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ded posted:drat. They are trying to rope people with the 'season pass' bit to make it look like it's for any expansions. They consider a "season" to be the year's content updates and Horizons is this year's. Chalk it up to Braben not understanding current gaming conventions, not them trying to be sneaky in some way. That's why Horizons was a separate Steam game at first, he really just does not understand modern gaming distribution naming conventions. Space Skeleton fucked around with this message at 07:12 on Apr 5, 2016 |
# ? Apr 5, 2016 07:06 |
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# ? May 11, 2024 11:57 |
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Tippis posted:I still want someone to give me a scientific explanation for that (actually catalogued) huge mess of B-stars near the Omega nebula. Bonus points if there's a proper reason why they so often come in pairs. Wikipedia posted:It is considered one of the brightest and most massive star-forming regions of our galaxy. Its local geometry is similar to the Orion Nebula except that it is viewed edge-on rather than face-on.
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# ? Apr 5, 2016 09:11 |
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Tippis posted:I still want someone to give me a scientific explanation for that (actually catalogued) huge mess of B-stars near the Omega nebula. Bonus points if there's a proper reason why they so often come in pairs. I was in 2MASS a couple weeks ago. That place is really weird.
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# ? Apr 5, 2016 09:55 |
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May be being dumb but I don't think I saw this awesomeness posted here yet?
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# ? Apr 5, 2016 13:32 |
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nippythefish posted:I was in 2MASS a couple weeks ago. That place is really weird. 2MASS was a gigantic infrared all-sky survey program- given that there are 2MASS sources ingame everywhere from the Orion Nebula to brown dwarfs in the bubble to O-B associations, saying you were in 2MASS is roughly equivalent to saying "I was in HIP". As for the large cluster of B-class stars: the brightest members of open clusters are usually composed of hot, young O or B class stars, sometimes embedded in the nebulosity of the gas clouds from which they formed. The Omega Nebula, being a fairly bright object, probably had several targeted sky surveys for it. Additionally, the reason that sky surveys appear as lines or cubes is mostly because while we can measure angular position and separation very accurately, distance is much harder to calibrate and measure. Most of those star cubes are probably actually spherical or irregular in shape.
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# ? Apr 5, 2016 13:46 |
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Luneshot posted:2MASS was a gigantic infrared all-sky survey program- given that there are 2MASS sources ingame everywhere from the Orion Nebula to brown dwarfs in the bubble to O-B associations, saying you were in 2MASS is roughly equivalent to saying "I was in HIP". My bad....it was the only place I've been where I've seen that designation so far. Is there a name for that group of B-stars, neutrons and black holes near Omega? They were pretty difficult to navigate to, considering they're really obvious in supercruise but not very obvious in the galaxy map.
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# ? Apr 5, 2016 14:45 |
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So I just spawned in Trevithick, took off and flew to a star, was promptly blown up for my efforts by an errant ship far superior to mine. How do I play this drat game
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# ? Apr 5, 2016 16:19 |
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Friendly Humour posted:So I just spawned in Trevithick, took off and flew to a star, was promptly blown up for my efforts by an errant ship far superior to mine. How do I play this drat game Don't worry, that was just bad luck. Luckily the ship you start with will get replaced for literally nothing, so you can travel around without a care in the world. Fake Edit: Some dumb trick I just learned while travelling the galaxy in my Anaconda: If I want to scan something behind me, it's a lot faster to drop out of supercruise, align with the target and blast off again. Seriously it's like two times as fast as very slowly moving your space whale in supercruise.
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# ? Apr 5, 2016 16:53 |
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nippythefish posted:My bad....it was the only place I've been where I've seen that designation so far. Is there a name for that group of B-stars, neutrons and black holes near Omega? They were pretty difficult to navigate to, considering they're really obvious in supercruise but not very obvious in the galaxy map. From what I can tell from some feeble googling, the whole shebang — nebula + cluster — is M17 or NGC 6618 (although the latter seems to refer more to the cluster on its own). But an actual astronomer would understand the cataloguing better. Tippis fucked around with this message at 17:11 on Apr 5, 2016 |
# ? Apr 5, 2016 16:58 |
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Cataloguing in astronomy is a clusterfuck and a half and I can write an effortpost about it if anybody wants me to.
