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gently caress loving poo poo gently caress gently caress YOU XCOM I WON! I WOOOOOOOON!
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# ? Mar 19, 2016 14:40 |
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# ? May 17, 2024 09:23 |
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SynthOrange posted:gently caress loving poo poo gently caress Is that a purple Skyranger? Give it to me.
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# ? Mar 19, 2016 14:49 |
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Olive Branch posted:The Exquisite Timing achievement was way less painful than I was expecting it to be. When you can school Avatars with tier 2 weapons, you know XCOM soldiers are better than aliens. Speaking of that achievement, I missed it by 3 hours. I would have had at least a day to spare but got hosed over by a Base defence wasting a crap load of time. Back to an earlier save I guess. That said, I defended the Avenger and got me an Avatar corpse. I would have been hosed if my Specialist didn't have 4 Meds and restoration.
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# ? Mar 19, 2016 14:50 |
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Hey Teddy Its not quite ready yet. I spent the last few hours tracking down how the gently caress the skyranger is even called into a scene. Answer: horrors beyond your wildest dreams. But i figured it out, I did it in one test case scene, now I just need to extend it to every skyranger scene. Every. Single. One.
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# ? Mar 19, 2016 14:53 |
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SynthOrange posted:Hey Teddy And then the next DLC will somehow break it and you'll have to repeat all your work!
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# ? Mar 19, 2016 15:02 |
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SynthOrange posted:gently caress loving poo poo gently caress This is how i end up with 100+ mods.
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# ? Mar 19, 2016 15:14 |
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Kwyndig posted:Is that a purple Skyranger? Give it to me.
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# ? Mar 19, 2016 15:15 |
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SynthOrange posted:Hey Teddy That's cool, I figured that since it was cutscene related it would something horrendously complicated. You can do it!
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# ? Mar 19, 2016 15:24 |
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Olive Branch posted:Anyone else getting weird campaign numbers? I recently started a campaign and it says it's number 1043 (!!!). I've only played and started like 40-50 campaigns, what gives? I haven't run into this yet, but I kind of wish you could reset your campaign number counter or not display it or something. Every time I notice that I'm on campaign #27 or something it reinforces my knowledge that I am Bad At XCOM
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# ? Mar 19, 2016 16:09 |
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At least one or two of you are watching my scrub tier videos so I may as well keep posting them. I got more coming but a major undersea cable repair to the island meant Internet was terrible for the last week. What ya gonna do. Mission 8 https://youtu.be/Bfj_csH-3nw Mission 9 https://youtu.be/bM6YjSCdd6I I kind of like how this campaign is going in a, 'you think you're campaign is unwinnable? Check this out' sort of way. I mean I may yet lose, but it's not all terrible nor all good. Maluco Marinero fucked around with this message at 16:23 on Mar 19, 2016 |
# ? Mar 19, 2016 16:21 |
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I'm not at home right now so I can't check for myself - Run 'n Gun and Rapid Fire aren't shotgun-specific, right? You can use them with assault rifles?
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# ? Mar 19, 2016 16:51 |
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Deleted more mods, switched to zip mode, put it on lowest graphical setting, verified again. Nada
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# ? Mar 19, 2016 17:07 |
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Commander Ironman is seriously kicking my rear end. Are mid-mission Advent reinforcements unique to commander+ difficulty? I swear on Normal they would only drop them once I'd cleared the rest of the map.
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# ? Mar 19, 2016 17:09 |
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DoctorTristan posted:Are mid-mission Advent reinforcements unique to commander+ difficulty? I swear on Normal they would only drop them once I'd cleared the rest of the map. I always thought they were timed/based on turns left. Especially on VIP rescues, if I get bogged down with early pods I would get reinforcements in the middle of the mission, but a could times if I grabbed the VIP early and just booked it to the extraction the reinforcement notification would come in right as I was evacing. Also, apparently that Haven Siege mod is pretty loving nuts
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# ? Mar 19, 2016 17:16 |
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Do you have the problem with a vanilla install? I would try removing all mods, verify, make sure the game plays properly and then add in mods one at a time until you find the culprit.
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# ? Mar 19, 2016 17:18 |
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WarLocke posted:Also, apparently that Haven Siege mod is pretty loving nuts Operation Death King indeed.
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# ? Mar 19, 2016 17:26 |
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What's this "verify" you guys keep talking about? edit: Concealed rangers like
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# ? Mar 19, 2016 17:26 |
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Maluco Marinero posted:At least one or two of you are watching my scrub tier videos so I may as well keep posting them. I'm not gonna narc on you or anything, but a stray mod might see this as shilling your youtube channel. I've seen people ask and get mod permission to run a LP in a non LP forums thread before if a lot of people liked it, you have a nice voice tho and might actually do well in the LP forums themselves with a normal series if you are interested in that kind of stuff.
