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Beet Wagon
Oct 19, 2015





Was it the original X-Wing where the very first mission was a tunnel run in a T-16?

I know I played TIE Fighter, and have vague memories of what I think was X-Wing.

Were the later two any good?



e: I meant canyon but I'm retarded.

Beet Wagon fucked around with this message at 03:42 on Apr 4, 2016

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Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

You're interested in trying to make me look bad or as though I know absolutely nothing




You're trying extremely hard to "prove me wrong" and make me look bad/stupid/whatever


Decrepus
May 21, 2008

In the end, his dominion did not touch a single poster.


Beet Wagon posted:

Was it the original X-Wing where the very first mission was a tunnel run in a T-16?

I know I played TIE Fighter, and have vague memories of what I think was X-Wing.

Were the later two any good?



The training missions in TIE had you flying down the turbo tunnels in w/e ship you wanted.

Happy Sisyphus
Nov 13, 2013

You take the blue paarp - the story ends, you wake up in your bed and believe whatever you want to believe. You take the red paarp - you stay in pre-alpha, and I show you how deep the sperg wallet goes.

im reading the thread i really think im going to throw up

Mr SoupTeeth
Jan 16, 2015

Beet Wagon posted:

Was it the original X-Wing where the very first mission was a tunnel run in a T-16?

I know I played TIE Fighter, and have vague memories of what I think was X-Wing.

Were the later two any good?


I don't think that was the first mission but it's been decades since I last played it.

X-Wing is decent but it's something of a dry run for TIE Fighter and I found it hard to go back to. All the subsequent ones were decent where their only major failings were not being as good as TIE.

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Happy Sisyphus posted:

im reading the thread i really think im going to throw up

Which thread?

Gravity_Storm
Mar 1, 2016

Not decoded any mysterious information but my complete guess is:

They have sold SQ42 and all assets to a publisher. This has obvious impacts to the PU of Star Citizen as they will basically have to start again or fold.

Jonny Nox
Apr 26, 2008




Haskell9 posted:

It turned out to be steganography. Here's the image encoded in the string:



Ring

Happy Sisyphus
Nov 13, 2013

You take the blue paarp - the story ends, you wake up in your bed and believe whatever you want to believe. You take the red paarp - you stay in pre-alpha, and I show you how deep the sperg wallet goes.

Mirificus posted:

Which thread?

its this one

Dusty Lens
Jul 1, 2015

All Glory unto the Stimpire. Give up your arms and legs and embrace the beautiful agony of electricity that doubles in pain every second.

Beet Wagon posted:

Was it the original X-Wing where the very first mission was a tunnel run in a T-16?

I know I played TIE Fighter, and have vague memories of what I think was X-Wing.

Were the later two any good?

I remember all of the attempts at making games with lots of cinematics and bad gameplay were bad.

The ones with good gameplay and no cinematics were all good. All the way through Balance of Power, which was very good.

After that it was the dark times for Star Wars games. With the exception of Pod Racer and KotOR I don't remember too many that made me glad.

Pod Racer was awesome by the by.

Cao Ni Ma
May 25, 2010



I'm going to bed soon I hope that when I wake up the E.L.E is in full swing!

Happy Sisyphus
Nov 13, 2013

You take the blue paarp - the story ends, you wake up in your bed and believe whatever you want to believe. You take the red paarp - you stay in pre-alpha, and I show you how deep the sperg wallet goes.

if i were reading an RSI thread i think i would be writing the past tense

Beet Wagon
Oct 19, 2015





Decrepus posted:

The training missions in TIE had you flying down the turbo tunnels in w/e ship you wanted.

poo poo, I meant canyon run but I'm retarded.

I know for a fact I played TIE, I remember the box art. I just can't remember if I played X-Wing or not.

How are X-Wing vs TIE Fighter and X-Wing Alliance?

