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Arishtat
Jan 2, 2011

JuffoWup posted:

I have played both the konigs and nurin as ranged fighters. They arc enough for the plunging fire goodness but with a functional enough flight time to not be a liability like the US ships do. I've also found them to be fairly durable ships without the module issues you are seeing.

I wasn't really a fan of the Konigsberg because it's so drat fragile and has a concealment value like a neon sign, but so far the Nuremberg is much comfier which is weird because it has the same guns in much the same turret layout and it's no better armored than the Konigsberg.

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Lakedaimon
Jan 11, 2007

BAWRLIN posted:

Would y'all suggest the Marblehead of the Murmansk? They are the same price, and the exclusivity isn't a huge deal, just looking for a fun thing to play when grinding credits or whatever. The Marblehead is supposed to be an Omaha class, and I like the Omaha a lot, but I also hear very good things about the Murmansk. I am indecisive.

Earning potential should be very similar - they are both Omaha hulls, the Murmansk was a ship the US gave to the USSR as part of Lend-Lease. I'm not really familiar with the Marble, but I think it keeps an extra 6" gun on each side near the stern while the Murmansk has longer range and more AA. Murm has 8km Soviet torpedoes too which are better than the barely usable 5.5km ones on Omaha. I think both will probably be fun to play in the next few weeks when they finally unlock the Russian cruisers so you can seal club the living poo poo out all the people grinding their way through the Tier 3 and 4 boats.

I just bought the Colorado and Nurn out of boredom, so ill be grinding mid-tier crap for the immediate future.

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten

BAWRLIN posted:

Would y'all suggest the Marblehead of the Murmansk? They are the same price, and the exclusivity isn't a huge deal, just looking for a fun thing to play when grinding credits or whatever. The Marblehead is supposed to be an Omaha class, and I like the Omaha a lot, but I also hear very good things about the Murmansk. I am indecisive.

The Murmansk is way better. Better torpedoes, better range, better rudder shift IIRC.

Fizzil
Aug 24, 2005

There are five fucks at the edge of a cliff...



BAWRLIN posted:

Would y'all suggest the Marblehead of the Murmansk? They are the same price, and the exclusivity isn't a huge deal, just looking for a fun thing to play when grinding credits or whatever. The Marblehead is supposed to be an Omaha class, and I like the Omaha a lot, but I also hear very good things about the Murmansk. I am indecisive.

The Marblehead is the B Hull of Omaha, while the Murmansk is the C Hull. The marblehead has less range (12.7km), and AA, it has 2 extra guns over the Murmansk and its catapult has a fighter plane. It also has 2 torpedo launchers compared to the 4 on the B Hull on the Omaha, but they're longer range (8.2KM).

The Murmansk has better range (14.8km) and AA, but its catapult has a spotter plane that will increase your range to an extra 3km i think. Murmansk torpedoes are faster but with slightly less range (8km). Oh also they have different rudder shift times (Marblehead 7.8s vs Murmansk's 3.8s).

If you're heavily invested in the USN line, another captain trainer wouldn't hurt. On the other hand the Murmansk is also a really good captain trainer if you're going into the soviet ships.

Fizzil fucked around with this message at 23:35 on Mar 19, 2016

BIG HEADLINE
Jun 13, 2006

"Stand back, Ottawan ruffian, or face my lumens!"

Pacra posted:

lol

edit: :allears:



These guys have been around since SGLE was in France. We used to call them "Teem Speshul Forsezzz." I think IDDQD lost to them once.

hopterque
Mar 9, 2007

     sup
I also call bullshit, nobody plays world of warplanes.

dioxazine
Oct 14, 2004

Arishtat posted:

I wasn't really a fan of the Konigsberg because it's so drat fragile and has a concealment value like a neon sign, but so far the Nuremberg is much comfier which is weird because it has the same guns in much the same turret layout and it's no better armored than the Konigsberg.

I actually had the opposite experience. The Konigsberg was most comfortable for me while the Nurnberg was a nightmare.

BAWRLIN
Nov 23, 2003

He'll regret it till his dying day, if ever he lives that long.

