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MoraleHazard posted:When I see Tirpitz's, Kutuzov's, and Atago's, I wonder "Decent player, or wallet warrior?" Too often, it's the latter. Pocketbook battleships, the most expensive secret weapons.
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# ? Apr 1, 2016 00:56 |
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# ? May 20, 2024 06:40 |
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MoraleHazard posted:When I see Tirpitz's, Kutuzov's, and Atago's, I wonder "Decent player, or wallet warrior?" Too often, it's the latter. I freely admit I'm not as good at this game as I am/was at tanks - but I also routinely do ~2x my ship's HP in damage to the other team. I also cannot muster up the desire to grind loving *anything* in this game, so premiums are just 'fun.'
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# ? Apr 1, 2016 02:48 |
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I just got a Bathyscrap with a little fishy captain and god drat it I am going to play. Edit: holy cow you get flags just for playing! MrKatharsis fucked around with this message at 03:09 on Apr 1, 2016 |
# ? Apr 1, 2016 02:53 |
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MrKatharsis posted:I just got a Bathyscrap with a little fishy captain and god drat it I am going to play. Das Boot is a ship you get a well. I play it for the name alone even though the sonar module is kind of worthless. Also, check your fishy captains, they have 3 skill points available.
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# ? Apr 1, 2016 03:08 |
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Anyone else's guns sound like poo poo since the patch? Just played my Svetlana, they're all clipped and it sounds like each shot stops the sound from the previous shot so when you ripple-fire it sounds awful.
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# ? Apr 1, 2016 03:42 |
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Not being able to div in bathtub mode sucks. But there's a LOT of shitters playing it right now. Bathyscrap and Pokeboat have the best flags to earn, IMO. Bathyscrap has an INSANE 50% speed boost for 13 seconds (watch as people utterly fail to hit you as you vary wildly from 40+ knots to 30), Pokeboat has 1k damage repair on a 10 second cooldown, though it follows battleship damage repair rules (so don't eat a torp), Bottlesheep has a very short duration smokescreen but your ship doesn't manuever terribly fast, making it hard to use well, and the Das Boot has a 12km detection range sonar, which detects torps at 6km. Very good for keeping people sighted and lighting up hostile torps so your pubbies dont eat them. Oh, and torps can only be launched forward and only one at a time (10 second reload). Gun angles are better angled forwards, too. Very good for aggressively pushing into the enemy team and not being a BABY COWARD forward launched torps MEANS SUBS CONFIRMED Hazdoc fucked around with this message at 05:41 on Apr 1, 2016 |
# ? Apr 1, 2016 04:40 |
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Just finished grinding out the Zao yesterday. I was sceptical that it could really be that much better than Ibuki but it is a massive difference. The guns bear absolutely no resemblance, the accuracy at over 12k is night and day, and the HE actually does so much more damage. I went for AA mods and my AA rating is 91 which isn't shabby either. The 9.7k concealment is great in T10 matches because I find I can survive a lot more than I was in my Yamato, so I can actually afford the games now.
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# ? Apr 1, 2016 07:28 |
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kaesarsosei posted:Just finished grinding out the Zao yesterday. I was sceptical that it could really be that much better than Ibuki but it is a massive difference. The guns bear absolutely no resemblance, the accuracy at over 12k is night and day, and the HE actually does so much more damage. I went for AA mods and my AA rating is 91 which isn't shabby either. The 9.7k concealment is great in T10 matches because I find I can survive a lot more than I was in my Yamato, so I can actually afford the games now. I think that it's a solid choice because fire chances are pretty good already and +3 %points is a minor upgrade compared to some other ships with low Base fire (such as US DDs) . I don't have the zao yet though
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# ? Apr 1, 2016 07:39 |
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I had DE on my Ibuki captain until a week ago when reading around I agreed with some views that its actually not very good for IJN cruisers. On Zao I have a base 19% fire chance so increasing that to 22% is only about 15% increase. Whereas on a Benson, base fire chance is 5% I think, increasing that to 8% (perhaps its more/less on those smaller guns, I'm not at the game right now), well thats a 60% increase. With DE on my Benson I find I'm practically guaranteed to start a fire within 2 salvos. The only other choices at T4 are Survivability, but in a cruiser you are basically only getting 10% HP boost so again thats a DD skill IMO (note I even saw a Montana taking this recently!). The trickier one to evaluate is the Manual Control for AA guns. I've since read it might actually be superior for Zao specifically than AFT but I don't think there's much in it, and it might not be worth it in cases where you forget/multi-task-fail and can't select a plane. Also AFT boosts secondaries to 5.2k, every little helps vs DDs.
