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Kai Tave posted:Exhaustion is a really bad, poorly-thought out status effect, and making it so the Berserker winds up inflicting it upon themselves in order to use their signature ability is one of the dumbest decisions in a game full of dumb decisions, it's like 3E classic Monk levels of not bothering to think things through. Exhaustion should be inflicted every time you cast a spell
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# ? Apr 9, 2016 03:28 |
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# ? Jun 9, 2024 02:31 |
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A constitution saving throw of 10+spell level.
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# ? Apr 9, 2016 04:06 |
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Tunicate posted:Exhaustion should be inflicted every time you cast a spell I quite like the idea of making casters take a CON save every time they cast a spell, but on the other hand I'd rather take out unfun poo poo like Exhaustion entirely. Let the barbarian go crazy. Edit: because T&T used STR to fuel spells, it actually meant all high-level casters were Muscle Wizards! Small Strange Bird fucked around with this message at 10:42 on Apr 9, 2016 |
# ? Apr 9, 2016 10:39 |
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If I'm remembering correctly, the main character in the Pool Of Radiance novel was a wizard girl who turned herself into a Muscle Wizard by accident with a wish, and it was a minor plot point that she could cast much more taxing spells without worrying about loving her body up.
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# ? Apr 9, 2016 12:59 |
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Kai Tave posted:Huh, I wasn't aware of any of this, guess things are rougher than I thought. I was wrong, Wizards of the Coast has an amazing slate of new products that will introduce Dungeons and Dragons to new players!
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# ? Apr 9, 2016 13:44 |
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My god, the Bonnier Publishing website is awful.
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# ? Apr 9, 2016 13:54 |
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Dungeonology is a miserable name. There's no way to pronounce it that doesn't make you sound like a ponce.
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# ? Apr 9, 2016 15:48 |
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Kurieg posted:Dungeonology is a miserable name. There's no way to pronounce it that doesn't make you sound like a ponce. Well, it is the UK book trade after all.
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# ? Apr 9, 2016 16:10 |
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I'm def buying that coloring book for my son. Gotta start em early.
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# ? Apr 9, 2016 16:29 |
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Payndz posted:Edit: because T&T used STR to fuel spells, it actually meant all high-level casters were Muscle Wizards!
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# ? Apr 9, 2016 16:46 |
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Arivia posted:I was wrong, Wizards of the Coast has an amazing slate of new products that will introduce Dungeons and Dragons to new players! When do we get the beach towels, the wood-burning set, and the latch-hook kits?
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# ? Apr 9, 2016 20:47 |
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https://twitter.com/FoldableHuman/status/718887102016987137 On the one hand, it's cool to see a guy who makes sorta-popular videos promoting the 5e Point Buy analysis from this thread. On the other hand, it's kinda telling to see that his takeaway is, "Not surprisingly the takeaway of a system that is so disparate between its top and bottom end is to discard the notion of 'challenge'. You basically need to think more broadly about engagement, team storybuilding, stuff like that." Or, to put it another way, "the takeaway is to discard the system and think more broadly about how to have fun without the system" it
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# ? Apr 9, 2016 22:01 |
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Well... that happened. So I just came home from a 5e session. About the third or fourth into the campaign I think. Can you guess what the DM said at the end of this session? He hates the system and entirely gave up on running it. And this guy bought the three core books sight unseen out of sheer enthusiasm for D&D in general. Think I sabotaged him perhaps? Haha, no, actually I helped explain the system, brought snacks, designed balanced encounters for him when he was pressed for time, and otherwise did everything in my power to help things along. Still wasn't enough. Even a casual DM just couldn't stand running this game for more than a few sessions.
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# ? Apr 10, 2016 01:39 |
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Kurieg posted:Dungeonology is a miserable name. There's no way to pronounce it that doesn't make you sound like a ponce.
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# ? Apr 10, 2016 01:41 |
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Sage Genesis posted:Well... that happened. Could you be more specific about what happened? I don't doubt your experience I'm just curious what would make a DM check out like that. I don't love the system either but I'm sure I could run something fun if I wanted to tinker with it more than a little.
