So having only limited experience with the game system in a PbP format, I've got a question: what makes EotE/AoR/FaD not lend itself particularly well to play-by-post? I know I've heard multiple GM's say that they really don't care for running it as a forums game but never really enumerated reasons why. If there are concrete reasons, is there any way to "fix" them? Or is it the nature of Star Wars roleplaying in general? I dont recall really ever seeing any Saga or D6 play-by-posts before the current series either.
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# ? Mar 23, 2016 13:32 |
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# ? May 9, 2024 21:10 |
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Drone posted:So having only limited experience with the game system in a PbP format, I've got a question: what makes EotE/AoR/FaD not lend itself particularly well to play-by-post? I know I've heard multiple GM's say that they really don't care for running it as a forums game but never really enumerated reasons why. If there are concrete reasons, is there any way to "fix" them? Reasons why I wouldn't: 1) Initiative is "which player would like this initiative slot this round?" so there is discussion every round, sometimes more than once per round, about who's doing what when. You could give fixed initiative slots. 2) interpretation of the dice is somewhat a group activity. The GM could do it for all Team Bad Guy rolls and the individual players could of their own, unless somebody posts an idea that sounds better to the roller before they interpret. 3) there's no grid for combat, which is an upside for some people and some aspects of PbP because there's no image to update, but it also means (even IRL) confusion about where people are in relation to each other. You could have a Twiddla or update an approximate image 4) there's a lot of negotiation in general on die rolls. In other games, that means + and -, but in this game it means more and/or different dice. "More dice" isn't a problem, since you can let people roll after the initial roll and just re-compute the net result, but "different" dice means a reroll and then #2 again.
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# ? Mar 23, 2016 14:07 |
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The narrative dice enable some back and forth other systems don't and encourage the gm to ask players for outcomes when the dice get complex. So in dnd "I'll attack the goblins with my axe" Rolls 18 "OK, that's 12 points of damage. Two goblins fall in half." In star wars "I'll attack the troopers with my axe" Rolls 3 successes, and 2 threat. "That's 12 damage which means two troopers dead and one wounded, but tell me what happened and what the threat is" "OK, so I charge in and go to town on the troopers, but one of them jumps on my back and tries to hold me down. The troopers get advantage on me while I wrestle him off" The important difference is you rarely just do a thing. You do a thing with a wrinkle. You miss but you start a fire that blocks the enemy advance. You balance over the rickety bridge but it collapses behind you. You bribe the guard but his colleague gets suspicious. You make the impossible turn but your stabiliser breaks loose. And every one of these twists involves a little narrative discussion with gm and player. It world just be unweildy on pbp.
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# ? Mar 23, 2016 14:29 |
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Someone over on the FFG forums got her copy of Special Modifications a day early (plus I'll be picking mine up tomorrow after work), so post info requests and I'll see what I can find.
jivjov fucked around with this message at 21:36 on Mar 23, 2016 |
# ? Mar 23, 2016 21:28 |
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jivjov posted:Someone over on the FFG forums got her copy of Special Modifications a day early (plus all be picking mine up tomorrow after work), so post info requests and I'll see what I can find. Asmodee
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# ? Mar 23, 2016 21:32 |
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Zodack posted:Yeah, I know. Deep down I keep hoping my players have it in them to be better, and for every two steps back there is a step forward and people are making an effort, which is an improvement over how it used to be. I think they just need to acclimate to playing more and figure out how not to be brainless. Please run away to a GM Shelter, we won't tell the party where you've gone. You deserve to be happy playing too
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# ? Mar 24, 2016 01:47 |
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jivjov posted:Someone over on the FFG forums got her copy of Special Modifications a day early (plus I'll be picking mine up tomorrow after work), so post info requests and I'll see what I can find. What was the release date supposed to be? today?
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# ? Mar 24, 2016 19:55 |
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Finster Dexter posted:What was the release date supposed to be? today? Yup; I got the phone call from my FLGS about 20 minutes ago, and will be headed to pick it up shortly.
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# ? Mar 24, 2016 19:57 |
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Picked mine up. There are LOTS of new rules for crafting I can't see my player switching to any of the new specs without bad motivator.
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# ? Mar 24, 2016 19:58 |
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jivjov posted:Yup; I got the phone call from my FLGS about 20 minutes ago, and will be headed to pick it up shortly. I just called one of mine, and it's supposed to be in tomorrow.
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# ? Mar 24, 2016 19:58 |
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Finster Dexter posted:I just called one of mine, and it's supposed to be in tomorrow. Man...one would think that now that FFG is street dating their books, they would get them to stores on time..
