|
Gauntlet Barons, give me the cliffnotes wisdom on how to thrive in this brave new world of card value and slow draws.
|
# ? Mar 30, 2016 15:20 |
|
|
# ? Jun 10, 2024 10:45 |
|
Surrender to despair and build poo poo decks. It's funny that they're saying this makes the game more accessible, because it nerfs Lyonar weenie, probably the easiest deck to build, something fierce. Healyonar control needs about half a dozen epic/legendary cards I just can't get right now. I figure my best option is to dump a bunch of spirit into celerity commons and have them eat removal until the combo is ready. Captain Hank Hart is still jank, right? I've got two and I'm deciding between disenchanting them to rebuild my decks or just on the reset. I've got a playset of Ironcliffes I really don't want to lose, tho. edit: Oh wait, gauntlet? Same as before, just shift the curve a little to the right. Look for creatures with "gently caress you" opening gambits, kill a dork/gain a dork is stupid powerful. Murderion fucked around with this message at 15:54 on Mar 30, 2016 |
# ? Mar 30, 2016 15:50 |
Megasabin posted:What's the deck list? Twin Fang, Kujata, lots of 1-drop 1-hp minions. play dance, play kujata, play twin fang, play a lot of 1-drops and gain damage from them dying to kujata, which draws you another card SSJ_naruto_2003 fucked around with this message at 16:04 on Mar 30, 2016 |
|
# ? Mar 30, 2016 15:58 |
|
Ranged minions seem very very good in gauntlet now. I had one game where I was losing board presence, low on life and out of creatures to play, retreated back into my half of the field with a simple 4/3 archer lady out and this was actually a winning play because he had no answers and I could just gun down everything he played as he tried to chase after me. I feel like I would absolutely have lost in that situation previously. Another game I played the 1/2 ranged guy, Greater Fortitude on turn 2 and had him concede by turn 4 or 5 because he couldn't make any creatures stick. It seems like these kinds of value plays that previously would have been doomed to failure or very risky due to the ubiquity of available removal or combos are much more viable now? Scoss fucked around with this message at 16:02 on Mar 30, 2016 |
# ? Mar 30, 2016 15:59 |
|
Scoss posted:Ranged minions seem very very good in gauntlet now. I had one game where I was losing board presence, low on life and out of creatures to play, retreated back into my half of the field with a simple 4/3 archer lady out and this was actually a winning play because he had no answers and I could just gun down everything he played as he tried to chase after me. I feel like I would absolutely have lost in that situation previously. I lost 3 gauntlet matches in a row to ranged units with Killing Edge on them. It was a pretty good experience.
|
# ? Mar 30, 2016 18:15 |
|
I'll pound out a few Gauntlet runs when I get back but I'd imagine that ranged units got a lot of help indirectly now that people are drafting to fill the curve. Most removal lives in the 2-3 range which you really don't want to overfill unless you have solid draw. Add to that the new mulligan / draw mechanics means people are either too trigger-happy on using their removal or not realizing that they can't rely on drawing removal and need to have it in-hand. idk yet but it's probably people not yet figuring out the best way to draft arena in the new environment RoboCicero fucked around with this message at 18:35 on Mar 30, 2016 |
# ? Mar 30, 2016 18:33 |
|
I haven't had a chance to play the new version yet, but I do think it's funny that the "elegant" change to their core mechanics that they were hyping turned out to be changing one of the few things they were really distinct on back to what's been the genre standard for 20 years. It might make for an overall better game, but it is a little disappointing to see it become more homogeneous with what's already out there, especially since I'd previously been pitching the game to friends as unique and interesting for being one of the only TCGs that manages to deemphasize card advantage.
|
# ? Mar 30, 2016 18:34 |
|
I think the only one that really cuts card advantage and is better for it is Netrunner. Here they managed to trim out the worst of card advantage but that just forced everything to be about tempo...
|
# ? Mar 30, 2016 18:58 |
|
With all the changes, the new season cards kinda flew past me. Not too happy about them including Divine Shield cause it's a somewhat bullshit mechanic. Seer is a straight up Minibot and will see a lot of play since it's a powerful neutral common and goes into a mana slot that has wasn't utilized that much before. It has huge potential to become a staple and problematic card with the amount of cheap buffs available. Also Paragon is a good card. A little clunky but has huge swing potential and it just murders decks that favor aggressive statlines.
