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Okay, was posting from my phone before while traveling. It's good to have a real keyboard again. I finished Nemesis. Oh man, what a mess. When I said earlier I didn't think it was that bad, I was about 1/4th of the way in. Things actually weren't too bad, but quickly went off the rails. - The officio assassinorum are all idiots. In every appearance they are bickering and fighting, one-upping each other. Not in any subtle or effective way, just pure passive aggression. They have no particular plan for how to take out Horus, but they decide to throw some of their very limited resources at it anyway. In a decision that boggles the mind, they choose to put an estranged brother and sister together on the team, which leads to the next point. - The assassins are all idiots. They are in-fighting from the very start. The Culexis and Eversor are barely able to functionally contribute and unable to do any real planning. They also throw in some hacker assassin who isn't fit for field work at all - the other assassins acknowledge this and when he does get into combat he dies almost immediately (although this is late in the book, him having mostly avoided fighting until that point). The brother and sister are deep into co-dependent emotional sabotage on every page they show up on. If I had to guess what was going on, is that each temple of the assassinorum picked their worst assassin hoping to clear their books of a liability. The emotional conflicts get in the way of the mission and are also really poorly written, such that I couldn't wait until one of them died and I didn't have to read that stuff anymore. - Most outcomes end in failure - just as planned. The Vindicare shoots his target before identifying him. We get one shot, let's take it without checking who we're shooting at. Woops we shot the wrong guy. Luc Sedirae gets his head shot off instead of Horus. Horus twirls his moustache - all as planned, I needed to get rid of Captain Sedirae because he was a pain in my butt. Horus was expecting them to shoot without looking??? The assassinorum spend their post mission meeting time counting up all the upsides of the mission disaster. Hey, we got Captain Sedirae - god job everyone, crack open the brandy. MIssion Accomplished. - Half the book is a gumshoe mystery without a point. It follows a side story of the backworld investigator and his hard rear end boss. Oh the politics, why won't they just let me solve the crime? The story never really develops, getting cut off as the investigator is revealed to be the demon killer in disguise! Gasp! It's boring and a distraction from what we want from the book: competent assassins cleverly hunting renegade astartes...except there isn't any of that in the book so the space cops are mostly a distraction from the latex bumble squad. - Minor complaint: Sons of Horus wearing grey? They were wearing white in Fallen Angels. By this time they should be in green. The books are all inconsistent about which marks of armor and what colors the Sons have. It's minor, but annoying and seems like an easy thing to get right. - It's annoying the author refers to the Eversor assassin as the Garantine. Why make up another word to refer to the guy with a made up word that's already established in the lore? Ok, sorry about the rant. I took a bunch of these books on the plane with me because they are pretty easy to rip through. I wanted this one to be good because...assassins...but it was very disappointing. I can spoiler tag this, but I'm pretty sure everyone knows Horus didn't get assassinated...
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# ? Mar 25, 2016 02:38 |
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# ? May 15, 2024 14:37 |
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The only good part of Nemesis is the first chapter where they feed the poison assassin his own poison and then he pisses himself to death or whatever.
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# ? Mar 25, 2016 03:59 |
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panascope posted:The only good part of Nemesis is the first chapter where they feed the poison assassin his own poison and then he pisses himself to death or whatever. That guy had a better chance to kill Horus than the Execution Force ever had...and the Officio Assassinorum made note of that, but sent the other assassins anyway.
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# ? Mar 25, 2016 04:48 |
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I'm in an annoying situation where Im going to a tourney so really I need both books... But I dint want to buy a book soon to be invalidated. Might have to eBay troll for the Legion list so I have something to bring along with the leviathan as a PDF.
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# ? Mar 25, 2016 08:52 |
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Why, hello there you saucy little things. Those backpacks are just as cool as the guns. Mango Polo fucked around with this message at 20:44 on Mar 25, 2016 |
# ? Mar 25, 2016 20:41 |
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Yeah those are just great! I really want to gear up a couple squads with the volkite and the autocannons.
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# ? Mar 26, 2016 01:01 |
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Those heavy weapons are cool and all and I might eventually pick up those heavy bolters to run a gimmick Dark Angel acid shell squad. Realistically, I probably wouldn't ever use them though. I hate static units. What I really want though? A terminator combi-weapon pack. I know there are a whole two available in the special weapons pack, but I want way more than that and none of the other junk that comes in that thing. Ghost Hand, please tell your friends at FW that a pack like this would sell really well. Terminator volkites would also probably sell to someone. Especially Alpha Legion players. Yeah, I know there's a combi-weapon pack already, but that's for power armored models so the hands are too small and the guns aren't right. I'm magnetizing a bunch of my plastic cataphractii so I want a bunch of options. Even a loving combi-grenade launcher if Dark Angels can shove stasis shells into them.