Scathach
Apr 4, 2011

You know that thing where you sleep on your arm funny and when you wake up it's all numb? Yeah that's my whole world right now.


grimcreaper posted:

Keep in mind though that it was wing commander that actually helped Ben somewhat become unblind. In a sense I understand his devotion to the game. The idea that it helped him overcome something as bad as being almost 100 percent blind is kind of a miracle in and of itself.

Please don't tell me you actually believe the game is what helped him see again. He might as well say a crystal got his chakras back in line to fix his eyes.

Happy Sisyphus
Nov 13, 2013

You take the blue paarp - the story ends, you wake up in your bed and believe whatever you want to believe. You take the red paarp - you stay in pre-alpha, and I show you how deep the sperg wallet goes.

like that sentence, star citizen is an unreal conditional

Trapezium Dave
Oct 22, 2012

Beet Wagon posted:

I know I played TIE Fighter, and have vague memories of what I think was X-Wing.

Were the later two any good?
X-Wing Alliance was okay.

X-Wing vs TIE-Fighter was more for multiplayer. Plus it was in the era where Lucasarts dumped its awesome music in Star Wars games and replaced it with scores ripped directly from the movies, which don't properly fit and also why I can't watch the original films without every ten minutes thinking I've entered a new level of Jedi Knight.

Beet Wagon
Oct 19, 2015





Dusty Lens posted:

I remember all of the attempts at making games with lots of cinematics and bad gameplay were bad.

The ones with good gameplay and no cinematics were all good. All the way through Balance of Power, which was very good.

After that it was the dark times for Star Wars games. With the exception of Pod Racer and KotOR I don't remember too many that made me glad.

Pod Racer was awesome by the by.

They made an F-Zero clone top down Pod Racer game for the gameboy that was pretty dope, but I never played the actual one.

RuckusRouser
Sep 28, 2015

Theres a lot of close ups of landing gear

The last PVP space-sim I ever played was Xwing vs TIE fighter. Most 1v1s there ended up just being "jousts" where you lined up your sights on the enemy who was flying directly towards you, shot, then moved a bit to avoid the shots he was definitely shooting towards you. Rinse and repeat until you flew past each other.

Are SC 1v1 dogfights any different? If so, how?

Beet Wagon
Oct 19, 2015





Trapezium Dave posted:

X-Wing Alliance was okay.

X-Wing vs TIE-Fighter was more for multiplayer. Plus it was in the era where Lucasarts dumped its awesome music in Star Wars games and replaced it with scores ripped directly from the movies, which don't properly fit and also why I can't watch the original films without every ten minutes thinking I've entered a new level of Jedi Knight.

That blows.

I need to pick up TIE Fighter then. And Dark Forces. That games was the tits.

Haskell9
Sep 23, 2008

post it live
The Great Twist

Agreed. Derek really dropped the ball on that one.

RuckusRouser
Sep 28, 2015

Theres a lot of close ups of landing gear

Beet Wagon posted:

poo poo, I meant canyon run but I'm retarded.

I know for a fact I played TIE, I remember the box art. I just can't remember if I played X-Wing or not.

How are X-Wing vs TIE Fighter and X-Wing Alliance?

XvsTIE was great because it allowed for online group spacefights, which was a big deal back in the late 90s. The last time I played Alliance was when it came out and I remember loving it. However, keep in mind I was also 15 or so and you got to play a character who was a mix of Han Solo/Dash Rendar/Boba Fett, so I am sure that had a lot to do with my 15-year-old-self's memories of the game.

RuckusRouser fucked around with this message at 03:55 on Apr 4, 2016

Beet Wagon
Oct 19, 2015





RuckusRouser posted:

The last PVP space-sim I ever played was Xwing vs TIE fighter. Most 1v1s there ended up just being "jousts" where you lined up your sights on the enemy who was flying directly towards you, shot, then moved a bit to avoid the shots he was definitely shooting towards you. Rinse and repeat until you flew past each other.

