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nopantsjack posted:im 30 pages back but is this legit? is lesnick really director of ships?
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# ? Apr 10, 2016 04:02 |
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# ? Jun 12, 2024 06:11 |
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Wafflz posted:Is calling sandi a soul stealing succubus still allowed? I wouldn't see that as a problem, since the dictionary agrees. So does the encyclopedia.
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# ? Apr 10, 2016 04:03 |
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G0RF posted:"Director of Online Strategy, Community Engagement, and Spaceships" is his royal title. Don't shortchange him. What I love about that though, is that "....and Spaceships" seems like a tacked-on afterthought
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# ? Apr 10, 2016 04:09 |
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G0RF posted:"Director of Online Strategy, Community Engagement, and Spaceships" is his royal title. Don't shortchange him. It's almost as he's being propped up as a caricature for the express purpose of being made fun of behind his back.
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# ? Apr 10, 2016 04:10 |
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Sperglord posted:Even the unpopular opinion thread on Reddit contains people bemoaning the lack of inspiration in the Star Citizen IP. The whole Star Citizen game is forgettable. Didn't catch the Vanduul redesign quote. How in the gently caress would that work with SQ42 that is due out before the end of this year? Rhetorical question. What a loving mess.
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# ? Apr 10, 2016 04:12 |
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aleksendr posted:The problem is that the last 10% of any project take 90% of the time, and during that last 90%, Crobizzle change his mind or they get a few more M$ and then its back to square one. quote:My guess is that everything will be scooped up by a Chinese company in a few years and turned into a freemium cash grab. Seriously, if they did that-- and they offered a "Star Citizen refugees program", they'd be far better off-- and could start those customer relationships on reasonable terms. "You know all those promises Chris Roberts made you? The bad news is, we're starting out with 20% of them. The good news is that 20% is polished, stable, and ready to build on. So join us!" That's a sounder strategy and would cost less, too.
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# ? Apr 10, 2016 04:12 |
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im supposed to be practicing behavioral type questions for an interview on monday but this thread is just so lol.
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# ? Apr 10, 2016 04:15 |
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Screams eeeEEE posted:you do this in a game? without getting paid? I haven't unlocked the good sprinklers yet. Also the PS blowing up killed the mobo, vid card, CPU and RAM. RIP 1K+ $$
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# ? Apr 10, 2016 04:16 |
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Beer4TheBeerGod posted:It's almost as he's being propped up as a caricature for the express purpose of being made fun of behind his back. That, or serves as a strange parody of the rewards of fealty to the crown. "Do you see? Do you see how honoric his titles are? Do you see how we have rewarded him? This is because he burned a candle for Chris for decades, when all others fled or moved on! He said nothing in protest when traitors in our midst were cast out! He defends the indefensible and relays the incomprehensible from his lord to the peasantry! If you would be like him, you will learn from his example, defer to him as you would defer to us. That is how you too may one day earn a title so long there will be an extra ink surcharge on your business card."
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# ? Apr 10, 2016 04:20 |
did someone crack eightace's code yet
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# ? Apr 10, 2016 04:20 |
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Scruffpuff posted:Not even that, really. Star Citizen is not a recognizable IP due to how uninspired and generic it is. There's no fleshed-out universe, no unique story, it's just complete unimaginative crap - a Chris Roberts special through-and-through. Maybe a card game so they can trade their JPEGS amongst themselves? The cultists might recognize pictures of their "ships". Yeah I'm not even sure why I suggested someone would want to buy the IP. Hell even the cellphone games steal. Galaxy Online 3 is one of those pay to win cellphone strategy games and they pretty much stole all their ships from EVE online. So maybe cultists will see little 2d constellations in some hacked together cash grab and be able to pretend they got what they wanted all along.
