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A guy released his Doom source port mod to have the game play itself: https://www.doomworld.com/vb/wads-mods/86828-autodoom-available-to-download/ It's pretty impressive when it actually works right. https://www.youtube.com/watch?v=j3CLdqLojoU
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# ? Mar 22, 2016 22:43 |
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# ? Jun 4, 2024 07:19 |
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Slightly unnerving how quickly it reacts to enemies that it hasn't seen yet! So could this theoretically also make some crazy deathmatch AI one day, or is it just an autodemo thing?
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# ? Mar 22, 2016 22:59 |
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I wouldn't be surprised if it worked in multiplayer right now, since it's basically just a new code module that analyzes the map structures and inputs player commands through the normal channels.
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# ? Mar 22, 2016 23:05 |
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Convex posted:Slightly unnerving how quickly it reacts to enemies that it hasn't seen yet! Its pretty likely that its pulling game data that the player wouldn't have, effectively using wallhacks. Depends upon how it interfaces with the game. In the BWAPI that somebody wrote for making your own star craft bots (which I messed around with, very cool poo poo) you only had access to player-knowledge, so it was much harder. You could try to restrict yourself but then you have to do actual calculations to determine what is visible on screen. Much easier (especially since doom is open source) to just directly access the game data to know where enemies are, but that means possibly accessing data you shouldn't have. They could put in artificial checks to see if the enemy is visible after accessing it through the data, I guess, instead of trying to do image recognition on the output. That our you could modify the rendering process to output some additional data as it goes which would inform you which sprites were visible for a given frame, and have the AI use that list.
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# ? Mar 22, 2016 23:15 |
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It would make a hell of a co-op bot, especially if you add a couple of orders (follow/stay/lead).
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# ? Mar 23, 2016 03:25 |
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Thi4f trip report: Pain. Thief fan missions: and hammeristas. Which means women hammerites.
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# ? Mar 23, 2016 05:43 |
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Klaus88 posted:Thi4f trip report: Pain. Don't say you weren't warned.
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# ? Mar 23, 2016 09:56 |
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Linguica posted:A guy released his Doom source port mod to have the game play itself: https://www.doomworld.com/vb/wads-mods/86828-autodoom-available-to-download/ Anyone else wanna see it play reelism?
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# ? Mar 23, 2016 17:24 |
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QwertySanchez posted:Anyone else wanna see it play reelism? The GitHub suggests Eternity Engine, actually.
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# ? Mar 23, 2016 18:39 |
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That would be some magical Sims-like virtual experiment to see a handful of bots freaking out in a game of Reelism.
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# ? Mar 23, 2016 19:51 |
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Nah, I'd throw him Citadel at the Edge of Eternity and see if he can manouver itself into exit in less than a day. In all seriousness, this is super cool. Could work really well as a map testing/balance adjust helping tool.
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# ? Mar 23, 2016 20:05 |
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So I'm probably a little behind the curve here but I've noticed that GZDoom recently released a 64-bit version. Is there any real difference performance-wise?
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# ? Mar 24, 2016 12:09 |
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There really shouldn't be on Windows, though OSX and Linux users might get like one more FPS and have slightly fewer dependencies to install.
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# ? Mar 24, 2016 12:15 |
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Zedsdeadbaby posted:So I'm probably a little behind the curve here but I've noticed that GZDoom recently released a 64-bit version. Is there any real difference performance-wise? ... In other news, John Carmack will be awarded a BAFTA Fellowship at the British Academy Games Awards on April 7th.
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# ? Mar 24, 2016 12:25 |
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The Kins posted:Little to no difference. Possibly negative difference in certain situations? I recall hearing that from a developer, but I can't find a source. Graf said that, but he also said that now it made sense to have a 64-bit GZDoom build. http://forum.zdoom.org/viewtopic.php?p=797150#p797150 http://forum.drdteam.org/viewtopic.php?p=58130#p58130
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# ? Mar 24, 2016 13:03 |
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Zedsdeadbaby posted:So I'm probably a little behind the curve here but I've noticed that GZDoom recently released a 64-bit version. Is there any real difference performance-wise? I have noticed faster performance on really intense WADs, like the NUTS series when you fire the first shots and every monster suddenly activates their AI at once.
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# ? Mar 24, 2016 14:39 |
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Long time ago someone here was looking for a techno song made of Quake sounds, and I think I have finally found it. https://www.youtube.com/watch?v=Ech_xWAtBP4
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# ? Mar 24, 2016 22:36 |
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On the subject of music enhanced by Quake sounds, I humbly offer this work of art forward: https://www.youtube.com/watch?v=lvaU9CaSeCE
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# ? Mar 24, 2016 23:27 |
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I guess it's time to repost that Quake mix I dredged up the last time this discussion came up then?