Fizzil posted:

The Marblehead is the B Hull of Omaha, while the Murmansk is the C Hull. The marblehead has less range (12.7km), and AA, it has 2 extra guns over the Murmansk and its catapult has a fighter plane. It also has 2 torpedo launchers compared to the 4 on the B Hull on the Omaha, but they're longer range (8.2KM).

The Murmansk has better range (14.8km) and AA, but its catapult has a spotter plane that will increase your range to an extra 3km i think. Murmansk torpedoes are faster but with slightly less range (8km). Oh also they have different rudder shift times (Marblehead 7.8s vs Murmansk's 3.8s).

If you're heavily invested in the USN line, another captain trainer wouldn't hurt. On the other hand the Murmansk is also a really good captain trainer if you're going into the soviet ships.

Thank you for the detailed comparison.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD
The better comparison is:
The Murmansk shits all over the Marblehead. Its not much of a contest. Get a Murmansk.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD
Double post time!

New video:
https://www.youtube.com/watch?v=AyqQHCdUf20
A lot of pubbie Atlanta players have a terrible habit of being extraordinarily predictable.

Lord Koth
Jan 8, 2012

Hazdoc posted:

Double post time!

New video:
https://www.youtube.com/watch?v=AyqQHCdUf20
A lot of pubbie Atlanta players have a terrible habit of being extraordinarily predictable.

If by predictable you mean completely terrible. Upon seeing a destroyer turning away from him, he... leaves his hiding spot and sails forward in a straight line? Then comes to a dead stop (probably intended to reverse, but that's not exactly better) upon seeing torpedoes instead of trying to turn between them? Probably would have taken at most one, if not avoided the spread entirely, if it wasn't for that piece of stupidity. Good prediction, but holy poo poo was that bad.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Lord Koth posted:

If by predictable you mean completely terrible. Upon seeing a destroyer turning away from him, he... leaves his hiding spot and sails forward in a straight line? Then comes to a dead stop (probably intended to reverse, but that's not exactly better) upon seeing torpedoes instead of trying to turn between them? Probably would have taken at most one, if not avoided the spread entirely, if it wasn't for that piece of stupidity. Good prediction, but holy poo poo was that bad.

He came to a stop earlier and was firing over the rocks. I launched torps, then shot at him, hoping to bait him forward into them. He did move forward, then started stopping, I guess to get behind the rocks again...? But he was already losing speed when the torps would have appeared for him. I'm using torpedo acceleration, and he very likely doesn't carry Vigilance. He could have possibly dodged the front torpedo hit if he went reverse or took some evasive action, but I guess he either tilted or brain farted.

He didn't really hit anyone the whole match, either. Oh well. A minute later a Farragut and I go off and make a Tirpitz sandwich with torpedoes. He was in front, I was broadside to him. REST IN PEPPERONIS
(the farragut died to Tirpitz secondaries)

Arishtat
Jan 2, 2011

Hazdoc posted:

He came to a stop earlier and was firing over the rocks. I launched torps, then shot at him, hoping to bait him forward into them. He did move forward, then started stopping, I guess to get behind the rocks again...? But he was already losing speed when the torps would have appeared for him. I'm using torpedo acceleration, and he very likely doesn't carry Vigilance. He could have possibly dodged the front torpedo hit if he went reverse or took some evasive action, but I guess he either tilted or brain farted.

He didn't really hit anyone the whole match, either. Oh well. A minute later a Farragut and I go off and make a Tirpitz sandwich with torpedoes. He was in front, I was broadside to him. REST IN PEPPERONIS
(the farragut died to Tirpitz secondaries)

This is a pretty common thread for most Atlanta spottings. Very, very *very* rarely one does something useful such as cover a carrier with AA or successfully hunt destroyers. Most of the ones I come across get too far forward (because their gun range is poo poo) and then get wrecked by concentrated fire from half of the enemy team because people *hate* getting shot at by Atlantas and they know that they're squishy little ships. They're much like the Tenryu and Kuma in that they're big destroyers but lack the agility and smoke ability of destroyers so they just die.

