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Holy poo poo a Po' Folks reference.
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# ? Apr 9, 2016 06:16 |
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# ? Jun 10, 2024 02:57 |
they should just go full rotoscope imo
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# ? Apr 9, 2016 06:20 |
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https://twitter.com/ArcherFX/status/718307412537700353 They made the gif so I didn't have to.
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# ? Apr 9, 2016 08:07 |
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Caught up with this and what a fantastic pair of episodes to kick off the season. I'm excited to see where this goes! It's also amazing to see how much the animation has improved. It's a small thing but they couldn't have done the spinning chair joke in season 2. Great job all around, well done everyone.
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# ? Apr 9, 2016 23:42 |
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What about a gif of all of them spinning (Milton included)? One of the best eps in ages. I haven't laughed that hard in a good while. "Some of history's greatest detectives were on the spectrum!"
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# ? Apr 10, 2016 04:04 |
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Sesq posted:Jesus Christ a Po Folks reference. I haven't been there since the '80s. I didn't even know it was a chain. Looks like they've only got 8 locations, 7 of them in Florida. Is the 8th in Dothan, Alabama or did that one shut down? gently caress Dothan, Alabama.
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# ? Apr 10, 2016 05:18 |
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Man, was that episode great. The first one was good, but it was more dedicated to setting up the premise of this season. Now we're hitting the ground running. Good to see the "Mulatto Butts" ringtone make a comeback.
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# ? Apr 10, 2016 06:37 |
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Oh god, the not-voicemail joke was one of those things where I just kept laughing harder and harder as it went on and on and I couldn't breathe and now I'm dead. Thanks Archer for literally killing me.
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# ? Apr 10, 2016 07:05 |
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The fine detail in the animation of Cyril cleaning his glasses pleased me greatly. I'm not sure I ever saw someone do that in a cartoon before.
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# ? Apr 10, 2016 12:17 |
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HopperUK posted:The fine detail in the animation of Cyril cleaning his glasses pleased me greatly. I'm not sure I ever saw someone do that in a cartoon before.
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# ? Apr 10, 2016 18:28 |
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Are there any good malory drinking loops out there? I need a new avatar.
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# ? Apr 11, 2016 00:38 |
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# ? Apr 11, 2016 03:28 |
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cool now i just need to get it made thanks
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# ? Apr 11, 2016 03:56 |
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Veskit posted:cool now i just need to get it made thanks I recomend the accompanying title of "I'm going into stasis".
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# ? Apr 11, 2016 04:20 |
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Space Cadet Omoly posted:He's also good at kicking people's asses while drunk. Honestly, he was probably a little bit drunk while beating up those bikers. There's two things that Archer has been shown as being consistently good at: One of them is continuing to function after having consumed enough alcohol to kill a herd of elephants, and the other is kicking the poo poo out of a ridiculous number of opponents, often while still carrying on a conversation.
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# ? Apr 11, 2016 14:55 |
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Tiggum posted:There's two things that Archer has been shown as being consistently good at: One of them is continuing to function after having consumed enough alcohol to kill a herd of elephants, and the other is kicking the poo poo out of a ridiculous number of opponents, often while still carrying on a conversation. Let's not forget his sometimes cripplingly specific areas of expertise. He may not know much about a lot of stuff, but then we see that he's able to convert increasingly obscure nautical units of measure in his head instantaneously, and he also knows that the word for a female chauffeur is chauffeuse. I bet he also knows that a female peacock is actually a peahen and that the gender-neutral term for the bird is peafowl. He'll follow that up with a hilariously and possibly violent misunderstanding of a pretty common social cue.
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# ? Apr 11, 2016 15:39 |
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tarlibone posted:Let's not forget his sometimes cripplingly specific areas of expertise. He may not know much about a lot of stuff, but then we see that he's able to convert increasingly obscure nautical units of measure in his head instantaneously, and he also knows that the word for a female chauffeur is chauffeuse. I bet he also knows that a female peacock is actually a peahen and that the gender-neutral term for the bird is peafowl. He'll follow that up with a hilariously and possibly violent misunderstanding of a pretty common social cue. My theory, and I’m serious, is that he’s got some rare kind of pervasive developmental disorder. Or even undiagnosed atypical autism
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# ? Apr 11, 2016 16:08 |
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TMMadman posted:My theory, and I’m serious, is that he’s got some rare kind of pervasive developmental disorder. Or even undiagnosed atypical autism You're not alone; it's been talked about a lot in these threads.