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# ? Apr 10, 2016 04:20 |
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G0RF posted:I just find that hard to imagine. Why buy this giant mountain of liabilities, engineering debts, impossible promises and toxic backer megawhales when you could spend a lot less to scoop up Infinity:Battlescape, Angels Fall First, or some other functional game system that delivers more than SC and then just spend money to turbocharge it and set up your preferred monetization model? That's actually a pretty smart space-sim strategy. A publisher could buy I-Novae engine or AFF engine and start development with an engine designed for the task. Toss in some discount for Star Citizen backers and you have instant early buy-in. There were rumors of another space-sim in secret development, were you the one who said that? Colostomy Bag posted:Didn't catch the Vanduul redesign quote. How in the gently caress would that work with SQ42 that is due out before the end of this year? I was incredulous too. Apparently, the Vanduul weren't scary enough for Chris Roberts. So, back to redesign. Like everything else in the game.
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# ? Apr 10, 2016 04:20 |
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Goobs posted:im supposed to be practicing behavioral type questions for an interview on monday but this thread is just so lol. You can't really trick the Voight-Kampff anyway, so your time is probably better spent here.
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# ? Apr 10, 2016 04:23 |
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Sperglord posted:There were rumors of another space-sim in secret development, were you the one who said that?
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# ? Apr 10, 2016 04:24 |
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G0RF posted:Yes. Yes I did. It's the complication to be named later. As if they need any more at this point! Hmm, can you give any hints? For complications, I see: - Elite owns VR and scale - NMS will own exploration - Mass Effect: Andromeda will own storytelling - 'Somebody' will get a better combat model, because CIG DGAF about spaceship combat Now, you say there is another complication? Another piece of competition? Fun times.
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# ? Apr 10, 2016 04:27 |
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Wise Learned Man posted:You can't really trick the Voight-Kampff anyway, so your time is probably better spent here. Lol.....good movie. This is the third and last interview for this job (career) so im over worrying about it, if I get it i'll be set for life.
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# ? Apr 10, 2016 04:28 |
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Sperglord posted:That's actually a pretty smart space-sim strategy. A publisher could buy I-Novae engine or AFF engine and start development with an engine designed for the task. Toss in some discount for Star Citizen backers and you have instant early buy-in. What's so hard about making the Vanduul interesting? They are aliens, make them incomprehensible and brutal. If you damage one of their ships they'll just jump out onto yours in space and tear away at it. Their ships make no logical sense to a human and are like the equivalent of walking around in Dead Space. Make their ships unbelievably powerful at the beginning and make them like the Aliens from "Alien" just with genius level intellect, a real threat that you actually probably can't defeat but have to try to anyway. Play up the fact that the main theme behind Star Citizen is kind of stupid and naive, these big idiots flying around over-sized dog-fighters and having embarrassingly dull dialogue and conflicts before some psychotic alien rips the face off of Johhny "WhiteBread" The Hero. But no. This is World War 2 in space so they are going to just be the Nazis. Big human like retards with regular ships that are just a bit spiky. There's probably concept art of one of them in a trenchcoat saying dumbass evil villan cliches in existence somewhere. Fat Shat Sings fucked around with this message at 04:31 on Apr 10, 2016 |
# ? Apr 10, 2016 04:28 |
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Sperglord posted:Hmm, can you give any hints? someone else has perfected a farming sim
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# ? Apr 10, 2016 04:28 |
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Jason Sextro posted:someone else has perfected a farming sim stardew valley?
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# ? Apr 10, 2016 04:29 |
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Goobs posted:stardew valley? ....but in space!
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# ? Apr 10, 2016 04:30 |
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Sperglord posted:
I must have been asleep at the wheel. I thought that male alien race was pretty much set in stone.
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# ? Apr 10, 2016 04:33 |
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Jason Sextro posted:someone else has perfected a farming sim I want to know why farming sims became a thing in Star Citizen, but am afraid the logic only makes sense when I'm on drugs. Plz help.
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# ? Apr 10, 2016 04:35 |
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Colostomy Bag posted:I must have been asleep at the wheel. I thought that male alien race was pretty much set in stone. Anything can be unapproved by Chris Roberts at any time for any reason.