Lord Koth
Jan 8, 2012

Hazdoc posted:

He came to a stop earlier and was firing over the rocks. I launched torps, then shot at him, hoping to bait him forward into them. He did move forward, then started stopping, I guess to get behind the rocks again...? But he was already losing speed when the torps would have appeared for him. I'm using torpedo acceleration, and he very likely doesn't carry Vigilance. He could have possibly dodged the front torpedo hit if he went reverse or took some evasive action, but I guess he either tilted or brain farted.

He didn't really hit anyone the whole match, either. Oh well. A minute later a Farragut and I go off and make a Tirpitz sandwich with torpedoes. He was in front, I was broadside to him. REST IN PEPPERONIS
(the farragut died to Tirpitz secondaries)

To be fair, that was part of the first sentence. If you have a destroyer turning off-broadside from you, unless you know for a fact that it has all its torpedoes on reload, moving forward parallel to the direction the destroyer was going is the absolute worst possible decision - you turn either towards or away from the destroyer, serpentining a bit if you really want to bring your rear guns into play. Admittedly, in this specific circumstance them letting themselves get baited like that was a terrible decision, torps or no torps, given he was presenting multiple cruisers and a battleship with a very lovely close-range broadside. Even if not for your torpedoes, coming to a dead stop in a situation like that should have resulted in him being dead long before he could reverse back into cover if your cruisers and battleship were paying attention.

Fizzil
Aug 24, 2005

There are five fucks at the edge of a cliff...



Whats the deal with 127mm on american boats (including the atlanta) the AP is kinda terrible while i got better mileage on 130mm on russian destroyers when fighting battleships. Should i stick exclusively with HE?

Godlessdonut
Sep 13, 2005

Fizzil posted:

Whats the deal with 127mm on american boats (including the atlanta) the AP is kinda terrible while i got better mileage on 130mm on russian destroyers when fighting battleships. Should i stick exclusively with HE?

Yeah, use HE most of the time. The penetration on the US 127mm AP is fine, the problem is that the shell velocity is terrible. At every range but "very close," the shells hit at a bad angle and fail to penetrate. Though if you are very close to a cruiser that's giving you a good angle, AP that fucker. An Atlanta can obliterate something like a Pensacola pretty quickly at 5km when you're getting several citadels every five seconds.

year199X
Oct 9, 2012
Grimey Drawer
I just bought my stock Omaha after a few fantastic rounds in my Phoenix but now I'm just getting poo poo on constantly. I'm always outranged, even with the FCS upgrade. What exactly am I supposed to be doing in this thing?

hopterque
Mar 9, 2007

     sup

year199X posted:

I just bought my stock Omaha after a few fantastic rounds in my Phoenix but now I'm just getting poo poo on constantly. I'm always outranged, even with the FCS upgrade. What exactly am I supposed to be doing in this thing?

The omaha gets really good once its upgraded, but yeah until then you'll just have to suck it down.

Fizzil
Aug 24, 2005

There are five fucks at the edge of a cliff...



hopterque posted:

The omaha gets really good once its upgraded, but yeah until then you'll just have to suck it down.

specifically you get extra range with the C Hull upgrade, which is weird.

Pacra
Aug 5, 2004

First two games in the newly bought Admiral Hipper, and while it feels like a fun boat, the games went terribly.

I think mostly because T8 and onwards is a very tough place to be a cruiser. You'll often see t8, t9, and t10 battleships, DDs, and CVs - more than t6 or t7 - and you're the lowest on the totem pole.

You're not a realistic counter for DDs at these tiers, battleships at this tier can delete you, same with CVs as your AA can only deal with same tier or below. Even if you AA spec, the amount of planes will eventually get through.

This leads to having to 'escort' BBs as your only resort, and if they're full on max range sniping, you'll have a disappointing game.

summary - t8-t10 games are boring and have dumb meta

Krogort
Oct 27, 2013

Pacra posted:

summary - t8-t10 games are boring and have dumb meta

The only way to reliably perform well as a high tier cruiser is concealment specced stealth firing.
But you need a lvl15 captain...