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# ? Mar 26, 2016 05:31 |
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The individual type packs would be amazing in general like the power armor special weapons kits. 10 of the mk2 broadsword power swords look sooooo good. poo poo like that.
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# ? Mar 26, 2016 06:03 |
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Safety Factor posted:What I really want though? A terminator combi-weapon pack. I know there are a whole two available in the special weapons pack, but I want way more than that and none of the other junk that comes in that thing. Ghost Hand, please tell your friends at FW that a pack like this would sell really well. Terminator volkites would also probably sell to someone. Especially Alpha Legion players. the volkites look fine on cataphractii imo
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# ? Mar 26, 2016 07:29 |
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A 50S RAYGUN posted:the volkites look fine on cataphractii imo I realize I am one of the few that actually care about such things.
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# ? Mar 26, 2016 08:46 |
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actually having larger armor for your hands wouldn't really make sense in universe because it would limit manual dexterity for next to no reason and would make it so you had to manufacture two varieties of weapons (terminator and power armor) so it is YOU who is awful
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# ? Mar 26, 2016 20:28 |
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So I know I asked this last month but who has/is doing a league for 30k. Trying to figure out if I want to do any kind of overall structure or just people fighting, tallying up points for each team (since we have an almost perfect split for traitor and loyalists) I'm thinking about starting at 1k with the ZM FOC and havnt decided what the ceiling will be, need to figure out how big everyone is comfortable is going but im hoping for around 2500.
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# ? Mar 26, 2016 20:37 |
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A 50S RAYGUN posted:actually having larger armor for your hands wouldn't really make sense in universe because it would limit manual dexterity for next to no reason and would make it so you had to manufacture two varieties of weapons (terminator and power armor) so it is YOU who is awful
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# ? Mar 26, 2016 20:41 |
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A 50S RAYGUN posted:actually having larger armor for your hands wouldn't really make sense in universe because it would limit manual dexterity for next to no reason and would make it so you had to manufacture two varieties of weapons (terminator and power armor) so it is YOU who is awful Their fingers don't actually go in the fingers. The armor fingers are physically bigger, sure, but for all we know they're actually more dexterous because they don't have to accommodate actual human fingers in there. (Although in at least some books there aren't meat fingers inside regular power armor fingers, either, so I don't know.)
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# ? Mar 26, 2016 21:23 |
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Hencoe posted:So I know I asked this last month but who has/is doing a league for 30k. Trying to figure out if I want to do any kind of overall structure or just people fighting, tallying up points for each team (since we have an almost perfect split for traitor and loyalists) Bulbasaur wrote up a bunch of league rules for us to run our campaign, it's fun. 30k is great at low points because every game turns into a meat grinder and I like that. It's boring to take all your models off the table on the first turn.
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# ? Mar 26, 2016 21:33 |
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panascope posted:Bulbasaur wrote up a bunch of league rules for us to run our campaign, it's fun. 30k is great at low points because every game turns into a meat grinder and I like that. It's boring to take all your models off the table on the first turn. That isn't changing individual units? There's like 20 dudes interested and I don't want to deal with possible fallout from someone thinking someone else's house rules made something OP, and with that many people it will probably happen anyways with the regular unit rules. Either way I'm interested to look through it.
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# ? Mar 26, 2016 21:37 |
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panascope posted:Bulbasaur wrote up a bunch of league rules for us to run our campaign, it's fun. 30k is great at low points because every game turns into a meat grinder and I like that. It's boring to take all your models off the table on the first turn. unless those models are adlance
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# ? Mar 26, 2016 23:02 |
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Hixson posted:unless those models are adlance The exception that proves the rule. Hencoe posted:That isn't changing individual units? There's like 20 dudes interested and I don't want to deal with possible fallout from someone thinking someone else's house rules made something OP, and with that many people it will probably happen anyways with the regular unit rules. We have two sets of rules basically. One that's changing individual units to rebalance some of the more poorly done stuff like Justaerin or Assault Marines, and another set that has the different areas you can attack in our campaign and the ways they buff your army.
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# ? Mar 27, 2016 02:10 |
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I'm abit torn on how to paint my 30k wolves. FWs own scheme seems fine, but this also seems cool https://www.youtube.com/watch?v=JN5WjdtKTZI The main difference between the two approaches is that FW basecoats the entire model with dawnstone, whereas this guy just highlights.
