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Nien posted:Are all settlement expansion mods still tied to charisma? None that I've tried get around this. You can dress up/drug up and route settlers to one settlement - the limit is checked when you send them.
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# ? Apr 1, 2016 18:27 |
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# ? May 31, 2024 12:02 |
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Cirosan posted:- In-game audio is replaced with a recitation of your greatest fears in the voice of the person you love most (workaround detailed above) I think I'm getting this bug, not sure. I keep hearing myself say "you will die alone".
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# ? Apr 1, 2016 18:29 |
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That is normal
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# ? Apr 1, 2016 18:31 |
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Saint Sputnik posted:You might try this I'll give that a try. Right now I just console in 10 or 20 deathclaws out front, take jet, and run back towards the base.
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# ? Apr 2, 2016 04:18 |
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Is there a way to figure out what mods were used for my saved games? My SSD just died and along with it my fallout 4 installation and mods. I like to continue my saved game now that the DLC is out, but I have no clue what mods were used for the saves since I stopped playing months ago after I got annoyed with the game plot after the introduction of the institute... Please tell me there's a way that I can salvage my saves.
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# ? Apr 3, 2016 01:40 |
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lethial posted:Is there a way to figure out what mods were used for my saved games? My SSD just died and along with it my fallout 4 installation and mods. I like to continue my saved game now that the DLC is out, but I have no clue what mods were used for the saves since I stopped playing months ago after I got annoyed with the game plot after the introduction of the institute... Please tell me there's a way that I can salvage my saves. I think FO Mod Organizer can read save files and determine which mods were used; not sure if it's needed to use it in the first place for that to work. You don't have a Nexus account to keep track of what you downloaded? https://github.com/TanninOne/modorganizer/releases
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# ? Apr 3, 2016 02:02 |
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Oh thanks, I will give it a try. I actually use the nexus mod manager, it has the mods i downloaded but not which ones i activated. Also since the path to Fallout 4 game directory changed, some mods seem to be jacked. 😣
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# ? Apr 3, 2016 04:24 |
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Is there a version of armorsmith extended that works in the survival beta?
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# ? Apr 3, 2016 04:33 |
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Motherfucker posted:Is there a version of armorsmith extended that works in the survival beta? Nope, it cant load EMSs you could convert it to an esp but then you also need to change all the references, so no its not really worth it, just wait till its out of beta and we can use mods freely again. I tried the Survival Beta with the mod that bring menu saves back, and it trivializes everything, loses all sense of tension that not having saves gives you.
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# ? Apr 3, 2016 20:52 |
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I wonder if it would be possible to modify it to where it will only let you save and quit from the menu.
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# ? Apr 3, 2016 21:49 |
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Build a groverhaus: http://www.nexusmods.com/fallout4/mods/11639/
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# ? Apr 3, 2016 22:29 |
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but if the house is made of wood then how can I get the aluminum siding to melt?
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# ? Apr 3, 2016 22:34 |
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Man Whore posted:but if the house is made of wood then how can I get the aluminum siding to melt? Wait for the CK.
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# ? Apr 3, 2016 22:46 |
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SplitSoul posted:Build a groverhaus: bullshit the stairs arent insulated.
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# ? Apr 4, 2016 01:24 |
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http://www.nexusmods.com/fallout4/mods/11253/ So this mod (See Through Scopes) is actually shockingly well implemented. It's so nice being able to configure the crosshair on the scopes.
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# ? Apr 4, 2016 05:24 |
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I was a little surprised no one had mentioned this mod yet: http://www.nexusmods.com/fallout4/mods/11523/ I wish I had been able to see what the deleted comments were!
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# ? Apr 4, 2016 15:59 |
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http://www.nexusmods.com/fallout4/mods/10965/ ED-E. In FO4. Works just like the automatron bots. He even has the license plate and the companion perk.
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# ? Apr 5, 2016 01:42 |
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What file/s do I need to delete to reset whatever a sorting mod did that I can't seem to uninstall? I've removed all mods, but still getting [melee] [.38] etc tags in front of all my stuff.
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# ? Apr 5, 2016 02:12 |
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Reason posted:What file/s do I need to delete to reset whatever a sorting mod did that I can't seem to uninstall? I've removed all mods, but still getting [melee] [.38] etc tags in front of all my stuff. I think that sorting mod actually literally renames items as they spawn - which is part of why it acts funny with some renamed items (i.e. "Apocalypse Left Greave" in my name) - and so removing the mod won't un-rename the items.
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# ? Apr 5, 2016 02:37 |
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Ignoranus posted:I think that sorting mod actually literally renames items as they spawn - which is part of why it acts funny with some renamed items (i.e. "Apocalypse Left Greave" in my name) - and so removing the mod won't un-rename the items. Ohhhk thanks I've been sitting here deleting and re-validating the strings file and looking through the NMM folders and uninstalling all my mods while scratching my head like an idiot wondering what the hell I was doing wrong. Anyone know if there is a mod yet that lets me attach a flashlight to all my weapons? I hate the pip-boy light.
