mitochondritom posted:Yes I have played Theme Aquarium. I was about 12 years old and saved up about £20 of paper round money to buy it from Electronic Boutique in Blackpool town center. I loved Theme Hospital and I really wanted to be a marine biologist when I grew up so it must have been the perfect game right? It was loving rubbish, knowing that it was a PS1 port explains so much about how godwful the control and menu system was. If I remember correctly you could place down a bunch of tanks, then stock them with various fish. The deathknell for the whole thing was that you couldn't see the fish swimming in the tank, it was always the same crappy tank sprite. It was so terrible I played it like twice and traded it in for about 20p. Avoid at all costs. That's a real fuckin shame. Maybe the original PSX version is better? I wonder if there's a fan translation. Gonna try OpenRCT2 on my Surface. I'm hoping it has a scaling feature for HiDPI devices, since it's difficult enough to read small text on this at 150% normal size, I imagine text designed for 640x480 on a 15" monitor is going to be microscopic on a 10" screen at 1920x1280. EDIT: loving awesome! The game has a scale setting that operates independently of Windows' scaling (at least in borderless fullscreen). Game looks great. Segmentation Fault fucked around with this message at 18:11 on Apr 8, 2016 |
|
# ? Apr 8, 2016 18:05 |
|
|
# ? Jun 10, 2024 11:50 |
|
Anyone familiar enough with OpenRCT2 know why when I open a save in the scenario editor or load a landscape it goes straight to the Objective Selection without letting me go back and edit the terrain and stuff? I want to tweak the map a bit and this isn't helping at all!
|
# ? Apr 8, 2016 19:36 |
|
I won a copy of Theme Hospital at my girlfriends dry-grad. EA had set up a booth with various games and such for the dorks that wanted to go to a dry-grad (seriously there were about eight people there, it was the worst). We ended up playing whatever was the latest version of their baseball game in 1995, and I won the home-run competition and got a copy of Theme Hospital. Welp, that's my story.
|
# ? Apr 8, 2016 20:44 |
So; should this thread become an all-encompassing Theme Park Video Game thread? I can't imagine having another thread just for Planet Coaster or Parkitect would get many hits considering the relatively slow pace of this one. In that case, thread title suggestions? Once I get rid of this headache I will look into expanding the second post to give information about PC/Parkitect (or even shove them in the OP somehow). If anyone knows about other games from the past (Thrillville?) that they want to do a write up about, I can put those in as well.
|
|
# ? Apr 8, 2016 22:09 |
|
Looks like Planet Coaster Alpha 2 may be at the end of the month. https://twitter.com/EGX/status/718467826718220288?s=09
|
# ? Apr 8, 2016 22:13 |
|
There's an OpenRCT2?
|
# ? Apr 8, 2016 22:15 |
|
Daztek posted:There's an OpenRCT2? Yes, and it has many wonderful features! Including Multiplayer (most servers are passlocked).
|
# ? Apr 8, 2016 22:16 |
|
Galaga Galaxian posted:Looks like Planet Coaster Alpha 2 may be at the end of the month. of the next month.
|
# ? Apr 8, 2016 22:36 |
|
Wow. How the hell did I...
|
# ? Apr 8, 2016 22:39 |
Admiral Joeslop posted:So; should this thread become an all-encompassing Theme Park Video Game thread? I can't imagine having another thread just for Planet Coaster or Parkitect would get many hits considering the relatively slow pace of this one. In that case, thread title suggestions? Once I get rid of this headache I will look into expanding the second post to give information about PC/Parkitect (or even shove them in the OP somehow). If anyone knows about other games from the past (Thrillville?) that they want to do a write up about, I can put those in as well. You should talk about Sim Theme Park/Theme Park World and SimCoaster/Theme Park Inc (and Theme Park of course). Actually if you want you could just make this about management sim "tycoon" games in general.
|
|
# ? Apr 8, 2016 22:41 |
|
I think we hit the sweet spot in just making this the RCT and Successors Megathread. You can add a blurb about Theme Park and other old stuff in the OP but I doubt there'd be much chat about it. Most the chat seems to be about OpenRCT2, Planet Coaster, and Parkitect. Basically I think we're fine where we are now.
