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He looks okay, please leave personal attacks to lovely personalities and not appearance thank you
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# ? Mar 26, 2016 01:49 |
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# ? May 29, 2024 10:55 |
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look, that dumb hat and ascot look bad on everyone, regardless of personal appearance
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# ? Mar 26, 2016 01:54 |
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Cicadas! posted:And I didn't think my opinion of Tiy could get any lower. I know you probably don't want to out of politeness or something, but I feel like I speak for everyone when I say I'd love to hear any juicy tidbits or insider stories about your experiences working with them. I love behind-the-scenes stuff, and with a bunch of fuckups like them I'm sure you've got at least a few anecdotes. You're not affiliated with them anymore, so it doesn't matter, right? I could, but really it wouldn't be worth the risk. No one cares about Starbound anymore and to be bluntly honest, I think their actions have done more to discredit themselves than anything I could say. I'd love to share the juiciest details publicly but it just isn't worth the heat it'd bring just so I could tell a half dozen (albeit, awesome) people. Judging by its player numbers compared to Terraria's, everyone else has moved on. I do still want Starbound to be a good game and recoup the kind of player numbers it had around release, but I'd be very (pleasantly) surprised if it happened, at least with the current direction.
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# ? Mar 26, 2016 02:05 |
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Rhopunzel posted:I could, but really it wouldn't be worth the risk. No one cares about Starbound anymore and to be bluntly honest, I think their actions have done more to discredit themselves than anything I could say. I'd love to share the juiciest details publicly but it just isn't worth the heat it'd bring just so I could tell a half dozen (albeit, awesome) people. Judging by its player numbers compared to Terraria's, everyone else has moved on. But wouldn't you want prospective
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# ? Mar 26, 2016 02:14 |
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Party Plane Jones posted:But wouldn't you want prospective I think it's pretty obvious from the outset at this point. All I'll say about it is that it was told in no uncertain terms that my creative input wasn't wanted nor appreciated anymore and I was expected to do what I was told and nothing more, and that's when I just stopped caring and did just that until I left. Some people are okay working like that, I wasn't because it didn't start out that way and I couldn't adapt.
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# ? Mar 26, 2016 02:23 |
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# ? Mar 26, 2016 03:38 |
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Yeah I think it's important to remember that Starbound is basically totally dead and pretty much no one outside of this thread cares about it
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# ? Mar 26, 2016 03:38 |
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IronicDongz posted:Yeah I think it's important to remember that Starbound is basically totally dead and pretty much no one outside of this thread cares about it I...haven't had the heart to tell my partners that it is never getting better or finished. They're still so excited to be able to play it once it's ready...I just can't...
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# ? Mar 26, 2016 03:59 |
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IronicDongz posted:Yeah I think it's important to remember that Starbound is basically totally dead and pretty much no one outside of this thread cares about it i'm pretty sure nobody in this thread, save perhaps for supernorn, actually cares about starbound further than we can laugh about it and that's only because his paycheck depends on it
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# ? Mar 26, 2016 04:04 |
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Haha, I made that deer it got left out for whatever reason, I think one of the other artists convinced them it'd look bad on terrain or something? Anyway Cicadas that was pretty much why I didn't get on with them, I was constantly undermined at every turn because they were mad they weren't in charge of me. I might release the sprite sheet, maybe modders could bring it back from the dead.
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# ? Mar 26, 2016 04:16 |
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brah guarantee it just didn't go in because of drama. everything plays nice on terrain when you just rotate sprites that's a fuckin beautiful grasp of ambulatory anatomy though just so you know
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# ? Mar 26, 2016 04:18 |
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yeah, that sprite is really good. i wish there was a game that used strictly aesthetics like that instead of the weird, almost half-baked spritework in starbound at times.
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# ? Mar 26, 2016 04:21 |
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The White Dragon posted:brah guarantee it just didn't go in because of drama. everything plays nice on terrain when you just rotate sprites Yeah, a lot of things and ideas didn't get in because of drama. A lot of times, something I'd suggest would get immediately dismissed, and then adopted months later when someone else came up with it and when I'd point that out I'd get dressed down getting told I was a bad team player and "trying to take ownership". Also thank you! I was pretty much flying by the seat of my pants with that animation since creatures weren't my strong point at the time, so I'm glad it worked out.
