Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Walton Simons
May 16, 2010

ELECTRONIC OLD MEN RUNNING THE WORLD
I loved Life is Strange, but I'd say absolutely give it until the end of the second episode and if it doesn't grab you by then it probably never will.


Still on with the The Witcher 3 and there are so many quests. That's a good thing as unlike Skyrim I'm not yet finding them tedious. The vast majority are some combination of interesting to play, a nice little story or give you some agency in how to deal with things.

However, you can only show one quest on the map at once, and the game area is huge. I don't want to have to scroll to each quest and look at the map to see if there are any scavenger hunts or notable gwent opponents en route to where I'm going. I found a mod for it, but it's not the sort of thing I should have to mod in.

The game's UI is decent but could use a bit of work as there's so much stuff it creaks a bit, I might be looking at what a merchant has but I can't sort them and have to scroll through each of the pictures to know what each thing is, a problem if it's an alchemist with dozens of formulae on sale. Crafting isn't much better, all your old diagrams hang around (or I haven't worked out how to get rid) and it makes it a pain to look through all the armours and swords you could craft to find the few that might be useful. Let me permanently get rid of the gear that's 15 levels lower than me.

Adbot
ADBOT LOVES YOU

oldpainless
Oct 30, 2009

This 📆 post brought to you by RAID💥: SHADOW LEGENDS👥.
RAID💥: SHADOW LEGENDS 👥 - It's for your phone📲TM™ #ad📢

I really feel all the crafting/potions/alchemy stuff could really be pared down like 75% and Witcher would be much better for it.

Punished Chuck
Dec 27, 2010

Perfect Potato posted:

The level design took a huge nosedive in the sequel. I cleared the first jungle section and was playing as the cop again and the level he was in was just so loving open that I would die instantly and have no idea what happened. Eventually I got to a screen where you enter from the right, and once you go past the first glass room you start next to you're more or less surrounded on all sides by dogs, fat men, and who the gently caress knows what else. Last time i bothered playing that piece of poo poo.

I'm pretty sure I'm on the last mission and I still can't muster up the give-a-poo poo to finish it. I wasn't joking when I said they removed everything good about the first game, and the level design really confirms that. Every level seems designed around a special path the developers want you to take and you have to work out what that is, as opposed to the first game which was fast, frenetic, and all about improvising.

I think the worst was that one mission where you play as the detective raiding a warehouse or something and you go upstairs and find like 4 long conga lines of about 25 bad guys weaving in and out of each other in this bizarre pattern and you have to slowly, carefully draw one or two away from the others at a time. That's the one that confirmed to me the devs had no idea what made the first one popular.

And that's not even getting into the overemphasis on guns, the removal of the mask system in favor of characters that barely differ from each other (some of whom have no abilities or really lame ones), missions where you can't switch weapons so you have to carefully conserve ammo until you reach ammo boxes, and all kinds of crap. The actual gameplay of smashing someone's dome in is still the same as it was but they hosed up everything around it so bad.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

oldpainless posted:

I really feel all the crafting/potions/alchemy stuff could really be pared down like 75% and Witcher would be much better for it.

I appreciated how Witcher 3 made them effectively unlimited once you craft them once, it was just a shame there were way too many of the super special potions and it's not like you could drink more than one at a time unless you dived deep into the alchemy tree anyway.

Max
Nov 30, 2002

I like the Witcher 3 all right, but I do think it has TOO many main story missions that don't serve the plot of the game. There was definitely a point where I just wanted to mainline the rest of the game because I wanted to see how everything ended up. The game has a bunch of built in mandatory side-quests that I feel just get in the way of things and don't really feel necessary. I'm thinking specifically of the dwarves you have to help when on a specific island. When I encountered them, I just started looking for any option that would let me bust down the door and tell them to go gently caress themselves because I didn't want to have to run around and escort their buddies back to the hut at that point in the game.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


I got back into Monster Hunter 4 and while I really enjoy the battles against the giant monsters I wish it was less gear dependent. Having to grind the same thing over and over on the hope that it drops the right body part is just frustrating as hell.