Tin Tim fucked around with this message at 19:09 on Mar 30, 2016 |
# ? Mar 30, 2016 19:07 |
|
Andarel posted:I think the only one that really cuts card advantage and is better for it is Netrunner. Here they managed to trim out the worst of card advantage but that just forced everything to be about tempo... Actually literally the only other game I was thinking of when I said "one of the only." The first time someone demoed the game for me, I drew my opening hand and flashed him the Corp 1 credit card that draws 3 with a raised eyebrow. He laughed and said "you'll have to take my word for the moment that that's a mediocre card."
|
# ? Mar 30, 2016 19:44 |
This game is much better after the changes - source: my games today
|
|
# ? Mar 30, 2016 20:00 |
|
GreyPowerVan posted:This game is much better after the changes - source: my games today Let me tell you, after playing 8~ games to complete my quests welcome to the era of mechazor. He's nigh unstoppable now. No chance someone is going to gum up their deck with 3 crossbones and try to fish one out every game but as soon as I dropped him every time it required so much to answer him he instantly won me the game if my opponent didn't outright concede on the spot. Tempo hacks.
|
# ? Mar 30, 2016 20:12 |
|
drink_bleach posted:Let me tell you, after playing 8~ games to complete my quests welcome to the era of mechazor. He's nigh unstoppable now. No chance someone is going to gum up their deck with 3 crossbones and try to fish one out every game but as soon as I dropped him every time it required so much to answer him he instantly won me the game if my opponent didn't outright concede on the spot. Tempo hacks. Uh, what. Mechazor is essentially dead because its even more of a luck based crap shoot. You have a much smaller chance of getting your 5 cards, and if you don't, you just lose.
|
# ? Mar 30, 2016 20:26 |
drink_bleach posted:Let me tell you, after playing 8~ games to complete my quests welcome to the era of mechazor. He's nigh unstoppable now. No chance someone is going to gum up their deck with 3 crossbones and try to fish one out every game but as soon as I dropped him every time it required so much to answer him he instantly won me the game if my opponent didn't outright concede on the spot. Tempo hacks. i have not lost to a mechaz0r deck today
|
|
# ? Mar 30, 2016 20:29 |
|
GreyPowerVan posted:i have not lost to a mechaz0r deck today
|
# ? Mar 30, 2016 20:40 |
|
I've seen 1 vanar post-patch and he went full vespyr zoo or something like that Very under-represented IMO Seen 0 mechazor decks
|
# ? Mar 30, 2016 20:41 |
|
Turn 3 OTK. This poo poo is so hilarious but insanely inconsistent. Took me 8 tries before I finally pulled this one off successfully, mostly due to the fact that Lyonar is so prevalent right now and provokes really throw a wrench in the plan.
|
# ? Mar 30, 2016 21:50 |
|
Avasculous posted:Actually literally the only other game I was thinking of when I said "one of the only." The first time someone demoed the game for me, I drew my opening hand and flashed him the Corp 1 credit card that draws 3 with a raised eyebrow. He laughed and said "you'll have to take my word for the moment that that's a mediocre card." Yup! It's actually 0 credits to draw 3 and it's pretty mediocre indeed. But that's because cards are just a cog in the action economy machine which is the real limiting factor in Netrunner - since drawing a card is worth one action and that's that.
|
# ? Mar 30, 2016 22:29 |
|
Kronikle posted:Turn 3 OTK. This poo poo is so hilarious but insanely inconsistent. Also, hmmmmm. The game certainly plays pretty different now. Lategame slugfest sure is a good term for it but you also need to be able to get there. Like, even with decks that have a lot more weight from 4 onwards you can run dry incedribly fast if you draw too many small cards. My classic baseline for a general deck started with 7-9 two drops, but that's sorta hard to support now without extra draw. Having a solid amount of substance just shot up in value by a mile, and two drops fall off quickly when everyone goes for more substance by default. I guess I settle on 6-7 max as a general rule, since there are still so many good ones to include. I just played my quest classes, Magmar and Abyss, and their class draw worked out for me. Mag's draw is kinda hard to capitalize on without making your deck smaller by default, but Rite is amazing. But I feel that Mag will benefit a lot from this new system, since your're a card advanatage class by design. I still need to play around with neutral draw, but it seems a little hard to include except for aggro decks.