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# ? Mar 26, 2016 04:24 |
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i really think that randomized monsters kind of hosed up the game a fair amount, because i never hear many people say they enjoy them and they're really not interesting in the slightest.
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# ? Mar 26, 2016 04:27 |
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A pretty fun and awesome sounding game idea being so brutally tortured to death, while simultaneously stepping on everyone who believed in it and tried to make it something, is why Starbound is so reviled. Not backwards slow-walking, not sand mining.
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# ? Mar 26, 2016 04:29 |
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I posted the deer because Rho made it and Rho is really good is what I'm trying to say.
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# ? Mar 26, 2016 04:37 |
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Johnny Joestar posted:i really think that randomized monsters kind of hosed up the game a fair amount, because i never hear many people say they enjoy them and they're really not interesting in the slightest. I've actually seen fanart of this one.
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# ? Mar 26, 2016 04:49 |
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Johnny Joestar posted:i really think that randomized monsters kind of hosed up the game a fair amount, because i never hear many people say they enjoy them and they're really not interesting in the slightest. That might have been our fault Tiy tasked us with coming up with a template for the monsters and we designed one that could be efficient enough for us and the contributors to make the amount of assets he was calling for. It's really a problem inherent to pixel art, it isn't very good (or at least efficient) for random generation artwise, it's not like 3D where you can just make a skeleton animation and then hang whatever body you want on it. All their animations, and by extension abilities, had to be standardised to ease mass production, which is why there's no real differences (the last I heard anyway) between them, because the only flexibility was in what kind of projectiles they had. My original understanding of the game concept was that it was basically going to be the Revenant in space - the main "enemy" would be the natural environment and surviving, encountering large creatures (and people for that matter, who you were meant to recruit) of the scale of the random monsters was meant to be a rarity, thereby increasing the wow factor of experiencing them. Somewhere along the line from the announcement it turned into "gently caress the original idea, we're doing space terraria now so we need a billion animals fast". There weren't even plans originally for other races, the idea was that any aliens if at all would be NPCs, thereby reducing the workload, as NPCs don't need to be as flexible and need less animations than player characters. My take on it is that the scope changed from few and deep to lots and shallow and I don't think it did the game any favours, but I was powerless to change anything. King Lazer posted:I posted the deer because Rho made it and Rho is really good is what I'm trying to say. Thank you! Seriously. That means so much to me.
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# ? Mar 26, 2016 04:52 |
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Rhopunzel posted:That might have been our fault i think that's less the fault of you and whoever else and more the fault of our Favorite Guy In Charge, given what's been said so far also i remember that little contest that was held for people to design monsters for the game, and a lot of the winners actually looked really interesting. i think one of them was some weird cell thing that would adapt based on the biome.
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# ? Mar 26, 2016 05:07 |
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Johnny Joestar posted:also i remember that little contest that was held for people to design monsters for the game, and a lot of the winners actually looked really interesting. i think one of them was some weird cell thing that would adapt based on the biome. I believe that some of the aforementioned
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# ? Mar 26, 2016 05:14 |
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lol that mod maker who "burned his bridges" with chucklefish when they tried to negotiate the use of his content must be feeling pretty smug right now
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# ? Mar 26, 2016 05:18 |
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The White Dragon posted:lol that mod maker who "burned his bridges" with chucklefish when they tried to negotiate the use of his content must be feeling pretty smug right now All things considered, it was a shitshow on both sides of that.