GIANT OUIJA BOARD
Aug 22, 2011

177 Years of Your Dick
All
Night
Non
Stop

Len posted:

I got back into Monster Hunter 4 and while I really enjoy the battles against the giant monsters I wish it was less gear dependent. Having to grind the same thing over and over on the hope that it drops the right body part is just frustrating as hell.

Usually you can speed this up by breaking the body parts and/or capturing the monsters. It's still repetitive but it's a lot easier to, say, grind for a King's Frill if you make a point to focus in and break the neck.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


GIANT OUIJA BOARD posted:

Usually you can speed this up by breaking the body parts and/or capturing the monsters. It's still repetitive but it's a lot easier to, say, grind for a King's Frill if you make a point to focus in and break the neck.

Yeah. It's just that I've been doing the hunt-a-thon Tetsucabra and have brought down five breaking his tusks each time and I still don't have enough for the armor parts I need.

GIANT OUIJA BOARD
Aug 22, 2011

177 Years of Your Dick
All
Night
Non
Stop

Len posted:

Yeah. It's just that I've been doing the hunt-a-thon Tetsucabra and have brought down five breaking his tusks each time and I still don't have enough for the armor parts I need.

Ugggghh yeah. It might also be a good idea to look up if there's any Tetsucabra hunting quests that drop that as a quest reward, if you haven't done that already.

khwarezm
Oct 26, 2010

Deal with it.
I always feel really weird having very much enjoyed Hotline Miami 2 :shobon:

I can even see all the stuff that people hate, and I often agree, but when it works it feels so good to nail a level, getting fifty plus combos across multiple floors and taking extreme risks to keep the momentum going with the absolutely incredible music thumping in the background. It even makes it hard for me to go back to the previous game, since I can blast through that entire thing in about an hour with the experience gained from the sequel.

Anyway to complain about something, in Knights of the old republic the battle music quickly becomes very grating. For one its way louder than it needs to be on the default settings, and it quickly loses its impact when the ultra-dramatic knock off John Williams score blasts in for a couple of minutes every time kill a stray rat.

Also you find lots of stat boosting headgear that have no downside apart from the fact that without exception every single one of them are eye meltingly ugly, the one I have equipped now makes it looks like I decided to strap a SNES to my face.

khwarezm has a new favorite as of 06:38 on Apr 2, 2016

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
It still blows my mind how long it took for disable headgear options to become mainstream, and many games still do not have them.

The Moon Monster
Dec 30, 2005

Max posted:

I like the Witcher 3 all right, but I do think it has TOO many main story missions that don't serve the plot of the game. There was definitely a point where I just wanted to mainline the rest of the game because I wanted to see how everything ended up. The game has a bunch of built in mandatory side-quests that I feel just get in the way of things and don't really feel necessary. I'm thinking specifically of the dwarves you have to help when on a specific island. When I encountered them, I just started looking for any option that would let me bust down the door and tell them to go gently caress themselves because I didn't want to have to run around and escort their buddies back to the hut at that point in the game.

Any of the missions dealing with Geralt's lovely friends are fun poison. Does anyone like Zoltan or Dandelion?

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

The Moon Monster posted:

Any of the missions dealing with Geralt's lovely friends are fun poison. Does anyone like Zoltan or Dandelion?

Yes. What is the matter with you?

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

The Moon Monster posted:

Any of the missions dealing with Geralt's lovely friends are fun poison. Does anyone like Zoltan or Dandelion?

zoltan in the first witcher game looks like brian peppers and he's always freaked me out ever since.

Goofballs
Jun 2, 2011



The Moon Monster posted:

Any of the missions dealing with Geralt's lovely friends are fun poison. Does anyone like Zoltan or Dandelion?

I like Zoltan, I loving despise Dandelion.

owl_pellet
Nov 20, 2005

show your enemy
what you look like


Len posted:

I got back into Monster Hunter 4 and while I really enjoy the battles against the giant monsters I wish it was less gear dependent. Having to grind the same thing over and over on the hope that it drops the right body part is just frustrating as hell.