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# ? Apr 1, 2016 10:41 |
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BIG HEADLINE posted:I freely admit I'm not as good at this game as I am/was at tanks - but I also routinely do ~2x my ship's HP in damage to the other team. I also cannot muster up the desire to grind loving *anything* in this game, so premiums are just 'fun.' I'm much better at botes than tanks for some reason and have the premiums for fun as well. I freely admit to being a bit of a whale in this game because I'm a Navy vet, former merchant mariner, and complete bote nerd. I think some goons treat botes like my coworkers treat golf. They're "bad" at botes with a 54% win rate and a 1375 win8 or whatever is being used on warships.today. Just like my manager is a "terrible" golfer with his 10 handicap. My comment above was directed at the sub-800 shitters that still randomly back up, broadside shown to the enemy with no cover at tier 9, like the Iowa pubbie who did that last night. Also, I was considering not free xping past Ibuki but now I'm on the fence again. It's the credit grind that's such a pain in the rear end.
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# ? Apr 1, 2016 11:57 |
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I think you shouldn't free XP past the ibuki until you have a lvl15 captain.
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# ? Apr 1, 2016 15:17 |
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My Mogami driver is level 15 with concealment expert. Though I have been thinking to drop DE in favor of something else. Zao has a pretty high base fire chance as it is, and I'm curious how an AFT anti-air build would work.
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# ? Apr 1, 2016 20:06 |
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It's super adorable when their mascot captain does the Titanic pose. http://imgur.com/a/PaFXV
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# ? Apr 1, 2016 21:12 |
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The Kirov is just broken, and I don't mean that in the "oh god, my engine exploded AGAIN" way The range and shell velocity/arc is riduculous. As long as you stay away from BBs at the start of the game, it just evaporates EVERYTHING in range.
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# ? Apr 1, 2016 22:08 |
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Bathtub is great fun, though I think I liked the theme last year more - though that's just personal opinion. Too bad WG's inability to fix their loving MM is pushing me towards taking a long break. Sure is fun facing down five T10s when your team only gets two.
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# ? Apr 1, 2016 22:40 |
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Lord Koth posted:Too bad WG's inability to fix their loving MM is pushing me towards taking a long break. Sure is fun facing down five T10s when your team only gets two. Thread please sell me on New York. I am finding it to be a piece of poo poo. As far as I see it has no redeeming qualities except that its not Myogi. So please tell me what I am missing.
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# ? Apr 1, 2016 23:20 |
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I kind of like New York and did better in that than Kongo. New York is a good island ambusher and will wreck CAs at brawling ranges. It's fairly maneuverable, has decent aa. It does need, in my opinion, themod that extends the main battery range so you're not kited by Omahas.
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# ? Apr 1, 2016 23:40 |
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Lord Koth posted:Bathtub is great fun, though I think I liked the theme last year more - though that's just personal opinion. Generally when this happens, the tier X's on the other team are complete shitters. Happened to me today. Us tier 8's won the whole thing against 2 Yammies and various X CA's.
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# ? Apr 1, 2016 23:53 |
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jownzy posted:Generally when this happens, the tier X's on the other team are complete shitters. Happened to me today. Us tier 8's won the whole thing against 2 Yammies and various X CA's. They got a Yamato, Montana, Des Moines, Shimakaze, and a Khaba???. We got a Yamato and Zao. Our Yamato proceeded to Detonate on the very first attack run the enemy Essex sent in...