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# ? Apr 5, 2016 17:08 |
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how do i scan
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# ? Apr 5, 2016 17:09 |
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Friendly Humour posted:So I just spawned in Trevithick, took off and flew to a star, was promptly blown up for my efforts by an errant ship far superior to mine. How do I play this drat game Upgrade to a better ship or at least better modules as fast as possible - the starting Sidewinder isn't very good, and it's equipped entirely with E-rank modules which are basically utter garbage. Just traveling around to a few systems will get you cartographics data (for best results, scan stars by targeting them and pointing your ship at them for a bit while within a certain distance), which you can sell to stations for a decent chunk of money for a newbie, which in turn will get you the money to upgrade to either the Eagle (zippy little space fighter) or the Adder (multirole ship that's decent at small-time cargo hauling and trading). Any modules you buy can be sold later for 100% of what you paid for them, while ships can be sold for 90% of buy cost, so don't be afraid to experiment with loadouts. After that, decide what you want to do. If you like combat, go to a nav beacon or resource extraction zone in a non-anarchy system, wait till ships start shooting at each other, and shoot at the one that's marked as "wanted" - you get the full bounty value for the destruction of a wanted ship. Make sure to turn in your bounties in the same system that you got them in! If you like trade, you'll probably want to start off with rare goods trading since it's friendlier to small cargo holds. If you like exploration, just fit a fuel scoop and a decent frame shift drive, upgrade all your other modules to D rank, and fly around scanning systems! If you're interdicted, always kill your throttle to submit, rather than playing the minigame. Then, if you don't think you can win, divert your power to engines and systems and start boosting and dodging to try to evade enemy fire. After fifteen seconds, your frame shift drive will come online, at which point you should immediately start charging a jump to a different system (not the current one). Survive for fifteen more seconds till the charge completes, and you're safe.
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# ? Apr 5, 2016 17:13 |
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Is there any merit to using E-class sensors / life support on a stealth build?
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# ? Apr 5, 2016 17:22 |
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Luneshot posted:Cataloguing in astronomy is a clusterfuck and a half and I can write an effortpost about it if anybody wants me to. I certainly wouldn't mind some new knowledge.
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# ? Apr 5, 2016 18:01 |
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DreadLlama posted:Is there any merit to using E-class sensors / life support on a stealth build? It's an interesting question, I've never actually seen that tested.
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# ? Apr 5, 2016 19:09 |
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Luneshot posted:Cataloguing in astronomy is a clusterfuck and a half and I can write an effortpost about it if anybody wants me to. I've only really seen this by illectro: https://www.youtube.com/watch?v=dIrw5lydNKc but it mostly explains which catalogue is which, so some more detail about the science-porn:y details would be neat.
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# ? Apr 5, 2016 19:37 |
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Its been a long while since I played elite but with vive coming out soon I'm jumping back in. I was an alpha backer so I should have the expansions. Does the game still kind of feel... pointless at times, like there is no real direction? I know the game is what you make it but with really lack luster community goals, and no real cool "events" I often got bored.
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# ? Apr 5, 2016 19:38 |
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It's not really any different. Engineers might change that for the better, in May or June. You can drive a cool car now though! You owe it to yourself to at least give that a shot.
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# ? Apr 5, 2016 19:50 |
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Friendly Humour posted:how do i scan In the general sense, when you drop into the system make sure your scanner is selected and activate it. It'll sound like a hockey goal horn when its done. For planets, stars, etc, select it and get close(er) to it. When you are within range you'll see it start scanning.
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# ? Apr 5, 2016 20:52 |
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slidebite posted:In the general sense, when you drop into the system make sure your scanner is selected and activate it. It'll sound like a hockey goal horn when its done. …and remember to brake, especially if you're frying straight at a white dwarf, neutron star, or black hole.
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# ? Apr 5, 2016 21:01 |
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I bought two cannons that turned out to be terrible, and now im wandering from system to system accepting missions that I never complete because I don't know where assassination targets and uh geryllium or whatever can be found. I killed some rear end in a top hat too.