I've never played a Monster Hunter game for this exact reason, but isn't this like the Monster Hunter series' whole thing?

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


owl_pellet posted:

I've never played a Monster Hunter game for this exact reason, but isn't this like the Monster Hunter series' whole thing?

Maybe? I've only played four. I did eventually get the tusk I needed after killing another four and finishing the mission twice.

The Moon Monster
Dec 30, 2005

RagnarokAngel posted:

Yes. What is the matter with you?

He's basically a cardboard box with the word [DWARF] written on it. I don't think I can name a single thing he's done in any of the games aside from having a beard and an axe and liking alchohol.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

The Moon Monster posted:

He's basically a cardboard box with the word [DWARF] written on it. I don't think I can name a single thing he's done in any of the games aside from having a beard and an axe and liking alchohol.

he almost got married, almost got hanged, and almost had phillipa in his possession before geralt could figure out what was up.

ChaseSP
Mar 25, 2013



owl_pellet posted:

I've never played a Monster Hunter game for this exact reason, but isn't this like the Monster Hunter series' whole thing?

It tends to start in h-rank which is when the grinding tends to really start. When you begin you tend to be more distracted by gathering materials for consumables.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
Also Dandelion in The Witcher 2 led to one of the best deliveries by Geralt's VA, period.

https://www.youtube.com/watch?v=uT42GFej7tk&t=204s

Tiggum
Oct 24, 2007

Your life and your quest end here.


Shadowrun Hong Kong seems like it could have been a much better game if it were about half as long. It took me over 45 hours, and I wanted it to be over long before that. Not only would 20 hours or so left me wanting more rather than burned out on it, it would have given them more time to devote to fixing the many bugs and mistakes and making the game more consistent. Some of the missions are really good and show a lot of effort put into accommodating different play styles and character builds and other missions feel totally half-arsed. At its best, the game gives you options for how you want to go about things and it lets you make full use of your abilities and those of your team. At its worst it just arbitrarily restricts you from doing stuff or presents you with a situation where you have no options.

It also would have been really nice if they'd managed in any of the three games they've made so far to include a decent tutorial, because so much stuff is badly explained or not explained at all.


It would also be great if rewards didn't seem so random. You never know, when someone says they're rich and can make it worth your while, if you're going to get 500 nuyen or 5000, and you won't find out till you accept the offer.

Adam Vegas
Apr 14, 2013



Krinkle posted:

Yeah eight year olds wear their guilt on their face but this character has the same mopey expression at all times so why the gently caress is the principal during a fire drill pulling me over and asking me what the gently caress I'm so guilty over. Is this really the right time for this? And if You volunteer that you saw a guy with a gun he calls you a liar and yells at you anyway. I don't appreciate damned if you do or don't questions. This isn't a telltale game.

Without spoiling anything, it's actually not a damned if you do question. What you say to the principal affects a few conversations and a semi-important choice later on in the game. That's why you get the butterfly symbol in the corner of the screen and the prompt to rewind if you want.

Debunk This!
Apr 12, 2011


Max posted:

I like the Witcher 3 all right, but I do think it has TOO many main story missions that don't serve the plot of the game. There was definitely a point where I just wanted to mainline the rest of the game because I wanted to see how everything ended up. The game has a bunch of built in mandatory side-quests that I feel just get in the way of things and don't really feel necessary. I'm thinking specifically of the dwarves you have to help when on a specific island. When I encountered them, I just started looking for any option that would let me bust down the door and tell them to go gently caress themselves because I didn't want to have to run around and escort their buddies back to the hut at that point in the game.

Having just finished a replay of Witcher 2 for the first time since it's release I can definitely agree that the sheer size of Witcher 3 gets to be a detriment. Except for the graphics I think nearly every aspect of the second game is better designed, the combat and crafting especially. I can't overstate how underwhelming and lame feeling the combat in Witcher 3 is.

I also liked Dandelion more in 2, he felt like less of a comic relief character.

