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Captain Invictus posted:Hopefully someone can help me out here. I recently purchased a Karambit | Fade knife alongside a bunch of other stuff, and every prospective buyer asks me the "ratio". I did a bit of googling but didn't find a really great guide, a fellow linked me to http://metjm.net/csgo/ to take a screenshot of it without having to install the game(I don't play csgo), and based on the screenshot it took it seems to be a "40/60" Karambit Fade. I believe it's worth about ~200-230 csgo keys, is that correct? According to a few year old reddit posts the price seems about right (215 keys), but then again that was also a year ago. Maybe check youtube videos to compare your screenshot with along with whatever information you can squeeze out of reddit, though I'm rather sure it's quite likely you've checked as much as you can from them by now.
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# ? Apr 7, 2016 14:06 |
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# ? May 13, 2024 11:40 |
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i guess you could always ask the globaloffensivetrade subreddit iirc ratio refers to the amount of color (a karambit fade with 60% pink and 40% purple has a 60/40 ratio) and float is the value of weapon finish wear so you naturally want lower floats, and can usually convince to sell for higher with lower floats other skins have different particularities, such as the crimson web knives being worth more if they have more web starting points, and dopplers can have different colors with some worth more its a crazy and honestly pretty loving gay world out there, in the csgo skin trade
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# ? Apr 7, 2016 14:13 |
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http://fragbite.se/cs/news/38825/legends-reunite-in-nostalgia-tournament "Sverige SK2003 HeatoN, Potti, fisker, elemeNt, SpawN" yessss
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# ? Apr 7, 2016 15:08 |
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Bohemian Nights posted:http://fragbite.se/cs/news/38825/legends-reunite-in-nostalgia-tournament BANG. Nostalgia bomb: https://www.youtube.com/watch?v=m4ArDLG_X5A
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# ? Apr 7, 2016 15:13 |
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Heaton on go? Huh
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# ? Apr 7, 2016 15:18 |
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https://www.youtube.com/watch?v=HA25DI4xes0&t=47s
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# ? Apr 7, 2016 15:18 |
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Why is my team never the one that gets the 19-1 on round 7 smurf
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# ? Apr 7, 2016 16:09 |
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Solo queuing is rough. Honestly the thing that has surprised me the most is just how big the gap is between ranks. I'm admittedly poo poo at GN1, but I absolutelty dominated at Silver 4 to SEM and now get a good mix of making GBS threads on and getting poo poo on when I solo que. Though the amount of people who are complete asshats does seem to be going down, though that could just be random luck as well.
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# ? Apr 7, 2016 16:13 |
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Im more impressed that pre shift silver 1 was almost if not more rare than global
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# ? Apr 7, 2016 16:24 |
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NtotheTC posted:what are Valve supposed to do about it? uhhh....what? literally just move a decimal point in the jumping accuracy values so that it's harder to awp someone while jumping maybe? I understand the "accept the game for what it is" arguments to a point but come on not everything is "crying" People bitching about the game's netcode need to just accept it, but things like this are actually simple changes that affect the competitive balance of the game
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# ? Apr 7, 2016 16:29 |
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real dilemma posted:uhhh....what? literally just move a decimal point in the jumping accuracy values so that it's harder to awp someone while jumping maybe? I understand the "accept the game for what it is" arguments to a point but come on not everything is "crying" That was my point though. So you move the decimal point, weapons get more innacurate while jumping, people still jump and shoot wildly because you can get lucky, so these lucky shots still happen. All that changes is how far away the crosshair was from the target when they got lucky. You can either have it luck based (what we have now) to a greater or lesser extent or entirely skill based (no variance). People will complain about both. NtotheTC fucked around with this message at 16:40 on Apr 7, 2016 |
# ? Apr 7, 2016 16:35 |
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ArfJason posted:Im more impressed that pre shift silver 1 was almost if not more rare than global "if not more rare" Silver1 preshift was literally the bottom 0.015% of the playerbase.
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# ? Apr 7, 2016 16:40 |
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Like out of the 10,000,000 people that play this game, 1500 of them were silver 1
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# ? Apr 7, 2016 16:44 |
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NtotheTC posted:That was my point though. So you move the decimal point, weapons get more innacurate while jumping, people still jump and shoot wildly because you can get lucky, so these lucky shots still happen. All that changes is how far away the crosshair was from the target when they got lucky. You can either have it luck based (what we have now) to a greater or lesser extent or entirely skill based (no variance). People will complain about both. i agree with what you're saying but what i imagine he wants to say is that jump shots shouldn't be as viable a strategy. They can work due to the random factor yes, but they should win a fight with a standing opponent 1 out of say 100000 instead of 1 out of 100. You can get lucky standing completely still due to the enemy's innaccuracy, you can get lucky spraying, noscoping, jumping, etc, and everyone accepts that, but what should be changed is how viable they are as options, which is in valve's control, and which is i believe at the core of the game: choosing the most viable, rock solid and likely to succeed strategy. Play with the mechanics that are sure to increment your odds, even if the enemy has a one in a million chance to own you.