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# ? Apr 10, 2016 02:06 |
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Mendrian posted:Could you be more specific about what happened? I'll try but it's non-specific stuff that made him give up. The real problem, I guess, is our own playstyle; sometimes we just have only one encounter per day. It's just how the story works out sometimes. But it turns out that 5e really wants to have 6-8 encounters per day instead. So that didn't work out and balancing encounters was pretty difficult for the DM. Even when he objectively might've constructed a suitable encounter it still felt dreadfully boring, dreadfully lethal, or both to him. There was just no way for him to really run the game the way he wanted it to and have things work smoothly, basically. And when you consider that all he really wanted was "run one fight per day and have it work fine" that's a bit of an issue.
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# ? Apr 10, 2016 02:14 |
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Sage Genesis posted:Even a casual DM just couldn't stand running this game for more than a few sessions. Probably the single most offensive change from 4e to 5e was tossing out elegant monster design rules for a pruned version of 3e's, which is a system that even 3e fans aren't terribly enamoured with. Hell, the people who wrote 3e's monster rules were all "yeah, it's cool in concept, everything being 'naturalistic', but almost impossible to actually use" by MM4. For the "empower the DM" edition 5e sure as poo poo made it hard to actually DM.
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# ? Apr 10, 2016 02:15 |
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Jenny Angel posted:https://twitter.com/FoldableHuman/status/718887102016987137 Neat. Before I post that to the larger world of the internet though, I was hoping for a bit of feedback from fellow goons. Anything I can change/add to make this better?
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# ? Apr 10, 2016 06:30 |
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Sage Genesis posted:I'll try but it's non-specific stuff that made him give up. Ah yeah that makes perfect sense. "I want to run as many or as few encounters as I want in one day, and I want those encounters to be equally challenging/important" is never going to be compatible with 5e. You could in theory have one or the other if your expectations allowed for it, but never both. Thanks, that's actually really helpful. For a lot of people, I think.
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# ? Apr 10, 2016 06:44 |
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Sage Genesis posted:I'll try but it's non-specific stuff that made him give up. This might not solve everything, but separate the "game mechanics day" from "real time day" is a thing that has worked really well for us in virtually every system we have tried it in. This lets the DM control the pace of the game and encounters, lets you do stuff like have a gruelling 5 day travel between cities (ie its all one mechanical day) and have encounters along the way but not have everything reset mechanically every 24 hours. On the other end of the scale make it so "long rests" are things that can be triggered by something other than camp up for 8 hours (magic shrine, pray for 5 mins, bang, long rest done). This lets you have long protracted dungeon crawls without having to go back to town after every half dozen encounters.
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# ? Apr 10, 2016 14:24 |
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Mr Beens posted:This might not solve everything, but separate the "game mechanics day" from "real time day" is a thing that has worked really well for us in virtually every system we have tried it in. This lets the DM control the pace of the game and encounters, lets you do stuff like have a gruelling 5 day travel between cities (ie its all one mechanical day) and have encounters along the way but not have everything reset mechanically every 24 hours. On the other end of the scale make it so "long rests" are things that can be triggered by something other than camp up for 8 hours (magic shrine, pray for 5 mins, bang, long rest done). This lets you have long protracted dungeon crawls without having to go back to town after every half dozen encounters.
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# ? Apr 10, 2016 14:55 |
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That's great advice, I'm sure it's listed in the DMG. Right guys? Guys?
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# ? Apr 10, 2016 14:57 |
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Mr Beens posted:This might not solve everything, but separate the "game mechanics day" from "real time day" is a thing that has worked really well for us in virtually every system we have tried it in. This lets the DM control the pace of the game and encounters, lets you do stuff like have a gruelling 5 day travel between cities (ie its all one mechanical day) and have encounters along the way but not have everything reset mechanically every 24 hours. On the other end of the scale make it so "long rests" are things that can be triggered by something other than camp up for 8 hours (magic shrine, pray for 5 mins, bang, long rest done). This lets you have long protracted dungeon crawls without having to go back to town after every half dozen encounters. That said it's good general advice and explicitly how Wfrp3e works. Splicer fucked around with this message at 15:35 on Apr 10, 2016 |
# ? Apr 10, 2016 15:01 |
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Scyther posted:That's great advice, I'm sure it's listed in the DMG. Right guys?