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# ? Apr 2, 2016 00:14 |
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MoraleHazard posted:I kind of like New York and did better in that than Kongo. New York is a good island ambusher and will wreck CAs at brawling ranges. It's fairly maneuverable, has decent aa. It does need, in my opinion, themod that extends the main battery range so you're not kited by Omahas. I may have been overly dramatic. I recently bought it and I just bought B hull and it took me several games until it clicked that ship has range increasing module... The experience is miserable so far. I putter along at 18 knots, I got bigger dispersion at 16 km then Kongo got at 20 km and the fact that it takes for my battery 33 seconds to reload grinds my gears more then it should. Wyoming with its turret arcs that feel like they were designed by second graders didnt feel that bad on account that it had lower caliber of general opposition and its direct opponent is Myogi which is strong contender for worst ship in the game. New York's direct opponent is Kongo which in my opinion a strong contender for best ship in the game. I still may be overly dramatic. Lady Morgaga fucked around with this message at 00:23 on Apr 2, 2016 |
# ? Apr 2, 2016 00:20 |
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No, that is about right, my run in the new york has been slow and arduous. But that is because I compare it to my ark beta and would just rather play the ark beta. That is probably because I have 9mil in modules added to it. Something that you can't exactly do to a new york. I know this line gets better, but right now, it just doesn't feel right at all.
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# ? Apr 2, 2016 00:57 |
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Hate the New York. There's a strong argument it's the worst boat in the game when compared directly to its counterpart. Even the Izumo-Iowa comparison is a lot closer IMO.
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# ? Apr 2, 2016 07:21 |
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The New York isn't THAT bad. Warships.today says my New York win rate is 72% from 32 games (didn't skip), one of my highest.
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# ? Apr 2, 2016 07:49 |
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Ok so, using the one mod that shows all hidden ships on a tech tree, I was looking at the Saipan (upcoming Premium Tier 7 US Carrier). Took at look at the loadouts & planes it gets and started going . Why ? Stock load-out is 3 Fighters/1 Bomber. The only other load-out (which is unlocked for a staggering sum of one (1) XP) is... 2 Torpedo bombers. And get this - it gets all Tier 9 rated planes, but total hangar capacity is just 48 units. USS Ranger (other US Tier 7), gets 58/73 with its hulls and Tier 7 planes max. So what's the logic here ? I know premium ships aren't supposed to be total pay2win-mobiles, but the only other US Carriers to get a 3 fighter/whatever load-out are the Essex and Midway @ Tier 9 and 10 respectively, and does anything in the whole line get a 2 Torpedo load-out ? So your options apparently are either totally loving over the enemy carrier with uber-CAP or praying they don't have many fighters. And given the fact the planes are Tier 9 completely negates the use of Dogfighting Expert (assuming its even a viable skill anymore, but there's not a whole lot of other carrier specific skills out there...) and it'd be hilarious to see Expert Rear Gunners on a plane that's probably going to be +1/+2 to many of the other planes it might encounter.
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# ? Apr 2, 2016 08:37 |
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Hazdoc posted:The New York isn't THAT bad. Warships.today says my New York win rate is 72% from 32 games (didn't skip), one of my highest. I agree, somehow the NY is still one of my best performing ships, though it has been a while.
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# ? Apr 2, 2016 09:36 |
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Well I guess everyone has their quirky ships - eg my Warships today rating for Yorck is nearly twice the average after 35 battles and I absolutely love it. I think its better than Myoko now, but most people would say its by far the worst T7 cruiser.
