Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
bawk
Mar 31, 2013

LumberingTroll posted:

Anything people don't like will just get modded anyway, so yes you will get to play your "ideal survival". Just like before. Im sure a mod will even make it so console is active again. Considering there are mods that deactivate it. Demanding that things be changed and crying that you don't like it is the stupid part.
That's the whole point of the Beta, though? If Bethesda had a glorious perfectly-balanced vision they wanted to just put in place, they'd release Survival as-is instead of inviting people to try it out and give feedback. Disabling the console, as a specific choice for survival, is pretty dumb, so Bethesda should be told about it.

Adbot
ADBOT LOVES YOU

Zutaten
May 8, 2007

What the shit.

Companions don't die, they just won't get up after being downed in combat without being stimmed and if you take too long to stim them they get up and walk home apparently.

Tenzarin
Jul 24, 2007
.
Taco Defender

LumberingTroll posted:

Its kinda like playing IronMan xcom, then figuring out some way to save scum, whats the point?

I'm going to change weight with cheat engine, who needs the console, cry some more.

spiritual bypass
Feb 19, 2008

Grimey Drawer
I played survival difficulty from about level 10 all the way to the end, along with all the sidequests. It was mostly pretty reasonable, and when it wasn't, I used just unreasonable amounts of chems.

Proust Malone
Apr 4, 2008

I don't understand what purpose the super mutants serve in fallout 4 other than being lovable targets.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

Zutaten posted:

Companions don't die, they just won't get up after being downed in combat without being stimmed and if you take too long to stim them they get up and walk home apparently.

That's a funny image

LumberingTroll
Sep 9, 2007

Really it's not because
I don't like you...

death .cab for qt posted:

That's the whole point of the Beta, though? If Bethesda had a glorious perfectly-balanced vision they wanted to just put in place, they'd release Survival as-is instead of inviting people to try it out and give feedback. Disabling the console, as a specific choice for survival, is pretty dumb, so Bethesda should be told about it.

There is a difference between giving feed back on a mechanic, and testing its functionality and flat out saying I dont like this, remove it.

Zeron
Oct 23, 2010
I'm a fan of pretty much all the changes and can think of ways around the ones I don't. Honestly my problem is I have an addiction to quicksaving, and even though I very rarely ever actually load a quicksave I still do it practically every other moment because that's what I've done in every game with quicksave since Oblivion.

bawk
Mar 31, 2013

Ron Jeremy posted:

I don't understand what purpose the super mutants serve in fallout 4 other than being lovable targets.

Agreed on this. FO3 at least tried to halfway explain why there were Super Mutants in DC, and NV was close enough to the other games that it made sense. FO4 just sorta waves its hands and says "uh... Because?" and then they don't do anything beyond occupy a few areas and serve as larger, greener raiders.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
The Institute is the reason there are Super Mutants. They were running FEV experiments on the black-bagged settlers.

Man Whore
Jan 6, 2012

ASK ME ABOUT SPHERICAL CATS
=3



and then just let them loose when they closed down the project because lol gently caress over-worlders

Police Automaton
Mar 17, 2009
"You are standing in a thread. Someone has made an insightful post."
LOOK AT insightful post
"It's a pretty good post."
HATE post
"I don't understand"
SHIT ON post
"You shit on the post. Why."
Interesting with the survival mode, but the saving is annoying. It's a little bit too easy to walk halfway across the map and then step on a landmine. I wouldn't wanna go that whole way again. I think a no-permadeath mechanic where you lose something on "death" would work better.

George Sex - REAL
Dec 1, 2005

Bisssssssexual
Played a bit through survival. I like that there's an intensity and weight behind encounters where before there wasn't, but I have noticed some things I hate:

Saving at beds only is outrageously prohibitive, especially in the early stages of the game. I was sneaking through the commercial area on my way to Diamond City, at around level 7, while in the process of looking for a bed, somewhere, for close to 40 minutes while carefully creeping around every corner. It was tense and atmospheric, but I ended up running into two raider psychos who promptly sprayed me down. Lost quite a bit. I wish they would add more save conditions. An obvious oversight is that there's no ability to save at exit.

There are enemies, even human enemies, that are significant bullet sponges. Meanwhile, most things at melee range range can kill me in one hit, even at 4 endurance. Grenades including Molotovs are a one hit kill on me along with any traps. I do a ton of dying and backtracking.

Catching certain diseases early can really set you up for failure if you're just starting out.

The amount of backtracking I have to far exceeds even a Dark Souls title to the point I'm not sure I can play this mode and enjoy myself. If I were to try to make it work I think I'd need to restart with significantly higher Endurance. Maybe around 8.

Tenzarin
Jul 24, 2007
.
Taco Defender
8 end only gives you 40 more hp.

Scott Forstall
Aug 16, 2003

MMM THAT FAUX LEATHER
I've read that you have to uninstall mods and not just disable them in NMM. If I don't want to lose my current character but still be able to dip into a survival character, is there an "easy" way to do it?