Debunk This! has a new favorite as of 20:30 on Apr 2, 2016

Kit Walker
Jul 10, 2010
"The Man Who Cannot Deadlift"

Artifact hunting in Stardew Valley. The vast majority of artifacts can be found by either fishing or digging on worm tiles in the overworld. Fishing isn't too bad if you enjoy the mini game but even if you have the right bait and tackle you might have to catch a few hundred or thousand fish before you exhaust all the ones you can get from fishing. The real problem is the ones you can only get from digging. Even on your horse going around the whole town and its surrounding areas takes the majority of an in-game day and you'll encounter anywhere between zero and two worm tiles on any given screen. Some artifacts can only be found on certain screens and have a 1% chance of appearing if you dig up a worm tile. So it may take a whole in-game year of doing nothing but hunting these things to find them all, if you're lucky. Even worse, the game doesn't really use a true RNG so what spawns where on any given day is determined in advance. Even if you savescum and repeat the next day or even the next week over and over you'll get the exact same items appearing in the exact same locations. So maybe that one last artifact you needed spawned on some tile back in Spring and you missed it and it's just not gonna appear again anywhere for another year and there's no way to know this. You just have to check every single worm tile you can find every day and hope for the best. It doesn't help that they're almost invisible against the terrain some seasons.

Ugly In The Morning
Jul 1, 2010
Pillbug

Tiggum posted:

Shadowrun Hong Kong seems like it could have been a much better game if it were about half as long. It took me over 45 hours, and I wanted it to be over long before that. Not only would 20 hours or so left me wanting more rather than burned out
[/quote]


How the hell did it take you 45 hours to beat Hong Kong? I'm a side quest whore and it took me about 20.

Tiberius Thyben
Feb 7, 2013

Gone Phishing


Ugly In The Morning posted:



How the hell did it take you 45 hours to beat Hong Kong? I'm a side quest whore and it took me about 20.

It's Tiggum.

Leal
Oct 2, 2009
Online shooters with portable ammo refills, one or both of the following creates a problem:

1: Does the game have a grenade/rocket launcher weapon that can kill in one "close enough" shot? Does the ammo box refill it? Enjoy having people who just sit in one spot and spam grenades/rockets in a doorway the entire loving rounds!

2: People just shoot down doorways or preempitvely shoot when going around a corner. Is that a cloud of smoke? Randomly shoot through it. Was that a shadow or an enemy? gently caress it, shoot anyways! Looking in the general direction of where the enemy is? Just hold down you fire button! Who gives a poo poo if you miss, you can just stand over an ammo box and be 100% full!

The problem gets even worse when the game scales up. Like ok, CoD like shooters you'll have maybe 1 or 2 (even in the worst case, its only 6) assholes that shoot as they go around a corner or shoot at literally anything and everything. Play Battlefield? Enjoy 5, 10, 20, gently caress it, all 32 people just firing into doorways. Hey, they'll get a kill eventually right? Planetside 2, enjoy trying to rush into a 20x20 room with 150 players in there holding mouse 1 over the doorway.

And of course the thing you would want to use, grenades, are loving worthless unless the guy is 2 meters next to it and good luck peeking around a corner to chuck a grenade 20 yards to hopefully blow up a few guys while they sit stock still mouse 1'ing over the opening. Its really bad when my best killstreaks in these games is when I just go around a corner holding mouse 1 or blind fire in the enemy's direction (don't try and actually aim or anything, the second you take peeking out, looking down the scope and putting the mouse under the "shoot here" icon you'll get killed by the 10 guys holding mouse 1 with a 200 round gun) or randomly shooting a rocket down a hallway.

