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COOL CORN posted:So you're GMT? I have so many questions for you. When will I get my ADP reprint? When is Cuba Libre being reprinted? How is Falling Sky? Volko said shipping end of April for all three.
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# ? Apr 3, 2016 23:38 |
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# ? Jun 8, 2024 05:55 |
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EotS question: Is there any way of avoiding taking attrition losses on turn 2 as the Allies? You effectively only have 1 commonwealth HQ so either the aussies or the guys in Burma/India are going to be without an HQ.
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# ? Apr 4, 2016 01:06 |
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COOL CORN posted:So you're GMT? I have so many questions for you. When will I get my ADP reprint? When is Cuba Libre being reprinted? How is Falling Sky? https://twitter.com/volko26/status/710401223564902400
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# ? Apr 4, 2016 01:44 |
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:gasp:
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# ? Apr 4, 2016 01:46 |
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So close... can almost taste it... Fire in the Lake is my favorite solo board game of all right now, so two variations that both play faster has got me ridiculously hyped.
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# ? Apr 4, 2016 02:49 |
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wins32767 posted:EotS question: Is there any way of avoiding taking attrition losses on turn 2 as the Allies? You effectively only have 1 commonwealth HQ so either the aussies or the guys in Burma/India are going to be without an HQ.
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# ? Apr 4, 2016 08:35 |
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Tekopo posted:Nope, and 9 times out of 10 you want to place the HQ in Burma. The steps in Burma are too valuable to lose unless the Japanese player is going for a crazy Port Moresby turn 2 attack into a follow up invasion of Australia. You also usually don't have any other steps to spend your turn 3 infantry replacements on other than the 2 Aussie corps that will be flipped because they're OOS.
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# ? Apr 4, 2016 10:02 |
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CaptainRightful posted:So close... can almost taste it... Does it also have multiplayer? If so..
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# ? Apr 4, 2016 12:51 |
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Tias posted:Does it also have multiplayer? If so.. Up to 4! COIN games are best against human players, but the AI bots are very sophisticated if you're patient.
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# ? Apr 4, 2016 13:12 |
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CaptainRightful posted:Up to 4! COIN games are best against human players, but the AI bots are very sophisticated if you're patient. Wait, are we talking cardboard or computer games, here I thought they were putting out the tabletop edition, you see.
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# ? Apr 4, 2016 13:45 |
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Tias posted:Wait, are we talking cardboard or computer games, here quote:In addition to providing four highly interesting factions that each present distinct strategic problems, the game offers one of the most involved and technically satisfying solo rule sets I’ve ever encountered. The solo system is comprised of “bot” decision trees for each faction which are built upon a complex algorithm developed by the extremely talented Oerjan Ariander. Each side can be controlled by these AI decision trees such that a game can consist of any number of bots and run smoothly (you could technically run a game entirely of bots if you’re that kind of person). The detail and scope they provide is astounding, particularly when you view the U.S. bot which actually performs differently depending on the policy of the President in Office (JFK, LBJ, or Nixon). That may be one of the most interesting and stellar details I’ve seen in a game design. https://boardgamegeek.com/thread/1245201/all-wrong-people-remember-vietnam
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# ? Apr 4, 2016 14:02 |
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Tias posted:Wait, are we talking cardboard or computer games, here They are board games that come with flowcharts you can use to play by yourself. Or don't use the flowcharts and play with real people.
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# ? Apr 4, 2016 14:15 |
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Yeah, all of the COIN games have flowcharts to allow you to have a 'bot' play one or more of the factions. (Andean Abyss doesn't have an official government bot, and Cuba Libre's bots are designed in the expectation a human is the government or M26.) In addition to the rules for playing solo, there are modules for VASSAL that allow you to play the games on your computer, but have little rules enforcement and certainly no automatic AI players.