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# ? Mar 24, 2016 23:33 |
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https://www.youtube.com/watch?v=84FXBEs1mws
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# ? Mar 25, 2016 01:12 |
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Dominic White posted:Well, Going Down has '200 Mega Hurts' I... I didn't get that level name when I played it, apparently. (I mean, I got the obvious pun, but I just assumed the number was random.)
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# ? Mar 25, 2016 01:43 |
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laserghost posted:Long time ago someone here was looking for a techno song made of Quake sounds, and I think I have finally found it. I'm almost certain I've been to an underground club that had this exact thing playing. The clubbers looked about the same. Must have been NIN night.
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# ? Mar 25, 2016 02:04 |
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Shadow Hog posted:I guess it's time to repost that Quake mix I dredged up the last time this discussion came up then? During the first few seconds I was expecting to hear a Quake sound arrangement of this and I got disappointed: https://www.youtube.com/watch?v=pvRMWZvnuho
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# ? Mar 25, 2016 03:31 |
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Oh man, the art on this video was on the steel tin Quake 3 special edition that I got at Dollar Tree. (It was the Linux version, all you had to do was download the .exe and use the same files for Windows.)
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# ? Mar 25, 2016 03:33 |
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https://www.youtube.com/watch?v=y8SC7z8W134
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# ? Mar 25, 2016 14:46 |
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laserghost posted:Long time ago someone here was looking for a techno song made of Quake sounds, and I think I have finally found it. I think that might have been me, and if so that's not the one I'm looking for very cool song though, good beat. UNTZ UNTZ.
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# ? Mar 25, 2016 16:09 |
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Well, if we're moving to editing in-game voice clips to say funny things, there's always the HL Grunt Tango.
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# ? Mar 25, 2016 17:20 |
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I just finished No Rest for the Living for the first time. Credit to Tomb of Malevolence for being an actual suitable sequel to Tower of Babel, complete with the sense of alien isolation and terror. One thing i really liked about it was that every level had a computer map so when I found that I could gradually puzzle out the rest of the secrets myself. As someone who's not super-experienced with Doom, it was a nice touch. Are there any other WADs that do that?
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# ? Mar 25, 2016 20:04 |
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Just finished Strife for the first time, thought I'd post a trip report. I remember playing the demo of this from a PC Gamer demo disk back in 1996 and being really curious how the concept of a first person, combat centric RPG could work. The way that you could interact with characters (who didn't immediately shoot you on sight!) was pretty unusual for the time, and even more so the way that following what appeared to be the 'right' path in the story (i.e. doing exactly what you're told) would completely screw you over. gently caress you, Harris Sadly I never got to play the full game until years later as I wasn't old enough to buy a 15 rated game in stores, and no-one I knew had a copy to borrow from. Coming back to it years later via the Veteran Edition on Steam, I was initially amazed at how badly I remembered that start of the game. Doing what you're told actually progresses the story, and it's not until much later on that you need you make significant choices in the face of conflicting loyalties. Digging a little deeper it turns out that the demo shifted things around to deliberately gently caress you over, which I guess was deemed a little harsh for the full game. Still, the fact that you end up with branching story paths, upgradeable stats and weapons and spoken dialogue in a loving Doom engine game somehow still seems impressive to this day. The game is a true open world (albeit broken up into individual maps you transit between) and right up until the end you can backtrack and revisit every other area in the game. Even more impressively, some maps are completely transformed after missions, with a castle being half destroyed and repurposed as a rebel base as a major example. Turns out this innovation was rewarded by Velocity completely imploding a few weeks after release, with the IP rights going into legal limbo for the best part of 18 years. I guess releasing your 2.5d Doom engine game in the same month as Quake wasn't the smartest move On the positive side, the game has now been polished up to modern standards (well, with mouselook, lightmaps and some slightly unnecessary motion blur) and is now back available on Steam at a reasonable price for everyone to enjoy. I can't think of any really similar games turning up until Deus Ex a good four years later.
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# ? Mar 25, 2016 21:36 |
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Playing Dark Forces lately and I remember why I never got far in it. The one-two punch of bad sewer level followed by the all white canyon maze is a real killjoy.
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# ? Mar 25, 2016 22:51 |
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Eh, the canyon part's fine. The real maze starts when you get into the Imperial facility proper. Although I really liked the tall circular room in the Phrik Mines stage immediately afterward, so there's that to look forward to, I guess?