I just can't get over that the best tactics to use in a shootout situation isn't taking cover or moving slow and easy, no its standing out in the open shooting at nothing in the hopes a bad man will walk into your bullets or just jumping out of cover and shooting in the direction of the enemy and jump back into cover. I went on a 15 killstreak in battlefield strafing in and out of a corner with a shotgun just blindly firing the second I peeked out :effort:

And on online pvp games as a whole, lone wolf teammates. Yeah don't play the objective, work with the team, support the team, or anything like that. Just gently caress off to a random area of the map hoping thats where the enemy is cause you need to pad your kdr. Why even play an objective based team game? Its even better when you try to get them to "git gud" with being a team player and they instead just wanna poo poo all over you.

E: And gently caress it, teammates who just allow a single guy to completely wipe them out. Its especially lovely in Battlefield 4 if you say had a motion sensor down, spotted the guy and managed to drop him to 5% health despite sneaking up on you (cause side passages are such an alien concept to your team) then having to sit there and watch the camera focus on him for 15 seconds as he walks up to the 8 other guys you were with and kills them one by one without a single one making an attempt to get him.

Leal has a new favorite as of 01:03 on Apr 3, 2016

Krinkle
Feb 9, 2003

Ah do believe Ah've got the vapors...
Ah mean the farts


Kit Walker posted:

Artifact hunting in Stardew Valley. The vast majority of artifacts can be found by either fishing or digging on worm tiles in the overworld. Fishing isn't too bad if you enjoy the mini game but even if you have the right bait and tackle you might have to catch a few hundred or thousand fish before you exhaust all the ones you can get from fishing. The real problem is the ones you can only get from digging. Even on your horse going around the whole town and its surrounding areas takes the majority of an in-game day and you'll encounter anywhere between zero and two worm tiles on any given screen. Some artifacts can only be found on certain screens and have a 1% chance of appearing if you dig up a worm tile. So it may take a whole in-game year of doing nothing but hunting these things to find them all, if you're lucky. Even worse, the game doesn't really use a true RNG so what spawns where on any given day is determined in advance. Even if you savescum and repeat the next day or even the next week over and over you'll get the exact same items appearing in the exact same locations. So maybe that one last artifact you needed spawned on some tile back in Spring and you missed it and it's just not gonna appear again anywhere for another year and there's no way to know this. You just have to check every single worm tile you can find every day and hope for the best. It doesn't help that they're almost invisible against the terrain some seasons.

After you catch every fish it gives you a prospector pan and invites you to pan for ores all up and down the waterways, and it shows you some sparkles on the water and says every time you see this, go nuts with that pan, get ores! Okay I would love to be a prospector, only I've spent a year in game from that day, often spending entire days riding a horse up and down the river, and I've literally never seen a single loving prospecting node. This dumb tool is a waste of space.

I'm real mad they got me hyped for a gold rush and then a long hot dry fart waste of time. gently caress you, guy who gave me hope and a dream and a worthless piece of poo poo pan.

Kit Walker
Jul 10, 2010
"The Man Who Cannot Deadlift"

Krinkle posted:

After you catch every fish it gives you a prospector pan and invites you to pan for ores all up and down the waterways, and it shows you some sparkles on the water and says every time you see this, go nuts with that pan, get ores! Okay I would love to be a prospector, only I've spent a year in game from that day, often spending entire days riding a horse up and down the river, and I've literally never seen a single loving prospecting node. This dumb tool is a waste of space.

I'm real mad they got me hyped for a gold rush and then a long hot dry fart waste of time. gently caress you, guy who gave me hope and a dream and a worthless piece of poo poo pan.

Plus by that time you've probably already conquered the mines and it's infinitely easier to spelunk for a day and come out with 50+ of whatever ore you're looking for and a handful of geodes, gems, and other miscellaneous goods

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Kit Walker posted:

Plus by that time you've probably already conquered the mines and it's infinitely easier to spelunk for a day and come out with 50+ of whatever ore you're looking for and a handful of geodes, gems, and other miscellaneous goods

my farm barely cuts into a quarter of my field bc i just mine for gold ore to smelt them and sell the bars to clint.

Kit Walker
Jul 10, 2010
"The Man Who Cannot Deadlift"

Action Tortoise posted:

my farm barely cuts into a quarter of my field bc i just mine for gold ore to smelt them and sell the bars to clint.