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# ? Mar 26, 2016 05:38 |
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Party Plane Jones posted:I believe that some of the aforementioned Not exactly. SamuriFerret (who's a really awesome guy) was a contributor who ended up being hired for the presumed canceled pirate game and moved to Starbound, but didn't make any mods. Thefluvirus (who's also a really really nice and talented kid) was taken on as a contributor because he designed the Virorbs, one of the monsters that won the contest. As far as I know he wasn't hired and instead went to college where he used his experience on Starbound as leverage, which imo was the smartest thing to do. He was a 16 year old kid who was producing poo poo on the same level as George and I, he's gonna go places one day. Some of the other "winners" of the contest tried to join as contributors but all left because they either realised they weren't going to get paid or saw what the environment was like. The only modder I recall getting hired was Metadept, I can't remember what mod he made but he was really nice too. grimcreaper posted:All things considered, it was a shitshow on both sides of that. I do understand why he reacted that way. From what I recall, he was basically a kid who was super excited they wanted to add his content to the game, and they sent him a contract full of scary words like "surrendering intellectual property" and stuff, big words to the uninitiated, and he had some questions about them and they basically stonewalled him. I remember what it was like before I was a developer, being a modder and having your content being added to a game was basically like your favorite band asking you to play with them, so I understand why he got bitter. Funny story actually, shortly after the game first announced some guy posted fan art sketches of monsters. I saw them and thought some of them were really cool and offered to put them in the game for him and he immediately started making all kinds of insane demands like wanting guarantees of employment and official credit in the game and on the team's page and all this poo poo. Over paper sketches. When I was like and respectfully declined, he edited all his posts to be blank and left the forums.
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# ? Mar 26, 2016 05:55 |
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Rhopunzel posted:Haha, I made that deer it got left out for whatever reason, I think one of the other artists convinced them it'd look bad on terrain or something? Anyway Cicadas that was pretty much why I didn't get on with them, I was constantly undermined at every turn because they were mad they weren't in charge of me. more importantly it's a neat animal instead of a stupid looking randomized clown so it could never be in. LazyMaybe fucked around with this message at 06:04 on Mar 26, 2016 |
# ? Mar 26, 2016 06:00 |
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Starbound: The Magic Circle is a real game, and this is it
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# ? Mar 26, 2016 06:03 |
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Johnny Joestar posted:i really think that randomized monsters kind of hosed up the game a fair amount, because i never hear many people say they enjoy them and they're really not interesting in the slightest. nerdz posted:Interestingly enough, I think the biggest problem starbound has is the random monster generator. Thousands of combinations, all boring. Even if they keep adding new interesting special moves for the monsters, there's no rhyme nor reason for monsters in a certain biome or depth. After you've seen enough combinations It gets to a point where you not only don't care about the randomness, you barely notice it. Fighting against humanoids with their limited attacks for some reason feels way better. IronicDongz posted:the actual problem is that monsters all fill very similar roles. LazyMaybe fucked around with this message at 06:16 on Mar 26, 2016 |
# ? Mar 26, 2016 06:09 |
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I am actually surprised they are still trying because they have no obligation right
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# ? Mar 26, 2016 06:28 |
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Rhopunzel posted:Thank you! Seriously. That means so much to me. From all the things I saw of yours across all Starbound threads (and some other game? I forget), you are an awesome pixel artist and if I had money to spare I would throw money your way to make some pixel space trucks or something, I remember playing Starbound and thinking "I wish there was a game where I could be a chill space trucker with this aesthetic".
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# ? Mar 26, 2016 06:58 |
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just reading some old posts lolBitter Beard posted:I've been having fun with the unstable build and the combat changes. They still appear to be working hard on the game but development takes time and I think some people literally do not understand that at all. Johnny Joestar posted:People can already do a fair bit with what they have when it comes to modding, once the game is more fleshed out and the dev team fully locks down on what they want to do there should be a hell of a lot more activity. Inepta Lacerta posted:I think the one thing any developer can count on is a minor but vocal part of the player-base looking real hard for anything, no matter how minor, to bitch about. MrLongHair posted:Loving the exploration, accepting the fact that this will be ready for sale like in 2015. victrix posted:It also helps that the early beta is really drat cool, their plans are cool, and they proved very early they can iterate and update rapidly. Fargin Icehole posted:I'll admit, I was thinking "What the gently caress happened to starbound, I thought they were doing almost daily updates! What happened? Is this another example of a failed