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# ? Apr 5, 2016 21:19 |
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Friendly Humour posted:I bought two cannons that turned out to be terrible, and now im wandering from system to system accepting missions that I never complete because I don't know where assassination targets and uh geryllium or whatever can be found. I killed some rear end in a top hat too. Any mission that requires you to find a specific NPC is a mission I won't take, it's buggy and unreliable and even in the best case you're bascially flying around waiting on a random encounter. I'd say don't bother with missions at all early on, they're just awful for newbies - the game only gives you terrible missions anyway when you're new, and most of them are a pain in the rear end to do. Instead, pick what you want to do and just go do it. If you want to fight, go steal pirate NPC kills from cop NPCs. If you want to trade, go haul rare goods hundreds of light-years. If you want to explore, pick any destination you like on the galaxy map and start flying (with a fuel scoop equipped). If you want to mine, hahahahaha think again
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# ? Apr 5, 2016 22:07 |
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Main Paineframe posted:Any mission that requires you to find a specific NPC is a mission I won't take, it's buggy and unreliable and even in the best case you're bascially flying around waiting on a random encounter. I'd say don't bother with missions at all early on, they're just awful for newbies - the game only gives you terrible missions anyway when you're new, and most of them are a pain in the rear end to do. Instead, pick what you want to do and just go do it. If you want to fight, go steal pirate NPC kills from cop NPCs. If you want to trade, go haul rare goods hundreds of light-years. If you want to explore, pick any destination you like on the galaxy map and start flying (with a fuel scoop equipped). If you want to mine, hahahahaha think again On top of which, you are very likely to end up fighting an Elite Python or Anaconda when taking "Mostly harmless" combat missions. "okay I'll take this expert mission oh it spawned a federal dropship. Okay what will this mostly harmless one for even less pay give me, oh a loving Federal Corvette okay then." I mean, I'm flying Vultures and Federal Assault ships now, so it's merely just baffling. But for a fresh person starting out it's basically waiting to tell you to go gently caress yourself even if you do locate your target and it's time to take out an Imperial clipper with your sidewinder. Plain old bounties as suggested are much more reliable.
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# ? Apr 5, 2016 23:02 |
I started out doing courier missions, where they just want you to move some data packets around. Multipart assignments pay the best but are also like 4 steps of docking long. If I had known about eddb.io I would have done more cargo sourcing missions, where they want you to find some of some specific good and bring it to your current station.
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# ? Apr 6, 2016 04:08 |
After finishing my Robigo grind with about 200 mill banked I've gone back to trading, now in a type 9. What's considered a decent profit/ton these days, and which of the many trade tools is most likely to have useful data? Right now I have a route that is 3000+ in one direction and 200 back (i.e. 3200 per 2 way trip), one jump, ok distance from star to station both ways.
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# ? Apr 6, 2016 07:28 |
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Friendly Humour - best thing you can do is to join the frogs, come out to Frog Space and we'll set you up. If you don't want to join the frogs just find a nice system to work out of. An easy and safe way to make some starting money is to drop in on weak signal sources, pick up the most valuable stuff and sell it on the black market. Also, go to Low Res points, wait until you see the cops shooting at something and then join in when the target is nearly dead. P.S Canons are terrible. Go for two Pulse lasers or one Pulse/1 MC on your sidey.
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# ? Apr 6, 2016 10:47 |
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Angrymog posted:Friendly Humour - best thing you can do is to join the frogs, come out to Frog Space and we'll set you up. should add F&F system so we can have a hidden code so if we are not with the frogs, at least we can go about our business without being killed by the frogs as we have a Friend Ident
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# ? Apr 6, 2016 10:53 |
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TheresaJayne posted:should add F&F system so we can have a hidden code so if we are not with the frogs, at least we can go about our business without being killed by the frogs as we have a Friend Ident Couldn't you just join? With your entire organization, if necessary?
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# ? Apr 6, 2016 12:44 |
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Also - don't let people know - but we do have a IFF (Identify Frog or Foe) system in the Frogs. Just requires you to be on Discord.