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# ? Apr 10, 2016 15:25 |
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Scyther posted:That's great advice, I'm sure it's listed in the DMG. Right guys?
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# ? Apr 10, 2016 15:39 |
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The Crotch posted:Remember, you can make your game gritty and realistic by making short rests take eight hours, and turn it in to "epic heroism" by making them last five minutes. Just remember that if you do that, you've got to let wizards get all their spells back after an hour of rest. Because of course that makes sense.
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# ? Apr 10, 2016 16:38 |
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Quadratic_Wizard posted:Just remember that if you do that, you've got to let wizards get all their spells back after an hour of rest. Because of course that makes sense.
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# ? Apr 10, 2016 17:23 |
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I find it difficult to convince people that martial classes are also resource limited in the form of Hit Points before they're too dead to swing their sword forever, because HP is a thing casters also technically possess.
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# ? Apr 10, 2016 17:34 |
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Nihilarian posted:ah, good, so it only punishes martials, I was worried there for a moment To clarify, the DMG suggests two alternate rest systems. "Gritty realism" means eight hour short rests and one week for long. "Epic heroism" is a five-minute short rest and one hour long. I can't imagine either of those methods being anything but awful.
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# ? Apr 10, 2016 17:44 |
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Thanks for the tips guys. We did think of those ourselves but the DM is just completely soured on 5e at this point. He refuses to run it anymore and we'll have to find another game to play. All in all... I think I'll chalk this up as a win.
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# ? Apr 10, 2016 17:55 |
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Sage Genesis posted:Thanks for the tips guys. We did think of those ourselves but the DM is just completely soured on 5e at this point. He refuses to run it anymore and we'll have to find another game to play. Has he said anything about what he plans to run instead? HeroQuest? Hackmaster? Dungeon World? Comedy option: Numenera
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# ? Apr 10, 2016 18:00 |
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gradenko_2000 posted:Has he said anything about what he plans to run instead? HeroQuest? Hackmaster? Dungeon World? Yes, he has. And the answer is: nothing. I'll have to run something instead. He's just done DMing for a while, though that's also due to new job and second child on the way and such. It's cool, I don't mind running games.
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# ? Apr 10, 2016 18:11 |
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Sage Genesis posted:Yes, he has. And the answer is: nothing.
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# ? Apr 10, 2016 18:37 |
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Splicer posted:Run dungeon world in the most chill, prepwork-what's-prepwork way imaginable. Alternately, if you like 4E but want something a little less work-intensive, give Strike! a try.
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# ? Apr 10, 2016 20:56 |
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I'm running Strike on a weekly basis with two children. I mean it's an online game with bite-size two hour sessions after the kids go to bed, but hey, it's something.
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# ? Apr 10, 2016 21:01 |
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Is this a good thread to workshop character concepts and homebrewing, or would that be more at home somewhere else?
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# ? Apr 10, 2016 21:07 |
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Bad Seafood posted:Is this a good thread to workshop character concepts and homebrewing, or would that be more at home somewhere else? People poo poo on 5.e a lot but I think if you want some honest criticism on a homebrew this is a fine place to do it. Just be clear about what kind of criticism you want.
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# ? Apr 10, 2016 21:29 |
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Somebody mentioned balancing high end casters with exhaustion levels a while back. Was that a fully fleshed out homebrew or just an idea in the moment?
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# ? Apr 10, 2016 21:45 |
Maybe Dark Sun would make the caster imbalance slightly more tolerable, since (at least in public) if you cast spells and poo poo starts to decay all around you and/or you cast around someone who knows what arcane magic looks like, you're probably hosed.
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# ? Apr 10, 2016 22:00 |
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# ? Jun 9, 2024 02:31 |
Going to continue our biweekly 5e campaign in a couple hours. We get to interrogate and probably kill a traitor in the party. The most fun parts of the system are the non-combat parts and it makes me sad my group went with 5e over Dungeon World
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# ? Apr 10, 2016 22:10 |