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# ? Apr 4, 2016 14:20 |
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StashAugustine posted:Yeah, all of the COIN games have flowcharts to allow you to have a 'bot' play one or more of the factions. (Andean Abyss doesn't have an official government bot, and Cuba Libre's bots are designed in the expectation a human is the government or M26.) In addition to the rules for playing solo, there are modules for VASSAL that allow you to play the games on your computer, but have little rules enforcement and certainly no automatic AI players. But the VASSAL modules DO automate all the scoring/card handling. Which annoys me to no loving end with the PBEM game of LOD I'm playing right now, because every single person is trying to manually move the cards around and move the score track markers around, and it screws up all the calculations
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# ? Apr 4, 2016 14:44 |
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COOL CORN posted:But the VASSAL modules DO automate all the scoring/card handling. This is really the best feature of those modules. No thanks to remembering to move total support/opposition manually all the time.
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# ? Apr 4, 2016 15:49 |
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http://www.coolstuffinc.com/p/220177 Operation Dauntless for $33.50 until April 10th
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# ? Apr 4, 2016 20:05 |
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Thankfully, Volko Runkhe seems to understand the wargamers dilemma so although they are designed for four players the games support 1-4 with bots filling in for the missing people. The scripts work best for the 'simpler' insurgent factions because they don't have the options the counter-insurgents have. That being said, FitL is definitely playable as the insurgents or counter-insurgents and is a good deal of fun in my opinion (although there are things I still love to grouse about). Keep in mind it's not really possible to write a one page script that will handle all the situations you would encounter. As for Cuba Libre I just finished a game last night as M26. Tied with Syndicate in final prop round so I consider that a victory (gently caress DR and their Subvert action. As the literal last play of the game the bot marched 8 guerrillas into Las Villas and Subverted it to neutral bringing me from +3 to -1). If you play solo it's going to feel as if the bots are ganging up on you and they will happily let each other win which is the big difference between them and playing with real people. On the other hand, they will often miss 'optimal' plays that a player wouldn't. In the end it balances out. It's funny that in my last two solo plays of Cuba Libre as M26 my enemy list both times has been the Directorio, the Syndicate, and then the Government. If there were real AIs programmed for the COIN series I would buy that in a heartbeat.
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# ? Apr 4, 2016 20:13 |
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CaptainRightful posted:So close... can almost taste it... What's this about two variations for Fire in the Lake?
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# ? Apr 4, 2016 20:21 |
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Heartzbane posted:What's this about two variations for Fire in the Lake? Cuba Libre and Falling Sky - two games coming out (one's a reprint) that are both smaller than FITL.
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# ? Apr 4, 2016 20:24 |
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Tight (not my picture) Also here's the back, you can see the map a bit. edit-- 3 different control counters is interesting (Aedui / German / Roman) Count Thrashula fucked around with this message at 21:07 on Apr 4, 2016 |
# ? Apr 4, 2016 21:03 |
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Foehammer posted:http://www.coolstuffinc.com/p/220177 lmao gently caress I just bought that on amazon Ah well, if I'm going to buy more game before having even cracked the rules on most of my last bunch, might as well go for broke and pay too much too
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# ? Apr 4, 2016 21:06 |
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Tekopo posted:I'm GMT and pretty much free tomorrow and Tuesday, but asym might work, we'll see. Sorry, but my wife has come down with the flu. Taking care of her plus work equals I don't get to play any games this week. Maybe some other time?
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# ? Apr 5, 2016 05:20 |
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Thinking of picking up For the People, but a little concerned about play time. It's listed as 6 hours on BGG, but it looks like there are three scenarios in the rulebook. About how long are the three scenarios?
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# ? Apr 5, 2016 15:40 |
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Caedar posted:Thinking of picking up For the People, but a little concerned about play time. It's listed as 6 hours on BGG, but it looks like there are three scenarios in the rulebook. About how long are the three scenarios? I haven't actually played this yet, but there's essentially victory conditions for the end of every year and the spring of 1865. This means that you can start the full campaign and just end it sanely at the end of any year if you feel it's running too long. Dunno if that helps you
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# ? Apr 5, 2016 16:04 |
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Ithle01 posted:
Surprised there isn't one on iOS yet tbqh. Unofficial of course.