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# ? Apr 5, 2016 02:40 |
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Reason posted:Ohhhk thanks I've been sitting here deleting and re-validating the strings file and looking through the NMM folders and uninstalling all my mods while scratching my head like an idiot wondering what the hell I was doing wrong. Here's one that replaces the pip-boy light with a customizable flashlight. Fixes some minor light-related bugs as well.
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# ? Apr 5, 2016 05:57 |
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Has anyone seen a mod for unarmed power armour damage?
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# ? Apr 6, 2016 12:28 |
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Rasmussen posted:Has anyone seen a mod for unarmed power armour damage? Not directly, no. But maybe this suits your needs?
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# ? Apr 6, 2016 12:47 |
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Kowboat posted:Here's one that replaces the pip-boy light with a customizable flashlight. Fixes some minor light-related bugs as well. This is awesome and pretty much perfect thank you
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# ? Apr 6, 2016 16:14 |
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I'm going to be putting together a new PC over the weekend, so I'll finally be able to play FO4. Are there any mods that would be ideal for a first time play through or should I just jump in vanilla?
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# ? Apr 6, 2016 18:36 |
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Grey Elephants posted:I'm going to be putting together a new PC over the weekend, so I'll finally be able to play FO4. Are there any mods that would be ideal for a first time play through or should I just jump in vanilla? The op is a good read, but this is the only one I consider necessary by all means. http://www.nexusmods.com/fallout4/mods/1235/
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# ? Apr 6, 2016 19:20 |
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Brainamp posted:The op is a good read, but this is the only one I consider necessary by all means.
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# ? Apr 6, 2016 19:36 |
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Brainamp posted:The op is a good read, but this is the only one I consider necessary by all means. Nothing in the op is ever necessary, thats not the point, its just stuff that is "good" and that I have tested. Its also only about half of what I actually use because I am still waiting for the scene to stabilize a bit. new Survival Beta update: quote:New Survival Features They reduced carry weight, seems to be about 15 lbs less now. Also looks like they are sticking to their guns with not be able to save.
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# ? Apr 6, 2016 22:06 |
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Man, I would be all in on survival mode if my game didn't (fairly frequently) lock up when going into/out of buildings on load screens
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# ? Apr 6, 2016 22:09 |
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WAY TO GO WAMPA!! posted:Man, I would be all in on survival mode if my game didn't (fairly frequently) lock up when going into/out of buildings on load screens If you must have saves back, just use this. http://www.nexusmods.com/fallout4/mods/11542/
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# ? Apr 6, 2016 22:20 |
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LumberingTroll posted:If you must have saves back, just use this.
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# ? Apr 6, 2016 22:24 |
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LumberingTroll posted:Nothing in the op is ever necessary, thats not the point, its just stuff that is "good" and that I have tested. Its also only about half of what I actually use because I am still waiting for the scene to stabilize a bit. Hence why I said that the op was good but the only mod that is available right now that's needed, in my opinion, is the one that displays what your character is gonna say. Sort of like the ui mods for skyrim.
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# ? Apr 6, 2016 22:39 |
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This might be the final version of my hats and masks mod, can't think of much else to do with it. http://www.nexusmods.com/fallout4/mods/8836/
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# ? Apr 6, 2016 23:44 |
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LumberingTroll posted:Sleep cycle has been lowered from 24 hours to 14 hour days The rest of it looks OK although gently caress man the lowered carry weight was already rear end in a top hat enough.
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# ? Apr 7, 2016 02:42 |
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No clue, but I hope not, I dont want to have to sleep more.
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# ? Apr 7, 2016 06:25 |
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There seems to be a bug from latest update that disables the supply line interface. This really hurts in survival because moving down the map via settlements seems necessary with the carry weight and fast travel restrictions. I'm tempted by the save game mod but am going to resist. It really makes you plan out your approach for each journal entry when you have to make the treck back if you die.
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# ? Apr 7, 2016 11:04 |
Saint Sputnik posted:This might be the final version of my hats and masks mod, can't think of much else to do with it. If you ever want to do a fancy military hat version, hit me up. I know a lot about hats.
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# ? Apr 7, 2016 12:38 |
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Lately it seems that any mod that opens with 'I speak only Japanese' on the nexus is gonna be gold. http://www.nexusmods.com/fallout4/mods/10247 http://www.nexusmods.com/fallout4/mods/11742
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# ? Apr 7, 2016 17:34 |
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That Pitching Machine is pretty drat awesome. This campsite mod looks promising. http://www.nexusmods.com/fallout4/mods/11734/
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# ? Apr 7, 2016 18:16 |
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# ? May 31, 2024 12:02 |
What's the reason that every new craftable is done at the chemistry station? Is it the only one that can make items rather than modify them?
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# ? Apr 7, 2016 18:19 |