Right now it seems like my options are either (a) wait until it's out of beta or (b) copy all the mods down in a list before uninstalling but then I would have to jump through the hoops again to go back to my main. I was really looking forward to survival difficulty but I might have to sit out the beta :/

Dandywalken
Feb 11, 2014

Zeron posted:

I'm a fan of pretty much all the changes and can think of ways around the ones I don't. Honestly my problem is I have an addiction to quicksaving, and even though I very rarely ever actually load a quicksave I still do it practically every other moment because that's what I've done in every game with quicksave since Oblivion.

Same. Now come, friend. Come on a magical journey with me as we quicksave in midair in Morrowind, and plummet into the infinite Great Below.

boneration
Jan 9, 2005

now that's performance
I don't know if it's a bug or an oversight but drinking river water doesn't do anything for dehydration. I drank 16 times and remained Parched. Then one purified water and bam, properly hydrated.

In general I like nu-survival but there's a few gripes. The hungry/thirsty/sleepy status could do with taking twice as long or so to manifest. The carry weight reduction is immense and really sucks, I'm carrying almost half my allotment with 3 strength just by having a gun and some unmodded leather armor. It's bad enough that going over has consequences and I can't fast travel to dump poo poo off, the reduction in carry weight just feels over the top. I'd also rather see the dehydration and hunger and tiredness expressed as a percentage or in units, then also see how much will get removed by eating, drinking or sleeping.

The thing that feels really off to me is combat. I dropped the Olivia raiders in a few shots of a modded 10mm, which felt good. When I was wearing plain old leather armor over a vault suit, I took similar amounts of incoming damage. What doesn't feel right is not feeling any tougher when I'm wearing 3/4 of a suit of power armor and have 600+ 280/400 energy and ballistic resist. One molotov hosed me to the tune of 90% of my HP. I was going for a PA-reliant build, thinking that PA would really help with taking some fire, but it seems like there is very little difference between PA/regular armor/buck naked as far as dying to a hit or two.

e: Didn't realize that PA had been nerfed as well. Still, 400 ballistic and 280 energy should put a dent in the incoming damage.

boneration fucked around with this message at 00:59 on Mar 30, 2016

wafflemoose
Apr 10, 2009

Sounds like I'm staying the gently caress away from nu-survival mode then! Hardcore mode in New Vegas was a huge pain in rear end, I'm not doing that poo poo again. Bethsoft Fallouts are my shoot and loot games, get that micromanagement crap outta here!

George Sex - REAL
Dec 1, 2005

Bisssssssexual

Let's agree to not use acronyms.

Phetz
Nov 7, 2008

Daddy like...
Fun Shoe
After playing around with the new mode for a bit I also am finding the saving system prohibitive. Not sure how I'd fix it besides maybe letting players craft their own sleeping bag--heavy, so they can't carry a bunch--that they can deploy and sleep in at their discretion, then having that sleeping bag delete itself after an in-game day so they can't repeatedly use it. Basically a disposable save-point that you can pop wherever, but goes away before you have a chance to abuse it.

I think my biggest gripe is the complete lack of fast travel. Don't get me wrong, I think needing to walk around the world more is awesome way more immersive, but I think there's a happy medium that can be reached. Maybe make it so you can only fast travel to player-owned settlements and towns/faction headquarters?

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

death .cab for qt posted:

Disabling the console, as a specific choice for survival, is pretty dumb, so Bethesda should be told about it.

Fallout 4 is still too buggy to play without my bugfix blanket.

Babe Magnet
Jun 2, 2008

Maybe its only disabled as part of the beta like mods

graynull
Dec 2, 2005

Did I misread all the signs?
Looking briefly at the beta forums, I can already see some things that are dealbreakers. If there isn't any integration into the UI to determine needs and debuffs, I'll be waiting till modders fix it to even bother. The pipboy is already clunky as gently caress without needing to navigate through it every time you want to see your status.

Also, I would assume Vertibird and Institute teleportation would still work as 'fast travel' in this mode, right?

Police Automaton
Mar 17, 2009
"You are standing in a thread. Someone has made an insightful post."
LOOK AT insightful post
"It's a pretty good post."
HATE post
"I don't understand"
SHIT ON post
"You shit on the post. Why."
Todd Howard hates good UIs.

Mendrian
Jan 6, 2013

I don't understand why the Survival poo poo isn't just a tag for any difficulty, since the stuff it adds is non-numerical for the most part. The fact that it absolutely must come packaged with enormous HP sponges is kinda weird.

Played around a bit with it today. I really like it for the most part. Part of the problem with excessively punishing poo poo in FO4 is that death can often feel arbitrary even for a fairly experienced player. Like, you go around a corner and an enemy half a block away is able to snipe you with a rocket or grenade, killing you instantly. There's no dodge button, there's often very little warning, and it forces you to start over from your last save. All of this is fine in Dark Souls, for instance, because death there is frequent but rarely arbitrary. To say nothing of bugs.

Interestingly it seems like yet again the game will grow leaps and bounds easier as it goes on. Whereas in base the game gets easier by dint of the fact that your numbers are huger and you have a grillion stimpacks, now the game will get easier by those things and also the fact that you have a settlement every 20 feet.

