|
I am unreasonably upset that all these other Zelda characters are getting in before Agahnim.
|
# ? Mar 27, 2016 06:52 |
|
|
# ? May 31, 2024 21:56 |
|
Marin is cool and all but it's still too bad that all the DLC characters are meaningless for WiiU
|
# ? Mar 27, 2016 07:00 |
|
Dizz posted:Marin is cool and all but it's still too bad that all the DLC characters are meaningless for WiiU That's why you dehumanize to bloodshed and face to the 3ds version even though you have triple digit hours in the Wii U version like me
|
# ? Mar 27, 2016 07:24 |
|
So does anyone have a decent guide on how the My Fairy stuff works? I understand the basics of it, you feed it food and when it gets to certain stat levels it learns abilities I guess but what's up with the red stats on some abilities? Like for some, Smiley will appear instead of Sparkly, and it can't just be a negative points thing because Smiley appeared over a different stat on another ability. Can you only equip four abilities on your fairy, or are all of them active when they learn it? What's up with the "Next" thing with a big elemental icon over it? Mine was showing light for a while but now it's showing lightning and I'm not sure why or what it means. And finally, how do the abilities work in conjunction with the Adventure Map requirements? Because some of them look like they could easily cheese them if they would count, such as one that makes you completely invincible at the cost of lowering your attack power.
|
# ? Mar 27, 2016 07:59 |
|
Dizz posted:Marin is cool and all but it's still too bad that all the DLC characters are meaningless for WiiU All the Legends DLC characters and weapons are going to be able to transfer to the Wii U. You can even buy them just for the Wii U at half the price at a later date than when they come out for Legends.
|
# ? Mar 27, 2016 08:06 |
|
SeANMcBAY posted:Since Linkle is also getting a new weapon with the LA pack, I hope they give her some kind of crazy bomb arrow gun or something. Being allied with cuccos, her attack should clearly be the glitch(?) where you throw your boomerang, fly up with the flying rooster and now you're constantly hovering with a boomerang of death constantly spinning underneath you. How great wouldn't that be for clearing mooks
|
# ? Mar 27, 2016 08:19 |
|
Marin summons the Windfish for her Mousou attack. They didn't say that but you know she will
|
# ? Mar 27, 2016 08:44 |
|
I just realized that they made a change that I kinda hate. They got rid of bomb flowers. No more Michael Bay explosions during fights in keeps Seriously though, I really did love those useless things. It was just another one of those things that added to the "Zelda, but filtered through what a 10 year old would think is awesome" feel. One thing I do feel is weird about the engine in Legends is that they seem to try to avoid any sort of closeups, even for Musou attacks. I guess it is to hide the resolution hit, but the character models are still very good.
|
# ? Mar 27, 2016 09:10 |
|
Heroic Yoshimitsu posted:I am unreasonably upset that all these other Zelda characters are getting in before Agahnim. If Hyrule Warriors becomes a "thing" I'm sure you'll get all the characters you want and a bunch more and oh god why are there so many to have to max out
|
# ? Mar 27, 2016 09:57 |
|
For someone who hasn't played Hyrule Warriors at all (or any Musou games for that matter), which version would people recommend I get, Wii U or 3DS? I have a New 3DS so that's not an issue.
|
# ? Mar 27, 2016 10:02 |
|
Mr. Trampoline posted:For someone who hasn't played Hyrule Warriors at all (or any Musou games for that matter), which version would people recommend I get, Wii U or 3DS? I have a New 3DS so that's not an issue. 3DS is a much better value. It has exclusive new features, includes all Wii U DLC for free while getting new DLC that isn't coming to Wii U. Only go for Wii U if you want to play the game at higher res on a TV and/or you want to play co-op.
|
# ? Mar 27, 2016 10:17 |
|
"Better value" is meaningless past a certain point because even the Wii U version has more ~content~ than any sane person would want.
|
# ? Mar 27, 2016 10:30 |
|
marin - what a dream come true!
|
# ? Mar 27, 2016 11:51 |
|
LOCUST FART HELL posted:marin - what a dream come true! I see what you did there and I want you to know I appreciate it
|
# ? Mar 27, 2016 12:01 |
|
Marin is the original waifu as in she's literally Link's. It's come full circle.
|
# ? Mar 27, 2016 12:04 |
|
So, who wants to give Wizzro some Stamina Fruit badges in Legends and watch as the Imprisoned becomes little more than a mere curiosity? Wizzro C4 spam on Giant Bosses is the best!
|
# ? Mar 27, 2016 12:08 |
|
Switching between warriors and the team up bonuses vs giant bosses is great. I've done a decent amount of the Adventure map but I haven't seen any My Fairy stuff at all and I have no clue how it works.