My farm is just my greenhouse filled entirely with ancient fruit, which I harvest and turn into wine. With the perk that makes artisanal goods sell for 50% more, that's over 3 grand per bottle of wine for like five minutes of work once a week. Not really a thing dragging the game down, though. But the fact that I'm a money machine at this point and spending all my time on the boring, tedious labor of artifact hunting instead of anything fun like redecorating my farm and house is definitely dragging it down.

Kit Walker has a new favorite as of 02:15 on Apr 3, 2016

Tiggum
Oct 24, 2007

Your life and your quest end here.


Ugly In The Morning posted:

How the hell did it take you 45 hours to beat Hong Kong? I'm a side quest whore and it took me about 20.

I don't know what sort of answer you could possibly expect to this question. That's just how long it took me. :shrug:

Ugly In The Morning
Jul 1, 2010
Pillbug

Tiggum posted:

I don't know what sort of answer you could possibly expect to this question. That's just how long it took me. :shrug:

Probably something about you having no hands and playing with your feet. I just can't figure out how you could wring 40 hours out of that game without specifically going out of your way to make everything take twice as long as normal.


Leal posted:


The problem gets even worse when the game scales up. Like ok, CoD like shooters you'll have maybe 1 or 2 (even in the worst case, its only 6) assholes that shoot as they go around a corner or shoot at literally anything and everything. Play Battlefield? Enjoy 5, 10, 20, gently caress it, all 32 people just firing into doorways. Hey, they'll get a kill eventually right?


Battlefield 3 was the worst for this. So many servers were 64 player metro where people would just blindly fire HE shotgun rounds and make the one way to the objective impassable.

RareAcumen
Dec 28, 2012




Tiggum posted:

I don't know what sort of answer you could possibly expect to this question. That's just how long it took me. :shrug:

Just lol if you're not beating every game fast enough to get a Steam refund within the same day.

check out my Youtube
May 26, 2006

Satan's on my side
and you wanna brawl?
When the Devil comes
you better heed his Quall
Fallout 4 fist weapons and combat. It either has to be a series of bugs or some design decision to make them way worse than melee weapons in pretty every way, and both outcomes are pretty astounding.

I love unarmed/punching builds in games, and if that's ever a viable option that is always what I am going to do. I have always done fist weapon stuff in every Fallout game I've played, so it being really bad really ruins the game for me. New Vegas cut down and consolidated a few skills (like big guns, throwing weapons) and since all the perks that applied to fists applied to melee (and vice versa) and getting them all meant leveling up both unarmed and melee really high I just always wondered why they didn't combine them into one single skill, and that is what I was hoping Fallout 4 would do. Instead punching is actually way worse, and let me count the ways:
  • There are four types of fist weapons in the game, and when I played (quit before finishing the game and didn't try the DLC) I think there was like 19 god drat melee weapons. More over unless you specifically know where to look for a better fist weapon you can end up using the regular knuckles for over 15 hours, which is LOOOONG after they've become outpaced. Every other sort of weapon has a much smoother transition of power.
  • None of the perks or equipment that adds extra melee damage (like the berserk companion perk or the grognak costume) apply to fist weapons, and afaik there is no equivalent for them, so you miss out on HUGE damage bonuses just because you're swinging around a claw instead of a pipe or a sword.
  • You cannot use fist weapons in power armor and the upgrades you make to power armor gauntlets that improve your punches are really bad and preclude you from getting an actually useful upgrade to your gauntlets.
  • Stealth is pretty much required for any close combat build, but the ninja perk only increases sneak attack damage for punch attacks by like 4.5x instead of 10x like melee weapons.
There's just no reason for it to be so much worse and there's no way bethesda doesn't know that unarmed is so gimped, but I haven't read any patch notes or anything that suggest they have tried to fix it.

