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quote:Beastmen get Gorth - ahahahahahahaa no. Nobody cares about beastmen. The Beastmen's saving grace will probably be that in TW terms they're basically a barbarian army, and those tend to be pretty effective and fun to play.
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# ? Apr 6, 2016 02:44 |
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# ? Jun 7, 2024 03:00 |
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Mans posted:confirm all the mods you two might be running. I linked him to Reduced Agent Usage and Guaranteed Empires. All his other mods are textures.
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# ? Apr 6, 2016 02:50 |
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I want to see Thanquol as a playable lord that, in any major battle, will cause something hosed up to happen on the cusp of a Skaven victory to send it all crashing down.
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# ? Apr 6, 2016 02:56 |
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Honestly of all the things they can add I just really want the Tomb Kings & Settra
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# ? Apr 6, 2016 04:04 |
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8bitlawd posted:Honestly of all the things they can add I just really want the Tomb Kings & Settra I know it won't happen but I'd love to see a Sehenesmet list in WTW
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# ? Apr 6, 2016 04:22 |
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Kaza42 posted:
Going to say I am not a fan of Thanquol as an actual faction lead. I'd actually go with a Clan Skryre superior like Ikit Claw (who runs the line between pure magician and crazy-rear end engineer the way only Skaven can), and have Thanquol as his own faction almost. Everything I've seen him do in fiction is apart from the main Skaven push. Persoanlly I'd be up for Ikit Claw (as above, is a crazy Skaven mix of magician and engineer), Throt the Unclean (one of the most influential masters of flesh crafting Clan Moulder), Deathmaster Snikch (Foremost assassin of all Skaven assassins of Clan Eshin) and Lord Skrolk (the dankest Plague Monk of Clan Pestilens), as the Skaven reps. One for each main clan. vvv: Done and done. Kokoro Wish fucked around with this message at 05:20 on Apr 6, 2016 |
# ? Apr 6, 2016 05:02 |
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If ya'll gonna' talk about characters important enough you'd consider them for Legendary Lord positions at least post why
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# ? Apr 6, 2016 05:11 |
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Kaza42 posted:Nagash is not quite that powerful, but it still a significant step up from the other legendary lords people can choose from Nagash was what like 450 points or something? An elf on a dragon was at least that much too right? And some greater deamons are 600+ points. A greater deamon of khorne would eat him for breakfast iirc. Kokoro Wish posted:Going to say I am not a fan of Thanquol as an actual faction lead. I'd actually go with a Clan Skryre superior like Ikit Claw (who runs the line between pure magician and crazy-rear end engineer the way only Skaven can), and have Thanquol as his own faction almost. Everything I've seen him do in fiction is apart from the main Skaven push. Deathmaster Snikch was the most popular dude when I used to play, but he's not really a legendary lord, just an amazing guy to put in your army to murder enemy lords with. Washout fucked around with this message at 07:52 on Apr 6, 2016 |
# ? Apr 6, 2016 07:50 |
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Yeah, for the first, 'default' Skaven campaign, I can see: 1: Deathmaster Snikch or hell, Nightlord Sneek himself as their 'martial' leader. True, the terms 'martial' and 'Skaven' don't exactly go well together, but they would be a fine example of what counts in physical Skaven lethality- plenty of stealth, maneuvering and spike damage delivered as soon as possible. You won't want them or their troops fighting in a prolonged close combat, but they should be able to take down lesser heroes quickly, and escape more powerful Lords easily. 2: Ikit Claw as the mage/warrior hybrid. Maybe even switching between the two at random, thanks to the reliability of Clan Skryre's inventions This should be the flagship character for the Skaven as a whole, showing off just how powerful and unreliable their tech is, with plenty of crazy and DOOOMWHEEEELS to go around, with a focus mainly on ranged combat. Seriously, I'm not sure how you can properly introduce the Skaven without a healthy helping of Clan Skryre's madness, as their technological mastery and mismanagement is part of what makes the Skaven so fun to play. The other part is... 3: Grey Seer Thanquol, the mainline mage character. Apart from obvious name recognition, Thanquol can also illustrate the Skaven social system- just because he's a member of a special caste, doesn't mean he's safe. While I suppose that gamewise, he'd simply be a slightly tougher spellcaster thanks to Boneripper, his campaign should be the most Skaven in tone, with glorious genius plans coming to fruition, only to be foiled by backstabbings from jealous traitors at every turn. Get some good writers (bring back CL Werner!), and this could be a laugh riot that you wouldn't mind losing. That last bit is what really gives the Skaven their charm, and what I hope CA manages to get across- that it really is fun even to lose, and not just in the Dwarf Fortress sense.
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# ? Apr 6, 2016 08:12 |
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Washout posted:Deathmaster Snikch was the most popular dude when I used to play, but he's not really a legendary lord, just an amazing guy to put in your army to murder enemy lords with. He's like, the right paw of the Murderlord. Why go to war yourself when you can use your most reliable functionary. It's the most Skaven and Eshin thing.
