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Pwnstar
Dec 9, 2007

Who wants some waffles?

As long as you don't have completely idiotic stats for your character you can probably muddle through with anything, maybe even then.

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MMF Freeway
Sep 15, 2010

Later!
Roll a wild mage

Bobfly
Apr 22, 2007
EGADS!
Just do, like, whatever, man. You have 5 other characters to make up for your shortcomings.

If I had to say anything, it would be to make sure you can use ranged weapons from the start. Any further in and you get options to deal with anything. Oh, and use your doggone consumables.

CobiWann
Oct 21, 2009

Have fun!
Anyone else having problems with quests not completing in SoD?

I've done the Refugee Statues and Five Amulets to the Dwarven Lich quests, but they're still in my journal as open and incomplete.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Cuntpunch posted:

Dear Infinity Engine Thread:

I was gifted the BG:EE games over the holidays and now with SOD/2.0 out I'm feeling like doing a FULL TRILOGY RUN.

For reference:
I am passingly familiar with the engine, I've played PST & BG2+TOB, but it's been a few years. I've never played BG,SOTSC.

Given that I'll be with the character a while i'm just curious if there are *obvious* things to avoid.

For instance, I read somewhere that archers are tremendous until TOB, where suddenly there is limited +3 ammo and basically no +4, so they become a 'clean up the summons' class?

That Wizard Slayer, despite the name, is actually pretty bad despite the mage-heavy nature of BG2/TOB?

I'm so out of touch with these games.
Avoid:
Beastmaster - too restricted for too few benefits
Wizard Slayer - if you want to slay wizards, play an Inquisitor (there is an inquisitor companion)
single-classed Thief - just don't hold up and have too little output, if you want to be a Thief any multi-class option is better
Shaman - combines access to the worst spell list with the slowest leveling speed and an all but useless class ability

Iffy:
Archer - for the reasons you mentioned
Kensai - hard to make work in BG1, need a lot of consumables and knowledge of where to get certain items
Monk - same as Kensai, but kinda worse
Sorcerer - easier to play than a normal Mage, but if you go for this you should check back here and ask about what spells to pick
Bards, all of them - just kinda not that great
single-classed Cleric or Druid - dual- or multi-classing is generally better, the Avenger druid being the one possible exception here

Some stuff about specialist Mages I wrote:

Wizard Styles posted:

This is how I'd rate them:

Better than regular Mage
Conjurer - There are like five Divination spells really worth casting and the best one - True Seeing - can be handled by Clerics, Druids, or an Inquisitor. Or even a Thief if you take one that keeps leveling the class.

More or less even
Illusionist - You get to be a Gnome, which is a big plus because it means +5 to all e: some Saving Throws at 18 Constitution. Apart from that, you lose Skull Trap and Horrid Wilting, which are the best damage spells. Animate Dead is another loss, but one that's far more easily made up for since Clerics get it, too.
Invoker - You don't have Sleep in early BG1, which is problematic. Then losing Enchantments doesn't matter for a time. Then it matters a lot because so much of mid-level crowd control is Enchantment stuff. Greater Malison, Emotion, Chaos, all Enchantment. There are ways to make up for it, but it can be awkward. In the long run Greater Malison is the one really big loss; you'll need a backup Mage to take care of that.
Wild Mage - :classiclol:

Okay if you really want the extra slot or for flavor reasons
Diviner - Pretty iffy. You don't get a familiar, so right from the start you're down a bunch of extra HP and more importantly a pet to keep you company. Apart from that, losing all those summoning spells doesn't even hurt since you still get the best ones anyway, but you do give up Power Words.
Necromancer - lovely defenses in the early game because you don't get Invisibility spells and Mirror Images. Later on you can rely on Stoneskin and Abjuration spells. But then you don't get the ability to make illusory copies of yourself which is incredibly powerful.

Don't do this
Abjurer - Losing Transmutation is really bad. Stoneskin is one of the best defensive spells, you don't get it. Slow is a good general purpose debuff, you don't get it. Haste and Improved Haste are some of the best buffs, you don't get them. Time Stop is Time Stop, you don't get it.
Enchanter - Okay in BG1. Really bad in the long run because you don't get Sequencers and Contingencies.
Transmuter - You lose too many defensive options and most of the spells that let you get rid of other Mages' defenses.

