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Great. Now I have to go check all the lasers. Thanks a lot.
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# ? Mar 29, 2016 04:48 |
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# ? Jun 2, 2024 05:05 |
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Dominoes posted:Found my my first env puzzle on the bottle of the last laser I completed and had a 'holy poo poo!' moment. Wait... "bottle?"
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# ? Mar 29, 2016 05:06 |
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Bottom. I know the one he means; there aren't many laser boxes you can get to from below.
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# ? Mar 29, 2016 05:43 |
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You are referring to the one in the desert? That's the only one that I can think of with a nearby environmental puzzle from below.
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# ? Mar 29, 2016 05:47 |
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Part 15 is up now! And no phone conversations about someone's medication this time, either!
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# ? Mar 29, 2016 21:09 |
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You distracted yourselves right at the end. "Oh, we pumped the water out of the red area. I guess next time we'll IGNORE THAT and go tromping around the other side of the area looking for somewhere new to explore." This doesn't even count as a spoiler, this is just herding a forgetful kitten.
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# ? Mar 29, 2016 21:40 |
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You guys made that puzzle at 11 minutes unnecessarily complicated when you decided the one box at the top had to be combined with the two along the bottom.
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# ? Mar 29, 2016 22:09 |
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The 277 + 11 puzzle count means you've solved 277 puzzle boards and 11 environmental puzzles. The +11 is not a counter of how many you did in that play session.
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# ? Mar 29, 2016 23:19 |
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I was hoping one of them remembered to go down the stairs next session but we have friendly thread reminders instead. I don't think I ever found that Purple staircase when I was playing...I am surprised that isn't a video puzzle door room.
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# ? Mar 29, 2016 23:20 |
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FPzero posted:The 277 + 11 puzzle count means you've solved 277 puzzle boards and 11 environmental puzzles. The +11 is not a counter of how many you did in that play session. Ah, okay. I remember being a bit confused about that.
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# ? Mar 29, 2016 23:27 |
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Dang, Amy is wrecking the tetris puzzles so well I'm not getting frustrated watching AT ALL! Nice work.
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# ? Mar 30, 2016 00:36 |
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DoctorWhat posted:Dang, Amy is wrecking the tetris puzzles so well I'm not getting frustrated watching AT ALL! Nice work. Yeah, I played way too much Tetris in my misspent youth so I was just slotting those pieces together. I think I even heard thuds as I mentally set them in place.
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# ? Mar 30, 2016 03:03 |
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Puzzles with multiple solutions don't count as multiple puzzles in the counter, as far as I am aware. I made this mistake when searching for my last few puzzle panels when 100%ing the game and did some experimenting to find that they don't.
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# ? Mar 30, 2016 03:41 |
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JEBOman posted:Puzzles with multiple solutions don't count as multiple puzzles in the counter, as far as I am aware. I made this mistake when searching for my last few puzzle panels when 100%ing the game and did some experimenting to find that they don't. Really? I was told they did, and if that's wrong I'm sorry for the misinformation. In the water room, each of the switches to raise/lower the water counts separate, right?
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# ? Mar 30, 2016 03:57 |
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Bruceski posted:Really? I was told they did, and if that's wrong I'm sorry for the misinformation. Yeah, each little switch counts. So also every door and every one of those switches that moves a panel.
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# ? Mar 30, 2016 04:17 |
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JEBOman posted:Yeah, each little switch counts. So also every door and every one of those switches that moves a panel. This isn't true. If it's an actual "puzzle" like the quarry ramp and elevator it counts, but all the little switches don't except the ones right at the start of the game and one at the very end. I tested them in my game.
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# ? Mar 30, 2016 16:23 |
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Well then I am mistaken. It's interesting how this plays into the theme of the scientific method in the game. We each did our own experiments and now we share our results.
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# ? Mar 30, 2016 17:58 |
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I'm now caught up with the LP again. It's great to see you guys just burn through things I had trouble getting my head round, especially considering the trouble you had with the soundwave puzzles in the Jungle, and your (admittedly justifiable) refusal to play along with the glare puzzles beneath the Ruins, both of which didn't really bother me all that much.AbstractNapper posted:Yeah, as I suspected, you blasted through the greenhouse/ elevator section way way faster than I did. I think I spent a few hours there. Still, I'm happy that I could do it on my own. Fiendly posted:Those birdcall puzzles might be my favorite among the ones we've seen so far. I honestly hope they take it to the logical conclusion and force you to compose a tune with the puzzle instead of just mimic one. You were very very close to the solution of the one you gave up on with your last attempt, you just didn't notice that the final note was the same as second note. Shaded Spriter posted:I was hoping one of them remembered to go down the stairs next session but we have friendly thread reminders instead. I don't think I ever found that Purple staircase when I was playing...I am surprised that isn't a video puzzle door room. FPzero posted:The 277 + 11 puzzle count means you've solved 277 puzzle boards and 11 environmental puzzles. The +11 is not a counter of how many you did in that play session. Also, are you guys planning on posting Amy's notes? I have screenshots of the four video puzzles I've found so far but actually taking notes isn't something I tend to do, and I haven't yet found something that annoyed me enough to do so, even if it might save me some time and stress (although one thing I've found might just make me change my mind). We already get a good bit of your reasoning through the video, but with some of the other puzzles, the colour elevator as one example, it might be neat to see your efforts.
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# ? Mar 31, 2016 02:32 |
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TheDarkFlame posted:Does anyone know if ... Short answer is no. Even if you are thinking of something very very early, still no. And even if so, you can always reload.
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# ? Mar 31, 2016 02:42 |
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Teledahn posted:Short answer is no. Even if you are thinking of something very very early, still no. And even if so, you can always reload. In my playthrough I have had only one occasion where I thought I'd put myself into a dead end. It was near the slow moving bridge platform in the tetris puzzle area that leads to the mountain. I made the bridge turn and then walked off it into the small rock-island with the cage. And I got stuck there, until I re-solved the platform puzzle panel remotely (it was barely visible).
