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Just found a complete set of X-01 power armor in the Haden portion of the DLC
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# ? Mar 23, 2016 03:30 |
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# ? May 25, 2024 13:18 |
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We are going to have so many adventures in Far Harbor.
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# ? Mar 23, 2016 03:40 |
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Emong posted:
This one has a nice Doom vibe.
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# ? Mar 23, 2016 03:47 |
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I want to be the shroud but the guy died before I could ever load in to the hospital so now I can't upgrade the reloy bad armor
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# ? Mar 23, 2016 03:51 |
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Fallout 4: The Adventures of the Silver Shroud and Killbot
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# ? Mar 23, 2016 04:00 |
You can fast travel from inside your new base.
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# ? Mar 23, 2016 04:37 |
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Codsworth/Curie modded just to have Assaultron legs is legit the best robot mod I've seen, this screenshot doesn't do it justice it's so much better in motion
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# ? Mar 23, 2016 04:53 |
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Korgan posted:Codsworth/Curie modded just to have Assaultron legs is legit the best robot mod I've seen, this screenshot doesn't do it justice it's so much better in motion This reminds me of that creepy robot "dog" thing.
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# ? Mar 23, 2016 06:24 |
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# ? Mar 23, 2016 06:31 |
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Here's a codsworth pro tip: give that fucker a Mister Handy torso, one eye stalk, and then protectron arms and legs. Finally, the voice matches the body
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# ? Mar 23, 2016 07:24 |
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New DLC and a Super Mutant dropped an Explosive Gauss Rifle. Today was a good day.
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# ? Mar 23, 2016 07:36 |
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So, they just released the first piece of DLC and still haven't come out with the construction kit, four months after the game was released, right? Just checking.
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# ? Mar 23, 2016 07:47 |
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Some thoughts on the new DLC: Pros: Robot companion building is interesting. Customizing robot companions is neat when you're teching up through the modules. A few new things to shoot at. A few new weapons. Cons: Robots are loud and never stop making noise. Linear plot with two perfunctory outcomes. Most robot design choices wind up tunneling you toward a few modules that are always the best. The DLC consists of three encounters and one large dungeon. It's about two hours of things to shoot at. I play a stealth Lone Wanderer character and if you're like me, you'll not get much out of new companions, especially ones lacking in unique personality. My metric for determining a game's value is "Would the game's cost in movie tickets entertain me more substantially?" and for this one I would: maybe, depending on how good the movie was. Final score, rounding down: Automatron ≠ Movie Ticket
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# ? Mar 23, 2016 07:51 |
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disappointed DLC didn't recognize Grognak, and at least thus far I haven't located the Antagonizer outfit. While I like the fact it recognizes The Shroud, the wanderers piss poor improve skills and character acting just kills the convos. Wanderer's Shroud performance improving with Charisma or something would be nice way to fix the prob. Still think this DLC is well worth the purchase, but more for future playthroughs and Far Harbor. Still holding out hope I can find a secret to make Jezebel not be such a bitch; at least I can make unlimited companions now
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# ? Mar 23, 2016 08:13 |
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I've only played a bit of the DLC, mainly just found Ada and tinkered with the robot-maker. RE: the robot-maker, even better than giving Codsworth assaultron legs is protectron legs. He just looks so stupid and runty. I'm assuming you get the more baller sentry upgrades later? Also, for people who've finished the DLC, are there different personalities for the automatrons you can build? The random one I built was pretty generic even after I told him to activate his personality. RE: the difficulty, I'm only Level 16 and these fuckers don't play around, I was headed to the new dungeon and got jumped by like seven bots, at least one of which was way over my level. I'm considering starting a new game just to incorporate a build with Robotics Expert, not only for the modding but to get an edge in combat. Also, I hit a new random encounter south of Diamond City where two inert bots were laying there, but they got up and attacked when I got close. That's not particularly memorable, but what's crazy is that I jumped over a freeway overpass to get away, and they jumped after me. It only took ten games and two decades, but Bethesda has finally created an enemy who jumps.
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# ? Mar 23, 2016 08:26 |
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Anyone know how to give robots personality? One asked for it's personality to be turned on and she does seem more personable but none of the others are offering the option.
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# ? Mar 23, 2016 08:57 |
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I think personality is linked to specific voice modules. The male/female and...synthesised? versions always give me the option to turn on personalities. Assaultron, Sentrybot and the various clickbot voices don't. Hell I modded a bot with personality on to sentrybot voice and it lost it's personality.
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# ? Mar 23, 2016 10:02 |
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So I take it that this DLC won't be my cup of tea if I gave less than zero shits about the settlement building aspect of the game? It looks like a honestly pretty cool robot building mechanic that is ultimately pointless because the settlement system is unnecessary.
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# ? Mar 23, 2016 10:25 |
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Odobenidae posted:So I take it that this DLC won't be my cup of tea if I gave less than zero shits about the settlement building aspect of the game? It looks like a honestly pretty cool robot building mechanic that is ultimately pointless because the settlement system is unnecessary. You can build the ultimate robotic companion who will bring death to the wastes, twin gattling lasers wreck poo poo like nobody's business.