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# ? Apr 11, 2016 17:30 |
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TMMadman posted:My theory, and I’m serious, is that he’s got some rare kind of pervasive developmental disorder. Or even undiagnosed atypical autism
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# ? Apr 11, 2016 17:45 |
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e; ^gently caress you. Archer: I'm stacking rocks in descending order, because i find repetitive behavior so calming. *Literally has stack of rocks nearby*
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# ? Apr 11, 2016 17:46 |
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Kesper North posted:You're not alone; it's been talked about a lot in these threads. Whoosh
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# ? Apr 11, 2016 18:28 |
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Y-Hat posted:Apparently, it's pretty hard to pull off something like the gang spinning around in chairs. I studied a lot of animation and the whole chair spinning blew my mind immensely.
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# ? Apr 12, 2016 09:46 |
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Their car chases are outstanding too. I want an Archer GTA style game where you go on missions and health packs are cocktails.
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# ? Apr 12, 2016 12:01 |
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Elentor posted:I studied a lot of animation and the whole chair spinning blew my mind immensely. In layman's terms, could you tell us why that specific scene is so difficult? Like, it looks difficult to pull off, but I can't quite put my finger on why. Does it have to do with representing 3D motion in a 2D medium?
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# ? Apr 12, 2016 15:08 |
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swickles posted:In layman's terms, could you tell us why that specific scene is so difficult? Like, it looks difficult to pull off, but I can't quite put my finger on why. Does it have to do with representing 3D motion in a 2D medium? Yes. you'd need a unique frame for each frame of animation that you might not ever get to reuse. In addition, unless you want it to look wildly off model it's pretty much all key frames, so no shopping it out to Korea or whomever. Hell, to get it to look right you'd probably also need to use additional frames of animation that you normally wouldn't. Although from what I understand Archer uses more of a puppeteer rig than traditional animation, so the challenges are different.
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# ? Apr 12, 2016 15:21 |
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Kwyndig posted:Yes. you'd need a unique frame for each frame of animation that you might not ever get to reuse. In addition, unless you want it to look wildly off model it's pretty much all key frames, so no shopping it out to Korea or whomever. Hell, to get it to look right you'd probably also need to use additional frames of animation that you normally wouldn't. Spinning a string puppet 360* even once is really rough, so...
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# ? Apr 12, 2016 15:42 |
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swickles posted:In layman's terms, could you tell us why that specific scene is so difficult? Like, it looks difficult to pull off, but I can't quite put my finger on why. Does it have to do with representing 3D motion in a 2D medium? Basically it almost requires traditional hand drawn animation from a show that uses a digital puppet technique. Short answer: A LOT more drawings and morphing of drawing assets than a normal turn. The characters are typically drawn in Full, 3QT, semi-Full, semi-Pro (totally Pro looks flat like the picture on a coin and the semi-full lets us cheat turns here), and 3QT over the shoulder (maybe a full OTS). For most characters the number of bodies to go all the way from facing right to facing left would be 6 (Pro, 3QT Full, Full flipped, 3QT flipped, Pro Flipped). Done quickly (and in a medium shot) like we basically always do that is probably fine and your brain fills in the missing information. Done very slowly, that is poppy as hell. You can "see" the body change position abruptly. The move requires several more body drawings / manipulating and morphing between the Key existing body positions to sell the rotation to your eye. Also because we're drawing a lot of angles we wouldn't typically do it is a challenge to stay on model. There's also the issue of translating 2d -> 3D. Not a huge problem for the style of this show, but it is sometimes hard to do because there are a lot of cheats used in characters that don't perfectly reflect a 3D character. Think of Micky's ears or Bart/Homer's hair in 2d vs 3d.
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# ? Apr 12, 2016 15:44 |
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I also noticed how smooth that spinning chair animation was. The chair I assumed to be a spinning 3D model animated totally by computer, but Cheryl was not. For an example of how this can look when you are cutting corners and not doing what the previous comments indicate, look at the Venture Bros. episode "Assisted Suicide." In the scene where Dr. Orpheus, Eros, and Thanatos encounter Rusty's id, a Greek and hyper-sexual boy version of Rusty Venture, there is a revolving bed with several women on it, all of whom are posing provocatively. But, the animation in this sequence is not great. Probably for budgetary reasons, the extra steps and frames of animation required to make the process look really good were skipped over. What results is an uneven and sometimes herky-jerky carousel of women. It's particularly bad from 0:08 - 0:22 in this video: https://www.youtube.com/watch?v=wmxP4Is0DYg
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# ? Apr 12, 2016 16:28 |
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Ok, I think I get it now. Maybe to draw an analogy: when you record footage that is specifically for slow motion, you increase the frame rate to make it look smooth. So instead of 30 fps, you would record at 60 fps for half speed, or 120 fps for quarter speed. If you watch Mythbusters, they record explosions in thousands or more frames per second, and even then it looks jumpy as hell. So basically, to make it look smooth, since the motion was so slow you need a poo poo ton more frames than say the punches or slaps, because those are so quick, you can render them entirely in 2D. A slow motion like the spin creates some 3D motion, so you need a lot more frames to demonstrate that.