|
# ? Mar 27, 2016 13:17 |
|
Ugh not all maps have owl statues. Failed Impa's map to get her other weapon while at the enemy hq at the end due to the idiots at the allied base not knowing how to fight. Since there no warp I tried to just rush the base since I near it but failed. Now I get to do it all over from start.
|
# ? Mar 27, 2016 14:33 |
|
This is going to sound like a dumb question if I'm missing something obvious, but is there a way to "save" a keep? If a keep gets raided, it kinda seems like it's easier to just let the enemy get it then take it back. Of course, this can't be done with the allied base and I'm having trouble with the "everything at once"-maps (often with multiple enemies, bombchus, saboteurs, summoners) because once the allied base has taken some damage I have no idea how/if I can heal it back. I feel like I've failed maps while I'm still inside the allied base just because mobs keep coming and the "health" is constantly draining.
|
# ? Mar 27, 2016 14:43 |
|
Keep health slowly regenerates over time. Aside from that, all you can do is keep an eye on the map and break off if you see a wave of red heading to your base.
|
# ? Mar 27, 2016 14:48 |
|
Your Computer posted:This is going to sound like a dumb question if I'm missing something obvious, but is there a way to "save" a keep? If a keep gets raided, it kinda seems like it's easier to just let the enemy get it then take it back. Of course, this can't be done with the allied base and I'm having trouble with the "everything at once"-maps (often with multiple enemies, bombchus, saboteurs, summoners) because once the allied base has taken some damage I have no idea how/if I can heal it back. I feel like I've failed maps while I'm still inside the allied base just because mobs keep coming and the "health" is constantly draining. If enemies keep coming then they must be coming from somewhere. Try capturing all the keeps/outposts nearest your base early on so you have a buffer. Or maybe there's some objective you failed at that caused the enemy to gain reinforcements or morale and that's why they're overwhelming your guys. In some cases you might have to try leaving the base to fend for itself long enough to complete your current objective, and then your side will gain a morale boost and slaughter the invaders themselves. Some maps have a gimmick where your army gains some morale every 500 or so kills so that's something to watch out for too, it doesn't tell you at the start of the level but you get an alert each time it happens. Or you might just not be high enough level on that character (or have a strong enough weapon) to tackle that level yet. If it takes you more than two or three hits to kill a keep leader or an outpost guy then this is a pretty safe bet. Suaimhneas fucked around with this message at 15:29 on Mar 27, 2016 |
# ? Mar 27, 2016 15:27 |
|
Indigo Cephalopods posted:All the Legends DLC characters and weapons are going to be able to transfer to the Wii U. You can even buy them just for the Wii U at half the price at a later date than when they come out for Legends. I think they meant the DLC characters/weapons are effectively meaningless for Wii U because most people have probably finished the Adventure maps, or if they haven't they'd be playing as the non-DLC characters so they could get the prizes, meaning you'd really only be playing the new DLC characters in levels you've already beaten, thus effectively making them worthless. Suaimhneas posted:Some maps have a gimmick where your army gains some morale every 500 or so kills so that's something to watch out for too, it doesn't tell you at the start of the level but you get an alert each time it happens. I miss the old Dynasty Warriors games where when you got a thousand KOs it sent your army's morale soaring.
|
# ? Mar 27, 2016 17:19 |
|
Suaimhneas posted:If enemies keep coming then they must be coming from somewhere. Try capturing all the keeps/outposts nearest your base early on so you have a buffer. Or maybe there's some objective you failed at that caused the enemy to gain reinforcements or morale and that's why they're overwhelming your guys. I'm going to go with this It's that specific type of map, though they lack a naming convention like "Kill X enemies in Y amount of time" or "Weapon trials". They always start you off with a buttload of things coming at you, namely bombchus, saboteurs, etc. while also getting a morale boost because they're squishing the second enemy way on the other side of the map. It's everything I'm bad at condensed into a single game type.
|
# ? Mar 27, 2016 17:27 |
|
Twelve by Pies posted:I miss the old Dynasty Warriors games where when you got a thousand KOs it sent your army's morale soaring. Well it used to be an accomplishment when you got 1000 KO's in one stage, they'd even play a cutscene after the stage was over just to tell you how awesome you are.
|
# ? Mar 27, 2016 17:30 |
I booted up DW3 in preparation for Legends and god drat the early DW games are like night and day compared to the modern ones. Much more slower-paced, much less combo-y. Good as a history lesson but I'll stick to Hyrule, thank you. What's the best way to find secret spots on the Adventure map? I'm afraid of wasting my cards and locking myself out of things.
|
|
# ? Mar 27, 2016 18:01 |
|
You can get cards by doing the map again, so you can't permanently lock yourself out if anything, but also if you have a map of the original LoZ map it apparently matches pretty closely to where the actual secrets are.