Minenfeld!
Aug 21, 2012



Pacra posted:

First two games in the newly bought Admiral Hipper, and while it feels like a fun boat, the games went terribly.

I think mostly because T8 and onwards is a very tough place to be a cruiser. You'll often see t8, t9, and t10 battleships, DDs, and CVs - more than t6 or t7 - and you're the lowest on the totem pole.

You're not a realistic counter for DDs at these tiers, battleships at this tier can delete you, same with CVs as your AA can only deal with same tier or below. Even if you AA spec, the amount of planes will eventually get through.

This leads to having to 'escort' BBs as your only resort, and if they're full on max range sniping, you'll have a disappointing game.

summary - t8-t10 games are boring and have dumb meta

If you're playing as an escort cruiser, you're not always guaranteed to be around competent battleships. Sometimes you get meandering idiots and sometimes you get suicidal morons. I'm starting to really hate tier 8+ games. I love my Atago and Tirpitz, but I find myself playing tier 5 stuff more and more.

The Tirpitz is actually a special kind of hell. I feel like to play a good Tirpitz, you want to be at medium range, but most of the time, I can't get people to support me and stop hanging back.

Victor Surge
Feb 2, 2006

If Thomson hadn't disabled the louts' aeroplanes with well tossed wrenches, I dare say those uncouth vandals would have made off with your victuals and garments.
Tier 8 CAs are good and tier 10 is good (as long as you aren't a Des Moines). Tier 9 is the get messed up tier. It takes using concealment and really good gameplay to be successful in 8-10 cruisers. I've played 5 games in my Zao and won all of them so far. I almost feel like Soviet gunboat techniques work: going after isolated and distracted targets and re-concealing with my 9.7 concealment when focused and stealth sniping whenever it's feasible.

I've even made money non-premium in about the 10000-38000 range. Of course one bad game and dying right away would wipe that out to the tune of -250,000

Velius
Feb 27, 2001
I think the Hipper (and maybe the Rook/Hindenberg, don't have them yet) suffer from being German CAs at high tier. There aren't many CAs to gently caress over with AP, and against battleships you're going to need to use HE which sucks on German ships. Same for anti-DD. Or do people actually just use AP on tier 8-10 battleships at range anyway and hope for lucky pens?

JacksLibido
Jul 21, 2004

Lakedaimon posted:

Earning potential should be very similar - they are both Omaha hulls, the Murmansk was a ship the US gave to the USSR as part of Lend-Lease. I'm not really familiar with the Marble, but I think it keeps an extra 6" gun on each side near the stern while the Murmansk has longer range and more AA. Murm has 8km Soviet torpedoes too which are better than the barely usable 5.5km ones on Omaha. I think both will probably be fun to play in the next few weeks when they finally unlock the Russian cruisers so you can seal club the living poo poo out all the people grinding their way through the Tier 3 and 4 boats.

I just bought the Colorado and Nurn out of boredom, so ill be grinding mid-tier crap for the immediate future.

Those are by far my 2 favorite ships so far. They did something to the Colorado that made it an absolute beast, and the Nurn is a non-lovely Cleveland (I hated the arc on the Cleveland)

JacksLibido fucked around with this message at 22:32 on Mar 20, 2016

Lakedaimon
Jan 11, 2007

Pacra posted:

First two games in the newly bought Admiral Hipper, and while it feels like a fun boat, the games went terribly.

I think mostly because T8 and onwards is a very tough place to be a cruiser. You'll often see t8, t9, and t10 battleships, DDs, and CVs - more than t6 or t7 - and you're the lowest on the totem pole.

You're not a realistic counter for DDs at these tiers, battleships at this tier can delete you, same with CVs as your AA can only deal with same tier or below. Even if you AA spec, the amount of planes will eventually get through.

This leads to having to 'escort' BBs as your only resort, and if they're full on max range sniping, you'll have a disappointing game.

summary - t8-t10 games are boring and have dumb meta

I'm going to slowly plink away at the German cruiser line but I know im probably going to dislike it from tier 7+

I loved playing mid-tier cruisers because you were so versatile - enough AA to help protect nearby ships, enough range to harass BBs with some arson, good enough AP to demolish broadside cruisers, and the ability to absolutely punish DDs that let you get within 10km.