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# ? Apr 2, 2016 11:07 |
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MREBoy posted:Ok so, using the one mod that shows all hidden ships on a tech tree, I was looking at the Saipan (upcoming Premium Tier 7 US Carrier). Took at look at the loadouts & planes it gets and started going . Why ? Stock load-out is 3 Fighters/1 Bomber. The only other load-out (which is unlocked for a staggering sum of one (1) XP) is... 2 Torpedo bombers. And get this - it gets all Tier 9 rated planes, but total hangar capacity is just 48 units. USS Ranger (other US Tier 7), gets 58/73 with its hulls and Tier 7 planes max. So what's the logic here ? I know premium ships aren't supposed to be total pay2win-mobiles, but the only other US Carriers to get a 3 fighter/whatever load-out are the Essex and Midway @ Tier 9 and 10 respectively, and does anything in the whole line get a 2 Torpedo load-out ? So your options apparently are either totally loving over the enemy carrier with uber-CAP or praying they don't have many fighters. And given the fact the planes are Tier 9 completely negates the use of Dogfighting Expert (assuming its even a viable skill anymore, but there's not a whole lot of other carrier specific skills out there...) and it'd be hilarious to see Expert Rear Gunners on a plane that's probably going to be +1/+2 to many of the other planes it might encounter. That is why the ship has such a limiting hangar. The planes being t9s are expected to survive longer. Is the strike load out just 2 torp bombers and that is it, or do they get escorts in either a token fighter or dive bomber wing? As for the 3 fighter/whatever load out, check out the t6 ryujo. 3 fighter/2tb is the air superiority load out. Considered strongly as one of the best t6 carriers. And that load out doesn't revisit the jp carrier line till the tier 9 and 10s.
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# ? Apr 2, 2016 14:00 |
I finally broke down and got some Doubloons to convert XP...and am now sitting on ~70k GXP. I'm considering using 18k of it to skip to the Cleveland, because I'm kind of tired of the Omaha. Hopping to the New Mexico is also tempting, though. I know should probably save it for later ships...but...I'm impatient.
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# ? Apr 2, 2016 14:48 |
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So I got a Warspite and am deeply regretting it I've had a couple of wonderful games where I've managed to pull off that 10-13km brawler thing appearing from behind islands / conceal and that has been nice, but rather dependent on how the battle unfolds. But at this point those moments been far out-numbered by games where I'm outranged, permanently on fire and by the time my slow rear end gets close to the enemy all the friendly cruisers are dead, the battle is all but over and there is nothing to do but go down fighting. The turret speed I could live with, were it not for how often I have to click multiple times to get my guns to fire, despite having a green reticle lit up. It seems even fine aiming adjustments or the auto-tracking of a fast enemy ship throws the guns off enough to halt the shot, which is pretty frustrating. Maybe it will click for me at some point, but right now, I certainly wouldn't recommend it.
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# ? Apr 2, 2016 15:22 |
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JuffoWup posted:Considered strongly as one of the best t6 carriers. There only are two...? Devorum posted:I'm considering using 18k of it to skip to the Cleveland, because I'm kind of tired of the Omaha. I would say this is a bad idea, especially with a good ship like Omaha. The best time to use free XP is either unlocking B hulls, or skipping a ship completely which would save the credits of buying it. Also the Cleveland (IMO) is a bit of a marmite ship, you might not like its trebuchet firing arcs. Desiderata posted:So I got a Warspite and am deeply regretting it I would have bought Warspite if I could use a USN captain in it. As it is, I have a New Mexico with a 14 point captain and the Warspite isn't that much (if at all) better, certainly not enough to justify losing the captain never mind the cost.
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# ? Apr 2, 2016 16:08 |
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Devorum posted:I finally broke down and got some Doubloons to convert XP...and am now sitting on ~70k GXP. I'm considering using 18k of it to skip to the Cleveland, because I'm kind of tired of the Omaha. Hopping to the New Mexico is also tempting, though. I personally try to summon as much willpower as possible to not burn free exp just unlocking the next ship. But when I do unlock something new, ill take a look at the upgraded hulls, fire control, engines etc to see if any of them are crucial and thats what I usually use free exp for. My philosophy is that if you are going to skip the easy part of a grind (when the ship is fully upgraded) you should have just skipped the whole ship and saved the silver needed to buy it and kit it out. I am cheap so I try to frame it as a sunk cost theory thing. I'm probably going to buy the Yorck and Kirov in the next week or so, and it looks like those ships are totally playable without free xp'ing any of the upgrades. North Carolina I would be hugely tempted to use free exp to get the second hull because it gives you a mammoth hp boost and a more tolerable rudder speed.