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# ? Apr 6, 2016 09:29 |
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Washout posted:Nagash was what like 450 points or something? An elf on a dragon was at least that much too right? And some greater deamons are 600+ points. A greater deamon of khorne would eat him for breakfast iirc. Nagash could handle a bloodthirster pretty handily. If he wasn't able to kill it in the hand to hand phase he'd just melt it in the magic phase. Meanwhile he'd be able to save the majority of hits it landed while also healing up.
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# ? Apr 6, 2016 09:36 |
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CommissarMega posted:Yeah, for the first, 'default' Skaven campaign, I can see: Eh, isn't Queek Headtaker more appropriate as the "martial" leader? He is after all an actual general/warlord. Snikch is as far as I remember just a special character and not a warlord.
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# ? Apr 6, 2016 09:39 |
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lilspooky posted:Nagash could handle a bloodthirster pretty handily. If he wasn't able to kill it in the hand to hand phase he'd just melt it in the magic phase. Meanwhile he'd be able to save the majority of hits it landed while also healing up. Nagash has always been a monster, both in magic and hand to hand combat, also, back in 4th edition, it had one of the worst models ever made by GW.
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# ? Apr 6, 2016 09:54 |
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Is there a dwarf character that lobs lots of explosives everywhere or rides some pimped out gyro-copter? Or both at the same time? I want to play that guy.
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# ? Apr 6, 2016 09:57 |
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Babe Magnet posted:If ya'll gonna' talk about characters important enough you'd consider them for Legendary Lord positions at least post why
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# ? Apr 6, 2016 09:58 |
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Angry Lobster posted:Nagash has always been a monster, both in magic and hand to hand combat, also, back in 4th edition, it had one of the worst models ever made by GW. Such a model that gloried in its hideousness. My brother loved that thing. Also is there a named Verminlord? Either way, I can't wait to possibly see one of those bad boys on the field. Edit: Oh my god, the End Times Verminlord model is nuts. When I played they looked like this: Now they look like this: Kokoro Wish fucked around with this message at 10:05 on Apr 6, 2016 |
# ? Apr 6, 2016 09:58 |
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On my recommended Youtube viewing: "The Dwarf and Vampire alliance and why its completely absurd!" Twenty three minutes. its violating my canonnnn-!!! *melts into pile of goo*
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# ? Apr 6, 2016 11:25 |
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Tiler Kiwi posted:On my recommended Youtube viewing: "The Dwarf and Vampire alliance and why its completely absurd!" Twenty three minutes. Youtube keeps trying to make me watch that one.
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# ? Apr 6, 2016 11:41 |
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lilspooky posted:They could hopefully add Grom the Paunch of Misty Mountain as a gobbo LL. Grom would be better off being added with the High Elves, since his personal quest would likely involve sailing over to them to give them a good kicking.
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# ? Apr 6, 2016 12:52 |
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Kokoro Wish posted:Oh my god, the End Times Verminlord model is nuts. When I played they looked like this: Games Workshop models are seriously amazing. Shame the company blows. After getting burnt hard on Rome 2 I was cautious about this game, but it looks drat good so far. Fingers crossed.
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# ? Apr 6, 2016 13:12 |
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Tiler Kiwi posted:On my recommended Youtube viewing: "The Dwarf and Vampire alliance and why its completely absurd!" Twenty three minutes. I wonder if anyone has ever posted rants like that about other unlikely alliances in historical Total Wars. The Kievan Rus would never ally with Fatimid Egypt and here is a two hour video explaining why!
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# ? Apr 6, 2016 13:18 |
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All of this talk about what content to add is inherently wrong because it doesn't start and end with Dogs of War. You can't deny it.
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# ? Apr 6, 2016 14:08 |
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Beer4TheBeerGod posted:All of this talk about what content to add is inherently wrong because it doesn't start and end with Dogs of War. You can't deny it.
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# ? Apr 6, 2016 14:38 |
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Beer4TheBeerGod posted:All of this talk about what content to add is inherently wrong because it doesn't start and end with Dogs of War. You can't deny it. The total war precedent has been that mercenaries exist to be thrown away so you don't pay for their upkeep. There's only a handful of unique units that are worth keeping alive, excluding things like hiring hoplites as rome (because why not), elephants as a non-elephant faction or artillery because you didn't bring any. Dogs of war belong in a setting like mount and blade where they can shop around for contracts rather than be a novelty hidden amongst a dozen stacks.
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# ? Apr 6, 2016 14:40 |
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If you're not keeping a unit of war dogs in every army you're not playing rome 2 in good faith.
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# ? Apr 6, 2016 14:49 |
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Reading the last few pages I can't help but feel that the Skaven would be a lot more menacing if their leaders didn't have names that sound like ones someone would give their pet rat. "Who's an Ikit little Claw? Yes youse is! "
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# ? Apr 6, 2016 14:49 |
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That's what makes them the bestest-good. Yes-yes!