Are SC 1v1 dogfights any different? If so, how?

negative. there's no real incentive not to just yo-yo around and hope the other guy dies first.

And really why would there be? The idea of "dogfighting" in space is loving retarded to begin with.

Oleyo
Mar 28, 2016

Trapezium Dave posted:

X-Wing Alliance was okay.

X-Wing vs TIE-Fighter was more for multiplayer. Plus it was in the era where Lucasarts dumped its awesome music in Star Wars games and replaced it with scores ripped directly from the movies, which don't properly fit and also why I can't watch the original films without every ten minutes thinking I've entered a new level of Jedi Knight.

It was a shame when they replaced the dynamic MIDI music that changed with the battles in X-wing (& TIE fighter?). Although, when I first played TIE fighter, my childhood buddy didn't have a sound card, so we pretended that the case fan was the ship engine...

ideate
Aug 20, 2002

Gravity_Storm posted:

Not decoded any mysterious information but my complete guess is:

They have sold SQ42 and all assets to a publisher. This has obvious impacts to the PU of Star Citizen as they will basically have to start again or fold.

Could make sense. Explains the package split.

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'

Beet Wagon posted:

Was it the original X-Wing where the very first mission was a tunnel run in a T-16?

I know I played TIE Fighter, and have vague memories of what I think was X-Wing.

Were the later two any good?



e: I meant canyon but I'm retarded.

X-Wing Alliance had some really cool missions and some great set pieces (I adore the slow pace of the prologue campaign until poo poo gets real). Overall, I'd recommend it pretty highly. Unfortunately, it's not as good as TIE Fighter. XvsTIE is just a multiplayer sort of thing.

Woolwich Bagnet
Apr 27, 2003



Is this thing dead yet?

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard
I feel that SHIPS need to be expensive in game because in lore they are expensive to make




Being selfish would be asking for ships to be given out like candy...



So yes it is selfish to want something lower than its actual value...

Mr SoupTeeth
Jan 16, 2015

Milky Moor posted:

X-Wing Alliance had some really cool missions and some great set pieces (I adore the slow pace of the prologue campaign until poo poo gets real). Overall, I'd recommend it pretty highly. Unfortunately, it's not as good as TIE Fighter. XvsTIE is just a multiplayer sort of thing.

XvsTIE was almost as disappointing as the prequels. I didn't hate it and it's good for what it is but I desperately wanted more TIE Fighter running on XvsTIE's graphics engine back in the day. Just thinking about how excited I was for it initially just depressed me all over again.

Gravity_Storm
Mar 1, 2016

Actually maybe they sold the whole thing to a publisher and are going to walk away with money in their pockets and owning a mo-cap studio or two.

I'm trying to work out why the supposed code is giving people an 'anger' response and this is all I can come up with :-)

phosdex
Dec 16, 2005

In 2007 I worked support for a small games publisher. It was low-volume, I was the only person who answered the phone, so if I had to have the customer download something I would just sit on the phone for the 15 minutes while they did it. I had a guy call in and I forget why but I was on the phone with him for a long time and we got to talking about other games. He was in a group of people who still played X-Wing vs Tie Fighter and had big organized events. It sounded pretty cool, he tried to get me to join their group but mostly I just humored him.

alf_pogs
Feb 15, 2012


whatever the big reveal is i can rest easy by remembering the eternal words:

there is always more.
it is always worse.
they're hosed.
two weeks.
the end.

BadOptics
Sep 11, 2012

ShineDog posted:

Some of the xwing and tiefighter missions are almost little puzzle games where you work out how to best approach a situation. Some of the time that's a ballache because you'll engineer a no win situation you couldn't have forseen (I'm looking at you, alliance) but in general it just meant missions were... interesting.

You mean I only have to clear this minefield in a tie fighter to prove my skills to admiral Harkov? :downs:

Edit: That mission is about as good as the first mission with Shivans in Freespace (why can't I kill these guys oh gently caress?!?!).