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# ? Mar 25, 2016 22:52 |
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All this Quake music talk finally caused me to upload two forgotten mod files to YT, and make a short playlist of those beauties: https://www.youtube.com/playlist?list=PL60nfZ8PtDGYWJ3Cjw7rlEs17hssDDqko The other day, I've uploaded also a really good arrangement of At Doom's Gate for Commodore 64s' sound chip: https://www.youtube.com/watch?v=ssQ-FAJNfAg
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# ? Mar 25, 2016 23:40 |
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The Shadow Warrior reboot is $4 on Steam if anyone else was waiting for it to get dirt cheap before giving it a try (like myself).
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# ? Mar 26, 2016 01:09 |
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Convex posted:Still, the fact that you end up with branching story paths, upgradeable stats and weapons and spoken dialogue in a loving Doom engine game somehow still seems impressive to this day. The game is a true open world (albeit broken up into individual maps you transit between) and right up until the end you can backtrack and revisit every other area in the game. Even more impressively, some maps are completely transformed after missions, with a castle being half destroyed and repurposed as a rebel base as a major example. Unfortunately innovation has to be timed just right (that is to say, get wildly lucky), otherwise it's either too soon, or remembered fondly by a handful of people. AMA about Kohan.
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# ? Mar 26, 2016 01:12 |
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Buy Shadow Warrior. Its got good combat and great dialogue. Some levels did leave me feeling slightly lost but that's honestly a good thing, and I was never that lost. The only fly in the ointment is the save system, but you'll learn to deal with it. Also if you're the kind of player who has to explore everything, have a guide handy when you play to make sure you don't miss out once you hit certain checkpoints. Otherwise its a solid game with surprisingly great dialogue, a fun plot that'll surprise you and a protagonist that is actually fun to dislike. Thyrork fucked around with this message at 01:25 on Mar 26, 2016 |
# ? Mar 26, 2016 01:16 |
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So I spent the afternoon getting Project Brutality up and running on my Linux box, and while it is possible to run GZDoom it is a great big Linux-y pain in the rear end to do so, so I'm sticking with ZDoom this time. That means I can't use my preferred HUD of Ultimate Doom Visor, and I found the HXRTC HUD with a PB flavor which accounts for clips in guns, lists all your available ammo including grenades and mines etc, seemed pretty good. But this HUD is just a standalone part of a bigger project, the HXRTC Project that seems to add just about every custom weapon/monster/item type ever posted online. Enemies drop certain items, I've seen health packs, ammo packs and backpacks among others. They also drop money that you can spend on item shops represented by ethereal teleporting shop-bots, who sell everything from health and ammo to new guns. There's also a Rage mechanic where if you kill enough enemies fast enough you activate RageModeTM which (I assume) boosts your damage/speed/health/all of the above? I can't say it's as well balanced or polished as PB or even BD itself, but if you're looking to run through some familiar maps with maximum variety, I've been enjoying it for the last couple of hours.
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# ? Mar 26, 2016 02:55 |
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Convex posted:I can't think of any really similar games turning up until Deus Ex a good four years later. In retrospect things were a lot more exciting in the 90s when things were changing so radically. Doom to Unreal in five years? Crazy.
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# ? Mar 26, 2016 03:09 |
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JackMackerel posted:It particularly stokes my irrational, immature pit of useless nerd rage that Machine Games have repeatedly stated they loving hate everything about 09 and don't want anything to do with it. Wow. That is low. poo poo more on Raven Software please. They only made the best game in the world (jedi outcast) and tons of solid shootery shooters. Machine games can suck my rear end. Im happy I never played the new wolfensteins.
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# ? Mar 26, 2016 03:14 |
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Curdy Lemonstan posted:Wow. That is low. poo poo more on Raven Software please. They only made the best game in the world (jedi outcast) and tons of solid shootery shooters. Machine games can suck my rear end. Im happy I never played the new wolfensteins. As others said earlier, there doesn't seem to be anything backing up the claim that Machinegames hate Wolf09, especially as New Order seems to pick up the story directly from where it left off. If anything, it's every other Wolfenstein that got retconned out of existence. Caroline Becker surviving (barely) and Deathshead being salty about his zeppelin being destroyed are key points. Dominic White fucked around with this message at 03:35 on Mar 26, 2016 |
# ? Mar 26, 2016 03:32 |
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# ? Jun 4, 2024 07:19 |
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Also you shouldn't be happy that you didn't play the new Wolfenstein. It's real loving good.
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# ? Mar 26, 2016 03:39 |