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# ? Mar 27, 2016 15:46 |
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Getting set for my first game of 30k tomorrow, 2500 points of my Raven Guard vs an Ultramarines army. Any suggestions for a first mission?
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# ? Mar 28, 2016 16:03 |
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Play the one where all the terrain catches on fire.
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# ? Mar 28, 2016 16:10 |
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War of Lies, Ambush deployment. (Don't do this please)
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# ? Mar 28, 2016 17:43 |
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Germ posted:Getting set for my first game of 30k tomorrow, 2500 points of my Raven Guard vs an Ultramarines army. Any suggestions for a first mission? panascope posted:Play the one where all the terrain catches on fire.
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# ? Mar 28, 2016 18:07 |
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Great, thanks! I'll report back in afterwards.
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# ? Mar 28, 2016 18:34 |
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Our updated red Istvaan Legions books came today. Definitely don't buy these if you already have the older one. Besides a few tweaks none of the new stuff is in here- which includes the new ROWs.
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# ? Mar 28, 2016 23:48 |
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Does it atleast have the updated units?
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# ? Mar 29, 2016 01:10 |
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Just updated units and the LA tweaks for a few legions. None of the new ROW, special characters, or new legions from book 6.
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# ? Mar 29, 2016 01:18 |
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Well. "placeholders"
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# ? Mar 29, 2016 01:19 |
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BULBASAUR posted:Just updated units and the LA tweaks for a few legions. None of the new ROW, special characters, or new legions from book 6. Well it does have the iron circle Hencoe fucked around with this message at 02:51 on Mar 29, 2016 |
# ? Mar 29, 2016 01:25 |
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Hencoe posted:Well it does have the iron circle Too bad nobody in our group plays Iron Warriors.
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# ? Mar 29, 2016 02:55 |
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panascope posted:Too bad nobody in our group plays Iron Warriors.
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# ? Mar 29, 2016 03:15 |
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BULBASAUR shames both Iron Warriors and Traitors everywhere
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# ? Mar 29, 2016 04:20 |
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It's like Istvaan III all over again.
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# ? Mar 29, 2016 04:35 |
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Jokes on you nerds, I've been playing loyalist Alpha Legion this whole time
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# ? Mar 29, 2016 04:56 |
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BULBASAUR posted:Jokes on you nerds, I've been playing loyalist Alpha Legion this whole time Give me your campaign docs, I want to steal ideas. Please.
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# ? Mar 29, 2016 04:57 |
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Bulba, how can you fail Perturabo. Again and again, rejection. Again and again, failure. Your primarch gives everything to make your legion the greatest and you spurn him. Thankless, that mantle. He bears it alone. How long must the decimation continue until you return to the fold? Speaking of Alpha Legion, I may now be a Word Bearers player. I'm a little tired of the "we can't tell you anything about what the Alpha Legion are doing, we'd have to kill you...besides we don't know anyway." And reading The First Heretic has me mos def converted to the cause of the Urizen.
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# ? Mar 29, 2016 05:50 |
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I converted to the Emperor's Children because idk if I can play the same legion as BULBASAUR pretends to
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# ? Mar 29, 2016 07:38 |
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Salt within, salt without. Only the truely bitter stay the course.
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# ? Mar 29, 2016 08:48 |
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Yeah and not use the rules of the Iron Hands
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# ? Mar 29, 2016 08:50 |
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# ? May 15, 2024 14:37 |
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Hencoe posted:Give me your campaign docs, I want to steal ideas. Please. Campaign Rules League Rules The rules for the campaign are the last 5 pages- the rest is mostly fluff. Pages 3-9 have rules for different strategic objectives. The rules are a streamlined version of the conquest campaign from book 5. The only thing we added was escalation and a unit mustering system, meaning that we have a roster of units you use in your games. Once you add something you can't remove it and each campaign turn you can unlock more units. If you run a big campaign you'll either need a dedicated TO to handle this or just cut it out entirely. We don't review lists, but I do keep track of people's musters before games. If I get talked into running another one I'll do a few things different:
As for tweaks to sucktastic units and placeholder legion rules, make sure everyone agrees to the changes before you start. Everyone got something special and we all agreed on them well before our campaign started. If your group isn't small, sticking to generic tweaks everyone can take. I like seeing people running things like assault marines, plasma dodos, breachers, plasma pistols, and that sort of thing. Another good one is allowing consuls to unlock ROW or lifting the support officer restriction. If you play small games like we did that'll go a long way to letting people bring fluffy interesting lists.
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# ? Mar 29, 2016 11:25 |