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super fart shooter posted:For a while I actually thought that incinerators did produce power. Would it really be that much weirder than exhuming long buried corpses just because the graveyard is full? It happens more often IRL than you might think.
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# ? Mar 18, 2016 06:05 |
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# ? May 28, 2024 05:18 |
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Anyone have a workshop bus-tram terminal interchange thing they like? Something like this, but with tram tracks too. Maybe not so elaborate. http://steamcommunity.com/sharedfiles/filedetails/?id=454120725&searchtext=bus
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# ? Mar 18, 2016 08:15 |
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Here's two screenshots for a rainy day: I cloned BoldlyBuilding's American Eclectic houses across all levels with the Theme Manager; looks pretty sweet. Network Skins got a nice update but I managed to do something with its basic functionality that I hadn't really nailed before: use the game's standard pillar placement, but with different kinds of (custom) pillars to create an almost faultless double-decker interchange.
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# ? Mar 18, 2016 19:35 |
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That doubledecker is sweet. Closeups? Also, I've got some rain here too. Welcome to the comfy, population: You
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# ? Mar 18, 2016 19:43 |
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I haven't used themes yet but want to try on a new city. What are some good collections? Looking for American mostly.
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# ? Mar 18, 2016 21:39 |
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Zero One posted:I haven't used themes yet but want to try on a new city. What are some good collections? Looking for American mostly. The best theme, Brooklyn. The creator also has a Manhattan theme if you want to go full hog. Also, Trailer Park.
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# ? Mar 18, 2016 22:27 |
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RVT posted:Anyone have a workshop bus-tram terminal interchange thing they like? Those are not really that hard to build yourself. The workshop ones are all sprawling monsters for eleventy billion routes.
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# ? Mar 18, 2016 22:28 |
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So, when I read that something in the workshop is a 'ploppable asset' that has 'RICO' that means that it's a building that shows up on my menu somewhere instead of springing up on its own in a zone I marked, and that it satisfies some need for industrial or residential or whatever kind of building?
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# ? Mar 18, 2016 23:45 |
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Tujague posted:So, when I read that something in the workshop is a 'ploppable asset' that has 'RICO' that means that it's a building that shows up on my menu somewhere instead of springing up on its own in a zone I marked, and that it satisfies some need for industrial or residential or whatever kind of building? Yes, it's a plop that functions as a growable. You should even be able to tweak its stats.
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# ? Mar 18, 2016 23:46 |
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Okay well I accidentally clicked the "no heavy traffic" policy on my entire city and didn't notice for a while. On the plus side, it took a remarkably long time for my industries to die off, they appeared to try to survive on delivery vans for quite a while. Then I figured out what was going wrong and unclicked the policy, unleashing ATOMIC TRUCKSTORM on my transportation network. Looked like that goddamned movie with Emilio Estevez. Traffic is definitely the ultimate boss of this game. Once you grind your way to a sustainable garbage system and corpse system, it's the thing you end up tweaking forever. What I learned is that express routes are a really tricky business and not very intuitive. For instance, I have one big road that goes all the way down my city and it's pretty clogged. So I figured I'd build a pair of elevated one-way roads as a bypass so garbage trucks could just shoot downtown and back. Well, it turns out that the traffic agents prefer big roads with theoretical high speeds to smaller roads with higher speeds-in-practice, so nobody used it. What WAS successful was a subterranean six-lane road that jumped off the main drag, plunged underground and only resurfaced downtown (THE MOLEVARD / WEBWAY) Worked like a charm, especially since my cargo train terminal is downtown and farm tractors will drive past a perfectly good highway for the privilege of using it. Like, the hierarchy of roads is serious, and those big ones really ought to be held on to as a trump card. Here's my next question: To what extent can I rip up the big regional highways and train tracks? I read that you can basically hang your whole city off one highway and one train track that leaves the map. True?