But once you get to those higher tiers, DDs get much harder to spot, and Cruisers get larger 8" guns that load slower and often have poor rotation speed. So when you do spot a DD, you can maybe get off a single salvo before you have to angle yourself to survive potential torpedo retaliation. Exactly like you said even if you get lucky and swat an entire strike squadron out of the sky, the two or three behind it are coming in full strength. You're no longer as small and agile as the earlier cruisers, and the BBs trying to delete you have longer ranged, more accurate guns. Playing the Ibuki was easily my least favorite grind in the game, I couldnt imagine trying to get through the Pensacola/New Orleans/Baltimore as they currently exist.

My Colorado captain is only at 12 skill points, but I think I may just go full concealment once I go up a tier and can equip the camo module and hit 15 skill points. The only other attractive option is manual AA.

Lord Koth
Jan 8, 2012

What exactly is the minimum spotting distance anyways? Had a Benson still blinking in and out of vision, due to smoke he was laying as he sailed towards me, at 2.8 km, which was frankly bullshit. Thankfully he was terrible and was apparently trying to get to literal point blank, as I managed to nail him with most of a salvo after one blink, and secondaries finished him off after another.

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten
2km. I think the Targeting System upgrade makes it 3km or something.

Moral_Hazard
Aug 21, 2012

Rich Kid of Insurancegram

Hazdoc posted:

Double post time!

New video:
https://www.youtube.com/watch?v=AyqQHCdUf20
A lot of pubbie Atlanta players have a terrible habit of being extraordinarily predictable.

That was a funny video and most Atlanta drivers are bad at boteing. I forget who our captain skill guru is on here (hazdoc? wardarkk?) but one sees a lot of bad pubbie captain skill choices, like no last stand on destroyers. It almost pains me to see some stupid pubbie Fletcher driver dead in the water because their engines are out.


Arishtat posted:

This is a pretty common thread for most Atlanta spottings. Very, very *very* rarely one does something useful such as cover a carrier with AA or successfully hunt destroyers. Most of the ones I come across get too far forward (because their gun range is poo poo) and then get wrecked by concentrated fire from half of the enemy team because people *hate* getting shot at by Atlantas and they know that they're squishy little ships. They're much like the Tenryu and Kuma in that they're big destroyers but lack the agility and smoke ability of destroyers so they just die.

A big mistake is almost always charging in ; something I did many times.

Someone on here said that German CA AP actually does a fair amount of damage to BB's, sometimes even citadeling them if they're broadside.

Moral_Hazard fucked around with this message at 01:38 on Mar 21, 2016

hopterque
Mar 9, 2007

     sup

MoraleHazard posted:

That was a funny video and most Atlanta drivers are bad at boteing. I forget who our captain skill guru is on here (hazdoc? wardarkk?) but one sees a lot of bad pubbie captain skill choices, like no last stand on destroyers. It almost pains me to see some stupid pubbie Fletcher driver dead in the water because their engines are out.


A big mistake is almost always charging in ; something I did many times.

Someone on here said that German CA AP actually does a fair amount of damage to BB's, sometimes even citadeling them if they're broadside.

I citadelled a decently angeled Colorado in my nürnberg earlier from like 9 km away (so no plunging fire) and killed him. German AP is really good and even when you aren't getting fluke citadels you will poo poo out damage if you're hitting their superstructure. Like, many thousands of damage per on target volley. Conversely, their HE barely ever does damage and rarely sets fires and juts sucks all around.

Kerrow
Mar 18, 2011

ZERO-G HERO
I havent played in months.

Have they done something that affected Colorado's shell dispersion lately?

I played couple matches, but not kidding I missed multiple full salvos at cruisers giving me broadside from 12km away, just thanks to dispersion. I'm finishing matches (by exploding) with 12-16 shell hits total.