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# ? Mar 23, 2016 10:28 |
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I haven't tried but can you assign the robot companions to shops and such in settlements? I wonder if it's a quick and easy way to add more defense/happiness to a settlement.
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# ? Mar 23, 2016 11:11 |
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I thought I had managed to get the Mechanist to come out and talk to me peacefully, but as soon as they left their room they turned hostile. I have a suspicion the mentats that make enemies glow caused her to turn hostile, as some people were reporting similar stuff happening with the power armor HUD upgrade. RIP the mechanist, killed by poor quality control.
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# ? Mar 23, 2016 11:19 |
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Kalaxus posted:the wanderers piss poor improve skills and character acting just kills the convos. How is life without humor or satire?
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# ? Mar 23, 2016 11:50 |
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So can you have more than one robot with you at a time or are you stuck with just one like a companion?
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# ? Mar 23, 2016 12:49 |
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Emong posted:
Jesus Christ how? Admittedly I'm only up to the part after you get Jezebel but that seems so far away from what I'm currently able to create.
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# ? Mar 23, 2016 13:37 |
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Joey Freshwater posted:Jesus Christ how? Admittedly I'm only up to the part after you get Jezebel but that seems so far away from what I'm currently able to create. Once you finish the all the DLC missions it unlocks all the parts for you at once.
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# ? Mar 23, 2016 14:41 |
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Nasgate posted:How is life without humor or satire? The true crime of Fo4 is that you can't always speak as shroud when you're in costume.
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# ? Mar 23, 2016 14:51 |
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I want to invite the Mechanist to serve on the Institute directorate too
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# ? Mar 23, 2016 14:52 |
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Does having bots in your settlement affect happiness one way or another? Mine seemed to take a nosedive after I had a couple of them cruising around
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# ? Mar 23, 2016 17:01 |
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Ron Jeremy posted:Does having bots in your settlement affect happiness one way or another? Mine seemed to take a nosedive after I had a couple of them cruising around Just a theory, I think they count towards your max number of settlers but they aren't assigned a job automatically so they're literally driving out all the job havers and being lazy shits.
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# ? Mar 23, 2016 17:20 |
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Ineffiable posted:I haven't tried but can you assign the robot companions to shops and such in settlements? I wonder if it's a quick and easy way to add more defense/happiness to a settlement. I have a robot Provisioner already. Feel kinda bad for any raiders that mess with it.
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# ? Mar 23, 2016 17:32 |
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BobKnob posted:I have a robot Provisioner already. Feel kinda bad for any raiders that mess with it. Holy gently caress that's a great idea. I tried to make my deathbot pick tatos. Are all robots that you build marked as essential by default?
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# ? Mar 23, 2016 17:38 |
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Copper Vein posted:Holy gently caress that's a great idea. I tried to make my deathbot pick tatos. Did it pick tatos? If so, did that bot have usable hands/graspers or was it picking with the ends of two gun barrels? I was at the new Automaton settlement and I only had enough materials for a basebot. I built him and sent him on a supply run and was instantly able to upgrade him fully.
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# ? Mar 23, 2016 18:29 |
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Spoilers for post-Automatron. Can the mechanist's lair ever get attacked once it is a settlement?
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# ? Mar 23, 2016 20:16 |
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My main character was already a robot-specialist gas-station hermit so this DLC was right up my alley
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# ? Mar 23, 2016 20:28 |
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The new Tesla Rifle is fantastic.
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# ? Mar 23, 2016 20:48 |
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You can assign any bot to a guard post or farming in a settlement. The majority of them do not have correct animations to do farming (i think only mr handy with handy arms do?) and just stand there. They are working though. AFAIK, only bots with legs will enter guard posts but they all patrol between them.
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# ? Mar 23, 2016 20:53 |
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Would I need a bunch of robotics and science perks to make useful/neat robots?
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# ? Mar 23, 2016 20:54 |
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omg chael crash posted:Would I need a bunch of robotics and science perks to make useful/neat robots? Yeah, pretty much. Also blacksmithing. I'll be on the last mission tonight but so far I think the DLC is a fun addition. It has added a strange new glitch, though. I was given the option to hack and pickpocket from a distance numerous times when zoomed in with a recon scope. I hacked the Gorgon through two walls and I couldn't even see it, the options just appeared on screen for me I'm going to take the Shroud costume along for the final confrontation.
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# ? Mar 23, 2016 21:00 |
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omg chael crash posted:Would I need a bunch of robotics and science perks to make useful/neat robots? Not really. The higher end stuff requires perks, but there's a lot that doesn't.
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# ? Mar 23, 2016 21:01 |
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# ? May 25, 2024 13:18 |
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So you have to have done the shroud quests or do you just need the outfit?
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# ? Mar 23, 2016 21:09 |