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# ? Mar 19, 2016 09:37 |
Tujague posted:Okay well I accidentally clicked the "no heavy traffic" policy on my entire city and didn't notice for a while. On the plus side, it took a remarkably long time for my industries to die off, they appeared to try to survive on delivery vans for quite a while. Then I figured out what was going wrong and unclicked the policy, unleashing ATOMIC TRUCKSTORM on my transportation network. Looked like that goddamned movie with Emilio Estevez. You can completely destroy and rebuild the regional highway and train networks to your heart's content, the only thing that's set in stone is the position they cross the map boundary at. You theoretically COULD hang your entire city off of one outside connection, but there is a maximum amount of import/export capacity per connection, so it will greatly hinder your growth.
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# ? Mar 19, 2016 10:36 |
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Tujague posted:Traffic is definitely the ultimate boss of this game. Once you grind your way to a sustainable garbage system and corpse system, it's the thing you end up tweaking forever. Ultimately, a City Sim is a traffic simulator, in the same way that SimTower was really an elevator simulator. Everything else is the set dressing around that.
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# ? Mar 19, 2016 13:17 |
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MikeJF posted:Ultimately, a City Sim is a traffic simulator, in the same way that SimTower was really an elevator simulator. Everything else is the set dressing around that. God I miss Sim Tower, what a great little game.
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# ? Mar 19, 2016 13:36 |
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Jumping in on the nostalgia pile Was there ever an open source clone of Sim Tower? There really ought to be.
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# ? Mar 19, 2016 13:58 |
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If you got an iPad... https://itunes.apple.com/us/app/yoot-tower/id379197311?mt=8
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# ? Mar 19, 2016 14:46 |
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I really wish there was an effective way to split larger roads into individual lanes without automatically creating intersections. Also, a way to lock sections of roadway into place so that they aren't automatically deformed when adding intersections. I'd like to keep my traffic circles completely round, thank you.
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# ? Mar 19, 2016 18:36 |
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I'm pretty happy with this so far.
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# ? Mar 20, 2016 04:24 |
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Zero One posted:I'm pretty happy with this so far. This one is the nicest, but I like the look in general. Which map is that?
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# ? Mar 20, 2016 14:43 |
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Hollow Talk posted:This one is the nicest, but I like the look in general. Which map is that? Here you go.
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# ? Mar 20, 2016 14:47 |
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Thank you!
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# ? Mar 20, 2016 14:53 |
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Friction posted:That doubledecker is sweet. Closeups? Suuuure. I've added the doubledecker to complete the Freeway box around downtown and provide for quick access to some cargo harbors. The latter took a bit of semi-freehand fuckery with the dedicated exit, and there's a missing link towards the city in this pic that I had to fix with some added complexity. Both the horizontal and vertical alignment on those curves is pretty tight, but seeing as I wanted to do a kind of 60s/70s bad standards freeway it should work out decently. The interchange itself is pretty tight too: But with an 18m high upper deck there's enough vertical space to make it all work!
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# ? Mar 20, 2016 15:53 |
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Yes but I've done a little terraforming too.
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# ? Mar 20, 2016 15:57 |
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Maybe someone here can help me. I'm liking this game so far and the performance is pretty decent so far (pop. 40,000) with one exception: if I zoom in in any way on a high density area my game freezes. Like the music is still playing and I hear sound effects but the picture freezes and I get an endlessly spinning pinwheel for a cursor. I have to force quit out to escape. I've tried googling around but I'm only seeing a zoom bug related to harbors and freight terminals and this was happening before I had either of those.
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# ? Mar 20, 2016 16:29 |
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Koesj posted:Suuuure. How are you actually building this? Whenever I try to stack roads with No Pillars and Sharp Junction Angles my elevated roads still snap to the one below and there are no pillars.
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# ? Mar 20, 2016 19:41 |
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Fish Fry Andy posted:How are you actually building this? Whenever I try to stack roads with No Pillars and Sharp Junction Angles my elevated roads still snap to the one below and there are no pillars. With SJA Ctrl+S turns off snapping and with NoPillars I like to use no collision mode to get pillars to appear even when I'm building on top of another road.
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# ? Mar 20, 2016 21:08 |
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Koesj posted:With SJA Ctrl+S turns off snapping and with NoPillars I like to use no collision mode to get pillars to appear even when I'm building on top of another road. When I turn off snapping my roads still merges down into the one below. Did you just work around this?
