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Annointed
Mar 2, 2013

Heresy

Heresy everywhere

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Internet Kraken
Apr 24, 2010

slightly amused

Nothing about this is okay.

vorebane
Feb 2, 2009

"I like Ur and Kavodel and Enki being nice to people for some reason."

Wrong Voter amongst wrong voters

Internet Kraken posted:

Nothing about this is okay.

I dunno, I think the xcom soldier probably has the right reaction to this. And he's practicing trigger discipline!

Salt n Reba McEntire
Nov 14, 2000

Kuparp.
Eh, poor disco lighting has been responsible for worse.

Coolguye
Jul 6, 2011

Required by his programming!

vorebane posted:

I dunno, I think the xcom soldier probably has the right reaction to this.
his left hand isn't pulling the pin out of a grenade

no, he does not

Mzbundifund
Nov 5, 2011

I'm afraid so.
He has an assault rifle and no gremlin so that makes him a rookie. If he hasn't used his grenade yet he's a failure and we don't care what happens to him. If he has used it he's of no further use to us.

Owl Inspector
Sep 14, 2011

Commander we have to destroy the facility with X-4 charges planted at this location, it is the only way to destroy it



Everyone's new duds are extra stealthy.





stelth

Owl Inspector fucked around with this message at 08:16 on Apr 7, 2016

Synthbuttrange
May 6, 2007

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde

Digirat posted:

Commander we have to destroy the facility with X-4 charges planted at this location, it is the only way to destroy it



There really does need to be a point when Bradford will be all "Okay Commander I guess that works too. That facility is out of action, EVAC whenever you're ready."



:orks101: HIT 'EM WITH DA POINTY BITS.

Backhand
Sep 25, 2008

Thyrork posted:

There really does need to be a point when Bradford will be all "Okay Commander I guess that works too. That facility is out of action, EVAC whenever you're ready."

Apparently Solomon actually did handwave this with an explanation about how the base has a large, sealed-off underground component, and even if you blow the hell out of the topside you still have to take out the supports with demo charges to collapse the bottom sections too.

SatelliteCore
Oct 16, 2008

needa get dat cake up

Backhand posted:

Apparently Solomon actually did handwave this with an explanation about how the base has a large, sealed-off underground component, and even if you blow the hell out of the topside you still have to take out the supports with demo charges to collapse the bottom sections too.

I... uh. That is a good point, especially for a hand wave. Well done Solomon.

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde
Okay yeah, I can buy that.

The Biggest Jerk
Nov 25, 2012
I think you can even see the underground section in some of them through glass on the floor (maybe just some blacksites). Or i might just be remebering wrong eh

sincx
Jul 13, 2012

furiously masturbating to anime titties
.

sincx fucked around with this message at 06:15 on Mar 23, 2021

Mzbundifund
Nov 5, 2011

I'm afraid so.
The base defense mission is fun, unique, costs you nothing, and has a chance to give you a loot drop and lots of xp for your soldiers. It's practically a benefit.

Sloober
Apr 1, 2011

sincx posted:

Along the same lines, should I counter move up retaliation by 2 weeks, 50% decrease for the next supply drop, or UFO hunts Avenger?

I'm thinking of countering the UFO, since the base defense mission sounds annoying, but a 50% supply cut would hurt quite a bit. Thoughts?

I'd take the 50% out. Retaliations aren't bad and can boost your supplies while the supply drop well just cuts it in half. The UFO thing doesn't even happen all the time so that may not even be a concern.