I get that I'm quite rusty, but I don't remember me being THIS bad.

guidoanselmi
Feb 6, 2008

I thought my ideas were so clear. I wanted to make an honest post. No lies whatsoever.

MoraleHazard posted:

That was a funny video and most Atlanta drivers are bad at boteing. I forget who our captain skill guru is on here (hazdoc? wardarkk?) but one sees a lot of bad pubbie captain skill choices, like no last stand on destroyers. It almost pains me to see some stupid pubbie Fletcher driver dead in the water because their engines are out.

I love my ATL so much. It's great to hear people saying its a bad boat, waste of money, etc :3:

mik
Oct 16, 2003
oh

guidoanselmi posted:

I love my ATL so much. It's great to hear people saying its a bad boat, waste of money, etc :3:

As a DD I really hate the spammy boats, i.e. the Atlanta and the Cleveland. They also seem to be captained by the worst players. I swear I've seen more Clevelands throwing their boats in reverse for no apparent reason.

jownzy
Apr 20, 2012

I love Rainbow Moon.

It is the deepest game ever. Nothing compares to its epic story.
Got the Yammy tonight, no free exp on the Izumo. Nice to be done, sold it immediately.

I'm torn on what to pick for upgrades between the accuracy mod or secondaries.

Lakedaimon
Jan 11, 2007

jownzy posted:

Got the Yammy tonight, no free exp on the Izumo. Nice to be done, sold it immediately.

I'm torn on what to pick for upgrades between the accuracy mod or secondaries.

I know the Yamato's turret rotation is bad, but im curious if the reload mod is worth it. 12% is a pretty significant ROF increase, especially on the 'urtiest guns in the game.


Just had a game where I blapped a Montana with a salvo of 5 torpedo hits. What does our Montana do now instead of shooting at all the enemy cruisers? He goes right up the middle on Two Brothers and dies.

Lord Koth
Jan 8, 2012

Lakedaimon posted:

I know the Yamato's turret rotation is bad, but im curious if the reload mod is worth it. 12% is a pretty significant ROF increase, especially on the 'urtiest guns in the game.


Just had a game where I blapped a Montana with a salvo of 5 torpedo hits. What does our Montana do now instead of shooting at all the enemy cruisers? He goes right up the middle on Two Brothers and dies.

Just from the fact that you'd be dealing with an ~80 second rotation time, I'd say almost certainly not. If your guns ever come off target for whatever reason, or you need to change targets or maneuver, it would take forever and a day to get them back on target. In fact, I'd say Yamato is one of the few ships that would legitimately benefit from the rotation mod, with your guns taking 3 seconds longer to reload an acceptable trade. If you could somehow keep enemies at long range forever it could possibly be acceptable, but as soon as enemies start getting into mid-ranges you're going to have extreme difficulty tracking.

As for accuracy vs. secondaries, probably depends on how aggressive you are. A 15+ point captain with manual secondaries, combined with the 10-11 km range you can get with Yamato's secondaries, projects a huge threat radius that anything entering is risking serious damage even if you can't bring your main guns to bear. On the other hand, you do have absolutely devastating main guns, and more accuracy is never bad.

Lord Koth fucked around with this message at 04:57 on Mar 22, 2016

jownzy
Apr 20, 2012

I love Rainbow Moon.

It is the deepest game ever. Nothing compares to its epic story.
Just went for a morning sail, bought back my Fuso to have some fun now that the grind is over and needed some credits to outfit it.

Mission successful.



2852 base.

RFC2324
Jun 7, 2012

http 418

jownzy posted:

Just went for a morning sail, bought back my Fuso to have some fun now that the grind is over and needed some credits to outfit it.

Mission successful.



2852 base.

Every now and then I have what I feel is a great game, and think about posting a screenshot.

Then you people post poo poo like this.

Moral_Hazard
Aug 21, 2012

Rich Kid of Insurancegram
Finally got my first Tier 5 skill on my IJN cruiser captain. Now I can stealth fire in my shitgami. Once I get the hang of stealthfiring, time grind for the Zao.

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hopterque
Mar 9, 2007

     sup
Russian cruisers are coming tomorrow apparently, hooray.

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