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# ? Apr 10, 2016 04:35 |
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Sperglord posted:I want to know why farming sims became a thing in Star Citizen, but am afraid the logic only makes sense when I'm on drugs. Plz help. They ran out of other concepts to sell. Mining? SELL A MINING SHIP Refueling? SELL A REFUELING SHIP Travelling? SELL A CRUISE LINER WITH A DRINK DISPENSER! Smuggling? SELL A SMUGGLING SHIP! Pirates? SELL A PIRATE SHIP! Hauling? SELL DIFFERENT HAULERS! Every permutation of combat? SELL LIGHT/MEDIUM/HEAVY VARIANTS OF EVERYTHING!!! News? SELL A NEWS VAN!! Recovery? SELL AN AMBULANCE! Eventually they needed to be able to cheaply make new sales so they made the one hull that is "modular" so you just buy science gear, or exploration gear, or farming gear and they only have to design one ship but people end up paying for three. Can't wait for the new model year ships too, so you have to buy a new hull and newer farming modules just to be able to grow newer crops better. (Luckily the game will fall apart by this point)
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# ? Apr 10, 2016 04:43 |
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Sperglord posted:I want to know why farming sims became a thing in Star Citizen, but am afraid the logic only makes sense when I'm on drugs. Plz help. I think 8ace alluded, a while ago, to people at CIG being pulled away from normal work to make a farming sim for SC because Chris Roberts had played one and was obsessed with it.
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# ? Apr 10, 2016 04:44 |
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Mirificus posted:Anything can be unapproved by Chris Roberts at any time for any reason. "What is it with those Vanduul ships, huh? It's hundred of years in the future, guys-- you're still driving with a stick shift?" Tip your waitresses, etc. etc. etc.
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# ? Apr 10, 2016 04:48 |
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Fat Shat Sings posted:What's so hard about making the Vanduul interesting? They are aliens, make them incomprehensible and brutal. If you damage one of their ships they'll just jump out onto yours in space and tear away at it. Their ships make no logical sense to a human and are like the equivalent of walking around in Dead Space. Make their ships unbelievably powerful at the beginning and make them like the Aliens from "Alien" just with genius level intellect, a real threat that you actually probably can't defeat but have to try to anyway. Play up the fact that the main theme behind Star Citizen is kind of stupid and naive, these big idiots flying around over-sized dog-fighters and having embarrassingly dull dialogue and conflicts before some psychotic alien rips the face off of Johhny "WhiteBread" The Hero. That is kind of generic, big bad Aliens which threaten anybody who messes with them. If we wanted to keep the setting of the Fall of the Roman Empire, I put the humans into a universe without any alien races. Have the game set several hundred years after initial stellar colonialization, the first wave traveled in cryo-stasis on sublight ships to the far stars. Later waves traveled on early model FTL ships. A FTL empire arose, centered around old Earth, based upon the monopoly of FTL ship construction. After a century of rapid technological and material progress, the human Empire has all but forgotten the old sublight colonies. The Empire has risen to unparalleled economic and technological power, yet is stagnating due to the lack of a threat. At it's peak, it dominated the whole space, but that domination has slid as the center turns towards dissipation and pleasure, while the fringes continue blindly in the old ways. In this post-scarcity world, there appear rumors of attacks on the fringes of the Empire, planets whose inhabitents had never seen a shot fired anywhere now come under a sudden attack. Attackers steal technology and, more puzzling, raw materials, then disappear. You, the player, are sent to investigate. It turns out that the sublight colonies are fleeing back towards earth from some threat, never specified. They are a barbarian horde, in the eyes of the impossibly advanced Empire, yet they have the military skill and willpower to fight for their own position. The actual threat is left for season two. I like the idea of a post-scarcity society facing a threat from a resource-bound society, as the former will have impossible technology but not the understanding of conflict.
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# ? Apr 10, 2016 04:48 |
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Jason Sextro posted:I think 8ace alluded, a while ago, to people at CIG being pulled away from normal work to make a farming sim for SC because Chris Roberts had played one and was obsessed with it. Ahahahaha, go CIG, never change.