|
# ? Mar 30, 2016 23:05 |
|
Can't tell you how great it feels for Scion's second wish to be a useful spell to cast
|
# ? Mar 31, 2016 00:48 |
|
Bread Set Jettison posted:Can't tell you how great it feels for Scion's second wish to be a useful spell to cast Between that and first wish and inner oasis it gives you considerable draw advantage over opponents to lower your curve (and fish for mechs)
|
# ? Mar 31, 2016 01:04 |
|
drink_bleach posted:Between that and first wish and inner oasis it gives you considerable draw advantage over opponents to lower your curve (and fish for mechs) It just feels more like a card game now
|
# ? Mar 31, 2016 03:26 |
|
Megasabin posted:Uh, what. Mechazor is essentially dead because its even more of a luck based crap shoot. You have a much smaller chance of getting your 5 cards, and if you don't, you just lose. This so much. Plus the general weakness of mech minions in a new meta where card value is suddenly important is a huge hit to the power of mech play. Also Lightbringer is a solid neutral add right now and deals with mech pretty handily while also being useful in multiple matchups. I am super hyped about this new meta. Magmar zoo and Songhai control are my current decks in testing. I watched GrincherZ's stream yesterday night. He was play testing with the scientist, who is my most respected player in this game, and they both seemed to agree the deck to beat right now is dervish vetruvian.
|
# ? Mar 31, 2016 12:30 |
|
amazeballs posted:This so much. Plus the general weakness of mech minions in a new meta where card value is suddenly important is a huge hit to the power of mech play. Scientist beat him consistently with Songhai by the end of the night, but yea it's powerful.
|
# ? Mar 31, 2016 12:47 |
|
Megasabin posted:Scientist beat him consistently with Songhai by the end of the night, but yea it's powerful. True. I should have mentioned that. The other matchups seemed to favor Vet though. It's also worth tempering expectations for the next week or so while things settle. I think the changes are big enough where the impact is going to take a while to realize.
|
# ? Mar 31, 2016 13:56 |
|
Megasabin posted:Uh, what. Mechazor is essentially dead because its even more of a luck based crap shoot. You have a much smaller chance of getting your 5 cards, and if you don't, you just lose. errr not really. Mechazor seems firmly where it has been for the most of the release of the game, a playable deck that exists but nothing like the best strategy going around by any extent. Ancestral Divination+Mechazor Songhai works fairly well it was my second throw poo poo at a wall list before someone sent me Vetruvian and things got on a roll. Magmar and Vetruvian have both poked their head above the clouds in a big way though
|
# ? Mar 31, 2016 14:13 |
|
Urthor posted:errr not really. Mechazor seems firmly where it has been for the most of the release of the game, a playable deck that exists but nothing like the best strategy going around by any extent. What's the Vetruvian list? Dervishes have always interested me, but they were kinda trash before.
|
# ? Mar 31, 2016 15:36 |
|
Try this Vet list: https://forums.duelyst.com/t/grincherzs-versatile-vetruvian-decklist-updated-for-patch-0-61/21065
|
# ? Mar 31, 2016 22:38 |
|
Urthor posted:errr not really. Mechazor seems firmly where it has been for the most of the release of the game, a playable deck that exists but nothing like the best strategy going around by any extent. Not really. Previously Vanar or Songhai Mechazor could easily make it to S-Rank, and some of the top streamers like GrincherZ would not infrequently lose to it on their stream. I really doubt you are going to see that anymore.