project, considering I gave these pricks money?!" Then I checked their website, and they are setting up a studio in the UK, and some people who were not natives to the UK requiring the equivalent of green cards/VISAS to work And then I completely understood, because I've been there, and these mouthbreathing shitheads have no idea what it takes to completely change your life according to what makes you your bread money. MrLongHair posted:They can take their sweet time getting peoples new homes and positions secured, this is going to be so an amazing product when it's ready to roll out as a completed product. Tenebrais posted:So apparently pickaxes won't be craftable at all. They'll just be rare drops to be a bonus to your mining. That's encouraging; it means they'll need to make the matter manipulator a fun and balanced tool. good poo poo below Desperate Character posted:One of the developers put up a personal explanation of why the updates are currently sparse right now. It seems after May where most of the developers will all be together is when we'll be getting constant updates again. zolthorg posted:Our "future indie gamez development studio" is so amatuerishly bad that in the absence of an engine specific tile editor we are unable to find the grid overlay feature present in all modern pixel-drawing-capable art programs. Also thanks for your money we used it to give several people a 1.5 yr European vacation that will end in drama publically viewable on twitter. Ernie Muppari posted:
Kyrosiris posted:Or at least source your quotes. Dr. Video Games 0031 posted:I never thought I'd hear someone complain about a development team moving to an office instead of having everyone work remotely. How on earth is that not the most logical progression when a company becomes successful? and here Reiley posted:This game doesn't seem to have any sort of specific focus on what the core of it wants to be, whether it's resource collecting, exploration, survival, questing or combat, so it's trying to be everything at once and you can't be everything at once. It is increasingly clear they didn't have a solid goal in mind when they started so they have to waste a lot of time backtracking to fix poo poo that didn't work the first time. Not even the Yogscast with their infinite money could make a game that does everything. It's not a bad thing to have high hopes but you've got to be realistic. Dibujante posted:Their design process shows classic signs of overreach, but I don't think it's fair to declare that the game actually does over-reach until it's actually out. It's in alpha and they are still making sweeping changes like, for example, the matter manipulator/pickaxe change, which cuts an entire mechanic (grinding tool types) out of the game and replaces it with something that could arguably be considered to be more coherent to the overall game. We may see more of that. It'll be a while before this game even gets into beta. Reiley posted:Starbound has a Steam store page so I don't know why people act like it's not "out" yet. Whether or not that's a fault of the trend in early access titles is open to debate but you can literally enter a marketplace, find and purchase Starbound. E-Tank posted:No, You can buy and pre-purchase Starbound. You just gain access to the alpha as a bonus. Babe Magnet posted:Yeah, you can't give them money and then they let you play Starbound, you have to give them money and then they let you play Starbound.
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# ? Mar 26, 2016 07:36 |
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please don't be rude to my younger, phoneposting self who was vaguely hopeful that maybe that bundle of chucklefucks could actually settle on something stable so that modders can take over
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# ? Mar 26, 2016 07:42 |
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holy poo poo that post was from may of 2014 aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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# ? Mar 26, 2016 07:43 |
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it's ok. I was hopeful too, once. it's just funny how much things have changed. I still like the lil bird dudes, still like that I can dress my gayass birbguy in a skirt. oh wellJohnny Joestar posted:holy poo poo that post was from may of 2014 LazyMaybe fucked around with this message at 08:23 on Mar 26, 2016 |
# ? Mar 26, 2016 08:02 |
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Thick and fast.
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# ? Mar 26, 2016 08:29 |
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I was good friends with one of the people on Starbound a really long time before it was a I met a bunch of the rest once too, there was a tallish american who's like 30 but looks 40 and a small brunette who was cute. That's all I really remember about chucklefish
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# ? Mar 26, 2016 08:58 |
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Rho, back when you were a part of it what was the ratio of artists and ideas guys to people who actually coded and implemented new things to the game that weren't just art and sound assets? A game needs artists yes, but the impression I've gotten is that Tiy wants his game to be pretty before any stupid poo poo like "being fun to play".
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# ? Mar 26, 2016 09:50 |
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Slime posted:Rho, back when you were a part of it what was the ratio of artists and ideas guys to people who actually coded and implemented new things to the game that weren't just art and sound assets? A game needs artists yes, but the impression I've gotten is that Tiy wants his game to be pretty before any stupid poo poo like "being fun to play". You have to admit though that it is very pretty. I love the art in starbound and it's the main draw for me. The artists did such an amazing job.