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# ? Apr 10, 2016 04:49 |
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Jason Sextro posted:I think 8ace alluded, a while ago, to people at CIG being pulled away from normal work to make a farming sim for SC because Chris Roberts had played one and was obsessed with it. I really hope that it comes out that Chris Roberts spent like $20,000 of backer money on farmville cash or something
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# ? Apr 10, 2016 04:52 |
i still think 'the united empire of earth' is a bad name for the good guy faction lol @ the star citizen wiki "The United Empire of Earth (UEE) is a democratic empire with an elective and term limited Imperator." oh okay
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# ? Apr 10, 2016 04:55 |
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Sperglord posted:That's actually a pretty smart space-sim strategy. A publisher could buy I-Novae engine or AFF engine and start development with an engine designed for the task. Toss in some discount for Star Citizen backers and you have instant early buy-in. The thing about Star Citizen, is that, with a $110 million budget, nowadays you COULD make a massively multiplayer space sim, the engine ultimately doesn't matter that much, because if you have a competent team and a focused product you can pull off a lot in 4 years. And by space sim, I mean, the core experience that Star Citizen promises, multi-manned ships with persistence in the universe, planets you can land on with hubs and hangars and poo poo, space stations, all that jazz. I would personally cut the concept of having single manned ships just so you don't have things moving too fast or colliding with each other which will quickly turn awful to network, maybe replace it with, I don't know, Gundams or something, if you want 1v1 combat. This is a game that could exist, and it'd likely be sweet, and it'd be in it's own space separate from Elite and EVE. Star Citizen is of course, not just that, but 12 more things plus singleplayer, which is the whole loving problem, but it really makes you wonder what somebody more competent would have pulled off with that kind of cash.
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# ? Apr 10, 2016 05:01 |
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Fat Shat Sings posted:I really hope that it comes out that Chris Roberts spent like $20,000 of backer money on farmville cash or something that was for research and development of the farming module.
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# ? Apr 10, 2016 05:06 |
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B_of_InfoRedux posted:Derek, here's the thing people like you. For the most part. Posting from the past. Please shut the gently caress up and go somewhere else .
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# ? Apr 10, 2016 05:08 |
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hanales posted:Posting from the past. past is prologue, look at his history~
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# ? Apr 10, 2016 05:10 |
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Milky Moor posted:i still think 'the united empire of earth' is a bad name for the good guy faction Fixed
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# ? Apr 10, 2016 05:11 |
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hakimashou posted:past is prologue, look at his history~ We should all be so privileged as to put our websites in our username. Pgabz_of_youtube_dot_com_forward_slash_major_tom
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# ? Apr 10, 2016 05:14 |
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hey can't we all just be friends? here's a pic of some grots I just finished painting, I pretend they're star shitizens and make them go into CC for the glory of the stimperor.
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# ? Apr 10, 2016 05:16 |
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I don't like salt. It's coarse ... and rough ... and irritating ... and it gets everywhere.
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# ? Apr 10, 2016 05:19 |
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Goobs posted:hey can't we all just be friends? How long does that poo poo usually take to complete? They're just gray plastic pieces when you buy them, right?
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# ? Apr 10, 2016 05:23 |
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# ? Jun 12, 2024 06:11 |
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fnox posted:The thing about Star Citizen, is that, with a $110 million budget, nowadays you COULD make a massively multiplayer space sim, the engine ultimately doesn't matter that much, because if you have a competent team and a focused product you can pull off a lot in 4 years. And by space sim, I mean, the core experience that Star Citizen promises, multi-manned ships with persistence in the universe, planets you can land on with hubs and hangars and poo poo, space stations, all that jazz. I would personally cut the concept of having single manned ships just so you don't have things moving too fast or colliding with each other which will quickly turn awful to network, maybe replace it with, I don't know, Gundams or something, if you want 1v1 combat. This is a game that could exist, and it'd likely be sweet, and it'd be in it's own space separate from Elite and EVE. With $110 million, CIG could have gone a long way towards making a major space game. That they have gone so little is the clearest sign that the management is unbelievably awful.
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# ? Apr 10, 2016 05:24 |