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# ? Mar 19, 2016 17:30 |
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WarLocke posted:I always thought they were timed/based on turns left. Especially on VIP rescues, if I get bogged down with early pods I would get reinforcements in the middle of the mission, but a could times if I grabbed the VIP early and just booked it to the extraction the reinforcement notification would come in right as I was evacing. Could be, it's just that they never did that to me on Normal. Yup, definitely doing something wrong
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# ? Mar 19, 2016 17:31 |
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LowellDND posted:Deleted more mods, switched to zip mode, put it on lowest graphical setting, verified again. Nada Have you tried deleting the folder Xcom2 creates somewhere in My Documents? It'll be under My Games most likely. Most games have a bunch of config files saved there. Also turn off cloud saves for when you're attempting a fresh start - had a similar crash on start-up with Long War once due to this. DoctorTristan posted:Could be, it's just that they never did that to me on Normal. My Commander Ironman run has been going shockingly well! Must have learned from all those horrific plasma burn deaths from Veteran Rev. Melchisedech Howler fucked around with this message at 17:55 on Mar 19, 2016 |
# ? Mar 19, 2016 17:52 |
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Has anyone tried the Bronzeman mod (sorry for the link, I can't find that mod on the workshop)? Seems like a possible 'babby's first Ironman' setup for baddies like me (you can only save on the Avenger/geoscape, if you gently caress up on a mission you gotta totally restart)...
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# ? Mar 19, 2016 17:53 |
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WarLocke posted:I'm not at home right now so I can't check for myself - Run 'n Gun and Rapid Fire aren't shotgun-specific, right? You can use them with assault rifles? Just used Run 'n Gun today with my Grenadier. Edit: Also, I was using the excel sheet linked in here earlier for the number of corpses needed to keep around for research and items when I found this mod today. http://steamcommunity.com/sharedfiles/filedetails/?id=647129059&searchtext= Much more convenient. Little Abigail fucked around with this message at 18:06 on Mar 19, 2016 |
# ? Mar 19, 2016 18:02 |
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[quote="hhhmmm" post=""457609735"] Melee attacks only makes sense if you savescum a lot. Running troops forward to do melee attacks have an unfortunate tendency to activate new pods. The advantage of phantom is that you can explore without triggering pods - and also the wonderful posibility to trigger pods with sharpshooter OW on the aliens turns. Which is super-useful if you do not savescum to avoid the turns where too many aliens got activated. [/quote] I think that's only happened to me once (or at least, only once where I didn't just kill them too), but I usually have a scanner or scanner protocol out. I don't savescum either.
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# ? Mar 19, 2016 18:06 |
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I like melee attacks, but is there a way to choose what angle you slash from that I missed? I can't figure out a way to do it, my character just runs up at whatever angle they decide to go from.
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# ? Mar 19, 2016 18:11 |
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LowellDND posted:K, so. Deleted all my mods. Verified gamecache. Cut down my mods by a couple gigs. Reinstalled the remainder. Game still crashes on the transition from shuttle to mission. Delete your config files in my documents, my games, xcom 2
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# ? Mar 19, 2016 18:14 |
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CJacobs posted:I like melee attacks, but is there a way to choose what angle you slash from that I missed? I can't figure out a way to do it, my character just runs up at whatever angle they decide to go from. If you actually use the 'Slash' button they will path however they want. However, if you kind of hover the mouse in-between the target tile and the tile you want to end on, you'll get a little sword overlay with arrow thing; right-clicking there will make the soldier run to the designated tile and attack from there. Also, just came across this on reddit re: power relays and exposed coil rooms: quote:The UI is a very misleading re: power from relays overall, but on conduits in particular. Building a normal relay gives +3, with +5 from another engineer. +2 from the upgrade, +5 for another. Altogether, 15 power. Can get another +6 from the Elerium upgrade. Numbers from here. So if his numbers are right basically you should use the two guaranteed exposed coils for the Psi Lab and Shadow Chamber, not any power relays... e: From here WarLocke fucked around with this message at 18:20 on Mar 19, 2016 |
# ? Mar 19, 2016 18:16 |
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Looks like the most popular class mods right now are Rogue, Infantry and Trooper. Rogue seems a little goofy, but maybe it's just the Assassin's Creed logo making it seem that way. Meanwhile, Infantry and Trooper seem like they both fill similar niches. Anyone used them that has major opinions one way or the other?