Generally I prioritize whatever will definitely negatively affect me, so intel costs and supply drop reductions. I don't much care about things like hidden faceless or an occasional single point of armor on stuff (unless you still have ballistics, then that may be annoying)

Base defense mission isn't bad either, and it gives you a reason to build a defense matrix which is sort of fun especially if you upgrade it and add an engineer. 4 sentries that get two shots a piece? Ill take it

Coolguye
Jul 6, 2011

Required by his programming!
4 sentries at 2 shots apiece turns into the best beer and barbecue show you're gonna get in the resistance

Sloober
Apr 1, 2011

Coolguye posted:

4 sentries at 2 shots apiece turns into the best beer and barbecue show you're gonna get in the resistance

Its a lot of fun and one reason i prioritize destroying turrets early on so i can get at that sweet sweet wreckage

I do wish there was another use for a defense matrix though considering you may not even experience being shot down on an average playthrough. Otherwise i'd lower the supply cost of it a bit since it's worthless if you dont get shot down.

Sloober fucked around with this message at 19:00 on Apr 7, 2016

Backhand
Sep 25, 2008
Very true. Base defense turns into a hilariously one-sided curbstomp in the player's favor if you have a fully upgraded Defense Matrix.

Kwyndig
Sep 23, 2006

Heeeeeey


Alternately, you can break out the heavy weapons and get a turn 3 victory on base defense :v:

Sloober
Apr 1, 2011

Kwyndig posted:

Alternately, you can break out the heavy weapons and get a turn 3 victory on base defense :v:

Absolutely not. You don't get turret fun with that.

monster on a stick
Apr 29, 2013
Base defense is a crapshoot. My first one had upgraded double turrets but it was impossible to see the beacon from the LZ due to terrain wackiness, thankfully a dominated Gatekeeper took care of it but if it wasn't for that there probably would have been causalities. The second had the beacon within sniper sight from just off the LZ, and my sniper rolled a crit and destroyed the beacon in one turn without activating the Sectopod guarding it. I think only five or six enemies were engaged that time, three from reinforcements, so it was a comparative cakewalk and I probably should have milked XP for the rookies but whatever.


Also the Engineer class in the Workshop is amazing, one of the final Colonel-level skills is basically built-in bluescreen rounds (+12 damage on mechanized enemies.) Mine has the Max Payne voice pack which is perfect for a shotgun grenadier.

Krowley
Feb 15, 2008

My first base defense mission was real easy, the beacon thing was elevated so I just sent a concealed ranger up to it and had my snipers plink it down from the doors :legion:

Sloober
Apr 1, 2011

Krowley posted:

My first base defense mission was real easy, the beacon thing was elevated so I just sent a concealed ranger up to it and had my snipers plink it down from the doors :legion:

Mine had a natural gas tank next to it and a pod. Boom mission over.

VolticSurge
Jul 23, 2013

Just your friendly neighborhood photobomb raptor.



So,since I've noticed that there hasn't been much mention lately,does anyone know any really good character pools? I already have the G.I. Joe pool and the Goonpool.

Owl Inspector
Sep 14, 2011

Bluescreen rounds do extra damage to both codexes and gatekeepers, but combat protocol and capacitor discharge do extra damage to neither :wtc:

Coolguye
Jul 6, 2011

Required by his programming!

Digirat posted:

Bluescreen rounds do extra damage to both codexes and gatekeepers, but combat protocol and capacitor discharge do extra damage to neither :wtc:

lol what the gently caress do you want to bet that vulnerabilities are handled individually instead of acting off inherent traits

many johnnys
May 17, 2015

Coolguye posted:

lol what the gently caress do you want to bet that vulnerabilities are handled individually instead of acting off inherent traits

Odds are one in *does some quick math* one

Exposure
Apr 4, 2014

Coolguye posted:

lol what the gently caress do you want to bet that vulnerabilities are handled individually instead of acting off inherent traits

Can I still partake if I have the SDK to easily check?

The answer is yes and no. The Codex does have a Tech Vulnerability passive but a lot of things like combat protocol and capacitor discharge basically end up getting handled entirely by the ApplyWeaponDamage script, rather than it being like the Sectoid's melee weakness where the game applies an effect if a weapon/grenade/item's damage tag fits what its meant to increase.

Also apparently sectoids at one point were planned to have their bodies explode one turn after their death.

