the front of your car, and he's raising a harpoon at Furiosa with a look of glee in his eyes. What do you do? Max: I'm going to swerve hard and try to throw him off. That's Act Under Fire right? GM: Yeah, roll plus Cool. (Max gets a 7) GM: You steer hard, but the ground is really uncertain, and you start to lose control. Let's make a choice: Do you brake and send the Warboy flying into the caboose with you and Furiosa, or do you hit into the canyon wall and damage the engine? That's the gist of it, although I'm glossing over the design of the moves themselves, character classes, etc. But my point is that a good system structures the narrative to produce more interesting results and give more meaning to decisions. As for good tactical combat, that just comes down to good game design, same as you'd see in a video game but with smaller numbers.
|
# ? Mar 18, 2016 12:45 |
|
|
# ? May 13, 2024 08:46 |
|
chaos rhames posted:Apocalypse World chat I don't see how that's functionally different than how they're currently playing in The Adventure Zone and it's basically what I meant exactly by facilitating instead of actually adding to gameplay vv Kojiro posted:I used to think that Griffin is a really railroady DM, but gently caress, it's best for it as the podcast they wanna make. Like they said in that discussion episode, what works at a tabletop isn't the same as what works in a podcast. Yeah, I honestly didn't realize exactly how much they consider the podcast format when playing, but it makes a lot of sense given how well it comes across.
|
# ? Mar 18, 2016 14:34 |