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# ? Apr 6, 2016 14:58 |
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Delacroix posted:The total war precedent has been that mercenaries exist to be thrown away so you don't pay for their upkeep. There's only a handful of unique units that are worth keeping alive, excluding things like hiring hoplites as rome (because why not), elephants as a non-elephant faction or artillery because you didn't bring any. By attilla, they're not that much more in terms of upkeep. Using them is pretty much totally viable.
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# ? Apr 6, 2016 14:59 |
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The Skaven sphere of influence should not show up on your map and your advisors should never mention them at all.
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# ? Apr 6, 2016 15:01 |
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Mordja posted:Reading the last few pages I can't help but feel that the Skaven would be a lot more menacing if their leaders didn't have names that sound like ones someone would give their pet rat. Yes-yes, man-thing! Skaven are cute! Skaven are safe-safe! Skaven will never harm good human, yesss... *Cue Skaven whipping out warplock pistol and blowing himself up* *Cue other Skaven hiding in the shadows, scheming madly to turn this into an advantage* *Cue third Skaven already running back to Skavenblight, eager to tell of the first Skaven's failure, the second Skaven's cowardice, and of his own sworn duty to report all that happened to his genius masters, yes-yes!*
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# ? Apr 6, 2016 15:08 |
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my dad posted:Youtube keeps trying to make me watch that one. it's bad and hits on a pet peeve of mine, which is the general response to counterfactuals by going "x would never happen! no y would support it! if someone did support it, then all other y would oppose them!" oddly enough it comes up a lot more when discussing fiction than actual history.
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# ? Apr 6, 2016 15:12 |
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Skaven could be awesome with the civil war mechanics added sometime post release to Rome 2. I've recently came back to R2 after burning out on Attila. It used to be that some stacks spawn somewhere and usually take one province. Then AI bumbles idiotically as you run your battle hardened stacks to contain them. Not anymore! Half of my stacks went to the other side, so did almost half of provinces! I only wish the whole provinces did that as now it looks random. I've stayed republican, so it might happen again too.
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# ? Apr 6, 2016 15:30 |
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xthetenth posted:By attilla, they're not that much more in terms of upkeep. Using them is pretty much totally viable. that's because in Attila units are so expensive you just disband half your army after a battle anyways (the majority units' cost is the same as one turn of upkeep)
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# ? Apr 6, 2016 15:51 |
Periphery posted:Is there a dwarf character that lobs lots of explosives everywhere or rides some pimped out gyro-copter? Or both at the same time? I want to play that guy. No Gyrocopter Lords, but there is Malakai Makaisson. He's an engineer that took the Slayer Oath after his ironclad Unsinkable sank on its maiden voyage and his airship Undestructible exploded during its first flight. Like Thanquol he originally appeared in the Gotrek & Felix books and helps them out by building another airship he wanted to name Indefatigable, but was convinced to change it to Spirit of Grungni. He was given rules in Dogs of War, and he came with this badass axe-throwing machine called the Goblin Hewer.
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# ? Apr 6, 2016 15:54 |
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Tiler Kiwi posted:it's bad and hits on a pet peeve of mine, which is the general response to counterfactuals by going "x would never happen! no y would support it! if someone did support it, then all other y would oppose them!" It is of course an Arch Warhammer video and yes i am also being pestered by YouTube to watch it. Ive not, but the only thing i can think of when i see it is "Gee, its almost as if CA wants to make a game first or something Arch."
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# ? Apr 6, 2016 15:59 |
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https://www.youtube.com/watch?v=Tp4eMyQnSCU New Slayers Guide Previews have been pretty thin on the ground this week. I think partially because they've got another event on Saturday (Siege Presentation, apparently) and mostly because they're starting to run out of stuff to show off that isn't Chaos. Also, this whole thing with people making a bunch of rant videos about a game that isn't even out is the dumbest thing. They don't have nearly enough information to make any kind of informed criticism and get completely contradicted by additional info within days usually. madmac fucked around with this message at 16:31 on Apr 6, 2016 |
# ? Apr 6, 2016 16:26 |
It's so bouncy
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# ? Apr 6, 2016 16:29 |
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Vampires and Varghulfs need to be faster
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# ? Apr 6, 2016 16:35 |
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If you really want, apparently you can see the slideshow version of their Siege/AI presentation. (video is members only.) http://gdcvault.com/play/1023038/Have-Fun-Storming-the-Castle It's what they were showing at GDC and will be streaming from an event on Sat.
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# ? Apr 6, 2016 16:43 |
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# ? Jun 7, 2024 03:00 |
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Delacroix posted:The total war precedent has been that mercenaries exist to be thrown away so you don't pay for their upkeep. There's only a handful of unique units that are worth keeping alive, excluding things like hiring hoplites as rome (because why not), elephants as a non-elephant faction or artillery because you didn't bring any. I think Dogs of War could fit into a Total War game, but it would either be as it's own faction (so basically Tilea), or a version of the way they do it in Dominions, where there's a global mercenaries pool and anyone can bid on a regiment. Highest bidder gets the regiment for a set time, and then it returns to the pool.
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# ? Apr 6, 2016 16:43 |