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# ? Mar 20, 2016 21:25 |
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I think so, a little bit of wiggling around with the camera should help since the snapping is tied to the cursor?! Let me try... Dunno, poo poo feels like it's automatically coming together for me, maybe it's the godawful amount of hours I've been putting into this game. Those wide concrete arches look really good if the on-/offramp is near enough btw: Koesj fucked around with this message at 22:14 on Mar 20, 2016 |
# ? Mar 20, 2016 22:02 |
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Koesj, your road geometry is so fantastic, I just love looking at the motion they make. You know what every city needs more of though? More glass boxes!
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# ? Mar 21, 2016 00:35 |
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My train network is badly clogged up and I'm not sure how to resolve it Essentially it's a giant loop of the map but has both freight and commuters and it seems the trains often get backed up at the cargo terminals for ages Expand the network or should I remove a few cargo terminals? Also the fact this game allows trains to go uphill is really silly
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# ? Mar 21, 2016 01:50 |
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Make freight and passenger loops separate? And/or don't put stations on the main line itself, but on a siding.
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# ? Mar 21, 2016 02:13 |
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Jel Shaker posted:My train network is badly clogged up and I'm not sure how to resolve it The game has a problem with spawning way too many trains if you have all of your freight and passenger stations hooked up to your regional network. It spawns trains from the region to travel to each of your stations, and these trains only have a small number of passengers or a little bit of freight on board. The way to work around this is to separate your city's rail from the regional rail line. With only one passenger station or one freight station accessible to the regional rail you'll get way fewer trains clogging up your network. Another good thing to do is to give your rail lines bypasses around your stations. Trains shouldn't have to drive through stations to get to their destinations.
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# ? Mar 21, 2016 02:15 |
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Dammit, I missed out on all the cheevos because I installed a clock mod v wow I thought you were joking Tujague fucked around with this message at 03:20 on Mar 21, 2016 |
# ? Mar 21, 2016 02:27 |
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Install the mod that unblocks achievements for using mods
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# ? Mar 21, 2016 02:38 |
Quick question; is snow limited to just the snow maps?
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# ? Mar 21, 2016 14:58 |
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WMain00 posted:Quick question; is snow limited to just the snow maps?
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# ? Mar 21, 2016 15:00 |
Poil posted:Of course. Bah was hoping that weather effects extending to all maps. Now I have to decide whether I want rain/fog or perpetual winter.
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# ? Mar 21, 2016 15:02 |
Jel Shaker posted:My train network is badly clogged up and I'm not sure how to resolve it Trains also disappear if you remove their destination station. So if you rip up a couple of stations it should help resolve the immediate jam. You can place them back again right away, but you may as well use the chance to change the layout a bit.
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# ? Mar 21, 2016 19:04 |
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Dr. Tough posted:Maybe someone here can help me. I'm liking this game so far and the performance is pretty decent so far (pop. 40,000) with one exception: if I zoom in in any way on a high density area my game freezes. Like the music is still playing and I hear sound effects but the picture freezes and I get an endlessly spinning pinwheel for a cursor. I have to force quit out to escape. I've tried googling around but I'm only seeing a zoom bug related to harbors and freight terminals and this was happening before I had either of those. Running OS X, sounds like? Do you have any mods?
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# ? Mar 21, 2016 19:16 |
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PleasingFungus posted:Running OS X, sounds like? Do you have any mods? I'm actually not running any mods and the game was still acting up. On a whim I took a look at my drivers for my graphics card. Apparently Cities Skylines doesn't like the default Nvidia drivers that are installed with OS X, but it does like the super special beta drivers that can be installed from Nvidia's website
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# ? Mar 21, 2016 23:20 |
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# ? May 28, 2024 05:18 |
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Dr. Tough posted:I'm actually not running any mods and the game was still acting up. On a whim I took a look at my drivers for my graphics card. Apparently Cities Skylines doesn't like the default Nvidia drivers that are installed with OS X, but it does like the super special beta drivers that can be installed from Nvidia's website Do you have a link for this?
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# ? Mar 22, 2016 13:30 |