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# ? Mar 26, 2016 10:53 |
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grimcreaper posted:You have to admit though that it is very pretty. I love the art in starbound and it's the main draw for me. The artists did such an amazing job. I just wish I'd read this thread before I bought a loving 4-pack...
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# ? Mar 26, 2016 11:02 |
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Holy crap, what happened? I've come back to this thread after a long, long time - I was driven out when we had that invasion of edgleord 4chan douchebags who thought the height of Internet Warfare was calling Tiy a Jew. What the gently caress happened? I know updates trickled off and went weird places, but did some actual item of news break that justifies the thread's scathing attitude?
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# ? Mar 26, 2016 11:09 |
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Game is poo poo and people are having fun talking about the poo poo game
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# ? Mar 26, 2016 11:12 |
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# ? May 29, 2024 10:55 |
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Loxbourne posted:What the gently caress happened? I know updates trickled off and went weird places, but did some actual item of news break that justifies the thread's scathing attitude? Also, see a lot of Rhopunzel(person who worked for Chucklefish)'s posts: Slime posted:Him focusing entirely on how a game looks and declaring it a bad game because it isn't pretty explains so, so much about Starbound. Rhopunzel posted:Yeah a lot of design decisions were based purely around aesthetic. The only reason planets have a single biome is because he wasn't happy with any of the ways the background parallaxes transitioned. Rhopunzel posted:The development name was actually Starship to start with and to this day that's what my work folder for it is called. Space Terry was just a nickname, I don't remember seeing it said much by the team. Cicadas! posted:Hahaha what? Rhopunzel posted:I can't speak for them since I don't talk to any of them anymore but from what I've heard the situation isn't optimal. I've worded that as diplomatically as I possibly can. Rhopunzel posted:I could, but really it wouldn't be worth the risk. No one cares about Starbound anymore and to be bluntly honest, I think their actions have done more to discredit themselves than anything I could say. I'd love to share the juiciest details publicly but it just isn't worth the heat it'd bring just so I could tell a half dozen (albeit, awesome) people. Judging by its player numbers compared to Terraria's, everyone else has moved on. Party Plane Jones posted:But wouldn't you want prospective Rhopunzel posted:I think it's pretty obvious from the outset at this point. All I'll say about it is that it was told in no uncertain terms that my creative input wasn't wanted nor appreciated anymore and I was expected to do what I was told and nothing more, and that's when I just stopped caring and did just that until I left. Some people are okay working like that, I wasn't because it didn't start out that way and I couldn't adapt. Rhopunzel posted:Haha, I made that deer it got left out for whatever reason, I think one of the other artists convinced them it'd look bad on terrain or something? Anyway Cicadas that was pretty much why I didn't get on with them, I was constantly undermined at every turn because they were mad they weren't in charge of me. Rhopunzel posted:Yeah, a lot of things and ideas didn't get in because of drama. A lot of times, something I'd suggest would get immediately dismissed, and then adopted months later when someone else came up with it and when I'd point that out I'd get dressed down getting told I was a bad team player and "trying to take ownership". Also thank you! I was pretty much flying by the seat of my pants with that animation since creatures weren't my strong point at the time, so I'm glad it worked out. Rhopunzel posted:That might have been our fault Tiy tasked us with coming up with a template for the monsters and we designed one that could be efficient enough for us and the contributors to make the amount of assets he was calling for. It's really a problem inherent to pixel art, it isn't very good (or at least efficient) for random generation artwise, it's not like 3D where you can just make a skeleton animation and then hang whatever body you want on it. All their animations, and by extension abilities, had to be standardised to ease mass production, which is why there's no real differences (the last I heard anyway) between them, because the only flexibility was in what kind of projectiles they had. Rhopunzel posted:I do understand why he reacted that way. From what I recall, he was basically a kid who was super excited they wanted to add his content to the game, and they sent him a contract full of scary words like "surrendering intellectual property" and stuff, big words to the uninitiated, and he had some questions about them and they basically stonewalled him. I remember what it was like before I was a developer, being a modder and having your content being added to a game was basically like your favorite band asking you to play with them, so I understand why he got bitter.
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# ? Mar 26, 2016 11:27 |