|
# ? Apr 8, 2016 22:46 |
|
Galaga Galaxian posted:Yes, and it has many wonderful features! Including Multiplayer (most servers are passlocked). ... Multiplayer? How does that even work? I think I know what I will be doing this weekend
|
# ? Apr 8, 2016 22:47 |
|
This Theme Park Sim Thread Is Really Good Value
|
# ? Apr 8, 2016 22:48 |
|
Orv posted:This Theme Park Sim Thread Is Really Good Value Thread title immediately.
|
# ? Apr 8, 2016 23:01 |
|
Planet coaster is looking promising from the sandbox decorative end, so my only worries are what the campaign stuff will be like and how I am complete garbage at creativity/decorating so my parks will just be the saddest things.Orv posted:This Theme Park Sim Thread Is Really Good Value Also this.
|
# ? Apr 8, 2016 23:15 |
How do I go about changing the thread title?
|
|
# ? Apr 8, 2016 23:28 |
|
Admiral Joeslop posted:How do I go about changing the thread title? Ask a mod
|
# ? Apr 8, 2016 23:35 |
|
Section Z posted:Planet coaster is looking promising from the sandbox decorative end, so my only worries are what the campaign stuff will be like and how I am complete garbage at creativity/decorating so my parks will just be the saddest things. When I did those two tiny, lazy-rear end parks I worried I had dug too greedily, and too deep. I worried that I was the austisms. I've been rather happily proven wrong by this point, but I also worry that there'll be some decorative component to the campaign goals and that I'll be miserable at them.
|
# ? Apr 9, 2016 01:21 |
|
Orv posted:When I did those two tiny, lazy-rear end parks I worried I had dug too greedily, and too deep. I worried that I was the austisms. I've been rather happily proven wrong by this point, but I also worry that there'll be some decorative component to the campaign goals and that I'll be miserable at them. My obsessions are more along the lines at realizing I've made something comically lopsided and trying to fix it. I mean, I won't care if my hamburger shacks don't have matching hamburger props. But hopefully they don't dock you decorative points if the decorative support pillars you put on your featureless cube shops are not mirrored properly. If I'm lucky they will add Sci-Fi props sooner rather than later. On top of liking the Aesthetic in general, it also gives you an excuse to build smooth featureless structures with the occasional decoration. ...poo poo, now I want transparent glass "wire frame" walkways lead customers to the Tron-Scramble 9000, or selling Bladerunner style umbrellas at the gift shop, and I'm sad modding support isn't gonna be A Thing for planet coaster (beyond "Later, maybe")
|
# ? Apr 9, 2016 03:57 |
I shamelessly stole half of Dante80's posts and updated the OP a bit. I'm sure I did something stupid that I haven't noticed yet. Second post is for shaming RCTW.