Pwnstar
Dec 9, 2007

Who wants some waffles?

You accidentally forgot to put Wild Mage in the God Tier section.

Vikar Jerome
Nov 26, 2013

I believe Emmanuelle is shit, though Emmanuelle 2, Emmanuelle '77 and Goodbye, Emmanuelle may be very good movies.
i want a wild sorcerer. i hope 2.0 made giving sorcerer kits easier.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

CobiWann posted:

Anyone else having problems with quests not completing in SoD?

I've done the Refugee Statues and Five Amulets to the Dwarven Lich quests, but they're still in my journal as open and incomplete.
Have you talked to the people back at the burnt down inn after un-petrifying the refugees? If that doesn't help I got nothing.

I didn't interact with the lich apart from having Minsc hack it apart twice, but I guess now I know what those amulets are for.


Pwnstar posted:

You accidentally forgot to put Wild Mage in the God Tier section.
I don't know what you mean, I clearly said they're as good as a regular Mage.

Harlock
Jan 15, 2006

Tap "A" to drink!!!

Inquisitor / Cavalier are the two best class kits in the game - hope you enjoy.

insanityv2
May 15, 2011

I'm gay

There are a lot of tiny things to comment on it'd be way easier for you and for us if you just pregenerated a dude, any dude you think would be fun to play, post a screencap of the character sheet in here and we will tell you if you made any debilitatingly bad choices.

chaosapiant
Oct 10, 2012

White Line Fever

Sorcerer all the way.

Pwnstar
Dec 9, 2007

Who wants some waffles?

Sorceror is bullshit because you don't get the fun minigame of playing Pokemon with scrolls.

insanityv2
May 15, 2011

I'm gay

chaosapiant posted:

Sorcerer all the way.

Whats the point of my sitting there and rolling for perfect stats if stats dont matter?

chaosapiant
Oct 10, 2012

White Line Fever

insanityv2 posted:

Whats the point of my sitting there and rolling for perfect stats if stats dont matter?

Having a fun class to play? :shrug:

Pwnstar
Dec 9, 2007

Who wants some waffles?

If your Mage/Sorcerer isn't so freakishly buff that Shank and Carbos explode into tiny pieces when you clobber them with your quarterstaff then you are playing the game wrong.

Nostalgamus
Sep 28, 2010

Alright, I forgot what I'm supposed to do avoid everyone dying to Aec'Letec the moment he gives them a funny look. Any advice?

chaosapiant
Oct 10, 2012

White Line Fever

Nostalgamus posted:

Alright, I forgot what I'm supposed to do avoid everyone dying to Aec'Letec the moment he gives them a funny look. Any advice?

I've never beaten that fight, even on normal diff. gently caress that fight so hard. You can stack the odds in your favor with magic protect scrolls and what not and it's still down to luck. The game won't even let you pre-emptively trap the poo poo out of the area.

Mzbundifund
Nov 5, 2011

I'm afraid so.
The easy way to kill Aec is to send someone invisible downstairs and run them to the back of the room, then have them skirt the edges of the room staying out of sight of Aec, shooting all the stationary cultists to death with a ranged weapon. Then have your mage drink a potion of free action and a potion of magic blocking and run downstairs to trigger the conversation with the cultist lady, and then just nuke the room with Cloudkill. Bam.

primaltrash
Feb 11, 2008

(Thought-ful Croak)
What spells DO you guys recommend for Sorcerers and Dargon Bicycles?

I figure for 1st level I want Armor or Shield, Spook, Magic Missile, Chromatic Orb for later (saving throw fuckery could make the insta death hilarious), maybe a utility spell?

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!
Sleep is the most powerful spell in BG1

Karmalaa70
Jun 15, 2006

Nostalgamus posted:

Alright, I forgot what I'm supposed to do avoid everyone dying to Aec'Letec the moment he gives them a funny look. Any advice?

Potions of Magic Shielding, guaranteed saving throws for....I forget the duration (3 turns maybe?), but it's more than enough to take him down easily. Use fireballs, arrows of detonation, etc. to take down the cultists and then focus fire Aec down.

deadking
Apr 13, 2006

Hello? Charlemagne?!