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# ? Apr 6, 2016 12:57 |
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Angrymog posted:P.S Canons are terrible. Go for two Pulse lasers or one Pulse/1 MC on your sidey. Are large cannons terrible too? I have two on my clipper and they seem ok.
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# ? Apr 6, 2016 13:05 |
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They do okay damage assuming you're not wasting ammo on shields, the trick is hitting with them consistently, especially if your hardpoints are placed less than ideally (as on the Clipper). The projectile speed on cannons is terrible.
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# ? Apr 6, 2016 13:12 |
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Cannons absolutely have their uses but I wouldn't fit them routinely. I strongly endorse flak cannons though. Just remember they are space shotguns and to fire from as close as possible.
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# ? Apr 6, 2016 13:23 |
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DancingShade posted:I strongly endorse flak cannons though. Just remember they are space shotguns and to fire from as close as possible. This is basically how I use cannons. Since their hardpoints are pretty poo poo anyway, I use gimbal ones and have them target powerplants (seeing an anaconda's powerplant go to 0% in 3-4 shots is great). They're pretty much useless against smaller ships though. Chaff is annoying, but I still hit fine when unlocked when up close. I guess I'll try frag cannons next.
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# ? Apr 6, 2016 13:31 |
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I switched to pulse cannons and accepted a pirate hunting mission. I was rudely surprised in my first fight by every single system on my ship shutting down as I deployed them. I died promtly.
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# ? Apr 6, 2016 14:06 |
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Friendly Humour posted:I switched to pulse cannons and accepted a pirate hunting mission. I was rudely surprised in my first fight by every single system on my ship shutting down as I deployed them. I died promtly. Yeah, I had that happen to me too. Always keep an eye on your power when looking at new stuff to buy for your ship. Do not wanna go over.
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# ? Apr 6, 2016 16:27 |
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Yeah I noticed! Other thing that I can't figure out is how to deliver illegal cargo. I looked it and outposts (the stations without the mailbox dock, yes?) shouldn't care about illegal cargo, but I keep getting docking regused anyway.
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# ? Apr 6, 2016 16:38 |
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Beefeater1980 posted:After finishing my Robigo grind with about 200 mill banked I've gone back to trading, now in a type 9. What's considered a decent profit/ton these days, and which of the many trade tools is most likely to have useful data? Right now I have a route that is 3000+ in one direction and 200 back (i.e. 3200 per 2 way trip), one jump, ok distance from star to station both ways. I generally consider anything above 3k/t in a large pad ship to be good. If you are in a Python you can usually get up to 3.5k/t but the extra cargo space makes up the difference with a T9 or Tradeaconda.
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# ? Apr 6, 2016 16:42 |
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Friendly Humour posted:Yeah I noticed! Other thing that I can't figure out is how to deliver illegal cargo. I looked it and outposts (the stations without the mailbox dock, yes?) shouldn't care about illegal cargo, but I keep getting docking regused anyway. That means that the station is full of pubbies hogging the docking bays. You back out to the main menu and switch to Solo mode to get around it. The stations don't care if you have illegal goods or have been killing cops all day, they'll happily let you dock unless you shoot people near them. You can identify other players by their radar icons being hollow BTW.
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# ? Apr 6, 2016 16:45 |
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Friendly Humour posted:Yeah I noticed! Other thing that I can't figure out is how to deliver illegal cargo. I looked it and outposts (the stations without the mailbox dock, yes?) shouldn't care about illegal cargo, but I keep getting docking regused anyway. It's possible the station is too busy and all landing pads are full. This generally happens near the starting systems. Outside of the "busy" starter area as long as you stay out of the community goal places or other "hot" destinations you should be able to find a free landing pad. Or switch to solo if you really need to land at that outpost today.
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# ? Apr 6, 2016 16:47 |
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# ? May 11, 2024 11:57 |
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Rectus posted:That means that the station is full of pubbies hogging the docking bays. You back out to the main menu and switch to Solo mode to get around it. The stations don't care if you have illegal goods or have been killing cops all day, they'll happily let you dock unless you shoot people near them. Cool, thanks! I got blown up in the meantime by an rear end in a top hat tho.
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# ? Apr 6, 2016 16:47 |