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# ? Mar 24, 2016 20:09 |
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Do any of the splatbooks get into salvage/scrap? One of my players is a tinkerer who wants to salvage everything in sight but there's nothing in the core that really gives details on how it might work
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# ? Mar 24, 2016 22:29 |
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Sushi in Yiddish posted:Do any of the splatbooks get into salvage/scrap? One of my players is a tinkerer who wants to salvage everything in sight but there's nothing in the core that really gives details on how it might work Special Modifications brings up the idea of savaging parts and components for crafting purposes, but doesn't seem to give a whole lot of crunchy system bits for doing it. I would suggest just organically role playing out the hunt for specific components.
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# ? Mar 24, 2016 22:37 |
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So is the Bounty Hunter the only class in EotE we're missing a splatbook for, now?
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# ? Mar 24, 2016 22:52 |
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Finster Dexter posted:So is the Bounty Hunter the only class in EotE we're missing a splatbook for, now? Correct, we're at 5/6 with EotE, 3/6 with AoR, and 1/6 (with a 2nd in known production) for F&D
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# ? Mar 24, 2016 22:59 |
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Question: our group is setting up a smuggling hideout on Myrkr (and I'm playing a force-sensitive, welp) and we spent probably excessive time discussing logistics in our last session. I know that the colonist book has colonial homestead rules or something like that; would that be useful to pick up, under the circumstance?
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# ? Mar 24, 2016 23:19 |
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Corbeau posted:Question: our group is setting up a smuggling hideout on Myrkr (and I'm playing a force-sensitive, welp) and we spent probably excessive time discussing logistics in our last session. I know that the colonist book has colonial homestead rules or something like that; would that be useful to pick up, under the circumstance? If you're planning on making the operation and upgrading of that hideout a central focus of the campaign, as well as surviving and taming your little corner of the planet, I'd say so.
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# ? Mar 24, 2016 23:21 |
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Regarding the Morality talk, then I've also run into frequent issues with this system in a mixed EotE/F&D group I'm playing in. The design of the system seems to incentivize people into playing min/max and causes frequent arguments when they get Morality points, as mentioned. These are good, sane players who are not crazy minmaxers, but something about this system is making a lot of problems that Obligation just doesn't do. It also doesn't give them good character depth as a game mechanic, except to just be good/bad, which is really lacklustre compared to all the stuff the EotE characters have happening for them. I don't really see it adding anything valuable to the game and wish the GM/players would just drop it altogether.
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# ? Mar 25, 2016 00:29 |
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Special Modifications is out. I can't wait to get my hands on it! Here are the new specializations and some custom rules for installing cybernetics:
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# ? Mar 25, 2016 19:51 |
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Wanna make a Droid Tech/Cyber Tech Droid Technician now. Machines are the future, and I shall build the machines that lead to the conquest of Man, and improve Man to survive in this new world of machinery.
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# ? Mar 25, 2016 19:56 |
So I've not played this campaign or anything but is Amazon.de trying to tell me something about the quality of this one? Also goddamn almost everything Star Wars RPG-related is out of stock on Amazon in this country and has been since like October. I don't have a pressing need for these splatbooks at all but I'm tempted to order the ones that actually are available just so I don't have to worry about them being ungettable whenever I finally do get around to needing them. Probably a bad justification to crack open the wallet, though. Drone fucked around with this message at 23:01 on Mar 25, 2016 |
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# ? Mar 25, 2016 22:47 |
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Seriously, I've been trying to track down the loving dice for 5 months.
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# ? Mar 25, 2016 23:34 |
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ShineDog posted:Seriously, I've been trying to track down the loving dice for 5 months. How brutal would international shipping be? Maybe a US goon could pick up sets off Amazon to ship overseas?
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# ? Mar 25, 2016 23:37 |
jivjov posted:How brutal would international shipping be? Maybe a US goon could pick up sets off Amazon to ship overseas? From experience, pretty prohibitive. However I have had luck ordering from other European versions of Amazon... If the local Amazon.de doesn't have it, there's a decent chance that Amazon.co.uk does. And, for the moment anyway, shipping from Britain to elsewhere in the EU is cheap and easy.
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# ? Mar 26, 2016 00:14 |
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Does Special Modifications have the Cybernetics skill that showed up in one EotE adventure, or not? Going by the Cyber Tech screenshot I'm guessing no, but...
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# ? Mar 26, 2016 00:50 |
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What would be some fun locations for a short adventure on a "derelict" Separatist frigate the PCs are exploring? Droid manufacturing, computer rooms, ?