Pwnstar posted:

One of the main themes of the series is the struggle between how you identify yourself vs. how others perceive you.

Isn't there that scene in BGII in which CHARNAME is interrogated by some Harper dicks and no matter what answer you choose - including what your favorite color is - the guy interprets these answers as proof that you're a murderous psychopath? It's sort of a minor moment ostensibly, but I always thought it brought forth the theme you mention very strongly.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Nostalgamus posted:

Alright, I forgot what I'm supposed to do avoid everyone dying to Aec'Letec the moment he gives them a funny look. Any advice?
Vocalize
AoEs against the Cultists

Protection from Gaze attacks, Potions of Mirrored Eyes is the easy way. Or alternatively, if you can't find any, Free Action/Protection from Hold effects and a way to get really good saves against Death, and a way to dispel the effect that automatically perma-kills after some time. In the EEs that basically means bringing Yeslick or at least an Inquisitor.

Wizard Styles fucked around with this message at 20:53 on Apr 4, 2016

Wizard Styles
Aug 6, 2014

level 15 disillusionist

armoredgorilla posted:

What spells DO you guys recommend for Sorcerers and Dargon Bicycles?

I figure for 1st level I want Armor or Shield, Spook, Magic Missile, Chromatic Orb for later (saving throw fuckery could make the insta death hilarious), maybe a utility spell?
I've gotten the Chromatic Orb thing to work precisely once. That was against Firkraag, so that was pretty funny, but it's not really worth it. And it requires an insane amount of setup.

If you take a Sorcerer throughout the trilogy Sleep is good enough early on to justify taking it even though it's useless later on imo.

Magic Missile and Spook are the two big ones that you actually keep using in my experience, the rest is just kinda there. Might as well get Shield for the two or three times it's useful, though.

Woolie Wool
Jun 2, 2006


insanityv2 posted:

There are so, so many recycled IWD assets. I don't mind terribly but it does kind of lend itself the xpac's whole "fan conversion with high production values" the game has.


This is extremely unsurprising given the above. Disappointing, but unsurprising nonetheless.

Also the controversial minsc line is an easter egg? Ofc i didn't hear it lol. It would have annoyed me to see a dumb meme that would get dated real quick as part of ingame dialogue, but as one of the selectable easter eggs? Those things are already non-canon, otherwise Jaheira's "Yes, omnipresent authority figure" and all of Tiax's simpsons quotes would raise some serious questions about the metaphysics of the world.

Don't forget Cespenar referencing Michael Jackson and the Lone Ranger.

Woolie Wool
Jun 2, 2006


Cuntpunch posted:

Dear Infinity Engine Thread:

I was gifted the BG:EE games over the holidays and now with SOD/2.0 out I'm feeling like doing a FULL TRILOGY RUN.

For reference:
I am passingly familiar with the engine, I've played PST & BG2+TOB, but it's been a few years. I've never played BG,SOTSC.

Given that I'll be with the character a while i'm just curious if there are *obvious* things to avoid.

For instance, I read somewhere that archers are tremendous until TOB, where suddenly there is limited +3 ammo and basically no +4, so they become a 'clean up the summons' class?

That Wizard Slayer, despite the name, is actually pretty bad despite the mage-heavy nature of BG2/TOB?

I'm so out of touch with these games.

+2 is fine for most situations as archers get amazing THAC0. Roll an elf, get 19 DEX, have a mage ready to cast Breach.

Wizard Slayers can't uae magical anything, they are bad and Inquisitors are the real wizard killing class.

Woolie Wool fucked around with this message at 20:56 on Apr 4, 2016

Mzbundifund
Nov 5, 2011

I'm afraid so.
I don't think Chromatic Orb is worth it for a Sorcerer. Once you can stick your target with enough saving throw penalties to offset the giant bonus targets get to resist it, you might as well just cast whatever spell you're trying to get off in a single round rather than tie up your casters like that. Mages can use it because mages can memorize gimmick loadouts whenever they want, but Sorcerers need to be more pragmatic.

For level 1 I'd take Magic Missile, Spook, Shield (better than Armor for its magic missile-negating property), Sleep (if you're starting in BG1, if starting in BG2, skip), and Identify for convenience.

Wizard Styles posted:

Protection from Gaze attacks, Potions of Mirrored Eyes is the easy way. Or alternatively if you can't find any Free Action/Protection from Hold effects and a way to get really good saves against Death, and a way to dispel the effect that automatically perma-kills after some time. In the EEs that basically means bringing Yeslick or at least an Inquisitor.

This is a bit of misadvice that's been kicking around the internet since forever, so I don't blame you for having heard it, but :siren:Potions of mirrored eyes do not actually protect against Aec'Letec's gaze attacks:siren:. Potions of mirrored eyes are actually protection against petrification. You can test this by drinking a potion of mirrored eyes and then reading a Cursed Scroll of Petrification. The game does not actually track "gaze" as an attack property. The only way to resist Aec'Letec's death gaze is to pass a saving throw vs. death. You can improve your odds with any spell that boosts saving throws, and the best way is as Karmalaa70 said, potions of magic shielding. Those guarantee successful saving throws.

Pwnstar
Dec 9, 2007

Who wants some waffles?

deadking posted:

Isn't there that scene in BGII in which CHARNAME is interrogated by some Harper dicks and no matter what answer you choose - including what your favorite color is - the guy interprets these answers as proof that you're a murderous psychopath? It's sort of a minor moment ostensibly, but I always thought it brought forth the theme you mention very strongly.

Yeah exactly, that's what I'm talking about. Also I really like that scene, the first time I saw it I had to go back and see all the ridiculous connections he'd come up with.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Mzbundifund posted:

The game does not actually track "gaze" as an attack property.
It doesn't, but Gaze is a projectile that the Potion confers immunity against. At least in my EE installation, maybe the potions don't work in other unmodded/non-EE versions.

frajaq
Jan 30, 2009

#acolyte GM of 2014




Ugh I had forgotten that these things existed, don't even remember how I bust these protections...why am I playing this poo poo again

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

frajaq posted:



Ugh I had forgotten that these things existed, don't even remember how I bust these protections...why am I playing this poo poo again

Waiting a bit then hitting them a lot will work

SoldadoDeTone
Apr 20, 2006

Hold on tight!

frajaq posted:



Ugh I had forgotten that these things existed, don't even remember how I bust these protections...why am I playing this poo poo again

I personally like to run away to a point where it won't follow me and afk for 15 minutes. Works like a charm.

Or you could cast breach idk.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
The Protection from Magical Weapons is the only thing you need to get rid of, and yeah that doesn't last long.

Pwnstar
Dec 9, 2007

Who wants some waffles?

If you go back to the chief dwarf he'll give you a gem that removes the lich's spell protections.

TheShrike
Oct 30, 2010

You mechs may have copper wiring to re-route your fear of pain, but I've got nerves of steel.
I've tried playing Icewind Dale a few times over the past 5 years. It always ends up in me being too frustrated when fighting those imps RIGHT at the beginning when the kid asks for help, or somewhere where I realize the trolls need fire to be killed. I've finished both BG games but ID really puts me down with needing to create a WHOLE party in the beginning. Guess I'm too impatient to spend hours planning a party prior to even starting the game.

Vikar Jerome
Nov 26, 2013

I believe Emmanuelle is shit, though Emmanuelle 2, Emmanuelle '77 and Goodbye, Emmanuelle may be very good movies.

Nostalgamus posted:

Alright, I forgot what I'm supposed to do avoid everyone dying to Aec'Letec the moment he gives them a funny look. Any advice?

protection from evil on everyone. summon to keep him busy while you run and kill his dudes and then kill him. haste and buff with other poo poo as you see fit.

Arivia
Mar 17, 2011

Kontradaz posted:

I've tried playing Icewind Dale a few times over the past 5 years. It always ends up in me being too frustrated when fighting those imps RIGHT at the beginning when the kid asks for help, or somewhere where I realize the trolls need fire to be killed. I've finished both BG games but ID really puts me down with needing to create a WHOLE party in the beginning. Guess I'm too impatient to spend hours planning a party prior to even starting the game.

Just play IWD:EE and make a party of the six most broken kits you can think of. Like archer/cavalier/avenger/cleric/swashbuckler/wild mage.

Insurrectionist
May 21, 2007
Huh. My game went pear-shaped in an interesting way.

I got to the besieged fort where you meet Khalid, talked with him and some others, he told me to speak to some important-sounding NPCs and walks off. I run around a bit exploring and get to the point where the magical boulder crashes through the building and you're sent off to find a scroll and deactivate it. As the boulder hits, I notice a Khalid: Death among the other deaths from its crashing down, and I don't think much of it since who cares about Khalid right? Besides, I do the quest moving the corpses and I can't see his body or loot anywhere so maybe it was just the game being weird anyway.

Well, apparently you're actually supposed to talk more to Khalid for the quests in this place. And he sure isn't anywhere to be found in this fort. There doesn't appear to be any alternate people to talk to in order to progress the plot in any route, so...I guess I'm stuck antagonizing the Crusaders and hope I can beat the entire camp now? This'll be fun...

Pwnstar
Dec 9, 2007

Who wants some waffles?

Insurrectionist posted:

Huh. My game went pear-shaped in an interesting way.

I got to the besieged fort where you meet Khalid, talked with him and some others, he told me to speak to some important-sounding NPCs and walks off. I run around a bit exploring and get to the point where the magical boulder crashes through the building and you're sent off to find a scroll and deactivate it. As the boulder hits, I notice a Khalid: Death among the other deaths from its crashing down, and I don't think much of it since who cares about Khalid right? Besides, I do the quest moving the corpses and I can't see his body or loot anywhere so maybe it was just the game being weird anyway.

Well, apparently you're actually supposed to talk more to Khalid for the quests in this place. And he sure isn't anywhere to be found in this fort. There doesn't appear to be any alternate people to talk to in order to progress the plot in any route, so...I guess I'm stuck antagonizing the Crusaders and hope I can beat the entire camp now? This'll be fun...


That's a bug caused by Khalid being level 1, the level drain of the rock is setting him to level 0 and killing him. You can reload your save and cast Negative Plane Protection on him before you activate the big rock or just roll with it and attack the camp, that will lead you to the next storyline quest.

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Suspicious
Apr 30, 2005
You know he's the villain, because he's got shifty eyes.
Re: class discussion.

Archers are fine even in ToB because while ranged damage does fall off, they are still warriors. They still have great HP, THAC0 and innate extra attack per round which still makes them good at melee combat. Yeah, they won't kill everything before your melee characters get in range anymore, but you'll beat the game just fine with one as your PC. It was the first class I took from BG1 all the way to the end of ToB.

Monks/Kensais are not to be avoided. They have AC issues in BG1, but that's why you beeline for the Nashkel carnival and buy the amulet of shield at the magic item merchant. Sell/rebuy it whenever it needs a recharge.

Wizard slayers are super awful. They have absurdly severe penalties for a piddly amount of magic resistance (you get way more as a monk or paladin) and chance of disrupting spellcasting. If you're landing blows on a mage you're probably already disrupting his casting.

Beast masters aren't wizard slayer bad but they're still pretty bad. They're like rangers except they can't use metal stuff but get summons that quickly become useless. Just play a stalker or hell a kitless ranger if you're not going archer.

Bards are excellent if they're blades. A blade's spin moves are extremely potent and he's a capable arcane caster on top of it. The improved ToB bard song is awesome but it does prevent you from fighting... unless you have an illusion sing it for you so your whole party gets the benefit. You can get extra cheesy and have multiple illusions sing but I think the EE made it not stack. Bards also get the extremely potent use any item and spiked traps high level abilities.

Sorcerers are extremely strong but you do have to pick the right spells.

Almost every class can work fine really, I'd say the three you should completely avoid are wizard slayer, beast master and shaman.


Wizard Styles posted:

It doesn't, but Gaze is a projectile that the Potion confers immunity against. At least in my EE installation, maybe the potions don't work in other unmodded/non-EE versions.

Here I was typing up a post chastising you for suggesting something that doesn't work, but I never did try potions of mirrored eyes in the EE. I'll have to test them at some point. Still, I'd say you shouldn't use them because they don't last long enough and would only protect against death gaze. Potions of magic shielding last 3 times longer and also protect you against his silence and paralyze.

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