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# ? Apr 5, 2016 16:34 |
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SavageMessiah posted:I haven't actually played this yet, but there's essentially victory conditions for the end of every year and the spring of 1865. This means that you can start the full campaign and just end it sanely at the end of any year if you feel it's running too long. Dunno if that helps you Oh, that's really interesting! And really motivates me to get it.
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# ? Apr 5, 2016 16:37 |
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sonatinas posted:Surprised there isn't one on iOS yet tbqh. Unofficial of course. I've seriously considered building one for Android. The tough part is that the user would still need to enter a lot of input as pieces move, enter or leave play, and also tell the app which event card was revealed each turn. I'll wait until Cuba Libre arrives and take a crack at that before diving into the deep end with FITL.
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# ? Apr 5, 2016 16:48 |
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hhnnnnnnnnnnggggggggg
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# ? Apr 5, 2016 18:21 |
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COOL CORN posted:
Jealous. I P500'd it, but no word from GMT yet about it.
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# ? Apr 5, 2016 18:35 |
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Athaboros posted:Jealous. I P500'd it, but no word from GMT yet about it. Not my copy - the designer just got his copy and is posting pics of it on Facebook.
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# ? Apr 5, 2016 18:36 |
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Hey thread, just wanted to thank you all for recommending Conflict of Heroes a while back. My roommate and I have greatly enjoyed playing the game, getting in a game at least once a week. It does seem as though the rest of the Academy Games COH range is perpetually in preorder though, which is less then ideal.
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# ? Apr 5, 2016 19:06 |
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COOL CORN posted:
Whoa whoa whoa, there are player mats now? Why is this releasing all kinds of happy chemicals into my brain?
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# ? Apr 5, 2016 19:34 |
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Caedar posted:Whoa whoa whoa, there are player mats now? Why is this releasing all kinds of happy chemicals into my brain? It's really a great solution to the big chunks of map devoted to forts / available units / etc. Makes the actual map way more condensed.
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# ? Apr 5, 2016 20:21 |
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sonatinas posted:Surprised there isn't one on iOS yet tbqh. Unofficial of course. Well I guess we have to ask ourselves how many people actually play these games who have the skill, time, and dedication to do this? Falling Sky looks like it's going to be a hugely popular installment in the series and there's less than 2000 individual orders for it.
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# ? Apr 5, 2016 21:18 |
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Oldstench posted:Sorry, but my wife has come down with the flu. Taking care of her plus work equals I don't get to play any games this week. Maybe some other time? Also, is anyone interested in running a Empire of the Sun co-LP? I'm really hankering to do one.
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# ? Apr 6, 2016 11:58 |
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Tekopo posted:That should be fine. What are you thinking about doing?
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# ? Apr 6, 2016 14:29 |
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Tekopo posted:That should be fine. I don't know that I'm skilled enough to play against you, but I've be super down for reading along, or maybe it could be a Tekopo vs. The Voting Audience kind of thing? (Like the Liberty or Death game) edit-- hm, there would need to be a moderator for card hiding.
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# ? Apr 6, 2016 14:32 |
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I did something similar for Pursuit of Glory: we play through a turn/half a turn, immediately write up the turn report, then post it in the thread (obviously not reading the post of the other side). I'd rather not do a voting audience thing since they tend to get bogged down.
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# ? Apr 6, 2016 14:49 |
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Tekopo posted:I did something similar for Pursuit of Glory: we play through a turn/half a turn, immediately write up the turn report, then post it in the thread (obviously not reading the post of the other side). I'd rather not do a voting audience thing since they tend to get bogged down. That sounds fun. I was thinking of making a "Goons vs Erasmus bot" game using a simple voting system (first plan to get two votes is implemented), but this sounds better. I'm not all that great at EOTS, but I'd be willing to give it a go.
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# ? Apr 6, 2016 15:34 |
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# ? Jun 8, 2024 05:55 |
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Taran_Wanderer posted:That sounds fun. I was thinking of making a "Goons vs Erasmus bot" game using a simple voting system (first plan to get two votes is implemented), but this sounds better. I'm not all that great at EOTS, but I'd be willing to give it a go.
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# ? Apr 6, 2016 15:42 |