Admiral Joeslop fucked around with this message at 04:06 on Apr 9, 2016 |
|
# ? Apr 9, 2016 04:01 |
I wrote an effortpost about the Bullfrog Theme Park games that you can put in the OP if you want. Theme Park The Amusement Park Construction And Management Simulation Game genre started with Theme Park, originally released for DOS in 1994 by Bullfrog Productions. The original Theme Park contains some features that are still absent in most modern takes on the genre: Making wage deals with employee unions (and suffering strikes if the deals fall through), "sideshow" carnival games where guests can win prizes, managing inventory for your shops, and even selling off your park to start over in a new place with a different climate and customer base. Theme Park was a smash hit and got ported to all sorts of different consoles and operating systems. The game was re-released on the Nintendo DS in 2007 featuring a new selection of advisors instead of the one creepy guy who breaks into your house through your television and abducts your entire family. There's an iOS game of the same name but take a look at Dungeon Keeper Mobile and make one loving guess about how good the iOS remake of this is Theme Park, just like with all of Bullfrog's games, has a very playful (though occasionally quite darkly) humorous tone, which meshes well with the setting of a theme park. If Roller Coaster Tycoon is more about realism, Theme Park is its stylized older brother, not afraid to stretch reality for a joke. Buy Theme Park on GoG for $5.99 Theme Park World/Sim Theme Park After Bullfrog was acquired by Electronic Arts, they released Theme Park World (called Sim Theme Park in the US to tap into EA's Maxis "Sim" brand) in 1999. Theme Park World brought the genre into the third dimension, allowing players to view the park and even ride the rides in first person, something Roller Coaster Tycoon didn't do until its third game 5 years later. Theme Park World eschewed a lot of the deeper management features the original game had, but added a "researcher" staff type that worked in research buildings and invented new rides and stalls for you to build. Theme Park World split the game up into four themes, each with its own specially-themed rides, scenery, shops, sideshows, and whatever else you could imagine. Theme Park World was successful, but didn't get nearly as many ports as its progenitor did: Theme Park World ended up seeing Playstation, Playstation 2, and Mac OS ports. This game features a voice-acted Advisor character, played by Lewis McLeod in the UK version. Not exactly as darkly entertaining as Richard Ridings, but charming in his own right. Theme Park World is not available on digital distribution services. You're stuck with either scouring the Internet for a used copy or . Bug GoG about it! Theme Park Inc/SimCoaster Theme Park Inc (SimCoaster in the US to appeal to Maxis fans) was released in 2001. This game is more RCT2 to Theme Park World's RCT1, where it runs on a similar (if improved) engine and has a very similar feel. However, this game adds a story! You are the assistant manager of a theme park company, hired by the aging President to take his place when he retires. Not only do you have to manage your parks (featuring three all-new themes similar how Theme Park World's worked), but you need to compete with the board of directors for company shares: Once someone gets 51% of the company shares, they become de facto owner, and if that person's not you, you lose the game. You earn company shares by completing challenges, like keeping nausea below a certain amount or placing enough scenery to impress a certain amount of guests. This game strikes a balance in management between the simulation-heavy Theme Park and the more creative Theme Park World, where you'll need to keep your park in top shape in order to gain the trust of the President and earn enough company shares to win the game. While it was critically well received, the game didn't do so hot in sales, and Theme Park Inc would be Bullfrog's swan song before being merged into EA to form EA UK. Theme Park Inc is not available on digital distribution services. You're stuck with either scouring the Internet for a used copy or . Bug GoG about it!
|
|
# ? Apr 10, 2016 01:24 |
|
So I decided "Screw it" and I'd take a crack at Parkitect anyways, if it starts getting really bad on performance as I make a park I'll just... make a smaller park? Decided I'd make a beachside park, and after an hour of hard work I have... An entrance. (I wish I could hide/delete the standard entrance building)
|
# ? Apr 10, 2016 07:49 |
|
If I buy Parkitect now does my ownership transfer over to steam when it hits early access in May?
|
# ? Apr 10, 2016 10:21 |
|
blunt posted:If I buy Parkitect now does my ownership transfer over to steam when it hits early access in May? Apparently yes!
|
# ? Apr 10, 2016 11:44 |
|
Daztek posted:... Multiplayer? How does that even work? I think I know what I will be doing this weekend It works but the games can get desynced pretty often and can lead to some weird situations (rides being broken for one client, fine for the other)
|
# ? Apr 10, 2016 13:36 |
|
Built an "arcade" (its an ATM, and umbrella/souvenir shop to represent winning prizes) and put out the first rides, then I figured a small eating place with room for guests to watch the Dodgems bash eachother would be cool. Man, if I get this indecisive and "writers block" about the options in Parkitect, Planet Coaster will ruin me. [edit] This game is cool, but not enough decoration objects. I've got an empty husk of a Dark ride that I just can't think of how to decorate. Galaga Galaxian fucked around with this message at 23:13 on Apr 10, 2016 |
# ? Apr 10, 2016 19:14 |
|
After a bit of a struggle and some creative (and not entirely successful) use of bits and bobs I finished my Phantom Castle. Its no Haunted Mansion, but given what I have to work with, I think its pretty good. I originally wanted to use some colored fire generators that give off smoke particles and lighting effects, but it absolutely demolished my framerate. I really hope Planet Coaster includes these Haunted Mansion style swiveling cars. Ride Album Galaga Galaxian fucked around with this message at 02:37 on Apr 11, 2016 |
# ? Apr 11, 2016 02:29 |
|
Galaga Galaxian posted:After a bit of a struggle and some creative (and not entirely successful) use of bits and bobs I finished my Phantom Castle. Its no Haunted Mansion, but given what I have to work with, I think its pretty good. I originally wanted to use some colored fire generators that give off smoke particles and lighting effects, but it absolutely demolished my framerate. I really hope Planet Coaster includes these Haunted Mansion style swiveling cars. I've decided I'm going to wait very patiently for planet coaster, but this is really making me consider parkitect. Does money matter yet in that game? I know in all videos I've seen, everyone is making like no money and thousands or millions of dollars in the red, and I've decided since I like the restriction of needing money, I'm going to wait till a game has that before getting it.