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# ? Mar 31, 2016 09:08 |
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AbstractNapper posted:In my playthrough I have had only one occasion where I thought I'd put myself into a dead end. I did that, and the nearby rotating one too. In the first I did as you. In the second, I would have been completely boned, as nothing is visible, but the game put the parts in their needed place. I do wonder if there's any section that it is absolutely impossible to get yourself out of without reloading. There's one special case I can think of but it's intentional, I'm sure.
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# ? Apr 1, 2016 02:01 |
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So, Amy and I have decided that we're all puzzled out, and that we can't make ourselves continue with this game. It's been fun, but we're going to move onto other stuff instead. HA! It's April, fools! That was a funny joke that none of you saw coming! Here's part 16!
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# ? Apr 1, 2016 20:30 |
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You say that, but after 16 parts I wouldn't blame you if you did give up before the end.
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# ? Apr 1, 2016 20:40 |
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You were so frustratingly close on the second to last puzzle you did.
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# ? Apr 1, 2016 21:15 |
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You've got a habit of that, you'll get very close to a solution and then decide to find something different to be wrong about. Like you'll visibly draw the right shape, or you'll cordon off the right thing, and then give up. I think the same kind of thing happened with that second/third subtractions puzzle, where Amy literally drew the correct solution but then decided something was wrong. You'll get there, though, it's a game that is largely about how many times you can call yourself an idiot. I can't count the amount of puzzles I've had trouble with where I've stressed over a solution, only to come back a day later and immediately complete it. Edit: Talking about the Video puzzles, you might be surprised that you've not found more but I think the first one is kind of put there for you to find, right on the first path out of the fort you start at. The rest are a lot more out of your way. Out of the four I have, I can only remember where three were, and I don't have a clue where the missing ones might be despite having covered a lot of the game so far. Don't fret too much about it. TheDarkFlame fucked around with this message at 21:57 on Apr 1, 2016 |
# ? Apr 1, 2016 21:53 |
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Yeah they probably saw those almost solutions while editing.
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# ? Apr 1, 2016 22:56 |
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TheDarkFlame posted:Edit: Talking about the Video puzzles, you might be surprised that you've not found more but I think the first one is kind of put there for you to find, right on the first path out of the fort you start at. The rest are a lot more out of your way. Out of the four I have, I can only remember where three were, and I don't have a clue where the missing ones might be despite having covered a lot of the game so far. Don't fret too much about it. They've actually been to and attempted doors leading to three other video puzzles. Two of them had symbols that they didn't recognize (but now are ready for). The third really should've been solved at the time; it had a "yelling at the computer" solution. I believe there's a spoilered timecode earlier in the thread for that. whitehelm fucked around with this message at 00:28 on Apr 2, 2016 |
# ? Apr 2, 2016 00:25 |
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Air is lava! posted:Yeah they probably saw those almost solutions while editing. Yeah, this has actually happened more than once.
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# ? Apr 2, 2016 00:52 |
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I'm just going with with it being fairly difficult to think while engaging in witty banter.
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# ? Apr 2, 2016 02:27 |
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In addition to the quarry and the town you still have at least two areas you haven't finished yet: The dreaded reflection puzzles in the desert and the temple in between the town and the jungle area. Edit: Oh, and the treehouses! Arctos fucked around with this message at 14:37 on Apr 2, 2016 |
# ? Apr 2, 2016 07:27 |
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I like how close all these other yellow-brick puzzles are to the main area for them, so you can potentially find a whole bunch of them if you're in the mood. I also like how the one most convenient place to stand and get yourself to the swamp laser is the one place you absolutely can't drop down because it's where the minus blocks are.
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# ? Apr 3, 2016 22:34 |
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So, the next part of The Witness will go up tomorrow, as usual, but in the meantime, Amy and I have started playing DreadOut: Keepers of The Dark, since I couldn't wait to play more DreadOut. There won't be a set schedule for these for the time being, since The Witness is the higher priority, but we will be updating pretty often. I hope you enjoy it, and thanks to SSNeoman for bringing this new expansion to our attention!
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# ? Apr 4, 2016 23:27 |
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Okay, as promised, here's part 17! We're back in the village, seeing what we see.
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# ? Apr 5, 2016 21:15 |
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I randomly checked their channel and saw the new episode. Thanks for the little shout out. It's always nice to hear that people read your posts.
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# ? Apr 5, 2016 21:17 |
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I noticed this on a previous video but the container really shows it. Some rocks/unclimbable objects are there to stop unintended solutions to environment puzzles.
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# ? Apr 6, 2016 00:19 |
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Yeah, there's definitely intentional item placement. We've run unto that a few times, I believe.
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# ? Apr 6, 2016 00:53 |
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At about 20:40 it seems that you showed a solution to one of the shadow puzzles on the roof across from where you were.
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# ? Apr 6, 2016 00:58 |
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This has nothing to do with the puzzles you're currently working on, but here's a suggestion - you should try going up the mountain once before turning on more lasers, just to see what's going on over there and what the lasers are actually doing. I've seen playthroughs of the game that avoided the mountain until all lasers were on, and the players didn't even realize what turning the lasers on did, because, well, it was already done.
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# ? Apr 6, 2016 01:04 |
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Let me rephrase my previous hint. Find a cluster of large rocks right near the river bridge to the monastery. Stand in them. STAY STATIONARY. Look around.
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# ? Apr 6, 2016 01:46 |
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# ? Jun 2, 2024 05:05 |
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Agreed, please go up the mountain at least once please
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# ? Apr 6, 2016 01:57 |