Mendrian
Jan 6, 2013

graynull posted:

Looking briefly at the beta forums, I can already see some things that are dealbreakers. If there isn't any integration into the UI to determine needs and debuffs, I'll be waiting till modders fix it to even bother. The pipboy is already clunky as gently caress without needing to navigate through it every time you want to see your status.

Also, I would assume Vertibird and Institute teleportation would still work as 'fast travel' in this mode, right?

There is a UI indicator as to when you're hungry or thirsty. If you absolutely must avoid ever having a debuff than yeah that sucks but there are little icons under your AP meter.

Tenzarin
Jul 24, 2007
.
Taco Defender

Mendrian posted:

I don't understand why the Survival poo poo isn't just a tag for any difficulty, since the stuff it adds is non-numerical for the most part. The fact that it absolutely must come packaged with enormous HP sponges is kinda weird.

Played around a bit with it today. I really like it for the most part. Part of the problem with excessively punishing poo poo in FO4 is that death can often feel arbitrary even for a fairly experienced player. Like, you go around a corner and an enemy half a block away is able to snipe you with a rocket or grenade, killing you instantly. There's no dodge button, there's often very little warning, and it forces you to start over from your last save. All of this is fine in Dark Souls, for instance, because death there is frequent but rarely arbitrary. To say nothing of bugs.

Interestingly it seems like yet again the game will grow leaps and bounds easier as it goes on. Whereas in base the game gets easier by dint of the fact that your numbers are huger and you have a grillion stimpacks, now the game will get easier by those things and also the fact that you have a settlement every 20 feet.

My favorite death is when you run into melee range and the raider only has a fat man. The adventure of the flying headless limbless corpse!

At least with no fast travel they fix the bug where you fast travel in a mine field and then explode.

Tenzarin fucked around with this message at 01:47 on Mar 30, 2016

Babe Magnet
Jun 2, 2008

wait are enemies still HP sponges? I thought that was one of the features, both you and the enemies having low health, STALKER style

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

Babe Magnet posted:

wait are enemies still HP sponges? I thought that was one of the features, both you and the enemies having low health, STALKER style

Bethesda can never not bullet sponge.

That Raider Veteran's head is more 10mm than flesh, and he still stands.

Babe Magnet
Jun 2, 2008

should be easy enough to mod but still, dang

oh well

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Mendrian posted:

All of this is fine in Dark Souls, for instance, because death there is frequent but rarely arbitrary. To say nothing of bugs.

You know what'd be an interesting port over from Dark Souls?

Equip burden. And, I guess, no pausing while you're looking at the Pip-Boy.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I like that the new 'realistic survival mode' encourages you to roleplay some kind of narcoleptic who falls asleep for a couple hours everytime they find a nearby bed :downs:

Tenzarin
Jul 24, 2007
.
Taco Defender

Babe Magnet posted:

wait are enemies still HP sponges? I thought that was one of the features, both you and the enemies having low health, STALKER style

It is literally how the game was made. Now you get deader faster, try to call Bethesda lazy now!

chaosapiant
Oct 10, 2012

White Line Fever

I love the new survival mode but i'm iffy on the save game changes. I mean, I love the intent. But I just spent two hours going from red rocket and doing the first quest for the minutemen only to get one-hit-killed by the deathclaw. I'm not so eager to go back to that save game now.

chaosapiant
Oct 10, 2012

White Line Fever

Babe Magnet posted:

wait are enemies still HP sponges? I thought that was one of the features, both you and the enemies having low health, STALKER style

Raider's are no longer bullet sponges. I cleared the Concord museum with a few choice shots from my 10m. Combat is MUCH faster and vicious now and is now arguably Beth's finest moment as far as combat actually feels.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
I really need to stop following old radio broadcasts from the war because every single one is depressing as gently caress.

Dandywalken
Feb 11, 2014

https://www.youtube.com/watch?v=CXN4ueX8n0E

Time to kill looks good from this at least. Bullet spongey Deathclaw boss aside of course.

Man Whore
Jan 6, 2012

ASK ME ABOUT SPHERICAL CATS
=3



So does putting an Assaultron laser head on my robot cause it to emit a self-destruct explosion occasionally when enemies are nearby or am I the repeated victim of some strange bug?

EDIT-Nevermind, it was a legendary who's special ability was apparently becoming a suicider.

Man Whore fucked around with this message at 04:47 on Mar 30, 2016

frajaq
Jan 30, 2009

#acolyte GM of 2014


Argh I knew it, no fast travel is not allowing me to enjoy this mode so much.

However it was interesting for once getting insta killed by Wolfgang and his bodyguard in front of Trudy's Diner for once

Adbot
ADBOT LOVES YOU

Deified Data
Nov 3, 2015


Fun Shoe
If there's one thing that attempting to mod the old survival difficulty's damage ratios taught me it's this - Stalker-style "everyone hits hard but dies quick" balance just doesn't work alongside stuff like perks that double your damage or certain legendary mods, and Bethesda knows this. It's a cakewalk. The player and the AI will never be equal, so if any challenge is to be retained enemies need advantages like being bullet sponges. It's not ideal but until they program a competent AI it's all we've got.

  • Locked thread