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# ? Apr 12, 2016 16:54 |
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swickles posted:Ok, I think I get it now. Maybe to draw an analogy: when you record footage that is specifically for slow motion, you increase the frame rate to make it look smooth. So instead of 30 fps, you would record at 60 fps for half speed, or 120 fps for quarter speed. If you watch Mythbusters, they record explosions in thousands or more frames per second, and even then it looks jumpy as hell. So basically, to make it look smooth, since the motion was so slow you need a poo poo ton more frames than say the punches or slaps, because those are so quick, you can render them entirely in 2D. A slow motion like the spin creates some 3D motion, so you need a lot more frames to demonstrate that. I'll defer to the authorities (or anyone with animation experience), but for what it's worth, that's what I think is going on, and why slow-moving things are hard to animate well anyway. Add to that the fact that these examples are revolving in 3D, and it's much harder. A slow-moving bullet is only observed at one basic angle most of the time. A subject spinning around on an axis requires a totally new drawing every single frame. Another good example is Futurama. Many of their animation sequences, from spinning to crane shots to space ship movements, are done via computer using 3D models that are very close to the drawings they're based on. Also, while the animation generally runs at 12 FPS, those complex movement sequences look so buttery-smooth because they're rendered at 24 FPS, i.e. the standard cinema frame rate. It does make those sequences look different than the normally drawn ones, but the result is so pleasing that it generally doesn't bother the audience.
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# ? Apr 12, 2016 17:06 |
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I'm overall really impressed with how the animation is lately. I've been watching season one and it's night and day. Facial animation in particular is great for selling little character moments. Like this little bit, everyone has something different going on:
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# ? Apr 12, 2016 21:06 |
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The avalanche in that episode was pretty goddamn good too. You watch the show and learn to expect static backgrounds with a few actors doing things, and then they do something like that and it's kind of a mind blower.
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# ? Apr 12, 2016 21:11 |
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when I read that season 6 and 7 would have a larger animation budget, I had no idea that it would mean that things like the avalanche or that one Archer-Lana sex scene would be possible. it's all for the better, even if the fluidity of the animation took a while to get used to
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# ? Apr 12, 2016 21:17 |
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But why did someone have the idea to do that? It's not really exciting to spend all your animation budget on people sitting on slowly spinning chairs. Was that some sort of personal challenge? It just seems like it's incredibly hard and most viewers probably wouldn't even realize that it's a problem at all.
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# ? Apr 12, 2016 21:25 |
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Because it was very funny? I'm guessing the writers weren't thinking of the animation challenges when they wrote that bit.
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# ? Apr 12, 2016 21:33 |
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You're wearing out the bearings!
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# ? Apr 12, 2016 22:18 |
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Air is lava! posted:But why did someone have the idea to do that? It's not really exciting to spend all your animation budget on people sitting on slowly spinning chairs. Was that some sort of personal challenge? This is purely my uninformed speculation: It might be that the animation software they use was upgraded recently and now includes a plugin or feature that makes doing people sitting on slowly spinning chairs much easier than it was before. Also it looked awesome and that's sometimes enough to justify spending the time and money on something.
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# ? Apr 12, 2016 23:13 |
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Space Cadet Omoly posted:I recomend the accompanying title of "I'm going into stasis". Nothing worked better than the stand alone work crew tag but it was considered!!!!
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# ? Apr 13, 2016 05:49 |
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Veskit posted:Nothing worked better than the stand alone work crew tag but it was considered!!!! Ultimately I think you made the right choice.
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# ? Apr 13, 2016 08:38 |
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# ? Jun 10, 2024 02:57 |
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That chair gag wrecked me and the group I watched the episode with. The spinning mailbot in particular got the loudest laugh I've ever had from the show. So stupid, so great.
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# ? Apr 13, 2016 09:52 |