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Dr Cheeto
Mar 2, 2013
Wretched Harp
https://www.youtube.com/watch?v=wHIqiOwJqMQ

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Hobold
Jan 10, 2012


I love my Cutlass
I love big stompy mechs
I love my HOTAS
I love to salvage wrecks
I love Star Citizen, and all it's craziness
GOONDEYADA, GOONDEYADA, GOONDEYADA
College Slice

Cyrelio posted:

The best is when you fire a grenade and it disappears into oblivion, only to explode 10 seconds later (or never explodes at all).

gently caress man. I keep wanting to forget that poo poo even happens.

Its really bad when you fire at/near a shield thats been killed already. Its like the drat things hang up because the games freaking out on how to make it interact with the shield thats stuck in a random position on the geometry.

Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum
No the best is when you enter some kind of lag phantom zone where you wake up and somehow a cop has put you in cuffs minutes later on Slaughter House.

Dr Cheeto
Mar 2, 2013
Wretched Harp
Becoming a bipod ghost during crimefest was pretty fun.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


Especially if it happened during Overdrill.

Hobold
Jan 10, 2012


I love my Cutlass
I love big stompy mechs
I love my HOTAS
I love to salvage wrecks
I love Star Citizen, and all it's craziness
GOONDEYADA, GOONDEYADA, GOONDEYADA
College Slice
One of the people I used to play with had such poo poo internet, every time a flash bang would go off, I'd see it repeat 5-8 times. This was before I was high enough level to get the perk, so I'd have a solid 2 minutes of white screen.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD



Finally got around to watching this. Nicely done. A question: why did you run back and forth between the exterior and interior lab after the scan was done? I've only done this with pubs and invariably we wipe trying to hold that big scanner room so it's nice to see they don't really spawn *in* there unless you're also in the room.

John Murdoch
May 19, 2009

I can tune a fish.

Discendo Vox posted:

Drill only. The lasers and drill were probably meant to prevent an ECM rush, but I don't think it was enough.

I thought the keypad gets locked down by ECMs. :raise:

LuciferMorningstar
Aug 12, 2012

VIDEO GAME MODIFICATION IS TOTALLY THE SAME THING AS A FEMALE'S BODY AND CLONING SAID MODIFICATION IS EXACTLY THE SAME AS RAPE, GUYS!!!!!!!

UnknownMercenary posted:

Finally got around to watching this. Nicely done. A question: why did you run back and forth between the exterior and interior lab after the scan was done? I've only done this with pubs and invariably we wipe trying to hold that big scanner room so it's nice to see they don't really spawn *in* there unless you're also in the room.

I ran back and forth mainly to kite the spawns around. I didn't feel like I'd be able to fight my way all the way out with the server on my back, so I just pulled all the cops to the outside, then went back for the server. If I'm ever running off to a spot where there are no cops and loitering, that's what I'm trying to accomplish.

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.

John Murdoch posted:

I thought the keypad gets locked down by ECMs. :raise:

Oh, you may be right! but if you can enter the three digits during the pager period, it might still get you into the vault. Or maybe there was a further delay on the end? I'll look into it.

John Murdoch
May 19, 2009

I can tune a fish.

Discendo Vox posted:

Oh, you may be right! but if you can enter the three digits during the pager period, it might still get you into the vault. Or maybe there was a further delay on the end? I'll look into it.

I think there's a reboot delay on the keypad to prevent exactly that scenario.

Mind you, I haven't thought about GG pretty much since it came out and I largely did it solo/full stealth so I might be overlooking silly stuff you can do with a full crew intentionally trying to break it.

Another question I have about the letting the ECMs run out is whether or not killing the entire security room properly deactivates the cameras? If not, that would force you to stick to OVK or below or pull off some goofy coordinated camera loops to keep the alarm from instantly sounding.

John Murdoch fucked around with this message at 02:25 on Apr 7, 2016

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.

John Murdoch posted:

I think there's a reboot delay on the keypad to prevent exactly that scenario.

Mind you, I haven't thought about GG pretty much since it came out and I largely did it solo/full stealth so I might be overlooking silly stuff you can do with a full crew intentionally trying to break it.

Another question I have about the letting the ECMs run out is whether or not killing the entire security room properly deactivates the cameras? If not, that would force you to stick to OVK or below or pull off some goofy coordinated camera loops to keep the alarm from instantly sounding.

I think you're right about the keypad delay, but I think the cameras do deactivate.

Plan Z
May 6, 2012

Hobold posted:

One of the people I used to play with had such poo poo internet, every time a flash bang would go off, I'd see it repeat 5-8 times. This was before I was high enough level to get the perk, so I'd have a solid 2 minutes of white screen.