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# ? Apr 2, 2016 16:13 |
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MREBoy posted:Ok so, using the one mod that shows all hidden ships on a tech tree, I was looking at the Saipan (upcoming Premium Tier 7 US Carrier). Took at look at the loadouts & planes it gets and started going . Why ? Stock load-out is 3 Fighters/1 Bomber. The only other load-out (which is unlocked for a staggering sum of one (1) XP) is... 2 Torpedo bombers. And get this - it gets all Tier 9 rated planes, but total hangar capacity is just 48 units. USS Ranger (other US Tier 7), gets 58/73 with its hulls and Tier 7 planes max. So what's the logic here ? I know premium ships aren't supposed to be total pay2win-mobiles, but the only other US Carriers to get a 3 fighter/whatever load-out are the Essex and Midway @ Tier 9 and 10 respectively, and does anything in the whole line get a 2 Torpedo load-out ? So your options apparently are either totally loving over the enemy carrier with uber-CAP or praying they don't have many fighters. And given the fact the planes are Tier 9 completely negates the use of Dogfighting Expert (assuming its even a viable skill anymore, but there's not a whole lot of other carrier specific skills out there...) and it'd be hilarious to see Expert Rear Gunners on a plane that's probably going to be +1/+2 to many of the other planes it might encounter. I've seen it in action. It has 3-plane squadrons to balance out the higher tier planes.
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# ? Apr 2, 2016 17:09 |
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omaha and warspite are good boats e: all morning (we lost) guidoanselmi fucked around with this message at 18:30 on Apr 2, 2016 |
# ? Apr 2, 2016 17:11 |
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You guys may know this, but iChase has a "know your ship" series with clips from history shows about a particular ship. I've watched it on the North Carolina and the New York and it's not bad. When the Texas (NY class) bombarded Iwo Jima, watching it give the island everything, even the 40mm's were shelling the island was something else.
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# ? Apr 2, 2016 20:07 |
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wait, what's that over there? will_colorado fucked around with this message at 04:40 on Apr 3, 2016 |
# ? Apr 2, 2016 23:13 |
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Devorum posted:I finally broke down and got some Doubloons to convert XP...and am now sitting on ~70k GXP. I'm considering using 18k of it to skip to the Cleveland, because I'm kind of tired of the Omaha. Hopping to the New Mexico is also tempting, though. Try the Russian cruiser line. There's not really a bad one among them [well I have only got to tier 6 but that's the best place to be anyway]. I unlocked the Pensacola and kept the Cleveland but have sold both now as they are just dumped on by the Russians. The Kirov and Budy are the new Atlanta and Cleveland but with flatter firing arcs.
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# ? Apr 3, 2016 08:56 |
I've successfully resisted the urge to dump all my GXP. Thanks, everyone. For russian Cruisers...with their small guns should I basically be firing HE all the time like a DD? Can my AP rounds pierce anything?
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# ? Apr 3, 2016 18:09 |
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Devorum posted:I've successfully resisted the urge to dump all my GXP. Thanks, everyone. With AP you can wreck broadsided cruisers at close to medium range.
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# ? Apr 3, 2016 18:24 |
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Devorum posted:I've successfully resisted the urge to dump all my GXP. Thanks, everyone. I generally stick to HE most of the time - but if someone shows their broadside to you at like 7km or less make them pay with AP. Or if a target is near death and HE seems to be doing very little damage.
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# ? Apr 3, 2016 20:24 |
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# ? May 20, 2024 06:40 |
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When Myoko works it works really good. :3
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# ? Apr 3, 2016 21:53 |