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# ? Mar 19, 2016 18:47 |
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DoctorTristan posted:Could be, it's just that they never did that to me on Normal. I feel your pain buddy. I slept walked through two Veteran campaigns, but I'm on my 3rd Ironman Commander campaign because I keep getting my rear end kicked in. Edit: Oh, and is there a reason that ALL my voices stopped working? Whether in the base or on a mission, no one speaks. The game will hang with dead air when someone is supposed to be talking, but there's just ambient noise and an eerie silence. I'm going to restart Steam and then verify, see if that works. Lanky_Nibz fucked around with this message at 18:59 on Mar 19, 2016 |
# ? Mar 19, 2016 18:55 |
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Maluco Marinero posted:Yeah I agree, I'm starting to work on modding in a different style for most missions, instead of being able to win a map, reinforcements build up exponentially once you break concealment, so you're forced to complete the objective ASAP before you're overwhelmed. Probably going to need a lot of balance work, but I think it could be a lot of fun once it's done. this is extremely my poo poo
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# ? Mar 19, 2016 19:02 |
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I just lost my entire A team in an Ironman run because they missed 6 85%+ shots on the last Muton as he ran around and knocked everyone unconscious with melee swings. That's 0.001% chance of happening. This game must have garbage math.
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# ? Mar 19, 2016 19:06 |
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a .001% chance is not a 0% chance
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# ? Mar 19, 2016 19:07 |
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Pomp posted:this is extremely my poo poo No hard timers, just more and more ADVENT showing up as time goes on until you're buried under piles of their bodies.... Yeah, I can get behind this. Pomp posted:a .001% chance is not a 0% chance Also did you have no guaranteed damage abilities?
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# ? Mar 19, 2016 19:08 |
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CJacobs posted:I like melee attacks, but is there a way to choose what angle you slash from that I missed? I can't figure out a way to do it, my character just runs up at whatever angle they decide to go from. WarLocke posted:If you actually use the 'Slash' button they will path however they want. However, if you kind of hover the mouse in-between the target tile and the tile you want to end on, you'll get a little sword overlay with arrow thing; right-clicking there will make the soldier run to the designated tile and attack from there. Yeah, I find the best way to do it is to move the cursor over to the diagonal tile as if I intend to just move there, and then slooowly move the cursor into the enemy tile. When the tile turns into a sword icon, you just right-click and you're all set.
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# ? Mar 19, 2016 19:08 |
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Pomp posted:a .001% chance is not a 0% chance 1 in 100,000. Something is fucky with their algorithms.
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# ? Mar 19, 2016 19:09 |
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you rolled the 1 in 100,000 hth please never go to vegas
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# ? Mar 19, 2016 19:09 |
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Reik posted:I just lost my entire A team in an Ironman run because they missed 6 85%+ shots on the last Muton as he ran around and knocked everyone unconscious with melee swings. That's 0.001% chance of happening. This game must have garbage math. Invest in stocks.
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# ? Mar 19, 2016 19:10 |
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Pomp posted:you rolled the 1 in 100,000 hth please never go to vegas It's much more likely the percent chances they display are inaccurate. I had 3 guys left conscious with 1 muton left. First round 3 85% shots because he had no cover, all miss. Muton melees one guy and knocks him unconcious. Second round 2 85% shots because still no cover, miss. Muton knocks second guy unconcious. Third guy missed his 85% shot. Muton runs up to him, stuns him. Guy comes back from stun but is out of ammo, can't shoot the adjacent Muton. Muton finishes him off next turn.
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# ? Mar 19, 2016 19:12 |
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Reik posted:It's much more likely the percent chances they display are inaccurate. I had 3 guys left conscious with 1 muton left. First round 3 85% shots because he had no cover, all miss. Muton melees one guy and knocks him unconcious. Second round 2 85% shots because still no cover, miss. Muton knocks second guy unconcious. Third guy missed his 85% shot. Muton runs up to him, stuns him. Guy comes back from stun but is out of ammo, can't shoot the adjacent Muton. Muton finishes him off next turn. Over the millions of copies of xcom 2 being played what do you think the chances of this not happening are?
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# ? Mar 19, 2016 19:15 |
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if you're below legendary, they are inaccurate the inaccuracy is entirely in your favor. Every missed shot gives you an aim buff on the next one. You rolled excessively poorly. It happens.
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# ? Mar 19, 2016 19:15 |
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# ? May 17, 2024 09:23 |
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Pomp posted:if you're below legendary, they are inaccurate the inaccuracy is entirely in your favor. Every missed shot gives you an aim buff on the next one. This was on commander. How does the aim buff work? That would only make this less likely to happen.
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# ? Mar 19, 2016 19:17 |