I hear you. I think most of the reason Heisting With Brick had such weird deaths was the fact that I had DSL and Sykic was in England.

Fellis
Feb 14, 2012

Kid, don't threaten me. There are worse things than death, and uh, I can do all of them.

Plan Z posted:

I hear you. I think most of the reason Heisting With Brick had such weird deaths was the fact that I had DSL and Sykic was in England.

Hey I offered to drive the packets up there from my place, i don't mind the hassle if they'd get there faster

YET ANOTHER FAG
Mar 6, 2003

by R. Guyovich
Streaming with my cop clique tonight at http://twitch.tv/dogglesforhire

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


UnknownMercenary posted:

Especially if it happened during Overdrill.

I can vouch that this was indeed fun.

From just chilling in the cafeteria to somehow being cuffed in the loving Overvault all while all these cops just home in on a spot I was in once

Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum
The community wanted its dumb Tournament, its finally getting it and they moan all the same about it.

Sternieliscious
Sep 21, 2014

Dynas: Tea warrior
Wait, people were clamoring for that tournament? I get the idea of wanting to do challenges, but r/paydaymeta did that for a while before it petered out. This tourney was really just speedrunning, right?

cinci zoo sniper
Mar 15, 2013




Sternieliscious posted:

Wait, people were clamoring for that tournament? I get the idea of wanting to do challenges, but r/paydaymeta did that for a while before it petered out. This tourney was really just speedrunning, right?
Yeah this is just speedtunning Slaughterhouse.

Hollandia
Jul 27, 2007

rattus rattus


Grimey Drawer
Never thought to check if there was a goon group.
http://steamcommunity.com/id/hollandia

Holy poo poo that was fast, cheers.

Hollandia fucked around with this message at 13:35 on Apr 7, 2016

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


They should use old train heist and r/paydaymeta's best challenge of 40 bags loud DW for a tournament. Of course it would still be criminally easy with health regen and the new pistols.

Speedruns are boring.

Dr Cheeto
Mar 2, 2013
Wretched Harp
The only perk deck available to players in the torney should be hitman IMO.

watho
Aug 2, 2013


The real world will, again tomorrow, function and run without me.

Hitman only, no deployables, hotline miami.

spit on my clit
Jul 19, 2015

by Cyrano4747

Dr Cheeto posted:

The only perk deck available to players in the torney should be hitman IMO.

Pre-buff hitman :getin:

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.
Two days ago or so I found references in the files to a mad_snowman.model. Today, on facepunch:

Meidi posted:

We found the snowman. You can barely see his head on one of the hills to the right from the brick wall. If you shoot his head it rolls down on the ground.



Closer look.

Plan Z
May 6, 2012

It almost looks like he's pointing. More screenshots please.

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.
Drill Drop Info

Some steam-folk ran a trial with multiple alt accounts. Payday 2 procs a safe or drill drop once every week, probably on Mondays. The likelihood of getting a drill is about 10%.

Now you know- and knowledge is power(not really you can't do anything to effect the droprate)!

Plan Z posted:

It almost looks like he's pointing. More screenshots please.

:golfclap: I may have thought you were serious for a moment.

Discendo Vox fucked around with this message at 17:15 on Apr 7, 2016

Wintermutant
Oct 2, 2009




Dinosaur Gum
Speaking of that tournament, is there any way to download/mod in the tournament version of Slaughterhouse? Some coworkers and I were kicking around the idea of entering for the hell of it since we're all in Austin.

spit on my clit
Jul 19, 2015

by Cyrano4747
http://www.overkillsoftware.com/games/hardcorehenry-safe New safes, ahahaha everyone is so mad and I love it!

Wintermutant
Oct 2, 2009




Dinosaur Gum

BillmasterCozb posted:

http://www.overkillsoftware.com/games/hardcorehenry-safe New safes, ahahaha everyone is so mad and I love it!

The Astatoz looks like it stepped right out of Mass Effect

Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum
So it was a loving bug that they didn't notice the broken cameras! Oh yeah and here comes bitching about updates, bug fixes and Jimmy safes with patch 97.3

Its now harder to get Pacifist as they're counting civies now.

Hobold
Jan 10, 2012


I love my Cutlass
I love big stompy mechs
I love my HOTAS
I love to salvage wrecks
I love Star Citizen, and all it's craziness
GOONDEYADA, GOONDEYADA, GOONDEYADA
College Slice

BillmasterCozb posted:

http://www.overkillsoftware.com/games/hardcorehenry-safe New safes, ahahaha everyone is so mad and I love it!

Yay a Baby Deagle skin. Gimme. Also that 1014 skin.

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.
Changelist
GENERAL
  • Fixed a graphical issue where the hand would clip with the gloves when playing as Jimmy and using Electrical Brass Knuckles, 350K Brass Knuckles and Specialist Knives
  • Fixed a graphical issue where the arm would look broken when playing as Bodhi or Jimmy and using the Lion's Roar Rifle
  • Fixed a graphical issue where the fingers would clip with the weapon when using the Electrical Brass Knuckles
  • Fixed an issue where guards sometimes didn’t spot broken cameras
    SOUND
  • Increased the distance for hearing third person footsteps to 20 meters
  • Fixed the sound when using a key to open the metal doors in the vault on the Golden Grin Casino Job
    ACHIEVEMENTS
  • Fixed an issue where the "Crazy Ivan" achievement was obtainable on normal and hard on the Boiling Point Job
  • Changed the "Pacifist" achievement to not trigger if any civilians were killed
    LEVEL
  • Fixed an issue where Jimmy's voice lines weren’t played when successfully completing the Murky Station Job
  • Fixed a couple of issues where loot bags could get stuck on the railings on the Murky Station Job
  • Fixed issues related to the guard patrols on the Murky Station Job(not sure if this will solve the 180s or not)
  • Added additional respawn spots for bags thrown in the water on the Murky Station Job
  • Turned off the red lights inside the trains until they are first opened[this exploit's patched, then-unless they forgot to turn off the red lights too, in which case it's just harder]
  • Changed the font on the info board on the Murky Station
  • Moved some boxes to avoid the player getting stuck on the Murky Station Job
  • The objective will now update correctly upon picking up the first EMP part on the Murky Station Job
  • Fixed an issue on the Murky Station Job where players couldn’t open the control panel hatch on the trains while using an ECM Jammer
  • Fixed a hole in the roof of the lab in the Boiling Point Job
  • Fixed an issue that caused a black line floating in the air through the forest area of the Boiling Point Job
  • Fixed an issue that caused a texture to change when dominating Russian mercenaries on the Boiling Point Job
  • Fixed an the issue where Russian mercenaries would sometimes speak English in the Boiling Point Job
  • Fixed an issue where enemies could get stuck and not find the players on the Boiling Point Job[toldja]
  • Increased the enemy spawn rates in the lab of the Boiling Point Job
  • The C4 bag will now disappear after a player has interacted with it on the Boiling Point Job [this one was mine]
  • Fixed a collision so the player's camera will not shake when walking next to one of the walls outside the house in the Counterfeit Job
  • Fixed a collision so the player's camera will not shake when walking on the hedges on the Counterfeit Job
  • Moved one of the clues that spawn on Death Wish so that the vent above can't land on top of it on Day 2 of the Big Oil Job

Also, Overkill is fixing the infinite corpse/smoke bug. It's apparently a floating point inaccuracy problem that somehow starts with bugged ammo bags, and interacts with post-launch client connections. It makes sense that it would be so hard to fix!

Hobold
Jan 10, 2012


I love my Cutlass
I love big stompy mechs
I love my HOTAS
I love to salvage wrecks
I love Star Citizen, and all it's craziness
GOONDEYADA, GOONDEYADA, GOONDEYADA
College Slice
Still not fixed Jimmy running around with Sokols name then. Alright. :shrug:

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


Hahahaha a loving amcar skin

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.
AMCAR's decent now, horrifyingly enough. We'll have to see what stat changes the skin adds.


edit: sorry, these are the legendary's boosts/stats.
+4 magazine
+7 damage
+32(!) accuracy
+56(!) stability
-7 concealment

34 magazine
90 ammo
857 ROF
87 damage
88 accuracy
88 stability
10 concealment
14 threat

without skills.

Discendo Vox fucked around with this message at 21:30 on Apr 7, 2016

Coolguye
Jul 6, 2011

Required by his programming!
what the gently caress

is this real life

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!
Wait, that's the stats of the AMCAR, or the stats of the legendary AMCAR skin?

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


I have no idea what stats Vox is reading off.

They might be for the legendary AMR 16. It's very doubtful that legendary is an AMCAR; there's a common AMCAR skin. Believe it or not most legendaries have bad/suboptimal stats.

UnknownMercenary fucked around with this message at 20:53 on Apr 7, 2016

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RandallODim
Dec 30, 2010

Another 1? Aww man...
The AMCAR skin just gives +4 accuracy.

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