Mystic Stylez
Dec 19, 2009

To this point I made all my Sharpshooters gunslingers, any tips/experiences from making them snipers? Is it any good?

I've been building my classes the same way (Grenadiers mostly to the right but with Heavy Ordnance, Volatile Mix and Salvo, Rangers mixed with no blade perks, Specialists mostly to the right). Any different combinations that are good?

Mystic Stylez fucked around with this message at 01:44 on Apr 8, 2016

GodFish
Oct 10, 2012

We're your first, last, and only line of defense. We live in secret. We exist in shadow.

And we dress in black.
Free reloads + Expanded Magazines + Killzone is great + AP Rounds/Bluescreen (if you get a lot of mec enemies) is amazing. If you somehow are lucky enough to get Shredder from the AWC they are even more amazing.

Owl Inspector
Sep 14, 2011

I have a sniper and gunslinger and have gotten a lot more mileage out of the sniper. Killzone works incredibly well as an ambush with a grenade. The grenade takes enemies down to enough health that the sniper rifle then kills them, and without explosive damage so you can get loot.

Qtotonibudinibudet
Nov 7, 2011



Omich poluyobok, skazhi ty narkoman? ya prosto tozhe gde to tam zhivu, mogli by vmeste uyobyvat' narkotiki
In my first campaign that isn't dying before midgame: why the gently caress can't I keep my shirtless booty shorts soldier past kevlar armor? It's not like they were actually legitimate serious armor at tier 1 either.

I need a mod like all armor options that just lets me use the tier 1 DLC armor options without kevlar, rather than the current incarnation of that mod which mostly just randomly adds bits of powered armor onto everyone, including base personnel.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻

Digirat posted:

Bluescreen rounds do extra damage to both codexes and gatekeepers, but combat protocol and capacitor discharge do extra damage to neither :wtc:

More confusion comes when trying to work out DoT immunities. Codecies are also immune to every DoT effect, while pure mechanical units are immune to every DoT except acid, while Gatekeepers are only immune to fire. The Andromendon shell is just like the pure mechs except it also has a immunity to acid.

IIRC

Dr Christmas fucked around with this message at 04:02 on Apr 8, 2016

64bitrobot
Apr 20, 2009

Likes to Lurk

Dr Christmas posted:

More confusion comes when trying to work out DoT immunities. Codecies are also immune to every DoT effect, while pure mechanical units are immune to every DoT except acid, while Gatekeepers are only immune to fire. The Andromendon shell is just like the pure mechs except it also has a immunity to acid.

IIRC

So what you're saying is, gently caress andromendons.

Except you can use domination on them. Then they're the best.

monster on a stick
Apr 29, 2013

64bitrobot posted:

So what you're saying is, gently caress andromendons.

Except you can use domination on them. Then they're the best.

I just went to sell Andromedon shells except I realized that I Dominated every single one, and the only reason I completed an autopsy was because a Sectopod killed one of them.

Today I learned: you should bring more than one medkit to the Psionic Gate mission. Lid poison put my Ranger in the medbay for 15 days :v:

Owl Inspector
Sep 14, 2011

XRAVE

Owl Inspector
Sep 14, 2011

My first game went really well. But it almost ended badly because of some weird-rear end invisible walls or something in the final room that kept blocking grenades (closest I've ever come to reloading a save over bugs but I resisted). God am I glad for every item I saved though. I went in with 3 WAR suits with heavy weapons, and used all three of them to kill the last avatar in one turn.





This character went on every single mission and ventilated nearly 100 skulls, over 20% of all enemies. All sniper skills on the left

Owl Inspector fucked around with this message at 09:54 on Apr 8, 2016

Synthbuttrange
May 6, 2007



Another bat done

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Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde

SynthOrange posted:



Another bat done

:stare: That looks like it could replace the stunlancer's weapon when the Alien's have had enough of your poo poo.

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