|
# ? Mar 31, 2016 22:50 |
|
I think songhai mechazor will make it back in. The payoff is bigger than it used to be and songhai still has decent draw options and some of the best early game tempo plays and they were the only faction that actually played a mechazor card outside of mechazor decks. Also, chassis is actually kind of playable now that emerald is nerfed, twilight was bumped to 5, artifact hunter got nerfed, 4 winds mage is weaker with the curve changes. There's really not many good neutral 4-drops anymore, that's why you see people playing poo poo like purgatos which is basically just a better emerald now. Hailstone is the best tempo drop in that slot, although the dragon is pretty decent with the hp bump koolkal fucked around with this message at 23:27 on Mar 31, 2016 |
# ? Mar 31, 2016 23:23 |
|
Has anyone played around with the new minions? Are they out yet? They're playing very cautiously around Forcefield since at 2/2 Sapphire Seer dies to any attack that gets through and won't be punching above her weight class -- it's for this reason that I think you get a lot of value out of any buffs since (barring removal) you need two attacks minimum to clear her. The 5 mana 5/1 Forcefield Celerity minion is neat but I suspect it'll deal 5 damage to one target of the opponent's choice and then die . I'm kind of on E'xun, since at 7 mana I'd imagine almost anything punching through the forcefield will kill it in one shot. Then again, you're getting 2 cards out of playing him at the minimum (again, barring removal). Also does Flash Reincarnation count as a source of damage for the purposes of Forcefield? if not (your 3 mana sunsteel defender will still die on the enemy turn, sorry)
|
# ? Mar 31, 2016 23:36 |
|
They're not out until the season ends in a couple hours I think the cheap one is pretty meh since general hit + basically any 2-drop can kill it without dying although it's a cheap buff carrier The AoE damage one seems insane to me, it will straight up kill like half the minions in the game with its gambit
|
# ? Mar 31, 2016 23:42 |
|
Sunset Paragon and Sapphire Seer are going to become meta picks, mark my words.
|
# ? Apr 1, 2016 00:16 |
|
Lol Bonereaper's end of turn effect triggers Lionheart blessing. Very Balanced.
|
# ? Apr 1, 2016 02:42 |
|
Lieutenant Hoffman posted:Lol Bonereaper's end of turn effect triggers Lionheart blessing. Very Balanced. It also works with Death Strike Seal. Honestly using Bonereaper + Lionheart Blessing seems like an easy way to overdraw and burn cards.
|
# ? Apr 1, 2016 02:50 |
|
Kronikle posted:It also works with Death Strike Seal. Honestly using Bonereaper + Lionheart Blessing seems like an easy way to overdraw and burn cards. With the 40 card size of decks I don't think burning cards matters very much. Losing 4-5 cards is unlikely to matter. Edit: I didn't realise it worked with death strike seal as well. Does anyone run a more control style Songhai with Bonereapers? Lieutenant Hoffman fucked around with this message at 03:08 on Apr 1, 2016 |
# ? Apr 1, 2016 02:55 |
|
Trying to decided whether to reset the collection or not. Legendaries I have are: Eight Gates x1 Time Maelstrom x1 Deathfire Crescendo x2 Metamorphosis x1 Zen'rui x1 Zurael x1 Khymera x1 Epics: Skywind glaives x2 Spiral Technique x1 Rasha's Curse x1 Portal Guardian x1 Wraithling Fury x1 Reaper of the 9 Moons x1 Kujata x1 Mind Steal x1 Draugar Lord x1 Aethermaster x1 Araki Headhunter x1 Alcuin Loremaster x1 Sworn Avenger x1 Chassis of Mech x1 Sunset Paragon x1 Twilight Sorcerer x1
|
# ? Apr 1, 2016 03:07 |
|
vulturesrow posted:Trying to decided whether to reset the collection or not. Sever. Not much synergy with your cards.
|
# ? Apr 1, 2016 03:08 |
|
Lieutenant Hoffman posted:Edit: I didn't realise it worked with death strike seal as well. Does anyone run a more control style Songhai with Bonereapers? Kronikle posted:Sunset Paragon and Sapphire Seer are going to become meta picks, mark my words.
|
# ? Apr 1, 2016 03:21 |
|
|
# ? Jun 10, 2024 10:45 |
|
vulturesrow posted:Trying to decided whether to reset the collection or not. That's a pretty small collection, so you don't have much to lose. Also as the Lieutenant says, there's not a lot of synergy there. In general, if you did a lot of disenchanting + crafting and your current card pool is not fitting in the current meta then the re-roll is probably a good idea. In all other situations its either a complete gamble or a bad idea. Then again, opening orbs is FUN
|
# ? Apr 1, 2016 05:00 |