Unrelated to punching but still related to Fallout 4 there are a lot of story elements that are totally hosed. For a person that lived prewar you take to the whole warrior/scavenger in a nuclear wasteland in legendary loving stride and with very little adjustment. Also hitting on and romancing your companions is super hosed because from your perspective your spouse was just murdered in front of your eyes a few days or weeks ago. I mean no bethesda game after Morrowind had a story worth a god drat but there's a lot about Fallout 4's story that is really stupid.

Owl Inspector
Sep 14, 2011

Ugly In The Morning posted:

Battlefield 3 was the worst for this. So many servers were 64 player metro where people would just blindly fire HE shotgun rounds and make the one way to the objective impassable.

We have to make battlefield like call of duty because call of duty makes money! What could go wrong by combining battlefield's 64 player servers with call of duty's cramped spaces and ridiculously short time to kill?

swamp waste
Nov 4, 2009

There is some very sensual touching going on in the cutscene there. i don't actually think it means anything sexual but it's cool how it contrasts with modern ideas of what bad ass stuff should be like. It even seems authentic to some kind of chivalric masculine touching from a tyme longe gone

Leal posted:

I just can't get over that the best tactics to use in a shootout situation isn't taking cover or moving slow and easy, no its standing out in the open shooting at nothing in the hopes a bad man will walk into your bullets or just jumping out of cover and shooting in the direction of the enemy and jump back into cover. I went on a 15 killstreak in battlefield strafing in and out of a corner with a shotgun just blindly firing the second I peeked out :effort:

Isn't that why they do suppressing fire IRL? I think single player cover shooters have distorted our idea of what a gun battle is like because the AI is designed to let you win if you do what the designers expected of you. When it's real people looking for any advantage they can get over each other, you start to see a weird kind of realism emerge, contoured to the insane quirks of however the game models things.

Kruller
Feb 20, 2004

It's time to restore dignity to the Farnsworth name!

Kit Walker posted:

Artifact hunting in Stardew Valley. The vast majority of artifacts can be found by either fishing or digging on worm tiles in the overworld. Fishing isn't too bad if you enjoy the mini game but even if you have the right bait and tackle you might have to catch a few hundred or thousand fish before you exhaust all the ones you can get from fishing. The real problem is the ones you can only get from digging. Even on your horse going around the whole town and its surrounding areas takes the majority of an in-game day and you'll encounter anywhere between zero and two worm tiles on any given screen. Some artifacts can only be found on certain screens and have a 1% chance of appearing if you dig up a worm tile. So it may take a whole in-game year of doing nothing but hunting these things to find them all, if you're lucky. Even worse, the game doesn't really use a true RNG so what spawns where on any given day is determined in advance. Even if you savescum and repeat the next day or even the next week over and over you'll get the exact same items appearing in the exact same locations. So maybe that one last artifact you needed spawned on some tile back in Spring and you missed it and it's just not gonna appear again anywhere for another year and there's no way to know this. You just have to check every single worm tile you can find every day and hope for the best. It doesn't help that they're almost invisible against the terrain some seasons.

Worm tiles aren't the only tile that can give artifacts. ANY diggable tile can. The only thing worm tiles do is GUARANTEE you will get something.

Adbot
ADBOT LOVES YOU

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

swamp waste posted:

Isn't that why they do suppressing fire IRL? I think single player cover shooters have distorted our idea of what a gun battle is like because the AI is designed to let you win if you do what the designers expected of you. When it's real people looking for any advantage they can get over each other, you start to see a weird kind of realism emerge, contoured to the insane quirks of however the game models things.

yeah, basically this. extra credits coined a term regarding players going for the most optimal strategy that required the least amount of effort to perform. it's why noob tubing was a thing (dunno if that's still a thing that just happens) in mw2 and shotgun-rolling became the go to for the gears of war matches i've played. counter strike matches have those tense, abrupt skirmishes because the weapon recoil and spray patterns make it hard to spray your gun at mid range and expect a kill.

doesn't battlefield have a suppression system when you're using machine guns? or was that red orchestra 2?

the only time i'd say that bots helped me with my aiming was when i was easing into sniper in tf2 and just had a whole map of them run down a set path while i practiced shooting from awkward angles.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply