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Corruption seems like a really nice way to curb rapid blobbing. I'm hopeful at least.
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# ? Apr 5, 2016 02:43 |
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# ? Jun 5, 2024 19:56 |
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Ooooooooo a slider for corruption. Very good. A couple more sliders and we are one step closer to reimplementing magistrates
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# ? Apr 5, 2016 02:48 |
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PittTheElder posted:Corruption seems like a really nice way to curb rapid blobbing. I'm hopeful at least. You sure about "really nice"
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# ? Apr 5, 2016 02:52 |
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Vanilla Mint Ice posted:Ooooooooo a slider for corruption. Very good. A couple more sliders and we are one step closer to reimplementing magistrates Yeah the EU3 experience all over again. "Am I at less than 3 stability? Max the stability slider" Can't wait until they just add a "Fight corruption" button.
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# ? Apr 5, 2016 02:56 |
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Average Bear posted:You sure about "really nice" I mean it's not the sort of declining gains system I'd really like to see (states and territories is getting there, but too immediately permissive for my tastes), but it should at least get the job done?
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# ? Apr 5, 2016 04:14 |
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I love the corruption mechanic. I can't wait to buy more DLC.
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# ? Apr 5, 2016 04:22 |
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Is there any benefit you can get from the corruption system, or is it just another hoop you have to jump through?
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# ? Apr 5, 2016 04:46 |
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Fister Roboto posted:Is there any benefit you can get from the corruption system, or is it just another hoop you have to jump through? You seem to get a fair amount of good events if you are at 0% corruption, judging from DDRJake's tyotal recall stream. Tsyni posted:I can't wait to buy more DLC.
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# ? Apr 5, 2016 04:54 |
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I have a pretty promising Ottomans game I'm going to finish first. It's just turned 1600 and I stretch from the Austrian border through to Tunis, Crimea and Baghdad. Should be plenty of time to complete the Unite Islam achievement right?
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# ? Apr 5, 2016 07:16 |
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Yeah, plenty. It's really not a big list of provinces to take, and you sound like the top dog you should be. The only thing to keep in mind is that ALL of your provinces must be muslim, so if you've been tooling around as a humanist or something and have a hundred Christian shitholes in your empire you need to get cleansing.
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# ? Apr 5, 2016 08:19 |
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Odobenidae posted:You seem to get a fair amount of good events if you are at 0% corruption, judging from DDRJake's tyotal recall stream. As I understand it from the Mare Nostrum reveal page, you get "positive" events for being corrupted as well. Something about getting more money out of things? ..Or do they just mean, that you save 0.12 ducats per month by keeping the slider at 0%?
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# ? Apr 5, 2016 08:39 |
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PittTheElder posted:Corruption seems like a really nice way to curb rapid blobbing. I'm hopeful at least. But why does it need to be an independent mechanic occupying UI real estate and requiring player attention to avoid penalties? Why can't it be baked into the existing overextension, coring, and tech cost systems?
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# ? Apr 5, 2016 09:53 |
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Pellisworth posted:But why does it need to be an independent mechanic occupying UI real estate and requiring player attention to avoid penalties? Why can't it be baked into the existing overextension, coring, and tech cost systems? Yeah, corruption should be kept off of the manpower/money/stability etc. bar, put it in the stability or income tab maybe. It seems about as useful as putting your inflation up there: not useful at all. It would do much better as an option for the organizer on the side.
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# ? Apr 5, 2016 10:08 |
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thatdarnedbob posted:Yeah, plenty. It's really not a big list of provinces to take, and you sound like the top dog you should be. The only thing to keep in mind is that ALL of your provinces must be muslim, so if you've been tooling around as a humanist or something and have a hundred Christian shitholes in your empire you need to get cleansing. Awesome thanks. Nah, all my stuff is pretty much converted aside from some reformed with the religious zeal modifier. I might avoid telling Rome in the meantime then since I'm not sure if I'll have the ability to convert it or not. I'm still way ahead in mil tech despite having 3 military policies and two filled out military ideas. I'm not really min/maxing though and could be more ahead if I had bothered with vassal blocking etc.
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# ? Apr 5, 2016 10:10 |
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Just bought Mare Nostrum on Paradoxplaza. Or at least, I thought I did. Charge went through, but never got the e-mail and game isn't showing up in my account.
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# ? Apr 5, 2016 14:15 |
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thanks, Christian Arvidsson
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# ? Apr 5, 2016 14:19 |
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WhiskeyJuvenile posted:Just bought Mare Nostrum on Paradoxplaza. Exact same thing happened to me. Figured I'd kick Paradox the extra by cutting Steam out of the deal. Never got a confirmation email or the email with the key, which makes filling out the webshop technical support form difficult since Order ID is a required field. Learned my lesson, I'll tell you that much. Edit: got a reply from support, apparently Paradox's payment processor takes up to an hour for payments to confirm. In the mean time you sit and spin. Sheep fucked around with this message at 14:34 on Apr 5, 2016 |
# ? Apr 5, 2016 14:23 |
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I hate patch/DLC day and how none of my mods work
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# ? Apr 5, 2016 14:43 |
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Colonial Air Force posted:I hate patch/DLC day and how none of my mods work and in a few hours a game breaking bug will be discovered or one that at least is heavily exploitable, just step away from the game for a week
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# ? Apr 5, 2016 16:24 |
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Odobenidae posted:Yeah, corruption should be kept off of the manpower/money/stability etc. bar, put it in the stability or income tab maybe. It seems about as useful as putting your inflation up there: not useful at all. It would do much better as an option for the organizer on the side. I wonder if it's even possible to play at 800x600 or 1024x768 at this point, or if the top UI bar has grown too wide for that? It's slowly stretching to engulf... everything...
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# ? Apr 5, 2016 16:33 |
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When it hits the right edge it will turn downwards, and soon devour the entire game interface in a voracious spiral.
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# ? Apr 5, 2016 16:37 |
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lol how are they justifying paying $15 for this expansion e: for the record I own all the dlc except the e-books and usually buy them upon release, but this is something else entirely
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# ? Apr 5, 2016 17:00 |
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Anyone know if you get African adviser portraits with the DLC? I don't see it listed anywhere.
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# ? Apr 5, 2016 17:05 |
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I'm buying it just for the timeline feature and to support Paradox, but yeah... corruption and sailors aren't very exciting.
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# ? Apr 5, 2016 17:22 |
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No discounts for the older DLC? That seems weird for Paradox. I'm missing Cossacks and Common Sense, dammit EDIT: Weird, now they are there. Fat Samurai fucked around with this message at 18:03 on Apr 5, 2016 |
# ? Apr 5, 2016 17:26 |
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Koramei posted:Anyone know if you get African adviser portraits with the DLC? I don't see it listed anywhere. You get guys like this: Not entirely sure if those are new or not.
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# ? Apr 5, 2016 18:06 |
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Yeah they are, sick.
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# ? Apr 5, 2016 18:08 |
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As a European nation I want the ability to hire "exotic" advisers for an extra fee.
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# ? Apr 5, 2016 18:18 |
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I think GMG has a discount for this DLC right now.
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# ? Apr 5, 2016 18:19 |
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Average Bear posted:I think GMG has a discount for this DLC right now. Yeah! Also together with the april code it costs something like 8 pounds! Playing as Tunis is quite fun. Kinda like raiding in ck2 and another EU4 feature which turn yourself into a monster that wonder why you can only enslave entire regions once every ten years.
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# ? Apr 5, 2016 18:23 |
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how do i give provinces to allies in the treaty screen
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# ? Apr 5, 2016 18:49 |
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Tsyni posted:As a European nation I want the ability to hire "exotic" advisers for an extra fee. You already get this if you own provinces of whatever culture. As Russia you'll get lots of Muslim styled advisors once you start conquering east.
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# ? Apr 5, 2016 18:51 |
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e^: Tsyni posted:As a European nation I want the ability to hire "exotic" advisers for an extra fee. conquer land that's of the culture of the adviser portraits and they'll show up as an option sometimes. I actually like most of the features for this expansion but to me it feels kinda half baked compared to the old ones. The new features are in really weird positions on the interface- for something as vital as states, you'd think they'd show your limit in a really obvious spot. And then there are things like mothballing fleets killing off all your sailors, which even a cursory playtest with the feature should have shown off... the DLC releases for Paradox games tend to be pretty buggy, but this feels different. Like they're focusing most of their attention on HOI4 and Stellaris so they're just sort of shoving this out without too much care. Koramei fucked around with this message at 18:56 on Apr 5, 2016 |
# ? Apr 5, 2016 18:51 |
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verbal enema posted:how do i give provinces to allies in the treaty screen If your ally doesn't occupy the provinces, you need to transfer occupation to them first. You do that on the province screen. There's a little button to click next to the "occupied by" text. Otherwise you just select the province in the peace treaty, it will have the flag of your ally next to it.
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# ? Apr 5, 2016 18:53 |
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PittTheElder posted:You already get this if you own provinces of whatever culture. As Russia you'll get lots of Muslim styled advisors once you start conquering east. Koramei posted:conquer land that's of the culture of the adviser portraits and they'll show up as an option sometimes. I know, I know. I just prefer to pick advisers based on aesthetics. The French Court must be the most beautiful in all the lands.
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# ? Apr 5, 2016 18:56 |
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Finally bit the bullet and bought into this ponzi, quite liked how the new additions are compelling the player to play within their means. Have they fixed forts for this one?
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# ? Apr 5, 2016 19:09 |
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Jel Shaker posted:Finally bit the bullet and bought into this ponzi, quite liked how the new additions are compelling the player to play within their means. No. The problem is that forts should be placed on the borders between provinces but they're placed within provinces instead. This breaks things.
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# ? Apr 5, 2016 19:14 |
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I'm beginning to suspect that a big part of it is the pathfinding algorithm too. It doesn't optimize for shortest or fastest route, but instead seems to go by lowest attrition. That's certainly not all of it, but it's part of it.
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# ? Apr 5, 2016 19:28 |
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Is slave raiding a feature available for custom nations and can anyone offer detail about how it functions?
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# ? Apr 5, 2016 20:53 |
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# ? Jun 5, 2024 19:56 |
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Koramei posted:And then there are things like mothballing fleets killing off all your sailors, which even a cursory playtest with the feature should have shown off... Wait, so mothballing a fleet causes the assigned sailors to just vanish (or die) instead of returning to your Sailor pool or something? That seems pretty obnoxious if intentional.
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# ? Apr 5, 2016 21:08 |