|
# ? Mar 27, 2016 18:06 |
|
Electric Lady posted:I booted up DW3 in preparation for Legends and god drat the early DW games are like night and day compared to the modern ones. Much more slower-paced, much less combo-y. Good as a history lesson but I'll stick to Hyrule, thank you. http://faqsmedia.ign.com/faqs/image/engel_zelda10.gif
|
# ? Mar 27, 2016 18:06 |
|
You, everything's where it is on the Zelda map (and Master Quest for that Adventure map) except they added some spots for water bombs, hookshot, ice arrow and harp that are obvious. The other maps have obvious places to use items.
|
# ? Mar 27, 2016 18:54 |
|
Playing around in ganon's fury is fun, and I like getting a bunch of materials out of it, but drat ganon goes down like a chump a lot of times. Especially with the mini imprisoned bosses, they just absolutely gently caress him up. I dunno if maybe ganon just doesn't have any iframes or something but if they run into him, he pretty much immediately dies.
|
# ? Mar 27, 2016 19:09 |
|
Okay, this is bugging me. Does anyone know where to get monster horns? I want to use Skull Kid and Toon Link but I've no attack badges for either.
|
# ? Mar 27, 2016 19:14 |
|
I got a Monster Horn once because I was able to get the first Kokiri Sword badge for Link but hell if I know where I got it from. A quick Google search says that you can get one in the level where you unlock Toon Link (which must be how I got mine) but that other than that they're on the Wind Waker maps, which would be after you beat Ganon in story mode.
|
# ? Mar 27, 2016 19:40 |
|
Your Computer posted:Being allied with cuccos, her attack should clearly be the glitch(?) where you throw your boomerang, fly up with the flying rooster and now you're constantly hovering with a boomerang of death constantly spinning underneath you. How great wouldn't that be for clearing mooks This would be the best attack for the best character (Linkle is the best character). I never played Link's Awakening so Marin would be...cool, I guess. Put in Agahnim.
|
# ? Mar 27, 2016 20:11 |
|
Indigo Cephalopods posted:All the Legends DLC characters and weapons are going to be able to transfer to the Wii U. You can even buy them just for the Wii U at half the price at a later date than when they come out for Legends. Yeah I look forward to playing them on the first adventure map and then never touching them again because there's nothing to do. I'm trying to appreciate the 3ds version but There's just some parts that look okay like the map and hero face icons and stuff but then I go into the bazaar and it just looks so muddy and messy, like what the gently caress! Dizz fucked around with this message at 20:50 on Mar 27, 2016 |
# ? Mar 27, 2016 20:41 |
|
Oh my god, Toon Link's introductory cutscene when you're fighting against him
|
# ? Mar 27, 2016 20:47 |
|
Suaimhneas posted:Oh my god, Toon Link's introductory cutscene when you're fighting against him He gets dizzy when he uses a musou attack and out of breath when he storm rushes, too.
|
# ? Mar 27, 2016 20:49 |
|
I haven't even unlocked any of Skull Kid's extra moves and yet his first 3 combos are incredibly strong
|
# ? Mar 27, 2016 20:55 |
|
Dizz posted:Yeah I look forward to playing them on the first adventure map and then never touching them again because there's nothing to do. The menus are the worst and laziest part of the port. It's like they took the HD assets and just scaled them down without thought to how it looks. The Bazaar and badge trees are the worst of it.
|
# ? Mar 27, 2016 21:00 |
|
Your Computer posted:Being allied with cuccos, her attack should clearly be the glitch(?) where you throw your boomerang, fly up with the flying rooster and now you're constantly hovering with a boomerang of death constantly spinning underneath you. How great wouldn't that be for clearing mooks I'd be honestly surprised if she DOESN'T get the flying rooster. And yes, that should totally be one of her strongs. Has anyone marked up an adventure map with where things are now so I can plan routes yet? I hate that you can't see the entire thing at once anymore. (ps: YLRYLR on the loading screen ocarina for the Song of Time, XBYXBY for Zelda's Lullaby, LRBLRB for the Song of Storms. Haven't worked out Saria's yet, it's loaded before I can.) Keiya fucked around with this message at 21:42 on Mar 27, 2016 |
# ? Mar 27, 2016 21:37 |
|
I know I'm late to the party since I don't have a WiiU, but god dammit Omega Force, that's not what an epilogue is. Like a full third of Legend Mode comes AFTER the epilogue.
|
# ? Mar 27, 2016 22:13 |
|
|
# ? May 31, 2024 21:56 |
|
Has there been any rebalancing/alterations of movesets? Otherwise I'm enjoying this quite a bit more than my go at it on Wii U. There's something magical about Gannondorf playing dress up with his fairy.
|
# ? Mar 27, 2016 22:15 |