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# ? Apr 7, 2016 16:47 |
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qhat posted:Like out of the 10,000,000 people that play this game, 1500 of them were silver 1 i remember that people TRIED to get silver one and couldn't which is pretty great.
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# ? Apr 7, 2016 16:49 |
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So DreamHack Montreal is a thing, I wonder if I should go to that one too
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# ? Apr 7, 2016 17:13 |
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Would anyone like to do some Wildfire campaign missions with me? Queuing alone is sad and depressing and I can't seem to set people on fire. http://steamcommunity.com/id/drkrankenwagen/
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# ? Apr 7, 2016 18:49 |
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DrKrankenwagen posted:Would anyone like to do some Wildfire campaign missions with me? Queuing alone is sad and depressing and I can't seem to set people on fire. Hide around corners and throw it at your enemy's feet when they come around it. You're guaranteed to get 10+ damage each time if you're accurate. Also tell the other team you need fire damage, you might come across a friendly person who is willing to stand in your molotov for a few seconds.
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# ? Apr 7, 2016 19:06 |
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NtotheTC posted:I don't understand the "take this out of the game Valve" stuff. Well I do, it's the crying of someone trying to blame 1 double kill on choking away 19 other perfectly good chances to win a major, but what are Valve supposed to do about it? Make it less random? more random? Either one doesn't solve the problem of jumping/lucky hits. A dude who made a video about how it's stupid and should be taken out of the game a year earlier gets to complain when it shafts him. Imo. It's about as accurate as an on-ground standing noscope at the top of the jump. That's loving dumb dex_sda fucked around with this message at 19:12 on Apr 7, 2016 |
# ? Apr 7, 2016 19:09 |
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ArfJason posted:i agree with what you're saying but what i imagine he wants to say is that jump shots shouldn't be as viable a strategy. They can work due to the random factor yes, but they should win a fight with a standing opponent 1 out of say 100000 instead of 1 out of 100. You can get lucky standing completely still due to the enemy's innaccuracy, you can get lucky spraying, noscoping, jumping, etc, and everyone accepts that, but what should be changed is how viable they are as options, which is in valve's control, and which is i believe at the core of the game: choosing the most viable, rock solid and likely to succeed strategy. Play with the mechanics that are sure to increment your odds, even if the enemy has a one in a million chance to own you. basically this
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# ? Apr 7, 2016 19:10 |
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dex_sda posted:A dude who made a video about how it's stupid and should be taken out of the game a year earlier gets to complain when it shafts him. Imo. OK so I can understand people not wanting this particular mechanic in the game because it "feels" unfair/too lucky. I really don't think they got "shafted" by it though. If he'd made a "how to not go on tilt for 50+ rounds because of a 1% chance shot on 1 map of the tournament" he'd be 50K or so richer right now...
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# ? Apr 7, 2016 19:35 |
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Why you should never open cases. Even if you discount the price of the cases themselves he spent at least 2,500 USD to get a Bayonet Doppler.
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# ? Apr 7, 2016 19:35 |
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NtotheTC posted:OK so I can understand people not wanting this particular mechanic in the game because it "feels" unfair/too lucky. I really don't think they got "shafted" by it though. If he'd made a "how to not go on tilt for 50+ rounds because of a 1% chance shot on 1 map of the tournament" he'd be 50K or so richer right now... ...he clearly admitted that it wasn't the decisive factor on his stream, though? The play cold made there should never be viable and right now it's kind of a no brainer, so he's right. He's not claiming it lost him a tourney, just that it's loving dumb.
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# ? Apr 7, 2016 19:38 |
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fennesz posted:Why you should never open cases. wtf why are those streams a thing
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# ? Apr 7, 2016 19:40 |
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rifles other than the scout can't be fired at all while jumping, problem solved
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# ? Apr 7, 2016 19:41 |
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Beat another team so hard in a league match that one ragequit the server before the end of the game and another ragequit the team entirely after it was over
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# ? Apr 7, 2016 19:43 |
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Are you sure your name isn't Antaeus?
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# ? Apr 7, 2016 19:45 |
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I might be remembering incorrectly, but why did Valve change it from 1.6 when if you jumped and fired with an awp you were as likely to hit someone in another server as you were the person you were aiming at?
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# ? Apr 7, 2016 19:46 |
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NtotheTC posted:I don't understand the "take this out of the game Valve" stuff. Well I do, it's the crying of someone trying to blame 1 double kill on choking away 19 other perfectly good chances to win a major, but what are Valve supposed to do about it? Make it less random? more random? Either one doesn't solve the problem of jumping/lucky hits. NtotheTC posted:That was my point though. So you move the decimal point, weapons get more innacurate while jumping, people still jump and shoot wildly because you can get lucky, so these lucky shots still happen. All that changes is how far away the crosshair was from the target when they got lucky. You can either have it luck based (what we have now) to a greater or lesser extent or entirely skill based (no variance). People will complain about both. Jumping accuracy is fully loving stupid in CS:GO and basically has been since day one. A jumping AWP shot should be a loving Christmas miracle, even when they are close range. Try pulling that in 1.6 and Source and you just died for nothing. Your point about if it is more inaccurate, people will still do it anyway is just complete nonsense. If it almost never works compared to works pretty often, then people won't attempt it nearly as much (like in 1.6/Source when people rarely tried jump frags). Like, jumping for information beside A site on D2 is now the absolute norm, previously it rarely happened. I probably die to some bullshit jump kill at least once a game. The only reason people should be jumping around corners is to not die to an AWP.
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# ? Apr 7, 2016 19:49 |
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dex_sda posted:...he clearly admitted that it wasn't the decisive factor on his stream, though? The play cold made there should never be viable and right now it's kind of a no brainer, so he's right. He's not claiming it lost him a tourney, just that it's loving dumb. This is getting a little more involved a discussion than I was intending, it's not a major deal to me and I like adreN as a player and a person. It just struck me as a bit salty of him to be complaining about such a small issue when there are way more pressing things to think about.
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# ? Apr 7, 2016 20:05 |
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I think valve should get rid of all the hacks in the game
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# ? Apr 7, 2016 20:08 |
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On the plus side, I finally learned my lesson and bet everything against VP in their game vs SK just now. Yey 500% returns.
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# ? Apr 7, 2016 20:11 |
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NtotheTC posted:On the plus side, I finally learned my lesson and bet everything against VP in their game vs SK just now. Yey 500% returns. You oval office.
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# ? Apr 7, 2016 20:13 |
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fennesz posted:Why you should never open cases.
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# ? Apr 7, 2016 20:24 |
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NtotheTC posted:This is getting a little more involved a discussion than I was intending, it's not a major deal to me and I like adreN as a player and a person. It just struck me as a bit salty of him to be complaining about such a small issue when there are way more pressing things to think about. It's a pretty big issue tbh. As much as I like the scout, jump scouting shouldn't be in the game. But yeah pretty unimportant in the grand scheme of things, I just think he's entitled to be a bit salty cause he's been vocal about jump accuracy being nerfed and it's undeniable his team got screwed out of a really promising round at an important point in the game. It's not the only or even main thing that led to them choking but it played a part
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# ? Apr 7, 2016 20:38 |
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The whining about awp shots reminds me about the whining about tf2 crits, but somehow considerably stupider.
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# ? Apr 7, 2016 20:38 |
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Famethrowa posted:The whining about awp shots reminds me about the whining about tf2 crits, but somehow considerably stupider. TF2 crits haven't been a part of any competitive matches for years. Crits in TF2 serve a purpose to lessen the skill gap between new and more experienced players and have a function in casual play. Jumping awp shots are dumb and should be toned down considerably.
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# ? Apr 7, 2016 20:41 |
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OxySnake posted:TF2 crits haven't been a part of any competitive matches for years. If you base your strategy around luck you will get wrecked almost every time.
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# ? Apr 7, 2016 20:45 |
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Famethrowa posted:If you base your strategy around luck you will get wrecked almost every time. No one is saying that you wont. As ithe was said before the chances of it happening are too high and should be lowered. As it was said ealier. ArfJason posted:i agree with what you're saying but what i imagine he wants to say is that jump shots shouldn't be as viable a strategy. They can work due to the random factor yes, but they should win a fight with a standing opponent 1 out of say 100000 instead of 1 out of 100.
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# ? Apr 7, 2016 21:23 |
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# ? May 13, 2024 11:40 |
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dex_sda posted:wtf why are those streams a thing Trilluxe is actually a pretty good player and his (German) stream is almost exclusively playing MM at GE with his mates. I watch it every now and then, it's pretty entertaining. His main thing seems to be YT videos though, most of which highlight some aspect of the game mechanics. The betting/case opening is just something he does on the side, it's not one of those 24/7 case opening/give away streams.
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# ? Apr 7, 2016 21:28 |