BadOptics fucked around with this message at 04:17 on Apr 4, 2016

Mr SoupTeeth
Jan 16, 2015

Gravity_Storm posted:

Actually maybe they sold the whole thing to a publisher and are going to walk away with money in their pockets and owning a mo-cap studio or two.

I'm trying to work out why the supposed code is giving people an 'anger' response and this is all I can come up with :-)

I don't think people here would be too pissed about any more blatant abuse of backer funds or cutting and running. I'm guessing it entails multi-faceted fraud with possible money laundering/ties to organized crime and utterly loving over employees, with a side of federal investigation.

Mr SoupTeeth fucked around with this message at 04:26 on Apr 4, 2016

Ayn Randi
Mar 12, 2009


Grimey Drawer

Beet Wagon posted:

poo poo, I meant canyon run but I'm retarded.

I know for a fact I played TIE, I remember the box art. I just can't remember if I played X-Wing or not.

How are X-Wing vs TIE Fighter and X-Wing Alliance?

All the X-Wing series games were entirely space based, the T-16 canyon run was the first mission of Rebel Assault

Haskell9
Sep 23, 2008

post it live
The Great Twist

Stealth Like posted:

Is this thing dead yet?

Was the Titanic sunk when it had just hit the iceberg but had yet to turn vertical and kiss the sea floor?

Trapezium Dave
Oct 22, 2012

The way you've all been going on the last couple of days something better be going down this week. I want to see a news report about police chasing a getaway van full of airplane furniture.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



Scathach posted:

Please don't tell me you actually believe the game is what helped him see again. He might as well say a crystal got his chakras back in line to fix his eyes.
hey, crystals can get really powerful if you can get one or two other dudes to charge them with you.

Scathach
Apr 4, 2011

You know that thing where you sleep on your arm funny and when you wake up it's all numb? Yeah that's my whole world right now.


Ghostlight posted:

hey, crystals can get really powerful if you can get one or two other dudes to charge them with you.

Ah yes, the famed JO crystals! Truly a treasure.

BogDew
Jun 14, 2006

E:\FILES>quickfli clown.fli

aleksendr posted:

Now go try to weaken that SSD shield so its less powerfull in the next mission, giving your y-wing a chance this time around...
I recall that great destroy the star destroyer mission. Basically one gets stranded with a broken hyperdrive and needs repairs so you being pesky rebels start chipping away at it's defences by taking down it's repair convoy and escorts before destroying it.

I recall the actual destruction mission being amusingly brutal as I just tore a path to the SSD and single handedly taking it down (two fully charged quad bursts are the same as one torp) as the Y-wings were used as a fighter sponge.

The strategy guides that came in the GOG versions have a nice little interview with the devs where they mentioned they tried to create branching actions within each mission, so if you were really good and took out a whole wing before they got clear of the launch bay then they'd throw more at you or things would arrive at different times so the missions feel more organic as a result and can't simply be done by rote.

XvT's only achievement was in getting that to run internet games over the netcode limits of the day, but sadly it wasn't more than bunch of mission packs with flashy 16bit texture which they tried to fix with the Balance of Power pack that were meant for co-op not single making for some pretty brutal missions.

X-wing Alliance is pretty awesome as you play a neutral family of traders who get draw into the civil war during the period of Empire Strikes Back. The family missions are a bit annoying as the thrill of flying Corellian freighters gets a but dull as they are not that nimble and the attack on the 2nd Death Star struggles against the engine's limits.

The XWAupgrade pack is still going since 2001 and there's some DirectX shader mods that allow it to run on modern day hardware given DX6 stuff has long been depreciated.

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Beet Wagon
Oct 19, 2015





Ayn Randi posted:

All the X-Wing series games were entirely space based, the T-16 canyon run was the first mission of Rebel Assault

Oh my god thank you!

Wow I had completely forgotten that bit was in third person. Weird.

Beet Wagon fucked around with this message at 04:34 on Apr 4, 2016

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