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# ? Apr 1, 2016 04:16 |
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Sushi in Yiddish posted:What would be some fun locations for a short adventure on a "derelict" Separatist frigate the PCs are exploring? Droid manufacturing, computer rooms, ? Droid bays, for one thing - just racks of B1s waiting for the remote signal to activate. Storage areas with no-longer stable fuel cells just waiting for a stray blaster bolt. Sections where someone clearly dissected a number of droids, looking for something either in their design or in their memories. Vast swatches of the ship infested with spaceborne creatures like mynocks or tibidees.
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# ? Apr 1, 2016 04:26 |
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If I wanted to run a game about the Je'daii Order in a Legends game about the birth of the Jedi and the Sith, how exactly was the galaxy at that point in Legends history? Like, outside the order.
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# ? Apr 1, 2016 04:59 |
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An unsettled, unexplored mess. The early jedi were actually some of the greatest explorers, some had force powers that let them reliably find new hyperspace routes. The hutts had a pretty huge empire at this point, and were one of the largest unified forces outside of the early Republic. Other than that, just do whatever. There's very little written about that era.
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# ? Apr 1, 2016 05:05 |
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Chronische posted:An unsettled, unexplored mess. The early jedi were actually some of the greatest explorers, some had force powers that let them reliably find new hyperspace routes. The hutts had a pretty huge empire at this point, and were one of the largest unified forces outside of the early Republic. Other than that, just do whatever. There's very little written about that era. In other words, a gigantic sandbox with which I don't risk stepping on the feet of any star wars legends/canon content? Sold! Though, it would be set during the end of the Force Wars and splitting of the Je'daii order. It'd both give the characters a much weirder view on the Jedi -- religious extremists who are purging dark side users of their old faith -- as well as give them a view on the Force never really explored and a whole galaxy to discover and explore.
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# ? Apr 1, 2016 05:22 |
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Pre-Republic Era? There's a map(TM) for that! http://starwars.wikia.com/wiki/File:Atlas_pre-republic.jpg Enough empty space indeed.
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# ? Apr 1, 2016 05:38 |
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Sushi in Yiddish posted:What would be some fun locations for a short adventure on a "derelict" Separatist frigate the PCs are exploring? Droid manufacturing, computer rooms, ? I don't know about locations but I've got a sort of horror movie take on this idea with buzz droids waiting on an appropriate moment
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# ? Apr 1, 2016 10:03 |
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ShineDog posted:I don't know about locations but I've got a sort of horror movie take on this idea with buzz droids waiting on an appropriate moment That, and the gravity generator might fail on a Despair or something, causing the entire orientation to shift, possibly causing people to fall all over the place. Maybe have threats cause lights to flicker on and off, or make dangerous machines activate. Turrets, defense droids, or even droid production. Depending on whether it's crashed on a planet or in space, could have unpleasant critters on it. Mynocks or nexu, perhaps.
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# ? Apr 1, 2016 20:24 |
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PantsOptional posted:Droid bays, for one thing - just racks of B1s waiting for the remote signal to activate. Storage areas with no-longer stable fuel cells just waiting for a stray blaster bolt. Sections where someone clearly dissected a number of droids, looking for something either in their design or in their memories. Vast swatches of the ship infested with spaceborne creatures like mynocks or tibidees. The ship was evacuating from Geonosis, and there are brainworm eggs aboard.
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# ? Apr 1, 2016 20:44 |
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Test Pattern posted:The ship was evacuating from Geonosis, and there are brainworm eggs aboard.
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# ? Apr 1, 2016 20:56 |
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What is the best way to run this as a PBP?
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# ? Apr 2, 2016 22:47 |
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Chronische posted:That, and the gravity generator might fail on a Despair or something, causing the entire orientation to shift, possibly causing people to fall all over the place. Maybe have threats cause lights to flicker on and off, or make dangerous machines activate. Turrets, defense droids, or even droid production. Love all these ideas! Thinking of having a big droid like a mini spider droid activate as the "final boss". I should probably play republic commando again.
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# ? Apr 2, 2016 22:51 |
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Covok posted:What is the best way to run this as a PBP? As mentioned a page or so back, it's not very well suited to this. It's great for roll20 though.
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# ? Apr 3, 2016 01:10 |
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If you want a derelict ship adventure, the GM screen kit for Age of Rebellion has a surprisingly good premade scenario involving a hosed up ship, Dead in the Water. I'm not gonna drop any details to avoid spoiling it for anyone, but if handled with some care by a GM, it can be creepy as hell. Like, System Shock creepy.
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# ? Apr 3, 2016 04:02 |
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# ? May 9, 2024 21:10 |
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Man; I'm actually taking my time and reading through all the Motivations and Backgrounds and whatnot in Special Modifications...FFG has some great writers on staff. They do good fluff text. All too often I just burn through the spec books looking for species and talent options or new gear...but they make surprisingly interesting reads.
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# ? Apr 3, 2016 04:05 |