|
# ? Apr 11, 2016 04:07 |
I'm waiting on Parkitect to get scenarios and deeper management before going in.
|
|
# ? Apr 11, 2016 04:41 |
|
I bought it earlier today and it seems like money doesn't matter yet which is fine. It's pretty neat so far and their weekly dev updates are actually great at giving a glimpse into how it's going. When it hits Steam Early Access on May 5th (15th?) its price is going up A WHOLE TWO DOLLARS! As I found this intolerable I saved myself $2 by spending $15. Don't worry about the logic of that when you (I) should be worrying about the logic of not being able to afford to get your (my) car out of the shop and you're (I'm) spending money on paltry little unfinished roller coaster games. THAT'S the real quandary here.
|
# ? Apr 11, 2016 04:51 |
|
I also picked it up yesterday. Money doesn't matter thankfully because the finances are unbalanced. You'll always be losing money and guests won't pay very much for rides. I'm more annoyed that the coasters block systems don't seem to be working in this version.
|
# ? Apr 11, 2016 16:23 |
|
The coaster builder is very flexible. It is also an insane pain in the rear end currently wrt the brick wall learning curve.
|
# ? Apr 11, 2016 16:34 |
|
0.0.4 Stable for Open RCT2 has been released.
|
# ? Apr 16, 2016 06:29 |
|
I caved and bought the Planet Coaster early access pack. The architectural wizards in YouTube make theming look so easy. It's so hard to make good looking stuff though. Impressions so far - even the unfinished coaster builder is so incredible. Really like how they handle snapping and banking. It's pretty easy to build cool and mostly realistic coasters in fifteen minutes or so. The theming has some crazy depth to it. The potential is mind boggling. Just look at what people have put on you YouTube already. Definitely do not regret the purchase.
|
# ? Apr 18, 2016 16:52 |
I think I lost most of my reasons to run the original, now
|
|
# ? Apr 18, 2016 17:52 |
|
Fix: [#1333] Rides never become safe again after a crash. Lol
|
# ? Apr 18, 2016 18:48 |
|
More Parkitect trailer. https://www.youtube.com/watch?v=RvAimjvBmZA
|
# ? Apr 21, 2016 16:00 |
|
I really like their trailers, styled in the form of a really sketchy local amusement park.
|
# ? Apr 21, 2016 18:25 |
|
Orv posted:More Parkitect trailer. Okay if that's in game, the realtime twist adjustment visualization is a very nice touch. I've already pitched my dollars at Parkitect a while back, but I've been waiting on it being closer to finished before diving in. Glad to see it coming along nicely though.
|
# ? Apr 22, 2016 00:32 |
|
|
# ? Jun 10, 2024 11:50 |
|
Orv posted:More Parkitect trailer. Guess who made "The most overengineered amusement park in the country?" Silvarret! The same guy who has several Planet Coaster videos linked in this thread. Now watch him work his magic and build it and feel inadequate, assuming you're like me anyways. https://www.youtube.com/watch?v=oVVqvX5F8bo
|
# ? Apr 23, 2016 04:20 |